Editing Gun / Gun Special

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{{Infobox Special Move
{{Infobox Special Move
|name=Gun/Gun Special
|name=Gun/Gun Special
|image={{tabber|title1=Gun|content1=[[File:Joker Neutral B SSBU.gif|300px]]|title2=Gun Special|content2=[[File:Joker Neutral B 2 SSBU.gif|300px]]}}
|image={{tabber|title1=Gun|tab1=[[File:Joker Neutral B SSBU.gif|300px]]|title2=Gun Special|tab2=[[File:Joker Neutral B 2 SSBU.gif|300px]]}}
|caption=Joker using Gun and Gun Special.
|caption=Joker using Gun and Gun Special.
|user=[[Joker]]
|user=[[Joker]]
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}}
}}


'''Gun''' ({{ja|ガン|Gan}}, ''Gun'') is [[Joker]]'s [[neutral special move]].
'''Gun''' ({{ja|ガン|Gan}}, ''Gun'') is {{SSBU|Joker}}'s [[neutral special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
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===Gundashing===
===Gundashing===
[[File:Gundash.gif|thumb|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a short hop, which is considered to be the best execution method for beginners.]]
[[File:Gundash.gif|thumb|right|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a Short Hop, which is considered to be the best execution method for beginners.]]
When dodging while using the Gun in the air, if Joker hits the ground, he will slide a long distance, akin to a [[wavedash]]; this is known as Gundashing. The distance travelled is influenced through the player's timing and is reduced with repeated usage due to the Gun's built-in [[dodge staling]] mechanic. Like with wavedashing, the closer to the ground, the longer the distance; thus, timing it as late as possible rather than [[buffering]] it is crucial. Because the Gun dodge's animation plays throughout the Gundash, all Gun options (eg. jumping, additional dodges) remain available during the slide.  
There's a unique tech with Joker's Gun which involves landing while executing a forward or backward dodge with it. This is known as a Gundash. Through this, Joker will slide a long distance, akin to a [[wavedash]]. The distance of a Gundash can vary, mainly depending on the player's timing. The later the dodge is performed, the longer the dash will be, just like how Wavedashing works.  


Due to the length of time it takes to pull off, as well as Gun's nature as a "reset button" type of attack, Gundashing's utility is limited. Its most notable utility is as platform movement, as using it out of a full hop usually gives Joker maximum distance while still landing the relevant chip damage Gun provides. For similar reasons, it can function as a pseudo-[[ledgedash]], which is especially useful if [[Rebellion Gauge|Arsène]] is active thanks to the higher [[knockback]] sending foes into [[tumble]] much earlier. Offensively, Gundashing can be used for [[lock]] setups; with Arsène active, it can also be used to prompt [[juggle]] situations. Generally, Gundashing should be seen a momentum-enhancing technique that adds flow to Joker's gameplay, rather than something used as a staple option.  
The applications with this are somewhat limited due to how long it takes to pull off, but it's very useful when executed in the right circumstances. For example, it can be used in a way akin to a ledgedash would be in Melee, allowing for Joker to have increased options to use if he's being oppressed on the ledge. On the flip side, Gundashing to the ledge is also very possible to set up for an edgeguard. Gundashing close to the ledge and then using the Jump option to rain bullets on the opponent for a gimp is also a very powerful option in this respect.  


However, Gundashing remains niche for a multitude of reasons. The setup is very slow and, despite the [[intangibility]], it remains punishable if used liberally; ergo, it can be unwieldy to use. This is somewhat worsened by the Gun's weak [[hitbox]] without Arsène, which makes it difficult to use offensively without being up-close in the first place. Largely requiring a jump prior to usage also makes it much more committal than it lets on as well, making it somewhat vulnerable to anti-airs. These factors make Gundashing a niche, situational technique, though it remains effective in said situations.  
Outside of setting up for ledge options, Gundashing can also be used to press advantage by using its properties to slide while using attacks or increase Joker's general speed even further. Holding B will keep Joker using the Gun, meaning all the options it provides are also still available. As a result, Gundashing close and using another Bullet can potentially set up for a tech situation or perform a lock.
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Joker uses semi-automatic pistols, while the other members of the Phantom Thieves use different types of firearms. While they are actually realistic models and not genuine guns, the nature of the Metaverse allows them to function as if they were real. The gun Joker uses in ''Smash Bros.'' is his initial gun in ''Persona 5''. Referred to in-game as the Tkachev, it is based off the Type 54, a Chinese copy of the Tokarev TT-33. Joker's gun in ''Smash Bros.'' uses the same sound effects as his guns in ''Persona 5''.
Joker uses semi-automatic pistols, while the other members of the Phantom Thieves use different types of firearms. While they are actually realistic models and not genuine guns, the nature of the Metaverse allows them to function as if they were real. The gun Joker uses in ''Smash Bros.'' is his initial gun in ''Persona 5''. Referred to in-game as the Tkachev, it is based off the Type 54, a Chinese copy of the Tokarev TT-33. Joker's gun in ''Smash Bros.'' uses the same sound effects as his guns in ''Persona 5''.


Joker's neutral stance when firing in ''Smash Bros.'', with his knees slightly bent and the gun tilted to the side, resembles a left-handed version of one of his animations when using Uchikomi, a special gun attack he can learn from Confidant Hifumi Togo. The acrobatic maneuvers he can perform when using Gun is likely a reference to the Down Shot special attack he can learn from Confidant Shinya Oda, an elementary schooler who is a light gun game prodigy. The animation for Down Shot shows Joker gracefully dodging and leaping into the air while firing at the enemy.
Joker's acrobatic maneuvers when using Gun is likely a reference to the Down Shot special attack he can learn from Confidant Shinya Oda, an elementary schooler who is a light gun game prodigy. The animation for Down Shot shows Joker gracefully dodging and leaping into the air while firing at the enemy.


The blue muzzle flash from Gun Special resembles the ethereal blue the ''Persona'' series uses to represent Personas. The attack may serve as a reference to Snipe and Cripple (renamed Gun Boost and Gun Amp, respectively, in ''Persona 5 Royal''), two skills Personas can learn in ''Persona 5''. Snipe and Cripple both passively boost the damage of all gun attacks. Arsène does not learn either normally, but he can be taught them via Fusion or Skill Cards. Gun Special may also reference other elements of skills that Joker can learn from Shinya; Down Shot shows Joker firing his gun in three-round bursts, downing the enemy. Additionally, Down Shot is referred to as Gun Special in the battle menus of ''Persona 5''. Upon reaching Rank 10 of the Confidant, Joker learns the Oda Special, a skill that allows his bullets to ignore an enemy's resistances. It could also be a reference to the skill Triple Down, which hits all enemies with gun damage three times.
The blue muzzle flash from Gun Special resembles the ethereal blue the ''Persona'' series uses to represent Personas. The attack may serve as a reference to Snipe and Cripple (renamed Gun Boost and Gun Amp, respectively, in ''Persona 5 Royal''), two skills Personas can learn in ''Persona 5''. Snipe and Cripple both passively boost the damage of all gun attacks. Arsène does not learn either normally, but he can be taught them via Fusion or Skill Cards. Gun Special may also reference other elements of skills that Joker can learn from Shinya; Down Shot shows Joker firing his gun in three-round bursts, downing the enemy. Additionally, Down Shot is referred to as Gun Special in the battle menus of ''Persona 5''. Upon reaching Rank 10 of the Confidant, Joker learns the Oda Special, a skill that allows his bullets to ignore an enemy's resistances. It could also be a reference to the skill Triple Down, which hits all enemies with gun damage three times.


The bullets being treated as a physical attack instead of a reflectable projectile is possibly a reference to them (and Gun skills as a whole, such as Dream Needle in ''Persona 5 Royal'') being treated as physical attacks in ''Persona 5''.
The bullets being treated as a physical attack instead of a reflectable projectile is possibly a reference to them being treated as physical attacks in ''Persona 5''. This is further implied by them activating [[Tetrakarn]] rather than Makarakarn on another Joker, just as in the original game.


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<gallery>
<gallery>
Joker with Gun.png|Artwork of Joker with his gun, the Tkachev, in ''Persona 5''
Joker with Gun.png|Artwork of Joker with his gun, the Tkachev, in ''Persona 5''
Joker SSBU Skill Preview Neutral Special.png|Gun as shown by the [[Move List]] in ''Ultimate''.
Joker SSBU Skill Preview Neutral Special.png|Gun as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ガン|Gan}} / {{ja|ガンスぺシャル|Gan Supesharu}}, ''Gun / Gun Special''
|en=Gun / Gun Special
|fr=Tir / Tir spécial
|es=Pistola / Pistola especial
|de=Pistole / Pistolen-Spezial
|it=Pistola / Pistola speciale
|nl=Pistool / Speciaal Pistool
|ru={{rollover|Выстрел|Vystrel|?}} / {{rollover|Спецвыстрел|Spetsvystrel|?}}
|ko={{rollover|건|Geon|?}} / {{rollover|건 스페셜|Geon Seupesyeol|?}}, ''Gun / Gun Special''
|zh_cn={{rollover|枪|Qiāng|?}} / {{rollover|枪SP|Qiāng SP|?}}
|zh_tw={{rollover|槍|Qiāng|?}} / {{rollover|槍SP|Qiāng SP|?}}
}}


==Trivia==
==Trivia==
*In Joker's gameplay trailer, when describing the move, the narrator said, "For his neutral special, he wields a gun." The line from the trailer has become a [https://knowyourmeme.com/memes/for-his-neutral-special-he-wields-a-gun meme] in the ''Smash'' community, due to the bluntness and simplicity of the line.
*Gun, when standing still, will fire at a rate of exactly 120bpm. This lead to it gaining notoriety, as [https://www.youtube.com/playlist?list=PLDpTdpXnT7bw2Cdk98SkPUC9Tt9W-VMXK a group of viral videos] would play random sounds over the sound effects created by Gun, such as a mashup between the song {{s|wikipedia|Sweet Dreams (Are Made of This)}} by {{s|wikipedia|Eurythmics}} and ambiance music from the educational program {{s|wikipedia|Kahoot!}}.
*In ''Persona 5'', the guns do not work in the real world and only function as such in the Metaverse, which takes place in a person's cognition. In ''Smash'', Joker is able to utilize guns as weapons, which lines up with how the world of ''Super Smash Bros.'' takes place within someone's imagination, with the characters simply being toys in real life.
**The sound effect gained even more popularity by being played over other songs, such as {{s|wikipedia|Call Me Maybe}} by {{s|wikipedia|Carly Rae Jepsen}}, and Revenge, a ''{{s|wikipedia|Minecraft}}''-based parody of {{s|wikipedia|DJ Got Us Fallin' in Love}} by {{iw|wikipedia|Usher|musician}}.
*In Joker's gameplay trailer, when describing the move, the narrator said, "For his neutral special, he wields a gun." The line from the trailer has become somewhat of a meme in the ''Ultimate'' community, due to the bluntness and simplicity of the line.


==References==
==References==

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