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|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
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'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was officially revealed on June 12th, 2018 alongside {{SSBU|Mr. Game & Watch}} and the rest of the returning roster. Greninja is classified as [[Fighter number|Fighter #50]]. | '''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was officially revealed on June 12th, 2018 alongside {{SSBU|Mr. Game & Watch}} and the rest of the returning roster. Greninja is classified as [[Fighter number|Fighter #50]]. | ||
Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals | Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals from ''Super Smash Bros. 4'' were repurposed for the English, Japanese, French and German versions of ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
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*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Sheik}}. | *Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Sheik}}. | ||
*Have Greninja join the player's party in [[World of Light]]. | *Have Greninja join the player's party in [[World of Light]]. | ||
Greninja must then be defeated on [[Kalos Pokémon League]] | With the exception of the third method, Greninja must then be defeated on [[Kalos Pokémon League]]. | ||
==Attributes== | ==Attributes== | ||
Greninja, true to being a ninja-themed character, has very strong mobility; it has the 8th fastest [[dash|run speed]], the 10th fastest [[air speed]], is tied for the 9th fastest [[fall speed|falling ]] (and [[fast fall|fast falling]]) speed, the 2nd highest [[gravity]], and possesses the 2nd highest [[jump|jump height]] overall. However, unlike most characters who boast similar mobility (such as {{SSBU|Sheik}}), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws. | |||
Greninja, true to being a ninja-themed character, has very strong mobility; it has | |||
One of Greninja's most notable traits is its high mobility | One of Greninja's most notable traits is its high mobility which complements its grounded moveset. Greninja's dash attack comes out on frame 7 and has very low ending lag, as well as the ability to cross upon shields. Its knockback angle allows for many true follow-ups and strings over a large range of percents. Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. It can also lock, which gives Greninja access to potent punishes from opponents missing techs. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. Greninja's up tilt is a frame 9 disjointed hitbox that acts well as an anti-air and can also be a combo starter. Its smash attacks are also reliable in their own right; its forward smash is quick for its range and power, down smash is an excellent punishment option for ledge regrabs, as well as sending at a low angle, and up smash is a potent combo finisher. | ||
Greninja also has a very strong air game due to its aforementioned air speed and jump height. | Greninja also has a very strong air game due to its aforementioned air speed and jump height. Greninja's aerials are reliable for multiple situations and all have low landing lag (except for down aerial, at 30 frames). Its neutral aerial is a decent low percent combo starter due to it having incredibly low landing lag and a good launch angle. It can also KO at high percentages. Its forward aerial acts as a combo finisher from its combo starters and can KO moderately early. Forward aerial's low landing lag and disjointed nature also make it safe on shield in many situations when spaced correctly. Its up aerial is a great juggling option with low all-around lag and boasting good KO potential near the upper blast line. Greninja can also utilize its multihits to drag down opponents to create tech chase and jab lock situations. Its back aerial is a very fast follow up or offstage edgeguarding option. Down aerial can be used as a mix up to return to the stage from far above, as well as perform surprise combos on hit with both its [[meteor smash]] and sourspot hitbox. | ||
Greninja's grab game is overall very effective, due to its grabs being among the longest ranges of any non-tether grab in the game. Its forward, up, and back throws can KO at high percentages. | Greninja's grab game is overall very effective, due to its grabs being among the longest ranges of any non-tether grab in the game. Its forward, up, and back throws can KO at high percentages. Down throw acts as a middle percent combo starter, as well as a strong DI mix up, especially at higher percentages at ledge as a 50/50 between DI in and out in conjunction with forward throw. Up throw acts as a versatile combo starter that can lead to juggling situations. Because of this, Greninja has plenty of options off of a grab, as not one of its throws could be considered useless. | ||
Finally, Greninja's special moves are effective in various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix | Finally, Greninja's special moves are effective in various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, [[Hydro Pump]] is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. [[Substitute]] is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups as well as KO earlier by picking the optimal angle in regards to stage positioning. | ||
Like all characters, Greninja is flawed in many ways. One of Greninja's primary flaws is its inability to break out of disadvantage state. While not as bad as the previous game, Greninja still has difficulties escaping combos due to its fast falling speed and its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to back aerial's almost entirely horizontal hitboxes and down aerial's landing lag. Another option is aerial Water Shuriken, which stalls Greninja in the air and can be used as a landing mix up, as well as Hydro Pump landing mix ups. | |||
Greninja's biggest weakness however, is its terrible out of shield game, which is arguably the worst of the entire cast. Because of his high short hop, his aerials slow startup, and lacking a fast grab (although it has good range), Greninja lacks an effective out of shield option faster than frame 14. While his back aerial is fairly quick at frame 5 (making it frame 8 out of shield), it is unable to hit opponents in front of Greninja and is very inconsistent at hitting opponents behind Greninja due to his high short hop. Jumping or rolling out of shield are potential options to reset neutral, but they are very predictable and easily read. Thus, when Greninja is pinned down in shield, he has difficulty escaping the situation without being punished. Combined with his vulnerability to combos, this gives him an atrocious defensive game. | |||
Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing Greninja's superb mobility and fast attacks to rush down opponents, saving the slower attacks for potential mixups, mindgames and surprise KO options, and remaining unpredictable to prevent being trapped into disadvantageous positions. | |||
Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing | |||
==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Greninja has been greatly buffed from ''Smash 4'' to ''Ultimate''. Its playstyle's traits have been further improved in the transition, while the general engine changes benefit said playstyle. | |||
Greninja has been greatly buffed | |||
Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle. The ability to | Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle, allowing Greninja to close in the distance and escape to reset the neutral game much more easily. The ability to run cancel into any ground move allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as up and down tilt and dash attack. Furthermore, the reduced landing lag on Greninja's aerial attacks gives it an easier time landing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of [[spot dodge]] canceling improves its potential punish game, due to its wide variety of combo starters and fast frame data. Finally, the changes to air dodge mechanics slightly improve its previously below average edgeguarding game. | ||
Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its | Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its grab game: its standing grab is faster and its pummel, previously one of the worst in ''Smash 4'', deals less damage but is significantly faster, which allows Greninja to deal much more damage before throwing the opponent. Greninja's forward throw has higher knockback, allowing it to KO in an emergency, as with up throw. Its up and down throws also have better combo and juggling potential due to the universal changes to mobility - down throw notably now allows for potential KO confirms into forward and back aerial. Other buffs include [[Water Shuriken]] having more range, improving Greninja's camping ability. Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. Greninja's KO power has also been buffed, with forward smash and forward aerial receiving higher knockback, up smash connecting better into its second hit, and down smash having faster startup. Lastly, [[Substitute]] now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks. | ||
On the other hand, Greninja is not without | On the other hand, Greninja is not without its nerfs. Notably, the ability to tech footstools has made footstool combos harder to pull off, which hinders Greninja's combo ability (specifically from its down aerial); however, this nerf is alleviated by Greninja's buffed combo game, due to other universal changes that impact it more positively. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos. | ||
As a result of receiving multiple buffs with relatively few nerfs, Greninja has improved significantly from ''Smash 4'', and has retained its status as a viable character in ''Ultimate'', with above average representation and some strong results in competitive play thanks to smashers such as {{Sm|iStudying}}, {{Sm|Jw}}, {{Sm|Lea}}, {{Sm|Somé}}, and {{Sm|Stroder}}. Because of this, Greninja is considered as a high or even top-tier character by many professional players. | |||
{{SSB4 to SSBU changelist|char=Greninja}} | {{SSB4 to SSBU changelist|char=Greninja}} | ||
==Update history== | ==Update history== | ||
Greninja has received a mix of minor buffs and nerfs | Greninja has received a mix of minor buffs and nerfs via game updates. Several glitches have also been fixed over time. | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
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{{MovesetTable | {{MovesetTable | ||
|neutralname= | |neutralname= | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
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|neutralinfdmg=0.5% (loop), 2% (last) | |neutralinfdmg=0.5% (loop), 2% (last) | ||
|neutraldesc=Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped water blasts that concludes with an outward knifehand strike that emits a wide blast of water. It can also be jab canceled, such as into forward tilt, down tilt and forward smash. | |neutraldesc=Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped water blasts that concludes with an outward knifehand strike that emits a wide blast of water. It can also be jab canceled, such as into forward tilt, down tilt and forward smash. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7.3% | |ftiltdmg=7.3% | ||
|ftiltdesc=A hook kick which stops half way. It can be angled and can [[lock]] opponents. | |ftiltdesc=A hook kick which stops half way. It can be angled and can [[lock]] opponents. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=4.5% | |utiltdmg=4.5% | ||
|utiltdesc=Swings its tongue upwards. A good aerial combo starter and juggling tool due to its low knockback and somewhat disjointed hitbox. It can combo into itself at low percents and is a reliable way to connect into up aerial. | |utiltdesc=Swings its tongue upwards. A good aerial combo starter and juggling tool due to its low knockback and somewhat disjointed hitbox. It can combo into itself at low percents and is a reliable way to connect into up aerial. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc=Does a downward hand sweep. It sends opponents at an upward angle, making it a versatile combo starter. Notably, it can confirm a KO into an up smash rather easily. | |dtiltdesc=Does a downward hand sweep. It sends opponents at an upward angle, making it a versatile combo starter. Notably, it can confirm a KO into an up smash rather easily. | ||
|dashname= | |dashname= | ||
|dashdmg=8% | |dashdmg=8% | ||
|dashdesc=Does a sweep kick. Is arguably one of the best dash attacks in the game, as it launches opponents at an excellent angle for combos, making it one of Greninja's best combo starters. | |dashdesc=Does a sweep kick. Is arguably one of the best dash attacks in the game, as it launches opponents at an excellent angle for combos, making it one of Greninja's best combo starters. Can set up up aerial strings or drag-down combos with up aerial. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=14% | |fsmashdmg=14% | ||
|fsmashdesc=An inward slash with a water kunai. Deals good knockback and has good range. However, it has notable ending lag. | |fsmashdesc=An inward slash with a water kunai. Deals good knockback and has good range. However, it has notable ending lag. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) | |usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) | ||
|usmashdesc=Two reverse gripped inward slashes with water kunai, similar to {{SSBU|Sheik}}'s up smash. Greninja's strongest finisher, especially when hit clean. Can be combo'd into from a down-tilt at specific percentages for a KO. | |usmashdesc=Two reverse gripped inward slashes with water kunai, similar to {{SSBU|Sheik}}'s up smash. Greninja's strongest finisher, especially when hit clean. Can be combo'd into from a down-tilt at specific percentages for a KO. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=13% (kunai), 11% (arms) | |dsmashdmg=13% (kunai), 11% (arms) | ||
|dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 11, it is a quick and effective way to set up an edge-guard situation. | |dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 11, it is a quick and effective way to set up an edge-guard situation. | ||
|nairname= | |nairname= | ||
|nairdmg=11% (clean), 6% (late) | |nairdmg=11% (clean), 6% (late) | ||
|nairdesc=Strikes a ninjutsu pose while emitting an exploding water bubble. Despite noticeable start-up lag for a neutral aerial(frame 12), it boasts great combo potential at low to mid percentages with its strong and weak hits and can KO confirm into up-smash at high percents with the weak hit. It can also KO at very high percents with its strong hit. | |nairdesc=Strikes a ninjutsu pose while emitting an exploding water bubble. Despite noticeable start-up lag for a neutral aerial(frame 12), it boasts great combo potential at low to mid percentages with its strong and weak hits and can KO confirm into up-smash at high percents with the weak hit. It can also KO at very high percents with its strong hit. | ||
|fairname= | |fairname= | ||
|fairdmg=14% | |fairdmg=14% | ||
|fairdesc=Slashes with a water kunai. It has some start-up and suffers from high end lag, but it is a great tool in the neutral for spacing due to its disjointed hitbox and can be used for KOing. It is also safe on shield if spaced correctly. | |fairdesc=Slashes with a water kunai. It has some start-up and suffers from high end lag, but it is a great tool in the neutral for spacing due to its disjointed hitbox and can be used for edgeguarding and KOing. It is also safe on shield if spaced correctly. | ||
|bairname= | |bairname= | ||
|bairdmg= 3% (hit 1), 2.5% (hit 2), 6% (hit 3) | |bairdmg= 3% (hit 1), 2.5% (hit 2), 6% (hit 3) | ||
|bairdesc=Kicks backwards three times. It is Greninja's fastest aerial attack, although it is also one of the weakest aerials of its kind. However, this makes it a useful combo tool in return | |bairdesc=Kicks backwards three times. It is Greninja's fastest aerial attack, although it is also one of the weakest aerials of its kind. However, this makes it a useful combo tool in return. It can be a situational out-of-shield option if the opponent crosses-up on its shield. | ||
|uairname= | |uairname= | ||
|uairdmg=1.3% (hits 1-5), 3% (hit 6) | |uairdmg=1.3% (hits 1-5), 3% (hit 6) | ||
|uairdesc=Does a upward corkscrew kick, similar to both {{SSBU|Sheik}}'s and {{SSBU|Joker}}'s up aerials. One of Greninja's best combo and KO tools, as it can juggle and KO effectively due to its great jumping prowess. It also allows for drag-down combos because it's multi-hit properties, although this requires precise timing to | |uairdesc=Does a upward corkscrew kick, similar to both {{SSBU|Sheik}}'s and {{SSBU|Joker}}'s up aerials. One of Greninja's best combo and KO tools, as it can juggle and KO effectively due to its great jumping prowess. It also allows for drag-down combos because it's multi-hit properties, although this requires precise timing to autocancel it at the right time, as it has too much base landing lag to set up drag-down combos otherwise. | ||
|dairname= | |dairname= | ||
|dairdmg=8% | |dairdmg=8% | ||
|dairdesc=A diving double foot stomp. It acts as a [[stall-then-fall]] and bounces off opponents. The clean hit [[meteor smash]]es opponents while the late hit sends the opponent upwards, allowing for some situational combos. | |dairdesc=A diving double foot stomp. It acts as a [[stall-then-fall]] and bounces off opponents. The clean hit [[meteor smash]]es opponents while the late hit sends the opponent upwards, allowing for some situational combos. The descent can be stalled by using Water Shuriken. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs with a whirlpool. While its standing grab is slow, it is among the longest-reaching grabs in the game. | |grabdesc=Grabs with a whirlpool. While its standing grab is slow, it is among the longest-reaching grabs in the game, and its dash grab comes out quickly for its range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Compresses target with water. Decent speed. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3.5% (hit 1), 4.5% (throw) | |fthrowdmg=3.5% (hit 1), 4.5% (throw) | ||
|fthrowdesc=Shoves the opponent forward. Can KO at high percentages | |fthrowdesc=Shoves the opponent forward. Can KO at high percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Greninja leans forward and flings the opponent backwards. Like forward throw, its decent knockback gives it good edgeguarding potential at high percentages. | |bthrowdesc=Greninja leans forward and flings the opponent backwards. Like forward throw, its decent knockback gives it good edgeguarding and KO potential at high percentages. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% | |uthrowdmg=5% | ||
|uthrowdesc=Tosses the opponent upwards. One of Greninja's most useful throws, as it can combo into a up tilt | |uthrowdesc=Tosses the opponent upwards. One of Greninja's most useful throws, as it can combo into a up tilt, up aerial, up smash at low and medium percents and can even KO at later percents. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg=5% | |dthrowdmg=5% | ||
|dthrowdesc=Slams the opponent onto the ground. It can combo into a down tilt, forward tilt, | |dthrowdesc=Slams the opponent onto the ground. It can combo into a down tilt, forward tilt, forward smash, dash attack and a Shadow Sneak at low percentages. It can also combo into forward aerial at higher percentages with good timing. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=8% | |floorfdmg=8% | ||
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|nsname=Water Shuriken | |nsname=Water Shuriken | ||
|nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit) | |nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit) | ||
|nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage | |nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage, however the speed and distance will decrease as a result. At full charge, it hits multiple times and is a decent KOing option. A fully charged water shuriken that is reflected at a higher speed will have trouble landing the final hit on Greninja because of the looping hits not moving Greninja far enough for it. | ||
|ssname=Shadow Sneak | |ssname=Shadow Sneak | ||
|ssdmg=10% (normal), 12% (reverse) | |ssdmg=10% (normal), 12% (reverse) | ||
|ssdesc= | |ssdesc=Disappears briefly, then preforms a forward kick or a drop kick (relative to the user's reappearance in relation to the enemy) to attack. The move activates when the special button is released. The way the shadow moves is relative to Greninja's position, and it can be moved further or closer to change how far Greninja teleports. While performing Shadow Sneak, Greninja cannot run, attack, grab, dodge or shield. However, it can walk slowly, jump and taunt. Has strong knockback and base knockback, which allows it to kill notably early when edge-guarding with the move. | ||
|usname=Hydro Pump | |usname=Hydro Pump | ||
|usdmg=2% (per shot) | |usdmg=2% (per shot) | ||
|usdesc=Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries. | |usdesc=Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries. | ||
|dsname=Substitute | |dsname=Substitute | ||
|dsdmg= | |dsdmg=14% (up or down), 11% (left or right) | ||
|dsdesc=Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders). | |dsdesc=Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders). | ||
|fsname=Secret Ninja Attack | |fsname=Secret Ninja Attack | ||
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|dtauntname= | |dtauntname= | ||
|dtauntdmg=0.5% | |dtauntdmg=0.5% | ||
|dtauntdesc= | |dtauntdesc=Poses with arms out and palms upward, and summons small sprays of water from them. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Emerges from a [[Poké Ball]], then performs a ninjutsu hand sign that emits a small burst of water from its hands. | *Emerges from a [[Poké Ball]], then performs a ninjutsu hand sign that emits a small burst of water from its hands. | ||
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===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the ''Pokémon'' series. | *'''Up Taunt''': Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the ''Pokémon'' series. | ||
*'''Side Taunt''': Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip. | *'''Side Taunt''': Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip. | ||
*'''Down Taunt''': | *'''Down Taunt''': While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays can do 1% or 2% damage and produce some knockback, though they're able to KO only at above 420%. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it). | ||
<gallery> | <gallery> | ||
SSBUGreninjaTaunt1.gif|Greninja's up taunt. | SSBUGreninjaTaunt1.gif|Greninja's up taunt. | ||
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*Hunches over and assumes a ninjutsu stance. | *Hunches over and assumes a ninjutsu stance. | ||
<gallery> | <gallery> | ||
SSBUGreninjaIdle1.gif|Greninja's first idle pose | SSBUGreninjaIdle1.gif|Greninja's first idle pose | ||
SSBUGreninjaIdle2.gif|Greninja's second idle pose | SSBUGreninjaIdle2.gif|Greninja's second idle pose | ||
</gallery> | </gallery> | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Greninja Cheer English | |[[File:Greninja Cheer English SSBU.ogg|center]]||[[File:Greninja Cheer Japanese SSBU.ogg|center]]||[[File:Greninja Cheer Italian SSBU.ogg|center]]||[[File:Greninja Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Greninja Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Greninja Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer Spanish NTSC | |[[File:Greninja Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer Spanish NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Greninja Cheer Spanish PAL SSBU.ogg|center]]||[[File:Greninja Cheer Russian SSBU.ogg|center]]||[[File:Greninja Cheer Korean SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
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</gallery> | </gallery> | ||
==In [[ | ==In competitive play== | ||
In the early metagame, players quickly noticed that Greninja had been buffed from ''Smash 4'', with improved versatility and speed and, despite losing its [[footstool]] combos, gained a stronger combo game thanks to improved frame data on moves such as dash attack, up throw, down throw, and neutral air. Despite this, Greninja is not a very popular pick due to its high learning curve. Nevertheless, smashers such as {{Sm|Stroder}}, {{Sm|Venia}}, {{Sm|Jw}}, and {{Sm|Lea}} have proven that the character is a very viable pick, and Greninja has been solidified as a upper high-tier character. | |||
===Most historically significant players=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | <!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | ||
'' | ''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | ||
''See also: [[:Category:Greninja professionals (SSBU)]]'' | |||
*{{Sm|Elexiao|France}} - One of the best Greninja players in Europe. Placed 1st at {{Trn|4 Seasons Tournament: Winter 2020}}, 2nd at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|VCA 2019}}, 7th at {{Trn|Valhalla III}}, and 9th at {{Trn|Ultimate Fighting Arena 2019}} with wins over players such as {{Sm|Oryon}}, {{Sm|Flow}}, and {{Sm|Tru4}}. Currently ranked 13th on the [[European Smash Rankings]]. | |||
*{{Sm|iStudying|Netherlands}} - One of the best Greninja players in Europe. Placed 1st at both {{Trn|The Ultimate Performance 3}} and {{Trn|Heroes of Dutch Comic Con Winter Edition}}, 9th at {{Trn|Ultimate Fighting Arena 2019}}, 13th at {{Trn|Valhalla III}}, and 49th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Stroder Ame}}, {{Sm|quiK}}, and {{Sm|Space}}. Currently ranked 15th on the [[European Smash Rankings]]. | |||
*{{Sm|Jw|Canada}} - The best Greninja player in Canada. Placed 9th at {{Trn|Pound 2019}}, 13th at {{Trn|Shine 2019}}, 17th at both {{Trn|Get On My Level 2019}} and {{Trn|The Big House 9}}, and 33rd at {{Trn|Frostbite 2020}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Mr. E}}, and {{Sm|Wishes}}. Currently ranked 1st on the [[Smash Canada Rankings Ultimate]]. | |||
*{{Sm|Lea|Japan}} (#21) - The best Greninja player in the world. Placed 5th at both {{Trn|Umebura SP 3}} and {{Trn|Umebura SP 6}}, 7th at both {{Trn|2GG: Kongo Saga}} and {{Trn|Kagaribi 4}}, and 9th at {{Trn|Frostbite 2019}} with wins over players such as {{Sm|KEN}}, {{Sm|Raito}}, and {{Sm|Dabuz}}. | |||
*{{Sm|Oisiitofu|Japan}} - Placed 9th at both {{Trn|Sumabato SP 2}} and {{Trn|Maesuma TOP 1}}, 13th at {{Trn|Sumabato SP 12}}, and 17th at both {{Trn|KVOxTSB 2019}} and {{Trn|Sumabato SP 7}} with wins over players such as {{Sm|Zackray}}, {{Sm|Atelier}}, and {{Sm|Nishiya}}. Currently ranked 86th on the [[Japan Player Rankings]]. | |||
*{{Sm|Regerets|Philippines}} - The best Greninja player in the Philippines. Placed 3rd at {{Trn|Gamebookr's Mid-Year Smash Tournament}} and 7th at both {{Trn|Uprising 2019}} and {{Trn|REV Major 2019}} with wins over players such as {{Sm|Aluf}}, {{Sm|JJROCKETS}}, and {{Sm|PSI Force}}. Currently ranked 1st on the [[Filipino Power Rankings]]. | |||
*{{Sm|Somé|Japan}} - Placed 1st at {{Trn|TSC 11}}, 3rd at {{Trn|TSC 12}}, 7th at {{Trn|Sumabato SP 4}}, 9th at {{Trn|Umebura SP 6}}, and 13th at {{Trn|Umebura SP 4}} with wins over players such as {{Sm|Jagaimo}}, {{Sm|Etsuji}}, and {{Sm|HIKARU}}. Currently ranked 21st on the [[Japan Player Rankings]]. | |||
*{{Sm|Stroder|USA}} - One of the best Greninja players in the world. Placed 1st at {{Trn|Ascension VIII}}, 5th at {{Trn|Glitch 8 - Missingno}}, 9th at {{Trn|Mainstage}}, 13th at {{Trn|Shine 2019}}, and 25th at {{Trn|EVO 2019}} with wins over players such as {{Sm|Tweek}}, {{Sm|Maister}}, and {{Sm|ESAM}}. Formerly ranked 29th on the [[Spring 2019 PGRU]]. | |||
*{{Sm|Tarik|Germany}} - One of the best Greninja players in Europe. Placed 1st at {{Trn|Calyptus Cup X: Powwer Up}}, 2nd at {{Trn|Smashwick 4}}, 7th at {{Trn|Syndicate 2019}}, 9th at {{Trn|Ultimate Fighting Arena 2019}}, and 25th at {{Trn|Glitch 8 - Missingno}} with wins over players such as {{Sm|ESAM}}, {{Sm|MVD}}, and {{Sm|Chag}}. Ranked 14th on the [[European Smash Rankings]]. | |||
*{{Sm|Venia|USA}} - One of the best Greninja players in the United States but is currently banned from several tournaments. Placed 3rd at both {{Trn|Player's Ball Ultimate}} and {{Trn|Return to Yoshi's Island}}, 25th at {{Trn|Let's Make Big Moves}}, and 33rd at both {{Trn|The Big House 9}} and {{Trn|GENESIS 7}} with wins over {{Sm|Tweek}}, {{Sm|Dabuz}}, and {{Sm|Mr. E}}. Currently ranked 2nd on the [[New York City Power Rankings#Super Smash Bros. Ultimate rankings|New York City Ultimate Power Rankings]]. | |||
=={{SSBU|Classic Mode}}: Your Turn, Greninja!== | =={{SSBU|Classic Mode}}: Your Turn, Greninja!== | ||
[[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]] | [[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]] | ||
Greninja | Greninja fights against characters that represent different types from the ''Pokémon'' games: for example, Charizard and Bowser represent the Fire type, while Mewtwo, Ness and Lucas represent the Psychic type. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{CharHead|Charizard|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents | |1||{{CharHead|Charizard|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents Fire-type. Charizard's {{SSBU|Pokémon Trainer}} is absent. | ||
|- | |- | ||
|2||{{CharHead|Pikachu|SSBU|hsize=20px}}, {{CharHead|Pichu|SSBU|hsize=20px}}, and {{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents | |2||{{CharHead|Pikachu|SSBU|hsize=20px}}, {{CharHead|Pichu|SSBU|hsize=20px}}, and {{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents Electric-type. | ||
|- | |- | ||
|3||{{CharHead|Lucario|SSBU|hsize=20px}}, {{CharHead|Ryu|SSBU|hsize=20px}}, and {{CharHead|Ken|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents | |3||{{CharHead|Lucario|SSBU|hsize=20px}}, {{CharHead|Ryu|SSBU|hsize=20px}}, and {{CharHead|Ken|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents Fighting-type. | ||
|- | |- | ||
|4||{{CharHead|Ivysaur|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents | |4||{{CharHead|Ivysaur|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents Grass-type. Ivysaur's Pokémon Trainer is absent. | ||
|- | |- | ||
|5||{{CharHead|Mewtwo|SSBU|hsize=20px}}, {{CharHead|Ness|SSBU|hsize=20px}}, and {{CharHead|Lucas|SSBU|hsize=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents | |5||{{CharHead|Mewtwo|SSBU|hsize=20px}}, {{CharHead|Ness|SSBU|hsize=20px}}, and {{CharHead|Lucas|SSBU|hsize=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents Psychic-type. | ||
|- | |- | ||
|6||{{CharHead|Squirtle|SSBU|hsize=20px}} and {{ | |6||{{CharHead|Squirtle|SSBU|hsize=20px}} and {{Head|Greninja|g=SSBU|s=20px|cl=Black}} Greninja||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents Water-type. Squirtle's Pokémon Trainer is absent. The CPU will be the {{Head|Greninja|g=SSBU|s=20px}} default Greninja if the player chooses the black costume. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 379: | Line 323: | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | |''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Greninja's fighter spirit can be obtained by completing | Greninja's fighter spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Greninja in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each fighter spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
Line 390: | Line 334: | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
Line 576: | Line 520: | ||
SSBUWebsiteGreninja6.jpg|Performing [[Shadow Sneak]] on [[Luigi's Mansion]]. | SSBUWebsiteGreninja6.jpg|Performing [[Shadow Sneak]] on [[Luigi's Mansion]]. | ||
SSBUWebsiteLucario3.jpg|Struck by {{SSBU|Lucario}} on [[Pokémon Stadium 2]]. | SSBUWebsiteLucario3.jpg|Struck by {{SSBU|Lucario}} on [[Pokémon Stadium 2]]. | ||
</gallery> | </gallery> | ||
Line 585: | Line 528: | ||
*In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''. | *In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''. | ||
*Greninja's new character portrait resembles its [[air dodge]] animation. | *Greninja's new character portrait resembles its [[air dodge]] animation. | ||
**It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'' | **It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'' but with the arm and leg positions mirrored. | ||
*Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}. | *Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}. | ||
*Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only | *Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only characters to never appear as minions in any Spirit battles. | ||
*Alongside {{SSBU|Luigi}}, Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be | *Alongside {{SSBU|Luigi}}, Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be cancelled, due to the fact that their non-cancelable taunts have hitboxes. | ||
**Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names. | **Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names. | ||
**Strangely, this does not apply for {{SSBU|Snake}} and {{SSBU|Kazuya}}'s taunts that have damaging hitboxes | |||
*Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements. | *Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements. | ||
*Greninja appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow ''Pokémon'' series character {{SSBU|Incineroar}}. | *Greninja appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow ''Pokémon'' series character {{SSBU|Incineroar}}. | ||
**Coincidentally, both are final evolutions of starter Pokémon | **Coincidentally, both are final evolutions of starter Pokémon and both have Dark as their secondary type. | ||
**Both are also found and unlocked in the Dark Realm in World of Light. | **Both are also found and unlocked in the Dark Realm in World of Light. | ||
*Incineroar and {{SSBU|Jigglypuff}} are the only Pokémon that are not encountered in Greninja's Classic Mode route. | *Incineroar and {{SSBU|Jigglypuff}} are the only Pokémon that are not encountered in Greninja's Classic Mode route. | ||
*Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}. | *Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}. | ||
*In ''Ultimate'', Greninja has a weight of 88, which almost matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs. | *In ''Ultimate'', Greninja has a weight of 88, which almost matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |