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{{ArticleIcons|brawl=y|ultimate=y}} | {{ArticleIcons|brawl=y|ultimate=y}} | ||
{{Infobox Stage | {{Infobox Stage | ||
| | |location = ''Electroplankton'' | ||
|name = Hanenbow | |name = Hanenbow | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Hanenbow.png|300px]]|title2=Brawl|tab2=[[File:Hanenbow.jpg|300px]]}} | ||
|caption = | |caption = Hanenbow as it appears in ''Smash''.<br>[[Image:ElectroplanktonSymbol.svg|50px]] | ||
|universe = {{uv|Electroplankton}} | |universe = {{uv|Electroplankton}} | ||
|games = ''[[Brawl]]''<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[Ultimate]]'' | ||
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Starter stage|Starter]] (''Ultimate'') | |availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Starter stage|Starter]] (''Ultimate'') | ||
|unlockcriteria = Clear [[Event 28: Flower Blooms in the Echoes]] on any [[difficulty]]. | |unlockcriteria = Clear [[Event 28: Flower Blooms in the Echoes]] on any [[difficulty]]. | ||
|cratetype = Futuristic | |cratetype = Futuristic | ||
|maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|brawlmusic = No music available | |brawlmusic = No music available | ||
|ultimatemusic = [[List of SSBU Music (Other series)|Other series music]]<br>Main: ''{{SSBUMusicLink|Other|Electroplankton (Original) | |ultimatemusic = [[List of SSBU Music (Other series)|Other series music]]<br>Main: ''{{SSBUMusicLink|Other|Electroplankton (Original)}}''<br>Alternate: ''{{SSBUMusicLink|Other|Electroplankton (Remix)}}'' | ||
|brawlsingles = Banned | |brawlsingles = Banned | ||
|brawldoubles = Banned | |brawldoubles = Banned | ||
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}} | }} | ||
[[File:Hanenbow.ogg|thumb|The opening orchestration that will initially play in the Hanenbow stage]] | [[File:Hanenbow.ogg|thumb|The opening orchestration that will initially play in the Hanenbow stage]] | ||
'''Hanenbow''' ({{ja|エレクトロプランクトン|Erekutoropurankuton}}, ''Electroplankton'') is a stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It comes from a music-themed [[Nintendo DS]] game called ''[[Electroplankton]]'', which features extensive interactivity with the microphone. The ''Hanenbow'' sub-section of this game was also released on its own as ''Hanenbow'' on DSiWare for 200 Nintendo Points, or US$2.00 (£1.80) on the [[Nintendo 3DS]] eShop. | '''Hanenbow''' ({{ja|エレクトロプランクトン|Erekutoropurankuton}}, ''Electroplankton'') is a stage in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. Ultimate]]''. It comes from a music-themed [[Nintendo DS]] game called ''[[Electroplankton]]'', which features extensive interactivity with the microphone. The ''Hanenbow'' sub-section of this game was also released on its own as ''Hanenbow'' on ''DSiWare'' for 200 Nintendo Points, or US$2.00 (£1.80) on the [[Nintendo 3DS]] eShop. | ||
==Stage overview== | ==Stage overview== | ||
The stage consists of multiple stems with leaves branching out on each stem. It also features the Hanenbows being fired at the stage's platforms, which make a musical note on contact depending on the angle of the platform. The platform's | The stage consists of multiple stems with leaves branching out on each stem. It also features the Hanenbows being fired at the stage's platforms, which make a musical note on contact depending on the angle of the platform. The platform's angle, position, and color can be changed by attacking them. Note that the branch on the left can't be stood on (although it serves as the {{SSBB|Pokémon Trainer}}'s platform). When all the leaves on the right-most tree are a dark red, a flower sprouts on top of the tree, making another sound effect. This is a key aspect in [[Event 28: Flower Blooms in the Echoes|an event match]] on the stage, as the flower must be sprouted while avoiding {{SSBB|Olimar}}'s attacks as {{SSBB|Peach}} to clear the event and unlock Hanenbow. | ||
This is the only | This stage is the one of only two in ''Brawl'' where a character can't swim in its water, the other being [[Corneria]]. This stage is also the only one to have completely interactive music that cannot be altered in the music settings. Individual sound effects can be listened to in the [[Sound Test]], but an overall piece does not exist, outside of subtle ambient music. | ||
All characters in this stage and the stage itself are in 2D, like on the [[Flat Zone]] [[Flat Zone 2|line of]] [[Flat Zone X|stages]] and [[Pac-Land]]. | All characters in this stage and the stage itself are in 2D, like on the [[Flat Zone]] [[Flat Zone 2|line of]] [[Flat Zone X|stages]] and [[Pac-Land]]. | ||
===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a platform that is suspended in the air and is the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The main platform itself aesthetically resembles the branches of the normal form. The three [[soft platform]]s of the Battlefield form resemble yellow, orange, and red leaves | In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set on a platform that is suspended in the air and is the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The main platform itself aesthetically resembles the branches of the normal form. The three [[soft platform]]s of the Battlefield form resemble yellow, orange, and red leaves of the normal form. The characters are still flat, which also flattens the hitboxes and alters gameplay significantly as a result. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-HanenbowOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | File:SSBU-HanenbowOmega.png|Ω form in ''Super Smash Bros. Ultimate''. | ||
SSBU-HanenbowBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | File:SSBU-HanenbowBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''. | ||
</gallery> | </gallery> | ||
==Origin== | ==Origin== | ||
[[File:HanenbowEP.png|thumb|left|120px|One tier of ''Hanenbow'' as first seen in ''Electroplankton'', showing where the main platform arrangement originates.]] | [[File:HanenbowEP.png|thumb|left|120px|One tier of ''Hanenbow'' as first seen in ''Electroplankton'', showing where the main platform arrangement originates.]] | ||
[[File:Hanenbow Upper Leaves Origin.jpg|thumb|120px|Another tier of ''Hanenbow'', showing where the upper platform arrangement originates.]] | [[File:Hanenbow Upper Leaves Origin.jpg|thumb|right|120px|Another tier of ''Hanenbow'', showing where the upper platform arrangement originates.]] | ||
''{{iw|wikipedia|Electroplankton}}'' is an interactive music video game published by Nintendo for the [[Nintendo DS]]. This game allows the player to interact with animated plankton and create music through one of ten different interfaces. One of these was called "Hanenbow". | ''{{iw|wikipedia|Electroplankton}}'' is an interactive music video game published by Nintendo for the [[Nintendo DS]]. This game allows the player to interact with animated plankton and create music through one of ten different interfaces. One of these was called "Hanenbow". | ||
Within the Hanenbow interface, there are ten more variations of the Hanenbow appearance, with different positions of leaves in each. The ''Brawl'' stage ''Hanenbow'' merges two of these tiers. The primary platform arrangement in the ''Brawl'' stage is a tree growing out of the water, which originates from one tier of the Hanenbow interface, while the other platform arrangement in the ''Brawl'' stage is a smaller tree growing from the top of the screen, which is part of a tier featuring three of these, with one tree in the same position as it is in ''Brawl''. There is one more platform in the ''Brawl'' stage, which is a singular leaf in the water. The color of this leaf cannot change, and this platform serves as the cannon for the Hanenbow creatures. This leaf is in the same position in all ten tiers of the ''Hanenbow'' interface of ''Electroplankton''. | Within the Hanenbow interface, there are ten more variations of the Hanenbow appearance, with different positions of leaves in each. The ''Brawl'' stage ''Hanenbow'' merges two of these tiers. The primary platform arrangement in the ''Brawl'' stage is a tree growing out of the water, which originates from one tier of the Hanenbow interface, while the other platform arrangement in the ''Brawl'' stage is a smaller tree growing from the top of the screen, which is part of a tier featuring three of these, with one tree in the same position as it is in ''Brawl''. There is one more platform in the ''Brawl'' stage, which is a singular leaf in the water. The color of this leaf cannot change, and this platform serves as the cannon for the Hanenbow creatures. This leaf is in the same position in all ten tiers of the ''Hanenbow'' interface of ''Electroplankton''. | ||
When a Hanenbow hits a leaf in ''Brawl'', it makes a sound just like it did in ''Electroplankton'' - the sound is based on the speed of the Hanenbow and the angle of the leaf. The leaves change colors when they are hit either by an attack or by a Hanenbow, while in ''Electroplankton'', only the Hanenbow creatures can change the color of the leaves. | When a Hanenbow hits a leaf in ''Brawl'', it makes a sound just like it did in ''Electroplankton'' - the sound is based on the speed of the Hanenbow and the angle of the leaf. The leaves change colors when they are hit either by an attack or by a Hanenbow, while in ''Electroplankton'', only the Hanenbow creatures can change the color of the leaves. | ||
The leaves change color progressively from green, to yellow, to orange, and then to red. If the leaves are left without being attacked, their color will revert to its previous state. If all leaves turn red in ''Electroplankton'' or the Hanenbow stage in ''Brawl'', a flower will sprout at the top of the central tree. | The leaves change color progressively from green, to yellow, to orange, and then to red. If the leaves are left without being attacked, their color will revert to its previous state. If all leaves turn red in ''Electroplankton'' or the Hanenbow stage in ''Brawl'', a flower will sprout at the top of the central tree. | ||
When the Hanenbow hit the water, they sink. This is likely the reason characters cannot swim in the stage's water. The stage being completely 2-dimensional in ''Super Smash Bros.'' is likely a reference to the paper-like art style of ''Electroplankton'', or just generally because a sideways leaf would make for a strange platform. | When the Hanenbow hit the water, they sink. This is likely the reason characters cannot swim in the stage's water. The stage being completely 2-dimensional in ''Super Smash Bros.'' is likely a reference to the paper-like art style of ''Electroplankton'', or just generally because a sideways leaf would make for a strange platform. | ||
{{ | {{clear}} | ||
==Tournament legality== | ==Tournament legality== | ||
This stage is [[banned stage|banned]] in tournaments due to irregular stage design that makes it difficult to traverse, ungrabbable ledges, being overly large, and powerful camping spots, particularly on the bottom left leaf. The sloped leaves can also negatively affect gameplay. | This stage is [[banned stage|banned]] in tournaments due to irregular stage design that makes it difficult to traverse, ungrabbable ledges, being overly large, and powerful camping spots, particularly on the bottom left leaf. The sloped leaves can also negatively affect gameplay. | ||
==Trivia== | ==Trivia== | ||
*An assembling [[Dragoon]], Snake's taunts and [[Final Smash]], and the Ice Climbers' Final Smash (along with "sparks" that appear when a character is hit) are the only things in 3D, but effects such as the reflections on the [[Landmaster]] and [[Samus]]'s armor still look as though they are 3D. | *An assembling [[Dragoon]], Snake's taunts and [[Final Smash]], and the Ice Climbers' Final Smash (along with "sparks" that appear when a character is hit) are the only things in 3D, but effects such as the reflections on the [[Landmaster]] and [[Samus]]'s armor still look as though they are 3D. | ||
* | *Whenever a player gets [[Star KO|Star KO'd]] or [[Screen KO|Screen KO'd]], both the character and the effects fly off separately. This can be best seen from {{SSBB|Olimar}}{{'}}s beacon, the flame on {{SSBB|Charizard}}{{'}}s tail, and when the player is [[frozen]]. This also happens in [[Flat Zone 2]]. | ||
*This stage has no [[My Music]] in ''Brawl'', even though an ambience track can be found in the game's data. In ''Ultimate'', however, both the ambience track as well as a new remix for the stage are available in My Music. | *This stage has no [[My Music]] in ''Brawl'', even though an ambience track can be found in the game's data. In ''Ultimate'', however, both the ambience track as well as a new remix for the stage are available in My Music. | ||
*If {{SSBB|Sonic}} or {{SSBB|Jigglypuff}} stands on either of the two leftmost platforms on the top or the leftmost platform on the bottom and uses [[Spin Dash]], [[Spin Charge]] or [[Rollout]], they will go flying directly to the right and off the stage. This is called the [[Spin Glitch]]. | *If {{SSBB|Sonic}} or {{SSBB|Jigglypuff}} stands on either of the two leftmost platforms on the top or the leftmost platform on the bottom and uses [[Spin Dash]], [[Spin Charge]] or [[Rollout]], they will go flying directly to the right and off the stage. This is called the [[Spin Glitch]]. | ||
*When a fight begins, the sound of a full orchestra tuning (as in the opening of Electroplankton) can be heard. This sound effect plays on the title screen of ''Electroplankton'', as well as the title screen of ''Hanenbow''{{'}}s solo ''DSiWare'' release | *When a fight begins, the sound of a full orchestra tuning (as in the opening of Electroplankton) can be heard. This sound effect plays on the title screen of ''Electroplankton'', as well as the title screen of ''Hanenbow''{{'}}s solo ''DSiWare'' release. | ||
*In ''Ultimate'', | *In ''Super Smash Bros. Ultimate'', Hanenbow is not used for any character's Classic Mode route in any form. | ||
{{clear}} | |||
{{ | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Hanenbow.jpg|Hanenbow in ''Brawl''. | Hanenbow.jpg|Hanenbow in ''Brawl''. | ||
HanenbowSSBUPiranhaPlant.png|{{SSBU|Piranha Plant}} | HanenbowSSBUPiranhaPlant.png|{{SSBU|Piranha Plant}} spitting poison on Hanenbow. | ||
</gallery> | </gallery> | ||
==External links== | ==External links== | ||
*[http://www.smashbros.com/wii/en_us/stages/stage33.html Confirmation] | *[http://www.smashbros.com/wii/en_us/stages/stage33.html Confirmation] | ||
{{SSBBStages}} | {{SSBBStages}} | ||
{{SSBUStages}} | {{SSBUStages}} | ||
{{Electroplankton universe}} | {{Electroplankton universe}} | ||
[[Category:Stages]] | [[Category:Stages]] | ||
[[Category:Two-dimensional stages]] | [[Category:Two-dimensional stages]] | ||
[[Category:Past stages]] | [[Category:Past stages]] | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||