Editing Gyro
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|name=Gyro | |name=Gyro | ||
|image=[[File:ROB Down B SSBU.gif|300px]] | |image=[[File:ROB Down B SSBU.gif|300px]] | ||
|caption=Gyro being fired in '' | |caption=Gyro being fired in ''Ultimate''. | ||
|user=[[R.O.B.]] | |user=[[R.O.B.]] | ||
|universe={{uv|R.O.B.}} | |universe=''{{uv|R.O.B.}}'' | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
The attack encompasses a spin top that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. However, a fully charged gyro will deal less damage than a slightly less charged one. A fully charged Gyro normally inflicts 18% damage and has high [[knockback]] in Brawl. After being launched, | The attack encompasses a spin top that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. However, a fully charged gyro will deal less damage than a slightly less charged one. A fully charged Gyro normally inflicts 18% damage and has high [[knockback]] in Brawl. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% damage. An opponent can pick it up as well. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning. Its knockback direction is decided by the direction the thrower was facing, even if it was thrown up or down; this makes it an effective tool for trapping opponents into unavoidable combos. | ||
Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. | |||
Much like {{SSBB|Donkey Kong}}'s [[Giant Punch]] and {{SSBB|Samus}}'s [[Charge Shot]], it is an auto-[[charge]] special. Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro (as well as tapping any attack button during the charging period), while shielding or moving left or right into a roll during said period of charging can cancel and save it for later to charge for another time. And at full charge, the charge will automatically cancel. Cancelling it in the air will also make R.O.B. drop his charge and cancel it normally. Getting hit or dying while charging however, will cause R.O.B. to drop the level of charge and he must charge the move like normal again. | Much like {{SSBB|Donkey Kong}}'s [[Giant Punch]] and {{SSBB|Samus}}'s [[Charge Shot]], it is an auto-[[charge]] special. Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro (as well as tapping any attack button during the charging period), while shielding or moving left or right into a roll during said period of charging can cancel and save it for later to charge for another time. And at full charge, the charge will automatically cancel. Cancelling it in the air will also make R.O.B. drop his charge and cancel it normally. Getting hit or dying while charging however, will cause R.O.B. to drop the level of charge and he must charge the move like normal again. | ||
Unlike most other chargeable special moves, Gyro can actually be interrupted with [[instant charge-cancel]]ing. This effectively gives R.O.B. near-instant access to his [[neutral attack]], [[tilt attack]]s, and [[smash attack]]s while charging his Gyro. | Unlike most other chargeable special moves, Gyro can actually be interrupted with [[instant charge-cancel]]ing. This effectively gives R.O.B. near-instant access to his [[neutral attack]], [[tilt attack]]s, and [[smash attack]]s while charging his Gyro. | ||
==Instructional quote== | ==Instructional quote== | ||
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*Despite R.O.B. using Gyros from ''Gyromite'' in ''{{b|Super Smash Bros.|series}}'', his hands are "padded" for ''Stack-Up'', while his hands in ''Gyromite'' are "clawed" in order to hold the Gyros. | *Despite R.O.B. using Gyros from ''Gyromite'' in ''{{b|Super Smash Bros.|series}}'', his hands are "padded" for ''Stack-Up'', while his hands in ''Gyromite'' are "clawed" in order to hold the Gyros. | ||
*Gyro is the only one of R.O.B.’s special moves to have a clear origin. | *Gyro is the only one of R.O.B.’s special moves to have a clear origin. | ||
{{Special Moves|char=R.O.B.}} | {{Special Moves|char=R.O.B.}} |