Editing Halberd

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[[File:Halberdsse.jpg|thumb|200px|The Halberd flying in the [[World of Trophies]].]]
[[File:Halberdsse.jpg|thumb|200px|The Halberd flying in the [[World of Trophies]].]]
:''See also: [[Battleship Halberd Interior]], [[Battleship Halberd Exterior]], [[Battleship Halberd Bridge]]''
:''See also: [[Battleship Halberd Interior]], [[Battleship Halberd Exterior]], [[Battleship Halberd Bridge]]''
The Halberd is being commandeered as the mothership for the [[Subspace Army]] during the story, deploying quantities of Shadow Bugs that form into the army's forces. It also engages {{SSBB|Fox}} in an [[Arwing]] twice and the [[Great Fox]] once, grabbing onto the latter with the Combo Cannon as the Halberd crashed into [[The Glacial Peak]]. In all these cases, the Halberd was too much for its attackers. While commandeered by the Subspace Army, it is piloted by a quintet of [[False character|false]] {{SSBB|Mr. Game & Watch}}es, which then form into [[Duon]] as a last resort to defend the ship. Near the end of the story, Meta Knight regains control of it and picks up his fellow [[fighter]]s. The ship is later destroyed when it attempts a direct assault on the [[Subspace Gunship]]. Despite this, it still appears as part of [[The Great Maze]].
The Halberd is being commandeered as the mother ship for the Subspace Army during the story. It also engages {{SSBB|Fox}} in an Arwing twice and the [[Great Fox]] once, grabbing onto the latter with the Combo Cannon as the Halberd crashed into [[The Glacial Peak]]. In all these cases the Halberd was too much for its attackers. It is used to drop off [[Shadow Bug]]s.  While under the control of the Subspace Army, it is piloted by a group of Shadow Bug duplicates of {{SSBB|Mr. Game & Watch}}, which afterwards coalesce into [[Duon]]. Near the end of the story, Meta Knight regains control of the ship and picks up the other protagonists. The ship is later destroyed when it attempts a direct assault on the [[Subspace Gunship]]. Despite this, it still appears in [[The Great Maze]].


It was later revealed in a post on the Smash Bros DOJO!! website that at some point prior to the start of the game, the Subspace Army stormed the Halberd and captured it. During the fight, Meta Knight was distracted by King Dedede, which allowed the Subspace Army to steal the ship. It is during this incident that King Dedede learns of [[Tabuu]]'s true motivations. This is what prompts him to invent the [[Dedede Brooch]]es later. According to the DOJO post, this was originally supposed to be shown in a cinematic, but the scene had to be cut due to time constraints.
It was later revealed in a post on the Smash Bros DOJO!! website that at some point prior to the start of the game, the Subspace Army stormed the Halberd and captured it. During the fight, Meta Knight was distracted by King Dedede, which allowed the Subspace Army to steal the ship. It is during this incident that King Dedede learns of Tabuu's true motivations. This is what prompts him to construct the Dedede Brooches later. According to the DOJO post, this was originally supposed to be shown in a cinematic, but the scene had to be cut due to time constraints.


==Trophies==
==Trophies==
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==Glitches==
==Glitches==
===Drill Rush/Aether glitch===
===Drill Rush/Aether glitch===
{{See also|Floor glitch}}
There is a glitch on this stage that involves going "inside" the solid platform on the second portion of the stage (when the flying platform lands on the front of the ship). It is mainly a [[stalling]] technique, and it can be performed using [[Drill Rush]] or [[Aether]]. It is possible to jump back out, or get hit by an attack that knocks the staller up far enough. This technique is obviously heavily discouraged in competitive play, though the large difficulty of performing it and it being extremely situational makes it a pretty minor problem, along with the fact that it can only be done until the stage moves on from that portion.
There is a glitch on this stage that involves going "inside" the solid platform on the second portion of the stage (when the flying platform lands on the front of the ship). It is mainly a [[stalling]] technique, and it can be performed using [[Drill Rush]] or [[Aether]]. When using Drill Rush, it can be performed more reliable if Meta Knight is angled away from the stage at the end of the move, which Meta Knight will naturally do if the [[control stick]] is angled vertically after executing the move. When using Aether, Ike needs to be facing away from the stage and is more consistent if the control stick is angled towards the stage as he ascends.
 
It is possible to jump back out, or get hit by an attack that knocks the staller up far enough. This technique is heavily discouraged in competitive play, though the large difficulty of performing it and it being extremely situational makes it a pretty minor problem, along with the fact that it can only be done until the stage moves on from that portion.
<gallery>
<gallery>
Drill Rush Halberd glitch.gif|Performed using Drill Rush.
Drill Rush Halberd glitch.gif|Performed using [[Drill Rush]].
Aether Halberd glitch.gif|Performed using Aether.
Aether Halberd glitch.gif|Performed using [[Aether]].
</gallery>
</gallery>


===Egg Lay glitch===
===Egg Lay glitch===
There is a glitch in this stage that involves using {{SSBU|Yoshi}}'s [[Egg Lay]] in the transition between the first and second portion of this stage. When used at the perfect timing it causes Yoshi to be the only one to remain visible on screen after both him and the opponent gets KO'ed before Egg Lay finishes. The opponent gets stuck in a glitched state and can still be attacked. If the opponent gets KO'ed then they turn pitch black after respawning and remain as such for the reminder of the match. It also affects the [[victory screen]].
There is a glitch in this stage that involves using {{SSBU|Yoshi}}'s [[Egg Lay]] in the transition between the first and second portion of this stage. When used at the perfect timing it causes Yoshi to be the only one to remain visible on screen after both him and the opponent gets KO'ed before Egg Lay finishes. The opponent gets stuck in a glitched state and can still be attacked. If the the opponent gets KO'ed then they turn pitch black after respawning and remain as such for the reminder of the match. It also affects the [[victory screen]].
<gallery>
<gallery>
Egg Roll Halberd Glitch 1.gif|The glitch being performed.
Egg Roll Halberd Glitch 1.gif|The glitch being performed.
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*The Halberd, [[Pirate Ship]], [[Luigi's Mansion]], and [[Great Fox|Corneria]] are the only stages in ''Brawl'' to have their own [[trophies]].
*The Halberd, [[Pirate Ship]], [[Luigi's Mansion]], and [[Great Fox|Corneria]] are the only stages in ''Brawl'' to have their own [[trophies]].
**The Halberd and Combo Cannon trophies only appear in the 3DS version of ''SSB4'' despite the fact that they only appear otherwise in the Wii U version of ''SSB4''.
**The Halberd and Combo Cannon trophies only appear in the 3DS version of ''SSB4'' despite the fact that they only appear otherwise in the Wii U version of ''SSB4''.
*If the laser targets a character that uses the [[Dragoon]], the crosshairs strangely move towards the screen until not visible. Most likely, the character is moved "behind the camera" when using the Dragoon, and the laser is targeting this location, moving in 3D space rather than being purely 2D.
*If the laser targets a character that uses the [[Dragoon]], the crosshairs strangely move towards the screen until not visible.
*The Halberd's 3D model from ''Brawl'' is used in the CG cutscenes of ''{{iw|wikirby|Kirby Super Star Ultra}}'' for the Nintendo DS. For this appearance, [[Masahiro Sakurai]] directly provided the model to the developers at [[HAL Laboratory]].<ref>[https://sourcegaming.info/2017/07/14/sakurais-famitsu-column-vol-534-letters-from-the-readers-49/ "Letters from the Readers #49" - Sakurai's Famitsu Column Vol. 534, translation by SourceGaming]</ref> Interestingly, the extending arm of the Combo Cannon is not animated, so it appears in its [[bind pose]].
*The Halberd's 3D model from ''Brawl'' is used in the CG cutscenes of ''{{iw|wikirby|Kirby Super Star Ultra}}'' for the Nintendo DS. Interestingly, the model is not properly rigged, so the extending arm of the Combo Cannon appears in its [[bind pose]].
*The Halberd's appearance in this stage is similar to how it initially appears in the Subspace Emissary; it is surrounded by dark red clouds, and odd sounds emanate from it on occasion.
*The Halberd's appearance in this stage is similar to how it initially appears in the Subspace Emissary; it is surrounded by dark red clouds, and odd sounds emanate from it on occasion.
**In ''SSB4'' and ''SSBU'', the {{s|wikirby|Orange Ocean}} instead serves as the backdrop of the stage (It replaces the dark clouds below the ship in ''SSB4''’s part).
**In ''SSB4'' and ''SSBU'', the {{s|wikirby|Orange Ocean}} instead serves as the backdrop of the stage (It replaces the dark clouds below the ship in ''SSB4''’s part).
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**[[Nightmare]], [[Devil]], and the [[Squid Sisters]] can only be summoned on the stage's Battlefield and Omega forms, with the addition of Marshadow as a [[Poké Ball]] Pokémon.
**[[Nightmare]], [[Devil]], and the [[Squid Sisters]] can only be summoned on the stage's Battlefield and Omega forms, with the addition of Marshadow as a [[Poké Ball]] Pokémon.
*In ''Brawl''{{'}}s {{SSBB|Classic Mode}}, Halberd will always be played on for Stage 5, as Stage 5 features opponents and allies from the ''Kirby'' universe. Halberd is the only ''Kirby'' stage eligible in Classic and All-Star modes, as the only other ''Kirby'' stage in ''Brawl'' is [[Green Greens]], which is a ''Melee'' stage, and thereby excluded from use in Classic and All-Star modes.
*In ''Brawl''{{'}}s {{SSBB|Classic Mode}}, Halberd will always be played on for Stage 5, as Stage 5 features opponents and allies from the ''Kirby'' universe. Halberd is the only ''Kirby'' stage eligible in Classic and All-Star modes, as the only other ''Kirby'' stage in ''Brawl'' is [[Green Greens]], which is a ''Melee'' stage, and thereby excluded from use in Classic and All-Star modes.
==References==
<references/>


==External links==
==External links==

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