Editing Hammer (item)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=yes|ssbm=yes|ssbb=yes|ssb4=yes|ssbu=yes}}
{{disambig2|the item which originated in ''{{b|Donkey Kong|game}}''|other uses|Hammer (disambiguation)}}
{{disambig2|the item which originated in ''{{b|Donkey Kong|game}}''|other uses|Hammer (disambiguation)}}
{{Infobox Item
{{Infobox Item
Line 18: Line 18:
==Origin==
==Origin==
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
[[File:Donkey-kong-hammer.png|thumb|left|150px|Mario using the hammer in ''Donkey Kong''.]]
The hammer comes from the arcade game ''{{b|Donkey Kong|game}}''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to jump or climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|mariowiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies. Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.
The hammer comes from the arcade game ''[[Donkey Kong (game)|Donkey Kong]]''. In ''Donkey Kong'', when Mario obtains the hammer, he is unable to stop swinging until the hammer disappears. He also is unable to climb {{s|supermariowiki|ladder}}s while swinging the hammer. The hammer can be used to destroy {{s|mariowiki|barrels}} that are being rolled down towards Mario, and can be used against other enemies.


The hammer has since been absorbed into iconography of the {{uv|Mario}} universe, with Mario himself using hammers on several occasions. Notable instances of Mario using a hammer is the {{uv|Wrecking Crew}} series, ''Paper Mario'' series, ''Mario & Luigi'' series, several mini-games in the ''Mario Party'' series, and as an occasional item in the ''Mario Kart'' series.
Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.
{{clrl}}
{{clrl}}


==Overview==
==Use==
[[File:Hammer U.jpg|left|thumb|{{SSB4|Bowser}} swings the Hammer in {{forwiiu}}.]]
[[File:Hammer U.jpg|left|thumb|{{SSB4|Bowser}} swings the Hammer in {{forwiiu}}.]]
Upon picking up the Hammer, characters enter a unique state for eight seconds; they will constantly swing the hammer back and forth, and will be unable to midair jump, use any other attacks, or defend. The Hammer also cannot be manually dropped unless the user has been sent into a state of tumbling. The Hammer deals about 22% per hit, and it also deals extremely high vertical knockback, potentially KOing opponents at low percentages; the effects of the Hammer are even more formidable in ''Super Smash Bros.'', where the Hammer instead does 30% damage with even more knockback. The Hammer can also "chain" into itself, doing 60% and likely KOing the opponent. The Hammer disappears after seven seconds.
Upon picking up the Hammer, characters enter a unique state for eight seconds; they will constantly swing the hammer back and forth, and will be unable to midair jump, use any other attacks, or defend. The Hammer also cannot be manually dropped unless the user has been sent into a state of tumbling. The Hammer deals about 22% per hit, and it also deals extremely high vertical knockback, potentially KOing opponents at low percentages; the effects of the Hammer are even more formidable in ''Super Smash Bros.'', where the Hammer instead does 30% damage with even more knockback. The Hammer can also "chain" into itself, doing 60% and likely KOing the opponent. The Hammer disappears after seven seconds.


The Hammer, however, limits the user's options, and particularly careful hitbox placement by other characters can potentially interrupt the wielder. [[Counter]]s are especially powerful against Hammers since most of them deal more damage for any attack they counter. As the wielder of the hammer cannot use special moves or midair jump, sending an opponent off a ledge while they swing the Hammer can effectively KO them unless they can somehow drop the Hammer. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the Hammer also operates on a "timer"; if a character wielding the Hammer is constantly hit so that they cannot swing the item, the timer will still count down, potentially getting rid of the Hammer before they can properly use it.
The Hammer, however, limits the user's options, and particularly careful hitbox placement by other characters can potentially interrupt the wielder. [[Counter]]s are especially powerful against Hammers since most of them deal more damage for any attack they counter. As the wielder of the hammer cannot use special moves or midair jump, sending an opponent off a ledge while they swing the Hammer can effectively KO them unless they can somehow drop the Hammer. In ''Brawl'' and ''Smash 4'', the Hammer also operates on a "timer"; if a character wielding the Hammer is constantly hit so that they cannot swing the item, the timer will still count down, potentially getting rid of the Hammer before they can properly use it.


The Hammer is also an item in [[Smash Tour]]: when its trophy is selected, the user starts the battle wielding a Hammer.
The Hammer is also an item in [[Smash Tour]]: when its trophy is selected, the user starts the battle wielding a Hammer.


===Headless Hammers===
===Headless Hammers===
[[File:HeadlessHammer.jpg|thumb|A Headless Hammer in action.]]
[[File:HeadlessHammer.jpg|right|thumb|A Headless Hammer in action.]]
Starting in ''Melee'', there is a 12.5% chance (one out of eight) of the head of the Hammer falling off as it is picked up, after which the item becomes functionally useless, though the wielder will continue to swing the handle for as long as they would with a normal hammer. The Hammer Head itself can be picked up and thrown as a powerful item.
Starting in ''Melee'', there is a 12.5% chance (one out of eight) of the head of the Hammer falling off as it is picked up, after which the item becomes functionally useless, though the wielder will continue to swing the handle for as long as they would with a normal hammer. The Hammer Head itself can be picked up and thrown as a powerful item, dealing 35% when smash thrown.


If the Hammer Head falls off, then the player is rewarded with the Headless Hammer [[List of bonuses|bonus]], worth 2500 points. This bonus only appears in ''Melee''.
If the Hammer Head falls off, then the player is rewarded with the Headless Hammer [[List of bonuses|bonus]], worth 2500 points. This bonus only appears in ''Melee''.


====Damage for Hammer Head====
====Damage for Hammer Head====
{{technical data|Needs ''Ultimate'' damage values.}}
 
{|border="1" class="wikitable sortable"
{|border="1" class="wikitable sortable"
|-valign="top"
|-valign="top"
|'''Action'''
|'''Action'''
!''[[Melee]]''
![[Super Smash Bros. Melee|''Melee'']]  
!''[[Brawl]]''
![[Super Smash Bros. Brawl|''Brawl'']]
!''[[SSB4]]''
![[Super Smash Bros. 4|''SSB4'']]
!''[[SSBU]]''
|-
|-
!Throw  
!Throw  
Line 51: Line 50:
| 32%
| 32%
|32%
|32%
|
|-
|-
!Dash attack throw
!Dash attack throw
Line 57: Line 55:
| 34%
| 34%
|34%
|34%
|
|-
|-
!Up tilt throw  
!Up tilt throw  
Line 63: Line 60:
| 31%
| 31%
|33%
|33%
|
|-
|-
!Forward tilt throw
!Forward tilt throw
Line 69: Line 65:
| 32%
| 32%
|32%
|32%
|
|-
|-
!down tilt throw  
!down tilt throw  
Line 75: Line 70:
| 34%
| 34%
|34%
|34%
|
|-
|-
!Forward smash throw  
!Forward smash throw  
Line 81: Line 75:
| 35%  
| 35%  
|35%
|35%
|
|-
|-
!Up smash throw  
!Up smash throw  
Line 87: Line 80:
| 31%
| 31%
|36%
|36%
|
|-
|-
!Down smash throw  
!Down smash throw  
Line 93: Line 85:
| 38%
| 38%
|38%
|38%
|
|-
|-
!Air throw
!Air throw
Line 99: Line 90:
| 32%
| 32%
|32%
|32%
|
|-
|-
!Air up tilt throw
!Air up tilt throw
Line 105: Line 95:
| 31%
| 31%
|33%
|33%
|
|-
|-
!Air down tilt throw
!Air down tilt throw
Line 111: Line 100:
| 31%  
| 31%  
|34%
|34%
|
|-
|-
!Air forward smash throw
!Air forward smash throw
Line 117: Line 105:
| 32%
| 32%
|32%
|32%
|
|-
|-
!Air up smash throw
!Air up smash throw
Line 123: Line 110:
| 31%
| 31%
|33%
|33%
|
|-
|-
!Air down smash throw
!Air down smash throw
Line 129: Line 115:
| 31%
| 31%
| 34%
| 34%
|
|-
|-
|}
|}


==Trophies==
==Trophies==
===In ''Super Smash Bros. Melee''===
===''Melee'' trophy===
{{Trophy
[[File:Hammer Trophy Melee.png|thumb|left|100px|''Melee'' trophy.]]
|name=Hammer
;Hammer
|image=Hammer Trophy Melee.png
:''If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.''
|desc=If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle.
:*''Donkey Kong, Arcade 1981''
|gamelist={{Trophy games|game1=Donkey Kong|release1=Arcade 1981}}
{{clear}}
|game=Melee
}}
{{clrl}}


===In ''Super Smash Bros. Brawl''===
===''Brawl'' trophy===
{{Trophy
[[File:Hammer - Brawl Trophy.png|thumb|left|100px|''Brawl'' trophy.]]
|name=Hammer
;Hammer
|image=Hammer - Brawl Trophy.png
:''An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammer heads that fall off can be picked up and thrown as weapons.''
|desc-ntsc=An item that, once grabbed, makes you swing nonstop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
{{Trophy games|console1=NES|game1=Donkey Kong}}
|desc-pal=An item that, once grabbed, makes you swing non-stop. It's a powerful attack item that does terrific damage and sends opponents sailing. Once in a great while, the hammer's head will fall off, leaving you nothing but the handle. Of course, you can't tell whether the head is securely fastened just by looking. Hammerheads that fall off can be picked up and thrown as weapons.
{{clear}}
|gamelist={{Trophy games|console1=NES|game1=Donkey Kong}}
|game=Brawl
}}
{{clrl}}


===In ''Super Smash Bros. 4''===
===''SSB4'' trophies===
{{Trophy
[[File:HammerTrophy3DS.png|thumb|left|100px|''3DS'' trophy.]]
|name=Hammer
[[File:HammerTrophyWiiU.png|thumb|right|100px|''Wii U'' trophy.]]
|image-3ds=HammerTrophy3DS.png
;Hammer
|image-wiiu=HammerTrophyWiiU.png
:{{NTSC}} ''Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...''
|desc-ntsc=Once you grab this hammer, you can't help but keep swinging and swinging. Who needs special moves when you've got a hammer? And forget your second jump—use that time to deliver a second lump! Oh, but the hammerhead isn't attached very well, so watch out if it pops off or something...
:{{PAL}} ''This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but... you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.''
|desc-pal=This is something you just can't stop swinging. At all. You'll do a lot of damage with it, but...you won't be able to jump in mid-air or use special moves, so if you fall off the stage, good luck getting back on! Oh, and if the head pops off, you'll be left waving the handle around. If that happens... man, you are going to look ridiculous.
{{Trophy games|console1=NES|game1=Donkey Kong Classics (09/1988)|console2=GBA|game2=Mario vs. Donkey Kong (05/2004)}}  
|gamelist-ntsc={{Trophy games|console1=NES|game1=Donkey Kong Classics|release1=09/1988|console2=GBA|game2=Mario vs. Donkey Kong|release2=05/2004}}
{{clear}}
|gamelist-pal={{Trophy games|console1=NES|game1=Donkey Kong|release1=10/1986|console2=GBA|game2=Mario vs. Donkey Kong|release2=11/2004}}
}}
{{clrl}}


{{Trophy
[[File:HammerHeadTrophy3DS.png|thumb|left|100px|''3DS'' trophy.]]
|name=Hammer Head
[[File:HammerHeadTrophyWiiU.png|thumb|right|100px|''Wii U'' trophy.]]
|image-3ds=HammerHeadTrophy3DS.png
;Hammer Head
|image-wiiu=HammerHeadTrophyWiiU.png
:{{NTSC}} ''A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.''
|desc-ntsc=A hammer is just a stick until you add the top. That's where this item comes into play. Sometimes, however, the top comes off. If that happens, just grab this loose part and throw it at your enemies. For some poetic justice, make the guy swinging the hammer handle your first target.
:{{PAL}} ''If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!''
|desc-pal=If the head of a hammer should happen to fall off while someone's waving it around, don't let it go to waste! It's great for launching people, so pick it up and throw it at someone! How about that wally waving the hammer handle around? He's just asking for it!
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl (03/2008)|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-ntsc={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=03/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
{{clear}}
|gamelist-pal={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl|release1=06/2008|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
{{clrl}}


==Gallery==
==Gallery==
Line 187: Line 159:
HammerHead_copy.jpg|A Hammer head in ''Melee''.
HammerHead_copy.jpg|A Hammer head in ''Melee''.
Hammer.jpg|Hammer artwork from ''Brawl''.
Hammer.jpg|Hammer artwork from ''Brawl''.
SSBUWebsiteRidley4.jpg|{{SSBU|Ridley}} holding a hammer in ''Ultimate''.
SSBUWebsiteRidley4.jpg|Ridley holding a hammer in ''Ultimate''.
SSBUIsabelleHammerClassicMode.jpeg|{{SSBU|Isabelle}} clearing round one of [[Classic Mode (SSBU)|Classic Mode]] with a hammer in ''Ultimate''.
SSBUIsabelleHammerClassicMode.jpeg|[[Isabelle (SSBU)|Isabelle]] clearing round one of [[Classic Mode (SSBU)|Classic Mode]] with a hammer in ''Ultimate''.
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{langtable
{{langtable
|ja={{ja|ハンマー|Hanmā}}
|ja={{ja|ハンマー|Hanmā}}, ''Hammer''
|jaM=Hammer
|en=Hammer
|en=Hammer
|fr=Marteau
|fr=Marteau
Line 207: Line 178:
|ru={{rollover|Молот|Molot|?}}
|ru={{rollover|Молот|Molot|?}}
|ruM=Hammer
|ruM=Hammer
|ko={{rollover|해머|Haemeo|?}}
|ko={{rollover|해머|Haemeo|?}}, ''Hammer''
|koM=Hammer
|zh_cn={{rollover|锤子|Chuízi|?}}
|zh_cn={{rollover|锤子|Chuízi|?}}
|zh_cnM=Hammer
|zh_cnM=Hammer
Line 216: Line 186:


==Trivia==
==Trivia==
*Certain characters have unusual Hammer-swinging animations:
* Certain characters have unusual Hammer-swinging animations:
**[[King Dedede]] swings both the item and his own hammer in a back-and-forth fashion; his own hammer, however, does not actually do any damage, even if the Hammer's head falls off.
** [[King Dedede]] swings both the item and his own hammer in a back-and-forth fashion; his own hammer, however, does not actually do any damage, even if the Hammer's head falls off.
**[[Pit]] swings the Hammer by pivoting his wrist in right angles; furthermore, his animations become much choppier, with his jumping and walking animations referencing Pit's sprite from the original ''Kid Icarus''. This behaviour also carried over to [[Dark Pit]] in ''Smash 4''.
** [[Pit]] swings the Hammer by pivoting his wrist in right angles; furthermore, his animations become much choppier, with his jumping and walking animations referencing Pit's sprite from the original ''Kid Icarus''. This behaviour also carried over to [[Dark Pit]] in ''Smash 4''.
**[[Mewtwo]] telekinetically rotates the Hammer horizontally around itself, with the head always pointed forward. As a result, its effective range is severely reduced, as Mewtwo is significantly more vulnerable from attacks that harm it from above than other characters.
** [[Mewtwo]] telekinetically holds the Hammer sideways and rotates it horizontally around itself. As a result, its effective range is severely reduced, as Mewtwo is significantly more vulnerable from attacks that harm it from above than other characters.
**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
**[[Wario]] swings the Hammer above his head while facing the screen, making it seem as if he "wobbles" from side to side. In ''Smash 4'', he faces the screen regardless of which direction he swings, and simply tilts more strongly towards either direction (although the animation of him turning around still occurs before he snaps towards the screen again). This mirrors the "choppy" movements of ''WarioWare'' cutscenes.
*In ''Melee'' only, {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer.
*In ''Melee'', {{SSBM|Mr. Game & Watch}}'s model can be seen in 3D when turning around with a Hammer. This doesn't happen in ''[[Brawl]]'', ''[[Smash 4]]'' or ''[[Ultimate]]''.
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Smash 4'', if {{SSB4|Bayonetta}} grabs a Hammer (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer music will not play].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''. This and the changes to [[75m]] in ''Ultimate'' may be related to Nintendo finally settling [[mariowiki:List of Mario-related controversies#Ikegami Tsushinki|a legal dispute that dated back to 1983]].
*In ''Brawl'' and ''Smash 4'', the Hammer's theme was changed to more closely resemble how it sounds in the NES version of ''Donkey Kong''. In ''Ultimate'', the Hammer's theme is a direct rip from the arcade version of ''Donkey Kong''.
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed. However, due to the action pausing when this occurs (and the pause counting towards the Hammer's timer), this acts as a [[nerf]] to the item.
**Also in ''Ultimate'', when the Hammer connects a hit, the corresponding visual effect and sound cue from the original arcade version of ''Donkey Kong'' are displayed.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.
*The Hammer is one of three items that will change the music being played on the stage temporarily, the other two being the [[Golden Hammer]] and the [[Super Star]]. Incidentally, all three come from ''Mario'' and its sub-universes.


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: