Editing Gyro
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{{ArticleIcons| | {{ArticleIcons|brawl=yes|ssb4=y|ultimate=yes}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Gyro | |name=Gyro | ||
|image=[[File:ROB Down B SSBU.gif|300px]] | |image=[[File:ROB Down B SSBU.gif|300px]] | ||
|caption=Gyro being fired in '' | |caption=Gyro being fired in ''Ultimate''. | ||
|user=[[R.O.B.]] | |user=[[R.O.B.]] | ||
|universe={{uv|R.O.B.}} | |universe=''{{uv|R.O.B.}}'' | ||
}} | }} | ||
{{cquote|''Fires a spinning top. Only one can be on the stage at a time. Can be charged.''|cite=Description from ''Ultimate''{{'}}s Move List}} | |||
'''Gyro''' ({{ja|ジャイロ|Jairo}}, ''Gyro'') is [[R.O.B.]]'s [[down special move]]. | '''Gyro''' ({{ja|ジャイロ|Jairo}}, ''Gyro'') is [[R.O.B.]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
The attack encompasses a spin | The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% damage and has high [[knockback]] in SSBB. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% damage. An opponent can pick it up as well. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning. Its knockback direction is decided by the direction the thrower was facing, even if it was thrown up or down; this makes it an effective tool for trapping opponents into unavoidable combos. | ||
Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. | Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. | ||
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Unlike most other chargeable special moves, Gyro can actually be interrupted with [[instant charge-cancel]]ing. This effectively gives R.O.B. near-instant access to his [[neutral attack]], [[tilt attack]]s, and [[smash attack]]s while charging his Gyro. | Unlike most other chargeable special moves, Gyro can actually be interrupted with [[instant charge-cancel]]ing. This effectively gives R.O.B. near-instant access to his [[neutral attack]], [[tilt attack]]s, and [[smash attack]]s while charging his Gyro. | ||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet|ROB|Down|name1=Gyro|desc1=Fire a spinning top. You can have | {{CustomSet|ROB|Down|name1=Gyro|desc1=Fire a spinning top. You can only have one on the stage at a time.|name2=Fire Gyro|desc2=Fire a flaming top. Deals more damage, but doesn't travel as far.|name3=Slip Gyro|desc3=Fire a slippery top that slides across the ground instead of bouncing.}} | ||
# '''Gyro''': Default. | # '''Gyro''': Default. | ||
#'''Fire Gyro''': Does more damage and adds a fire effect. Doesn't travel as far. | #'''Fire Gyro''': Does more damage and adds a fire effect. Doesn't travel as far. | ||
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==Origin== | ==Origin== | ||
[[File:ROB with Gyros.jpg|thumb|left|A R.O.B. with two Gyros.]] | [[File:ROB with Gyros.jpg|thumb|left|A R.O.B. with two Gyros.]] | ||
The "Gyro" is essentially a spinning top. The [[R.O.B.]] accessory | The "Gyro" is essentially a spinning top. The [[R.O.B.]] accessory for the Nintendo Entertainment System would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in ''Brawl'' is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in ''Brawl''. | ||
The "Gyro" in ''Brawl'' is designed exactly like the real Gyros, but the spinner | The "Gyro" in ''Brawl'' is designed exactly like the real Gyros, but the spinner seem to be based on the "Gyro holder", where the Gyros had to be placed for R.O.B. to pick them up, rather than the actual spinner. Another difference is that to play ''Gyromite'' R.O.B. has specific hands designed to pick the Gyros, while in ''Brawl'' he picks them with his regular hands, based on his ''Stack-Up'' hands. | ||
{{clr}} | {{clr}} | ||
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Robot SSBU Skill Preview Down Special.png|Gyro as shown with Famicom colors by the Move List in ''Ultimate''. | Robot SSBU Skill Preview Down Special.png|Gyro as shown with Famicom colors by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
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{{Special Moves|char=R.O.B.}} | {{Special Moves|char=R.O.B.}} | ||
[[Category:R.O.B. universe]] | [[Category:R.O.B. universe]] |