Editing Gun / Gun Special
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{{Infobox Special Move | {{Infobox Special Move | ||
|name=Gun/Gun Special | |name=Gun/Gun Special | ||
|image={{tabber|title1=Gun| | |image={{tabber|title1=Gun|tab1=[[File:Joker Neutral B SSBU.gif|300px]]|title2=Gun Special|tab2=[[File:Joker Neutral B 2 SSBU.gif|300px]]}} | ||
|caption=Joker using Gun and Gun Special. | |caption=Joker using Gun and Gun Special. | ||
|user=[[Joker]] | |user=[[Joker]] | ||
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}} | }} | ||
'''Gun''' ({{ja|ガン|Gan}}, ''Gun'') is [[Joker]]'s [[neutral special move]]. | '''Gun''' ({{ja|ガン|Gan}}, ''Gun'') is [[Joker]]'s [[neutral special move]] in ''[[Super Smash Bros. Ultimate]]''. | ||
==Overview== | ==Overview== | ||
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===Gundashing=== | ===Gundashing=== | ||
[[File:Gundash.gif|thumb|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a short hop, which is considered to be the best execution method for beginners.]] | [[File:Gundash.gif|thumb|right|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a short hop, which is considered to be the best execution method for beginners.]] | ||
When dodging while using the Gun in the air, if Joker hits the ground, he will slide a long distance, akin to a [[wavedash]]; this is known as Gundashing. The distance travelled is influenced through the player's timing and is reduced with repeated usage due to the Gun's built-in [[dodge staling]] mechanic. Like with wavedashing, the closer to the ground, the longer the distance; thus, timing it as late as possible rather than [[buffering]] it is crucial. Because the Gun dodge's animation plays throughout the Gundash, all Gun options (eg. jumping, additional dodges) remain available during the slide. | When dodging while using the Gun in the air, if Joker hits the ground, he will slide a long distance, akin to a [[wavedash]]; this is known as Gundashing. The distance travelled is influenced through the player's timing and is reduced with repeated usage due to the Gun's built-in [[dodge staling]] mechanic. Like with wavedashing, the closer to the ground, the longer the distance; thus, timing it as late as possible rather than [[buffering]] it is crucial. Because the Gun dodge's animation plays throughout the Gundash, all Gun options (eg. jumping, additional dodges) remain available during the slide. | ||