Editing Greninja (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 7: | Line 7: | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = | |tier = A- | ||
|ranking = | |ranking = 33 | ||
}} | }} | ||
<!-- | <!-- | ||
Line 17: | Line 17: | ||
Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals of Greninja from ''[[Super Smash Bros. 4]]'' were repurposed for the English, Japanese, French and German versions of ''Ultimate'', respectively. | Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals of Greninja from ''[[Super Smash Bros. 4]]'' were repurposed for the English, Japanese, French and German versions of ''Ultimate'', respectively. | ||
Greninja is ranked | Greninja is ranked 33rd out of 82 on the current [[tier list]], placing it in the A- tier. This is a marginal rise from its 26th out of 54 placement in ''SSB4''. | ||
==How to unlock== | ==How to unlock== | ||
Line 36: | Line 32: | ||
Greninja, true to being a ninja-themed character, has very strong mobility; it has the 4th fastest [[walking speed]], the 8th fastest [[dash|run speed]], the 10th fastest [[air speed]], is tied for the 9th fastest [[fall speed|falling]] and [[fast fall]]ing speed, the 2nd highest [[gravity]], and possesses the 2nd highest [[jump|jump height]] overall. However, unlike most characters who boast similar mobility (such as {{SSBU|Sheik}}), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws. | Greninja, true to being a ninja-themed character, has very strong mobility; it has the 4th fastest [[walking speed]], the 8th fastest [[dash|run speed]], the 10th fastest [[air speed]], is tied for the 9th fastest [[fall speed|falling]] and [[fast fall]]ing speed, the 2nd highest [[gravity]], and possesses the 2nd highest [[jump|jump height]] overall. However, unlike most characters who boast similar mobility (such as {{SSBU|Sheik}}), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws. | ||
One of Greninja's most notable traits is its high mobility | One of Greninja's most notable traits is its high mobility which complements its grounded moveset. Greninja's dash attack comes out on frame 7 and has very low ending lag, as well as the ability to cross upon shields. Its knockback angle allows for many true follow-ups and strings over a large range of percents. Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. It can also lock, which gives Greninja access to potent punishes from opponents missing techs. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. Greninja's up tilt is a frame 9 disjointed hitbox that acts well as an anti-air and can also be a combo starter. Its smash attacks are also reliable in their own right; its forward smash is quick for its range and power, down smash is an excellent punishment option for ledge regrabs, as well as sending at a low angle, and up smash is a potent combo finisher. | ||
Greninja | Greninja also has a very strong air game due to its aforementioned air speed and jump height. Greninja's aerials are reliable for multiple situations and all have low landing lag (except for down aerial, at 30 frames). Its neutral aerial is a decent low percent combo starter due to it having incredibly low landing lag and a good launch angle. It can also KO at high percentages. Its forward aerial acts as a combo finisher from its combo starters and can KO moderately early. Forward aerial's low landing lag and disjointed nature also make it safe on shield in many situations when spaced correctly. Its up aerial is a great juggling option with low all-around lag and boasting good KO potential near the upper blast line. Greninja can also utilize its multihits to drag down opponents to create tech chase and jab lock situations. Its back aerial is a very fast follow up or offstage edgeguarding option. Down aerial can be used as a mix up to return to the stage from far above, as well as perform surprise combos on hit with both its [[meteor smash]] and sourspot hitbox. | ||
Greninja's grab game is overall very effective, due to its grabs being among the longest ranges of any non-tether grab in the game. Its forward, up, and back throws can KO at high percentages. Down throw acts as a middle percent combo starter, as well as a strong DI mix up, especially at higher percentages at ledge as a 50/50 between DI in and out in conjunction with forward throw. Up throw acts as a versatile combo starter that can lead to juggling situations. Because of this, Greninja has plenty of options off of a grab, as not one of its throws could be considered useless. | |||
Finally, Greninja's special moves are effective in various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, [[Hydro Pump]] is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. [[Substitute]] is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups as well as KO earlier by picking the optimal angle in regards to stage positioning. | |||
However, Greninja is also flawed in many ways. One of Greninja's primary flaws is its inability to break out of disadvantage state. While not as bad as the previous game, Greninja still has difficulties escaping combos due to its fast falling speed and its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to back aerial's almost entirely horizontal hitboxes and down aerial's landing lag. Another option is aerial Water Shuriken, which stalls Greninja in the air and can be used as a landing mix up, as well as Hydro Pump landing mix ups. | |||
Greninja's biggest weakness, however, is its | Greninja's biggest weakness, however, is its terrible out of shield game, which is arguably the worst of the entire cast. Because of its high short hop, its aerials slow startup, and lacking a fast grab (although it has good range), Greninja lacks an effective out of shield option faster than frame 14. While its back aerial is fairly quick at frame 5 (making it frame 8 out of shield), it is unable to hit opponents in front of Greninja and is very inconsistent at hitting opponents behind Greninja due to its high short hop. Jumping or rolling out of shield are potential options to reset neutral, but they are very predictable and easily read. Thus, when Greninja is pinned down in shield, it has difficulty escaping the situation without being heavily punished. Combined with its vulnerability to combos, this gives it an atrocious defensive game. | ||
Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing | Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing Greninja's superb mobility and fast attacks to rush down opponents, saving the slower attacks for potential mixups, mindgames and surprise KO options, and remaining unpredictable to prevent being trapped into disadvantageous positions. | ||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Line 56: | Line 50: | ||
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns. | ||
--> | --> | ||
Greninja | Greninja was been greatly buffed in the transition from ''SSB4'' to ''Ultimate''. Its playstyle's traits have been further improved, while the general engine changes benefit said playstyle. | ||
Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle. The ability to [[dash-canceling|run cancel into any ground move]] allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as | Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle. The ability to [[dash-canceling|run cancel into any ground move]] allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as [[up tilt|up]] and [[down tilt]]s and [[dash attack]]. The universally reduced landing lag on aerial attacks gives Greninja an easier time landing and comboing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of [[spot dodge]] canceling and the changes to [[perfect shield]]ing improve its potential punish game, due to its wide variety of combo starters and fast frame data. | ||
Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its [[grab]] game; its standing grab is faster | Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its [[grab]] game; its standing grab is faster and its pummel, previously one of the worst in ''SSB4'', deals less damage but is significantly faster, making it better all-around. Greninja's [[forward throw]] has higher knockback, allowing it to KO in an emergency, as with [[up throw]]. Its up and [[down throw]]s also have better combo and juggling potential due to the universal changes to mobility — down throw notably now allows for potential KO confirms into [[forward aerial|forward]] and [[back aerial]]s Outside of its improved grab game, Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. [[Water Shuriken]] has more range, improving Greninja's camping ability combined with its faster mobility. [[Substitute]] now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks. Greninja's KO power has also been buffed, with [[forward smash]] and forward aerial receiving higher knockback, [[up smash]] connecting better into its second hit, and [[down smash]] having faster startup. | ||
On the other hand, Greninja is not without a few nerfs. Notably, the ability to [[tech]] footstools has made footstool combos much harder to pull off, which hinders Greninja's combo ability (specifically from its [[down aerial]]), though this is alleviated by the various buffs to Greninja's moveset. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos. | On the other hand, Greninja is not without a few nerfs. Notably, the ability to [[tech]] footstools has made footstool combos much harder to pull off, which hinders Greninja's combo ability (specifically from its [[down aerial]]), though this is alleviated by the various buffs to Greninja's moveset. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos. | ||
In terms of universal changes, some of them are as benefitial as they are detrimental to Greninja. The changes to [[air dodge]] mechanics slightly improve its previously below | In terms of universal changes, some of them are as benefitial as they are detrimental to Greninja. The changes to [[air dodge]] mechanics slightly improve its previously below average edgeguarding game, but also make it more vulnerable to combos. The increased [[shieldstun]] makes Greninja's own attacks much safer on shield, but also weakens its already poor [[out of shield]] game, forcing it to abuse the revamped perfect shielding. Lastly, the weakening of [[rage]] makes it slightly harder for Greninja to take advantage of it, despite compensating for its lighter weight. | ||
Collectively, Greninja's strengths and weaknesses are more defined. It now performs much better as a hit-and-run, combo-centric character, with excellent mobility and various KO options and set-ups at a variety of percentages, but with its light weight and attributes making it just as vulnerable to combos while keeping its | Collectively, Greninja's strengths and weaknesses are more defined. It now performs much better as a hit-and-run, combo-centric character, with excellent mobility and various KO options and set-ups at a variety of percentages, but with its light weight and attributes making it just as vulnerable to combos while keeping its terrible out of shield game. Despite its nerfs to its previous footstool combos, Greninja has been generally compensated due to the gameplay changes to the engine and the buffs to its moveset giving it a more traditional combo game. That said, various veterans have also been buffed to varying degrees, especially through game updates, while Greninja has comparatively received minor, unimpactful changes from them. Nevertheless, Greninja has improved from ''SSB4'', keeping up with the rest of the cast and retaining its status as a viable character in competitive play in ''Ultimate''. | ||
{{SSB4 to SSBU changelist|char=Greninja}} | {{SSB4 to SSBU changelist|char=Greninja}} | ||
==Update history== | ==Update history== | ||
Greninja has received a mix of minor buffs and nerfs and glitch fixes via game updates. Some important nerfs include removing the ability to cancel endlag with Hydro Pump | Greninja has received a mix of minor buffs and nerfs and glitch fixes via game updates. Some important nerfs include removing the ability to cancel endlag with Hydro Pump and the universal projectile shield damage nerf affected Greninja's safety and neutral game making actions in general less safe. To partially compensate, other aspects like down smash and pummel were made more reliable and increased shield size improve the potency of rushdown. | ||
These changes | These changes do not affect Greninja in significant ways, and thus the competitive standing has not changed since launch. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
Line 127: | Line 121: | ||
|usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) | |usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) | ||
|usmashdesc=Two reverse gripped inward slashes with water kunai, similar to {{SSBU|Sheik}}'s up smash. Greninja's strongest finisher, especially when hit clean. Can be combo'd into from a down-tilt at specific percentages for a KO. | |usmashdesc=Two reverse gripped inward slashes with water kunai, similar to {{SSBU|Sheik}}'s up smash. Greninja's strongest finisher, especially when hit clean. Can be combo'd into from a down-tilt at specific percentages for a KO. | ||
|dsmashname=Water Kunai Shake Off ({{ja|ダブルふりはらいみずくない| | |dsmashname=Water Kunai Shake Off ({{ja|ダブルふりはらいみずくない|Furuharai Mizu Kunai}}) | ||
|dsmashdmg=13% (kunai), 11% (arms) | |dsmashdmg=13% (kunai), 11% (arms) | ||
|dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 11, it is a quick and effective way to set up an edge-guard situation. | |dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 11, it is a quick and effective way to set up an edge-guard situation. | ||
Line 149: | Line 143: | ||
|pummelname=Grab Water Bind ({{ja|つかみみずしばり|Tsukami Mizu Shibari}}) | |pummelname=Grab Water Bind ({{ja|つかみみずしばり|Tsukami Mizu Shibari}}) | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Compresses target with water. Decent speed. | ||
|fthrowname=Push Away ({{ja|おしのけ|Oshinoke}}) | |fthrowname=Push Away ({{ja|おしのけ|Oshinoke}}) | ||
|fthrowdmg=3.5% (hit 1), 4.5% (throw) | |fthrowdmg=3.5% (hit 1), 4.5% (throw) | ||
Line 176: | Line 170: | ||
|nsname=Water Shuriken | |nsname=Water Shuriken | ||
|nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit) | |nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit) | ||
|nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage | |nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage, however the speed and distance will decrease as a result. At full charge, it hits multiple times and can kill with a Shadow Sneak follow-up at low and medium percents. It is also a decent KOing option at higher percents. A fully charged water shuriken that is reflected at a higher speed will have trouble landing the final hit on Greninja because of the looping hits not moving Greninja far enough for it. | ||
|ssname=Shadow Sneak | |ssname=Shadow Sneak | ||
|ssdmg=10% (normal), 12% (reverse) | |ssdmg=10% (normal), 12% (reverse) | ||
Line 184: | Line 178: | ||
|usdesc=Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries. | |usdesc=Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries. | ||
|dsname=Substitute | |dsname=Substitute | ||
|dsdmg=13% ( | |dsdmg=13% (up or down), 12% (diagonally), 11% (left or right) | ||
|dsdesc=Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders). | |dsdesc=Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders). | ||
|fsname=Secret Ninja Attack | |fsname=Secret Ninja Attack | ||
Line 193: | Line 187: | ||
|dtauntdmg=0.5% | |dtauntdmg=0.5% | ||
|dtauntdesc=While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays produce some knockback, though they're only able to KO Mario at 599% percent. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it). | |dtauntdesc=While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays produce some knockback, though they're only able to KO Mario at 599% percent. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it). | ||
}} | }} | ||
Line 247: | Line 219: | ||
*Hunches over and assumes a ninjutsu stance. | *Hunches over and assumes a ninjutsu stance. | ||
<gallery> | <gallery> | ||
SSBUGreninjaIdle1.gif|Greninja's first idle pose | SSBUGreninjaIdle1.gif|Greninja's first idle pose | ||
SSBUGreninjaIdle2.gif|Greninja's second idle pose | SSBUGreninjaIdle2.gif|Greninja's second idle pose | ||
</gallery> | </gallery> | ||
Line 264: | Line 236: | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Greninja Cheer English | |[[File:Greninja Cheer English SSBU.ogg|center]]||[[File:Greninja Cheer Japanese SSBU.ogg|center]]||[[File:Greninja Cheer Italian SSBU.ogg|center]]||[[File:Greninja Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Greninja Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
Line 280: | Line 252: | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Greninja Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer Spanish NTSC | |[[File:Greninja Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Greninja Cheer Spanish PAL SSBU.ogg|center]]||[[File:Greninja Cheer Russian SSBU.ogg|center]]||[[File:Greninja Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
Line 300: | Line 272: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===Tier placement and history=== | |||
In the early metagame, players quickly noticed that Greninja had been buffed from ''Smash 4'', with improved versatility and speed, and despite losing its [[footstool]] combos, it gained a stronger combo game thanks to improved frame data on moves such as its dash attack, up throw, down throw, and neutral air. Greninja's high learning curve did not deter players such as {{Sm|Stroder}}, {{Sm|Jw}}, and {{Sm|Lea}} from seeing success with the character. Due to Greninja's buffs and its strong representation, it was considered an upper-high tier character in the early metagame. | |||
This perception, however, began to shift following the end of the online metagame. Greninja players began pointing out frustrating traits in the character's movesets, most notably how inconsistent Greninja's multi-hit moves could be. Furthermore, Greninja's best players from before the pandemic either became less active, changed mains, or saw a decline in results. Greninja still saw strong results on a national level from Lea and {{Sm|Tarik}}; however, Lea went on a hiatus in mid-2022 due to health issues, while Tarik often used {{SSBU|Kazuya}} alongside Greninja. This led to a noticeable drop in representation: while Greninja had the 10th highest representation in the game in the second half of 2019,<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1AJs-mj5TTdkmkl7nhj4twJymVPTLTUdT0MBToL1cxDs/edit#gid=342014565|title=OrionRank 2019 character score}}</ref> that had dropped all the way to 33rd by the second half of 2022.<ref>{{cite web|url=https://docs.google.com/spreadsheets/d/1gRlzy4z_dpqb2ZRhGoqtbDcuvUKz_ROsMZHGegon53M/edit#gid=329450080|title=OrionRank 2022 character score}}</ref> As it stands, Greninja is still considered a high tier character by many players; however, a declining playerbase has led to slightly lower opinions compared to the early metagame. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
Line 305: | Line 282: | ||
''See also: [[:Category:Greninja players (SSBU)]]'' | ''See also: [[:Category:Greninja players (SSBU)]]'' | ||
*{{Sm| | *{{Sm|Elexiao|France}} - One of the best Greninja players in Europe in the early metagame. Placed 1st at {{Trn|4 Seasons Tournament: Winter 2020}}, 2nd at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|VCA 2019}}, 7th at {{Trn|Valhalla III}}, and 9th at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Oryon}}, {{Sm|Flow}}, and {{Sm|Tru4}}. Ranked 13th on the [[European Smash Rankings]]. | ||
*{{Sm| | *{{Sm|iStudying|Netherlands}} - One of the best Greninja players in Europe. Placed 1st at both {{Trn|The Ultimate Performance 3}} and {{Trn|Heroes of Dutch Comic Con Winter Edition}}, 9th at both {{Trn|Ultimate Fighting Arena 2019}} and {{Trn|Temple: Hermès Edition}}, and 13th at {{Trn|Valhalla III}} with wins over players such as {{Sm|Stroder Ame}}, {{Sm|quiK}}, and {{Sm|Space}}. Ranked 27th on the [[PGRU v3 EU]]. | ||
*{{Sm|Lea|Japan}} - | *{{Sm|Jw|Canada}} - The best Greninja player in Canada. Placed 9th at {{Trn|Pound 2019}}, 13th at {{Trn|Shine 2019}}, 17th at both {{Trn|Get On My Level 2019}} and {{Trn|The Big House 9}}, and 33rd at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Mr. E}}, and {{Sm|Wishes}}. Ranked 1st on the [[Smash Canada Rankings Ultimate]]. | ||
*{{Sm| | *{{Sm|Lea|Japan}} - One of the best Greninja players in the world. Placed 5th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 6}}, 7th at both {{Trn|2GG: Kongo Saga}} and {{Trn|Kagaribi 4}}, and 9th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|KEN}}, {{Sm|Raito}}, and {{Sm|Dabuz}}. Ranked 21st on the [[Fall 2019 PGRU]]. | ||
*{{Sm|Oisiitofu|Japan}} - Placed 9th at both {{Trn|Sumabato SP 2}} and {{Trn|Maesuma TOP 1}}, 13th at {{Trn|Sumabato SP 12}}, and 17th at both {{Trn|KVOxTSB 2019}} and {{Trn|Sumabato SP 7}} with wins over players such as {{Sm|Zackray}}, {{Sm|Atelier}}, and {{Sm|Nishiya}}. Currently ranked 86th on the [[Japan Player Rankings]]. | |||
*{{Sm| | *{{Sm|Somé|Japan}} - Placed 1st at {{Trn|TSC 11}}, 3rd at {{Trn|TSC 12}}, 7th at {{Trn|Sumabato SP 4}}, 9th at {{Trn|Umebura SP 6}}, and 13th at {{Trn|Umebura SP 4}} with wins over players such as {{Sm|Jagaimo}}, {{Sm|Etsuji}}, and {{Sm|HIKARU}}. Currently ranked 21st on the [[Japan Player Rankings]]. | ||
*{{Sm| | *{{Sm|Stroder|USA}} - One of the best Greninja players in the world in the early metagame. Placed 5th at {{Trn|Glitch 8 - Missingno}}, 9th at {{Trn|Mainstage}}, 13th at {{Trn|Shine 2019}}, and 25th at both {{Trn|EVO 2019}} and {{Trn|Frostbite 2020}} with wins over players such as {{Sm|Tweek}}, {{Sm|Maister}}, and {{Sm|ESAM}}. Ranked 29th on the [[Spring 2019 PGRU]]. | ||
*{{Sm|Tarik|Germany}} - Co-mains Greninja with {{SSBU|Kazuya}} and is the best Greninja player in Europe. Placed 2nd at {{Trn|Smash Contest: DoKomi 2022}}, 7th at {{Trn|Syndicate 2019}}, 9th at {{Trn|Ultimate Fighting Arena 2019}}, 13th at {{Trn|Ultimate Fighting Arena 2022}}, and 25th at {{Trn|Glitch 8 - Missingno}} with wins over players such as {{Sm|ESAM}}, {{Sm|MVD}}, and {{Sm|Chag}}. Ranked 6th on the [[PGRU v3 EU]]. | |||
*{{Sm|Venia|USA}} - One of the best Greninja players in the United States, but is currently banned from several tournaments. Placed 3rd at {{Trn|Return to Yoshi's Island}}, 7th at {{Trn|CEO Dreamland 2020}}, 25th at {{Trn|Let's Make Big Moves}}, and 33rd at both {{Trn|The Big House 9}} and {{Trn|GENESIS 7}} with wins over players such as {{Sm|Tweek}}, {{Sm|Dabuz}}, and {{Sm|Mr. E}}. Ranked as high as 2nd on the [[New York City Power Rankings#Super Smash Bros. Ultimate rankings|New York City Ultimate Power Rankings]]. | |||
=={{SSBU|Classic Mode}}: Your Turn, Greninja!== | =={{SSBU|Classic Mode}}: Your Turn, Greninja!== | ||
[[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]] | [[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]] | ||
Greninja | Greninja fights against characters that represent different types from the ''Pokémon'' games: for example, Charizard and Bowser represent the Fire type, while Mewtwo, Ness and Lucas represent the Psychic type. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{CharHead|Charizard|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents | |1||{{CharHead|Charizard|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents Fire-type. Charizard's {{SSBU|Pokémon Trainer}} is absent. | ||
|- | |- | ||
|2||{{CharHead|Pikachu|SSBU|hsize=20px}}, {{CharHead|Pichu|SSBU|hsize=20px}}, and {{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents | |2||{{CharHead|Pikachu|SSBU|hsize=20px}}, {{CharHead|Pichu|SSBU|hsize=20px}}, and {{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents Electric-type. | ||
|- | |- | ||
|3||{{CharHead|Lucario|SSBU|hsize=20px}}, {{CharHead|Ryu|SSBU|hsize=20px}}, and {{CharHead|Ken|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents | |3||{{CharHead|Lucario|SSBU|hsize=20px}}, {{CharHead|Ryu|SSBU|hsize=20px}}, and {{CharHead|Ken|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents Fighting-type. | ||
|- | |- | ||
|4||{{CharHead|Ivysaur|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents | |4||{{CharHead|Ivysaur|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents Grass-type. Ivysaur's Pokémon Trainer is absent. | ||
|- | |- | ||
|5||{{CharHead|Mewtwo|SSBU|hsize=20px}}, {{CharHead|Ness|SSBU|hsize=20px}}, and {{CharHead|Lucas|SSBU|hsize=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents | |5||{{CharHead|Mewtwo|SSBU|hsize=20px}}, {{CharHead|Ness|SSBU|hsize=20px}}, and {{CharHead|Lucas|SSBU|hsize=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents Psychic-type. | ||
|- | |- | ||
|6||{{CharHead|Squirtle|SSBU|hsize=20px}} and {{CharHead|Greninja|SSBU|hsize=20px|color=Black}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents | |6||{{CharHead|Squirtle|SSBU|hsize=20px}} and {{CharHead|Greninja|SSBU|hsize=20px|color=Black}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents Water-type. Squirtle's Pokémon Trainer is absent. The CPU will be the {{Head|Greninja|g=SSBU|s=20px}} default Greninja if the player chooses the black costume. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 382: | Line 354: | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Greninja's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Greninja's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Greninja has been unlocked. Unlocking Greninja in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''. | ||
<center> | <center> | ||
Line 585: | Line 557: | ||
*In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''. | *In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''. | ||
*Greninja's new character portrait resembles its [[air dodge]] animation. | *Greninja's new character portrait resembles its [[air dodge]] animation. | ||
**It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'' | **It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'' but with the arm and leg positions mirrored. | ||
*Greninja's down taunt has a unique property where it will seemingly be absorbed by counters without triggering the counterattack, even against grounded opponents | *Greninja's down taunt has a unique property where it will seemingly be absorbed by counters without triggering the counterattack, even against grounded opponents despite the grounded hitboxes being standard hitboxes. This is because despite the grounded hitboxes being standard hitboxes that are counterable like any other hitbox, the aerial hitboxes actually take priority over the grounded hitboxes, and the aerial hitboxes are windboxes, which cannot trigger counters but will still be negated by them. Since counters respond to both grounded and aerial hitboxes, the game treats this interaction as a windbox connecting with a counter and completely ignores the regular hitboxes that hit grounded opponents. | ||
**As Greninja's down taunt is the only attack in the game with direct windboxes that trigger hitlag for the user, this gives the unique appearance of the attack striking the counter | **As Greninja's down taunt is the only attack in the game with direct windboxes that trigger hitlag for the user, this gives the unique appearance of the attack striking the counter but being negated. | ||
*Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}. | *Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}. | ||
*Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only base game characters to never appear as minions in any Spirit battles. | *Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only base game characters to never appear as minions in any Spirit battles. | ||
*Alongside {{SSBU|Luigi}}, Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes. | *Alongside {{SSBU|Luigi}}, Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes. | ||
**Strangely, this does not apply for {{SSBU|Snake}} and {{SSBU|Kazuya}}'s taunts that have damaging hitboxes | **Strangely, this does not apply for {{SSBU|Snake}} and {{SSBU|Kazuya}}'s taunts that have damaging hitboxes | ||
**Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names. | **Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names. | ||
*Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements. | *Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements. | ||
*Greninja appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow ''Pokémon'' series character {{SSBU|Incineroar}}. | *Greninja appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow ''Pokémon'' series character {{SSBU|Incineroar}}. | ||
**Coincidentally, both are final evolutions of starter Pokémon | **Coincidentally, both are final evolutions of starter Pokémon and both have Dark as their secondary type. | ||
**Both are also found and unlocked in the Dark Realm in World of Light. | **Both are also found and unlocked in the Dark Realm in World of Light. | ||
*Incineroar and {{SSBU|Jigglypuff}} are the only Pokémon that are not encountered in Greninja's Classic Mode route. | *Incineroar and {{SSBU|Jigglypuff}} are the only Pokémon that are not encountered in Greninja's Classic Mode route. | ||
*Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}. | *Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}. | ||
*In ''Ultimate'', Greninja has a weight of 88, which almost matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs. | *In ''Ultimate'', Greninja has a weight of 88, which almost matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |