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Wii Fit Trainer jumps up and headbutts a green soccer ball, making the ball travel on an angled trajectory downward. The ball can be hit early by pressing the button again, which changes the angle it is hit at. In ''Ultimate'', Header's angle range was greatly increased, the ball was made significantly larger, and its physics were altered to make it much heavier. In ''[[Smash 4]]'', the ball deals 7% damage if it directly hits the opponent before touching the ground. Once the ball has bounced, contact with it will deal 6% damage. In ''[[Ultimate]]'', the ball's damage fluctuates from ~8.8% to ~12.3%, although it still seems to get weaker after it bounces. If the opponent is directly in front of Wii Fit Trainer when the ball is being headbutted, they will be hit twice: once by the headbutt, which causes 15% damage with a clean hit and 10% with a late hit in both games, and the second time by the ball. This results in both heavy damage and shield damage. The headbutt also serves as a strong [[meteor smash]] with a large hitbox. Wii Fit Trainer can cancel Header before hitting the ball, causing them to fall into their [[helpless]] state. The ball will fall to the ground and bounce once or twice before disappearing. During this time, it can be hit by Wii Fit Trainer or an opponent to send it flying in various directions, acting like the [[Soccer Ball]] item albeit with less power.
Wii Fit Trainer jumps up and headbutts a green soccer ball, making the ball travel on an angled trajectory downward. The ball can be hit early by pressing the button again, which changes the angle it is hit at. In ''Ultimate'', Header's angle range was greatly increased, the ball was made significantly larger, and its physics were altered to make it much heavier. In ''[[Smash 4]]'', the ball deals 7% damage if it directly hits the opponent before touching the ground. Once the ball has bounced, contact with it will deal 6% damage. In ''[[Ultimate]]'', the ball's damage fluctuates from ~8.8% to ~12.3%, although it still seems to get weaker after it bounces. If the opponent is directly in front of Wii Fit Trainer when the ball is being headbutted, they will be hit twice: once by the headbutt, which causes 15% damage with a clean hit and 10% with a late hit in both games, and the second time by the ball. This results in both heavy damage and shield damage. The headbutt also serves as a strong [[meteor smash]] with a large hitbox. Wii Fit Trainer can cancel Header before hitting the ball, causing them to fall into their [[helpless]] state. The ball will fall to the ground and bounce once or twice before disappearing. During this time, it can be hit by Wii Fit Trainer or an opponent to send it flying in various directions, acting like the [[Soccer Ball]] item albeit with less power.


While being an awkward projectile to use on the ground at point blank range, Header is a useful tool at mid and long ranges, the edge, and especially offstage. In addition to stalling and giving Wii Fit Trainer a boost in height once activated, it is also a fantastic [[edge-guard break]]ing tool as the angle the ball flies is perfect for hitting a grounded opponent while offstage. Opponents have to shield or get hit by the ball if they try and [[edgeguard]] Wii Fit Trainer, and they also risk getting hit with the meteor smashing headbutt if they try and interrupt the move. As such, it is a relatively safe option to help Wii Fit Trainer get back on stage. With its ability to be cancelled, it can also be used to cover opponents' various recovery options; this is especially true in ''Ultimate'' since [[air dodge]]s are a lot more risky offstage.
While being an awkward projectile to use on the ground at point blank range, Header is a useful tool at mid and long ranges, the edge, and especially offstage. In addition to stalling and giving Wii Fit Trainer a boost in height once activated, it is also a fantastic [[edge-guard break|edgeguard breaking]] tool as the angle the ball flies is perfect for hitting a grounded opponent while offstage. Opponents have to shield or get hit by the ball if they try and [[edgeguard]] Wii Fit Trainer, and they also risk getting hit with the meteor smashing headbutt if they try and interrupt the move. As such, it is a relatively safe option to help Wii Fit Trainer get back on stage. With its ability to be cancelled, it can also be used to cover opponents' various recovery options; this is especially true in ''Ultimate'' since [[air dodge|air dodges]] are a lot more risky offstage.


==Instructional quotes==
==Instructional quotes==
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<gallery>
<gallery>
File:Wii Fit Trainer Soccer Ball.jpg|The move as it appears in {{forwiiu}}.
File:Wii Fit Trainer Soccer Ball.jpg|The move as it appears in {{forwiiu}}.
Wii Fit Trainer SSBU Skill Preview Side Special.png|Header as shown by the [[Move List]] in ''Ultimate''.
Wii Fit Trainer SSBU Skill Preview Side Special.png|Header as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>


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