Editing Gun / Gun Special

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{disambig2|[[Joker]]'s neutral special move|other guns|List of firearms}}
{{disambig2|[[Joker]]'s neutral special move|other guns|List of guns}}
{{Infobox Special Move
{{Infobox Special Move
|name=Gun/Gun Special
|name=Gun/Gun Special
|image={{tabber|title1=Gun|content1=[[File:Joker Neutral B SSBU.gif|300px]]|title2=Gun Special|content2=[[File:Joker Neutral B 2 SSBU.gif|300px]]}}
|image={{tabber|title1=Gun|tab1=[[File:Joker Gun.jpeg|300px]]|title2=Gun Special|tab2=[[File:Joker Gun Special.jpeg|300px]]}}
|caption=Joker using Gun and Gun Special.
|caption=Joker using Gun and Gun Special.
|user=[[Joker]]
|user=[[Joker]]
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}}
}}


'''Gun''' ({{ja|ガン|Gan}}, ''Gun'') is [[Joker]]'s [[neutral special move]].
{{cquote|''Fires a gun forward. While Arsene is active, the power and number of shots that can be fired increases.''|cite=Description from ''Ultimate''{{'}}s Move List}}
 
'''Gun''' ({{ja|ガン|Gan}}, ''Gun'') is {{SSBU|Joker}}'s [[neutral special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
Pressing the special button causes Joker to fire his gun once, and he will continually fire if the special button is pressed multiple times. Holding the special button down also causes him to continually fire the gun, but the rate of fire will not be as fast as it can be with repeated presses.
Pressing the special button causes Joker to fire his gun once, and he will continually fire if the special button is pressed multiple times. Holding the special button down also causes him to continually fire the gun, but the rate of fire will not be as fast as it can be with repeated presses.


On the ground, Gun has various options:
On the ground, Gun has various options;
* Joker can perform a quick, [[roll]]-like dodge while firing by pressing either left or right on the control stick while firing straight forward. These dodges will increase the knockback on a gun shot as well, making it useful offensively as well as defensively. If four dodges are used without ceasing fire, Joker loses the ability to dodge until he stops using the gun.  
* Joker can perform a quick, [[roll]]-like dodge while firing by pressing either left or right on the control stick while firing straight forwards. These dodges will increase the knockback on a gun shot as well, making it useful offensively as well as defensively. If four dodges are used without ceasing fire, Joker loses the ability to dodge until he stops using the gun.  
**These dodges have fewer invulnerability frames than a standard roll, and can be staled with repeated use just like them.  
**These dodges have fewer invulnerability frames than a standard roll, and can be staled with repeated use just like them.  
* Pressing up on the control stick or the jump button will instead allow Joker to jump while firing downwards, which can be [[fast fall]]ed to potentially combo into various attacks. This jump has invulnerability as well.  
* Pressing up on the control stick or the jump button will instead allow Joker to jump while firing downwards, which can be [[fast fall]]ed to potentially combo into various attacks. This jump has invulnerability as well.  


All of this functionality is retained if the gun is used in the air, and Joker also gains two new options. However, Joker cannot jump out of Gun, instead needing to end the move before jumping.   
All of this functionality is retained if the gun is used in the air, and Joker also gains two new options. However, Joker cannot jump out of Gun, instead needing to end the move before jumping.   
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Additionally, the Gun stalls Joker in the air when used, which can be used in conjunction with a [[double jump]] to let him go under stages like [[Battlefield]]<ref>https://www.youtube.com/watch?v=bXVRGxH1s64&feature=youtu.be</ref>. Outside of this, the aerial Gun dodges can be used to recover horizontally in certain situations, which can easily be boosted in viability with Arsene.  
Additionally, the Gun stalls Joker in the air when used, which can be used in conjunction with a [[double jump]] to let him go under stages like [[Battlefield]]<ref>https://www.youtube.com/watch?v=bXVRGxH1s64&feature=youtu.be</ref>. Outside of this, the aerial Gun dodges can be used to recover horizontally in certain situations, which can easily be boosted in viability with Arsene.  


If Arsene is present, the attack is upgraded to '''Gun Special''' ({{ja|ガンスぺシャル|Gan Supesharu}}, ''Gun Special''), and Joker will fire three bullets with each shot when firing straight forwards. The other two methods of firing become stronger, as well. The "bullets" have increased knockback values as well, making them much more favorable for forcing [[tech]] situations. The damage is also quite high and racks up quickly, allowing for Joker to force approaches effectively in a way similar to {{SSBU|Fox}}'s [[Blaster (Fox)|Blaster]].  
If Arsene is present, the attack is upgraded to '''Gun Special''' ({{ja|ガンスぺシャル|Gan Supesharu}}, ''Gun Special''), and Joker will fire three bullets with each shot when firing straight forwards. The other two methods of firing become stronger, as well. The "bullets" have increased knockback values as well, making them much more favorable for forcing [[tech]] situations. The damage is also quite high and racks up quickly, allowing for Joker to force approaches effectively in a way similar to {{SSBU|Fox}}'s [[Blaster]].  


Much like Bayonetta's Bullet Arts, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by [[passive shield]]s. Unlike Bullet Arts, these bullets can actually cause flinching. Due to this, they can force [[Counter]] attacks to trigger, allowing for some interesting offensive pressure.
Much like Bayonetta's Bullet Arts, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by [[passive shield]]s. Unlike Bullet Arts, these bullets can actually cause flinching. Due to this, they can force [[Counter]]attacks to trigger, allowing for some interesting offensive pressure.


===Gundashing===
===Gundashing===
[[File:Gundash.gif|thumb|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a short hop, which is considered to be the best execution method for beginners.]]
[[File:Gundash.gif|thumb|right|300px|Joker executing a simple Gundash. This was executed through using the Gun shortly after executing a Short Hop, which is considered to be the best execution method for beginners.]]
When dodging while using the Gun in the air, if Joker hits the ground, he will slide a long distance, akin to a [[wavedash]]; this is known as Gundashing. The distance travelled is influenced through the player's timing and is reduced with repeated usage due to the Gun's built-in [[dodge staling]] mechanic. Like with wavedashing, the closer to the ground, the longer the distance; thus, timing it as late as possible rather than [[buffering]] it is crucial. Because the Gun dodge's animation plays throughout the Gundash, all Gun options (eg. jumping, additional dodges) remain available during the slide.  
There's a unique tech with Joker's Gun which involves landing while executing a forward or backward dodge with it. This is known as a Gundash. Through this, Joker will slide a long distance, akin to a [[wavedash]]. The distance of a Gundash can vary, mainly depending on the player's timing. The later the dodge is performed, the longer the dash will be, just like how Wavedashing works.  


Due to the length of time it takes to pull off, as well as Gun's nature as a "reset button" type of attack, Gundashing's utility is limited. Its most notable utility is as platform movement, as using it out of a full hop usually gives Joker maximum distance while still landing the relevant chip damage Gun provides. For similar reasons, it can function as a pseudo-[[ledgedash]], which is especially useful if [[Rebellion Gauge|Arsène]] is active thanks to the higher [[knockback]] sending foes into [[tumble]] much earlier. Offensively, Gundashing can be used for [[lock]] setups; with Arsène active, it can also be used to prompt [[juggle]] situations. Generally, Gundashing should be seen a momentum-enhancing technique that adds flow to Joker's gameplay, rather than something used as a staple option.  
The applications with this are somewhat limited due to how long it takes to pull off, but it's very useful when executed in the right circumstances. For example, it can be used in a way akin to a ledgedash would be in Melee, allowing for Joker to have increased options to use if he's being oppressed on the ledge. On the flip side, Gundashing to the ledge is also very possible to set up for an edgeguard. Gundashing close to the ledge and then using the Jump option to rain bullets on the opponent for a gimp is also a very powerful option in this respect.  


However, Gundashing remains niche for a multitude of reasons. The setup is very slow and, despite the [[intangibility]], it remains punishable if used liberally; ergo, it can be unwieldy to use. This is somewhat worsened by the Gun's weak [[hitbox]] without Arsène, which makes it difficult to use offensively without being up-close in the first place. Largely requiring a jump prior to usage also makes it much more committal than it lets on as well, making it somewhat vulnerable to anti-airs. These factors make Gundashing a niche, situational technique, though it remains effective in said situations.  
Outside of setting up for ledge options, Gundashing can also be used to press advantage by using its properties to slide while using attacks or increase Joker's general speed even further. Holding B will keep Joker using the Gun, meaning all the options it provides are also still available. As a result, Gundashing close and using another Bullet can potentially set up for a tech situation or perform a lock.
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==Instructional quote==
{{InstructionalQuotes
|ssbuchar=Joker
|ssbudesc=Fires a gun forward. While Arsene is active, the power and number of shots that can be fired increases.
}}


==Origin==
==Origin==
[[File:JokerAttackingWithDownShot.gif|thumb|200px|Joker attacking with Down Shot in ''Persona 5'']]
[[File:JokerAttackingWithDownShot.gif|thumb|200px|Joker attacking with Down Shot in ''Persona 5'']]
[[File:Joker Gun Origin.png|thumb|300px|left|Joker using a gun in battle in ''Persona 5'']]
[[File:Joker Gun Origin.png|thumb|300px|left|Joker using a gun in battle in ''Persona 5'']]
Firearms are a class of weapon used in several ''Megami Tensei'' games, including every main game in the ''Persona'' series. In ''Revelations: Persona'' and ''Persona 5'', all party members carry both a melee weapon and a firearm they can switch between in battle. In ''Persona 5'', party members can pull out their gun during their turn in a battle and fire it as many times as they wish until the current magazine runs out. The exaggerated, cartoonish muzzle flash in ''Smash Bros.'' closely resembles the one used in ''Persona 5'' for most gun attacks.
Firearms are a class of weapon used in several ''Megami Tensei'' games, including every game in the ''Persona'' franchise. In ''Revelations: Persona'' and ''Persona 5'', all party members carry both a melee weapon and a firearm they can switch between in battle. In ''Persona 5'', party members can pull out their gun during their turn in a battle, and fire it as many times as they wish until the current magazine runs out. In the original release of ''Persona 5'', guns have a limited supply of ammunition that cannot be restored without either using rare items or leaving the current dungeon. In rerelease ''Persona 5 Royal'', ammo is replenished at the end of every fight.
 
Joker uses semi-automatic pistols, while the other members of the Phantom Thieves use different types of firearms. While they are actually realistic models and not genuine guns, the nature of the Metaverse allows them to function as if they were real. The gun Joker uses in ''Smash Bros.'' is his initial gun in ''Persona 5''. Referred to in-game as the Tkachev, it is based off the Type 54, a Chinese copy of the Tokarev TT-33. Joker's gun in ''Smash Bros.'' uses the same sound effects as his guns in ''Persona 5''.


Joker's neutral stance when firing in ''Smash Bros.'', with his knees slightly bent and the gun tilted to the side, resembles a left-handed version of one of his animations when using Uchikomi, a special gun attack he can learn from Confidant Hifumi Togo. The acrobatic maneuvers he can perform when using Gun is likely a reference to the Down Shot special attack he can learn from Confidant Shinya Oda, an elementary schooler who is a light gun game prodigy. The animation for Down Shot shows Joker gracefully dodging and leaping into the air while firing at the enemy.
Joker uses semi-automatic pistols, while the other members of the Phantom Thieves use different types of firearms. While they are actually realistic models and not genuine guns, the nature of the Metaverse allows them to function as if they were real. The gun Joker uses in ''Smash Bros.'' is his initial gun in ''Persona 5''. Referred to in-game as the Tkachev, it is based off the Type 54, a Chinese copy of the Tokarev TT-33.


The blue muzzle flash from Gun Special resembles the ethereal blue the ''Persona'' series uses to represent Personas. The attack may serve as a reference to Snipe and Cripple (renamed Gun Boost and Gun Amp, respectively, in ''Persona 5 Royal''), two skills Personas can learn in ''Persona 5''. Snipe and Cripple both passively boost the damage of all gun attacks. Arsène does not learn either normally, but he can be taught them via Fusion or Skill Cards. Gun Special may also reference other elements of skills that Joker can learn from Shinya; Down Shot shows Joker firing his gun in three-round bursts, downing the enemy. Additionally, Down Shot is referred to as Gun Special in the battle menus of ''Persona 5''. Upon reaching Rank 10 of the Confidant, Joker learns the Oda Special, a skill that allows his bullets to ignore an enemy's resistances. It could also be a reference to the skill Triple Down, which hits all enemies with gun damage three times.
Joker's acrobatic maneuvers when using Gun is likely a reference to the Down Shot special attack he can learn from Confidant Oda Shinya, an elementary schooler who is a light gun game prodigy. The animation for Down Shot shows Joker gracefully dodging and leaping into the air while firing at the enemy.


The bullets being treated as a physical attack instead of a reflectable projectile is possibly a reference to them (and Gun skills as a whole, such as Dream Needle in ''Persona 5 Royal'') being treated as physical attacks in ''Persona 5''.
Gun Special may serve as a reference to Snipe and Cripple, two skills Personas can learn in ''Persona 5''. Snipe and Cripple both passively boost the damage of all gun attacks. Arsene does not learn either normally, but he can be taught them via Fusion or Skill Cards. Gun Special may also reference other elements of skills that Joker can learn from Shinya. Down Shot shows Joker firing his gun three times in a row, downing the enemy. Upon reaching Rank 10 of the Confidant, Joker learns the Oda Special, a skill that allows his bullets to ignore an enemy's resistances. It could also be a reference to the skill Triple Down, which hits all enemies with gun damage three times.


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<gallery>
<gallery>
Joker with Gun.png|Artwork of Joker with his gun, the Tkachev, in ''Persona 5''
Joker with Gun.png|Artwork of Joker with his gun, the Tkachev, in ''Persona 5''
Joker SSBU Skill Preview Neutral Special.png|Gun as shown by the [[Move List]] in ''Ultimate''.
Joker SSBU Skill Preview Neutral Special.png|Gun as shown by a Skill Preview in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ガン|Gan}} / {{ja|ガンスぺシャル|Gan Supesharu}}, ''Gun / Gun Special''
|en=Gun / Gun Special
|fr=Tir / Tir spécial
|es=Pistola / Pistola especial
|de=Pistole / Pistolen-Spezial
|it=Pistola / Pistola speciale
|nl=Pistool / Speciaal Pistool
|ru={{rollover|Выстрел|Vystrel|?}} / {{rollover|Спецвыстрел|Spetsvystrel|?}}
|ko={{rollover|건|Geon|?}} / {{rollover|건 스페셜|Geon Seupesyeol|?}}, ''Gun / Gun Special''
|zh_cn={{rollover|枪|Qiāng|?}} / {{rollover|枪SP|Qiāng SP|?}}
|zh_tw={{rollover|槍|Qiāng|?}} / {{rollover|槍SP|Qiāng SP|?}}
}}


==Trivia==
==Trivia==
*In Joker's gameplay trailer, when describing the move, the narrator said, "For his neutral special, he wields a gun." The line from the trailer has become a [https://knowyourmeme.com/memes/for-his-neutral-special-he-wields-a-gun meme] in the ''Smash'' community, due to the bluntness and simplicity of the line.
*Gun has become partly famous for becoming part of [https://www.youtube.com/playlist?list=PLDpTdpXnT7bw2Cdk98SkPUC9Tt9W-VMXK a group of viral videos] that would add random sounds to the sound effects created by Gun, over a mashup between the song {{s|wikipedia|Sweet Dreams (Are Made of This)}} by {{s|wikipedia|Eurythmics}} and ambiance music from the educational program {{s|wikipedia|Kahoot!}}.
*In ''Persona 5'', the guns do not work in the real world and only function as such in the Metaverse, which takes place in a person's cognition. In ''Smash'', Joker is able to utilize guns as weapons, which lines up with how the world of ''Super Smash Bros.'' takes place within someone's imagination, with the characters simply being toys in real life.
**The sound effect gained even more popularity by being played over other songs, such as {{s|wikipedia|Call Me Maybe}} by {{s|wikipedia|Carly Rae Jepsen}}, and Revenge, a ''{{s|wikipedia|Minecraft}}''-based parody of {{s|wikipedia|DJ Got Us Fallin' in Love}} by {{iw|wikipedia|Usher|musician}}.
 
==References==
{{reflist}}


{{Special Moves|char=Joker}}
{{Special Moves|char=Joker}}

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