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{{ArticleIcons| | {{ArticleIcons|brawl=yes|ssb4=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Gyro | |name=Gyro | ||
|image=[[File: | |image=[[File:SSB4_R.O.B._Screen-6.jpg|250px]] | ||
|caption=Gyro being fired in | |caption=Gyro being fired in {{forwiiu}}. | ||
|user=[[R.O.B.]] | |user=[[R.O.B.]] | ||
|universe={{uv|R.O.B.}} | |universe=''{{uv|R.O.B.}}'' | ||
}} | }} | ||
'''Gyro''' ({{ja|ジャイロ|Jairo}}, ''Gyro'') is [[R.O.B.]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. | |||
'''Gyro''' ({{ja|ジャイロ|Jairo}}, ''Gyro'') is [[R.O.B.]]'s [[down special move]]. | |||
==Overview== | ==Overview== | ||
The attack encompasses a spin | The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% damage and has high [[knockback]] in SSBB. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% damage. An opponent can pick it up as well. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning. Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. | ||
Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. | |||
Much like {{SSBB|Donkey Kong}}'s [[Giant Punch]] and {{SSBB|Samus}}'s [[Charge Shot]], it is an auto-[[charge]] special. Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro (as well as tapping any attack button during the charging period), while shielding or moving left or right into a roll during said period of charging can cancel and save it for later to charge for another time. And at full charge, the charge will automatically cancel. Cancelling it in the air will also make R.O.B. drop his charge and cancel it normally. Getting hit or dying while charging however, will cause R.O.B. to drop the level of charge and he must charge the move like normal again. | Much like {{SSBB|Donkey Kong}}'s [[Giant Punch]] and {{SSBB|Samus}}'s [[Charge Shot]], it is an auto-[[charge]] special. Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro (as well as tapping any attack button during the charging period), while shielding or moving left or right into a roll during said period of charging can cancel and save it for later to charge for another time. And at full charge, the charge will automatically cancel. Cancelling it in the air will also make R.O.B. drop his charge and cancel it normally. Getting hit or dying while charging however, will cause R.O.B. to drop the level of charge and he must charge the move like normal again. | ||
Unlike most other chargeable special moves, Gyro can actually be interrupted with [[instant charge-cancel]]ing. This effectively gives R.O.B. near-instant access to his [[neutral attack]], [[tilt attack]]s, and [[smash attack]]s while charging his Gyro. | Unlike most other chargeable special moves, Gyro can actually be interrupted with [[instant charge-cancel]]ing. This effectively gives R.O.B. near-instant access to his [[neutral attack]], [[tilt attack]]s, and [[smash attack]]s while charging his Gyro. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|ROB|Down|name1=Gyro|desc1=Fire a spinning top. You can have | {{CustomSet|ROB|Down|name1=Gyro|desc1=Fire a spinning top. You can only have one on the stage at a time.|name2=Fire Gyro|desc2=Fire a flaming top. Deals more damage, but doesn't travel as far.|name3=Slip Gyro|desc3=Fire a slippery top that slides across the ground instead of bouncing.}} | ||
# '''Gyro''': Default. | # '''Gyro''': Default. | ||
#'''Fire Gyro''': Does more damage and adds a fire effect. Doesn't travel as far. | #'''Fire Gyro''': Does more damage and adds a fire effect. Doesn't travel as far. | ||
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==Origin== | ==Origin== | ||
[[File:ROB with Gyros.jpg|thumb|left|A R.O.B. with two Gyros.]] | [[File:ROB with Gyros.jpg|thumb|left|A R.O.B. with two Gyros.]] | ||
The "Gyro" is essentially a spinning top. The [[R.O.B.]] accessory | The "Gyro" is essentially a spinning top. The [[R.O.B.]] accessory for the Nintendo Entertainment System would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in ''Brawl'' is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in ''Brawl''. | ||
The "Gyro" in ''Brawl'' is designed exactly like the real Gyros, but the spinner | The "Gyro" in ''Brawl'' is designed exactly like the real Gyros, but the spinner seem to be based on the "Gyro holder", where the Gyros had to be placed for R.O.B. to pick them up, rather than the actual spinner. Another difference is that to play ''Gyromite'' R.O.B. has specific hands designed to pick the Gyros, while in ''Brawl'' he picks them with his regular hands, based on his ''Stack-Up'' hands. | ||
{{clr}} | {{clr}} | ||
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Gyro Impact SSB4.jpg|A Gyro hitting Mega Man in {{for3ds}}. | Gyro Impact SSB4.jpg|A Gyro hitting Mega Man in {{for3ds}}. | ||
Gyro Closeup SSB4.jpg|Closeup of a thrown Gyro in {{for3ds}}. | Gyro Closeup SSB4.jpg|Closeup of a thrown Gyro in {{for3ds}}. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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*The color scheme of a gyro varies depending on the [[Palette swap (SSBB)#R.O.B.|color]] [[Palette swap (SSB4)#R.O.B.|scheme]] of the R.O.B. who used it. | *The color scheme of a gyro varies depending on the [[Palette swap (SSBB)#R.O.B.|color]] [[Palette swap (SSB4)#R.O.B.|scheme]] of the R.O.B. who used it. | ||
*Despite R.O.B. using Gyros from ''Gyromite'' in ''{{b|Super Smash Bros.|series}}'', his hands are "padded" for ''Stack-Up'', while his hands in ''Gyromite'' are "clawed" in order to hold the Gyros. | *Despite R.O.B. using Gyros from ''Gyromite'' in ''{{b|Super Smash Bros.|series}}'', his hands are "padded" for ''Stack-Up'', while his hands in ''Gyromite'' are "clawed" in order to hold the Gyros. | ||
{{Special Moves|char=R.O.B.}} | {{Special Moves|char=R.O.B.}} | ||
[[Category:R.O.B. universe]] | [[Category:R.O.B. universe]] | ||
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[[Category:R.O.B.]] | [[Category:R.O.B.]] | ||
[[Category:Series symbols]] | [[Category:Series symbols]] | ||