Editing Hadoken

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{{ArticleIcons|ssb4=y|ultimate=y}}
{{ArticleIcons|ssb4=y|ultimate=y}}
{{image|Needs a GIF of Ryu's Shakanetsu Hadoken}}
{{Infobox Special Move
{{Infobox Special Move
|name=Hadoken
|name=Hadoken
|image={{tabber|title1=Ryu|content1=[[File:Ryu Neutral B SSBU.gif|300px]]|title2=Ken|content2=[[File:Ken Neutral B SSBU.gif|300px]]}}
|image={{tabber|title1=Ryu|tab1=[[File:Ryu Neutral B SSBU.gif|300px]]|title2=Ken|tab2=[[File:Ken Neutral B SSBU.gif|300px]]}}
|caption=Hadoken in ''Ultimate''.
|caption=Hadoken in ''Ultimate''.
|universe={{uv|Street Fighter}}
|universe={{uv|Street Fighter}}
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Ken, who is Ryu's [[Echo Fighter]], shares this move. Aesthetically, his version has a slightly different shape and contains an image of his hands, similar to its appearance in ''Street Fighter II''. Compared to Ryu, Ken's Hadoken is weaker, and its speed is less controllable due to it using Ryu's old Hadoken speeds from ''Smash 4''; additionally, he does not have access to the Shakunetsu Hadoken.
Ken, who is Ryu's [[Echo Fighter]], shares this move. Aesthetically, his version has a slightly different shape and contains an image of his hands, similar to its appearance in ''Street Fighter II''. Compared to Ryu, Ken's Hadoken is weaker, and its speed is less controllable due to it using Ryu's old Hadoken speeds from ''Smash 4''; additionally, he does not have access to the Shakunetsu Hadoken.
Of note is that the non-Shakunetsu versions of the Hadoken have extremely high [[hitlag]] due to Ryu and Ken's movesets having a multiplier of at least 1.5×. This causes an unintentional quirk of light/medium/heavy Hadokens pushing victims back much further than any other projectile in the game, in addition to causing large amounts of hitstun, which at high percents forces the opponent to slide across the stage while being completely inactionable. With this in mind, a team of two [[shoto]] players can launch Hadokens on each side of the opponent for a pseudo-[[infinite]].


==Hadoken types==
==Hadoken types==
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The Hadoken's size in ''Smash Bros.'' is more likely based off of the ''Marvel vs. Capcom'' series' version, where starting with ''X-Men vs. Street Fighter'', several ''Street Fighter'' characters' moves were given radical changes in order to look less pale in comparison to the ''X-Men'' characters, with the Hadoken's size increase being one radical change out of many.
The Hadoken's size in ''Smash Bros.'' is more likely based off of the ''Marvel vs. Capcom'' series' version, where starting with ''X-Men vs. Street Fighter'', several ''Street Fighter'' characters' moves were given radical changes in order to look less pale in comparison to the ''X-Men'' characters, with the Hadoken's size increase being one radical change out of many.
[[File:SF2 Ken's Hadoken animated sprite.gif|200px|thumb|GIF of Ken firing a Hadoken.]]
[[File:SF2 Ken's Hadoken animated sprite.gif|200px|thumb|Gif of Ken firing a Hadoken.]]
Though Ken has always used the Hadoken alongside Ryu, his usage of it is far more restricted, often being inferior in various aspects such as being punishable on hit when close to the opponent. He is characterized as being flashier and preferring kicks, leading to his Shoryuken being more powerful than Ryu's and forgoing the Shakunetsu Hadoken for other attacks like his Roundhouse Kicks.
Though Ken has always used the Hadoken alongside Ryu, his usage of it is far more restricted, often being inferior in various aspects such as being punishable on hit when close to the opponent. He is characterized as being flashier and preferring kicks, leading to his Shoryuken being more powerful than Ryu's and forgoing the Shakunetsu Hadoken for other attacks like his Roundhouse Kicks.
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*The Input Hadoken (including the Shakunetsu Hadoken) can still be performed while in Final Smash standby mode, making Ryu and Ken (and Kirby with Ryu/Ken's Copy Ability) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay.
*The Input Hadoken (including the Shakunetsu Hadoken) can still be performed while in Final Smash standby mode, making Ryu and Ken (and Kirby with Ryu/Ken's Copy Ability) the only fighters who can use a neutral special move in standby after breaking the [[Smash Ball]], barring [[Golden Glitch|glitches]] and disc load delay.
*Kirby's appearance with Ryu's Copy Ability resembles {{s|wikirby|Fighter}} Kirby, which in turn pays homage to Ryu. Various games allow Kirby to perform some of Ryu's other attacks, like the [[Shoryuken]] (as "Rising Break") and [[Tatsumaki Senpukyaku]] (as "Aerial Spin Kick"), and both ''{{s|wikirby|Kirby's Return to Dream Land}}'' and ''{{s|wikirby|Kirby Triple Deluxe}}'' allow Kirby to fire the Instant Mega Force Blast using the traditional Hadoken command, which is called "Hadou-Shot" in Japan.
*Kirby's appearance with Ryu's Copy Ability resembles {{s|wikirby|Fighter}} Kirby, which in turn pays homage to Ryu. Various games allow Kirby to perform some of Ryu's other attacks, like the [[Shoryuken]] (as "Rising Break") and [[Tatsumaki Senpukyaku]] (as "Aerial Spin Kick"), and both ''{{s|wikirby|Kirby's Return to Dream Land}}'' and ''{{s|wikirby|Kirby Triple Deluxe}}'' allow Kirby to fire the Instant Mega Force Blast using the traditional Hadoken command, which is called "Hadou-Shot" in Japan.
*In ''Smash 4'', the in-game tip for performing Hadokens erroneously spells the phrase "how to do" as a single word ("howtodo") for unknown reasons.
*In ''Smash 4'', the in-game tip for performing Hadokens erroneously spell the phrase "how to do" as a single word ("howtodo") for unknown reasons.


{{Multiple Special Moves|Ryu|Ken}}
{{Multiple Special Moves|Ryu|Ken}}

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