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{{cquote|''A ninja-like fighter that battles with moves like the Water Shuriken. Greninja can use a log for clever counterattacks, and this Pokémon can even stick to walls. During its Final Smash, it turns into Ash-Greninja...!?''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}} | |||
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Greninja is classified as fighter #50. | |||
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was | |||
Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals | Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals from ''Super Smash Bros. 4'' were repurposed for the English, Japanese, French and German versions of ''Ultimate''. | ||
==How to unlock== | ==How to unlock== | ||
Complete one of the following: | Complete one of the following: | ||
*Play [[VS. match]]es, with Greninja being the 58th character to be unlocked. | *Play [[VS. match]]es, with Greninja being the 58th character to be unlocked. | ||
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in | *Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in its unlock tree, being the 6th character unlocked after {{SSBU|Sheik}}. | ||
*Have Greninja join the player's party in [[World of Light]]. | *Have Greninja join the player's party in [[World of Light]]. | ||
Greninja must then be defeated on [[Kalos Pokémon League]] | With the exception of the third method, Greninja must then be defeated on [[Kalos Pokémon League]]. | ||
==Attributes== | ==Attributes== | ||
Greninja, true to being a ninja-themed character, has very strong mobility. However, unlike most characters who boast similar mobility (such as Sheik), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws. | |||
One of Greninja's most notable traits is its high mobility which compliments its grounded moveset. Greninja's dash attack comes out frame 7 and has very low endlag, as well as the ability to cross up on shields. Its knockback angle allows for many true follow ups and strings over a large range of percents. Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. It can also lock, which gives Greninja access to potent punishes from opponents missing techs. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. Greninja's up tilt is a frame 9 disjointed hitbox that acts well as an anti-air and can also be a combo starter. Its smash attacks are also reliable in their own right; its forward smash is quick for its range and power, down smash is an excellent punishment option for ledge regrabs, as well as sending at a low angle, and up smash is a potent combo finisher. | |||
Greninja, true to being a ninja-themed character, has very strong mobility | |||
Greninja also has a very strong air game due to its aforementioned air speed, jump height. Greninja's aerials are reliable for multiple situations and all have low landing lag (except for down aerial, at 30 frames). Its neutral aerial is a decent low percent-combo starter due to it having incredibly low landing lag and good launch angle. It can also KO at high percentages. Its forward aerial acts as a combo finisher from its combo starters and can KO moderately early. Forward aerial's low landing lag and disjointed nature also makes it safe on shield in many situations when spaced correctly. Its up aerial is a great juggling option with low all-around lag and boasting good KO potential near the upper blast line. Greninja can also utilize its multihits to drag down opponents to create tech chase and jab lock situations. Its back aerial is a very fast follow up or offstage edgeguarding option. Down aerial can be used as a mix up to return to the stage from far above, as well as perform surprise combos on hit with both its [[meteor smash]] and sourspot hitbox. | |||
Greninja | Greninja's grab game is overall very effective, due to its grabs being among the longest ranges of any non-tether grab in the game. Its forward, up, and back throws can KO at high percentages. Down throw acts as a middle percent combo starter, as well as a strong DI mix up, especially at higher percentages at ledge as a 50/50 between DI in and out in conjunction with forward throw. Up throw acts as a versatile combo starter that can lead into juggle situations. Because of this, Greninja has plenty of options off of a grab, as not one of its throws could be considered useless. | ||
Greninja's | Finally, Greninja's special moves are effective for various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, [[Hydro Pump]] is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. [[Substitute]] is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups as well as KO earlier by picking the optimal angle in regards to stage positioning. | ||
Like all characters, Greninja is flawed in many ways. Greninja's primary flaws are its inability to break out of disadvantage state and its lack of out of shield options. While not as bad as the previous game, Greninja still has difficulties escaping combos due to its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to back aerial's almost entirely horizontal hitboxes and down aerial's landing lag. Another option is aerial water shuriken, which stalls Greninja in the air and can be used as a landing mix up, as well as Hydro Pump landing mix ups. Greninja's out of shield options are relatively weak as well. Though its standing grab was buffed by one frame of start up, he still lacks an out of shield option quicker than frame 10, other than jumping. This means that when Greninja is pinned down into shield, it lacks many options to punish its opponent effectively. | |||
Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing running speed and fast attacks to rush down opponents, saving the slower attacks for potential mixups, mindgames and surprise KO options, and remaining unpredictable to prevent being trapped into disadvantageous positions. | |||
==Changes from ''[[Super Smash Bros. 4]]''== | |||
Greninja has been greatly buffed from ''Smash 4'' to ''Ultimate''. Its playstyle's traits have been further improved in the transition, while the general engine changes benefit said playstyle. | |||
Greninja's | Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle, allowing Greninja to close in the distance and escape to reset the neutral game much more easily. The ability to run cancel into any ground move allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as up and down tilt and dash attack. Furthermore, the reduced landing lag on Greninja's aerial attacks gives it an easier time landing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of [[spot dodge]] canceling improves its potential punish game, due to its wide variety of combo starters and fast frame data. Finally, the changes to air dodge mechanics slightly improve its previously below average edgeguarding game. | ||
Aside from the universal changes, Greninja has also got notable direct buffs. The biggest ones were to its grab game: its standing grab is faster and its pummel, previously one of the worst in ''Smash 4'', deals less damage but is significantly faster, which allows Greninja to deal much more damage before throwing the opponent. Greninja's forward throw has higher knockback, allowing it to KO in an emergency, as with up throw. Its up and down throws also have better combo and juggling potential due to the universal changes to mobility - down throw notably now allows for potential KO confirms into forward and back aerial. Other buffs include [[Water Shuriken]] having more range, improving Greninja's camping ability. Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. Greninja's KO power has also been buffed, with forward smash and forward aerial receiving higher knockback, up smash connecting better into its second hit, and down smash having faster startup. Lastly, [[Substitute]] now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks. | |||
On the other hand, Greninja is not without its nerfs. Notably, the ability to tech footstools has made footstool comboes harder to pull off, which hinders Greninja's combo ability (specifically from its down aerial); however, this nerf is alleviated by Greninja's buffed combo game, due to other universal changes that impact it more positively. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos. | |||
As a result of receiving multiple buffs with relatively few nerfs, Greninja has improved significantly from ''Smash 4'', and has retained its status as a viable character in ''Ultimate'', with above average representation and some strong results in competitive play thanks to smashers such {{Sm|iStudying}}, {{Sm|Jw}}, {{Sm|Lea}}, {{Sm|Somé}}, and {{Sm|Stroder}}. Because of this, Greninja is now considered as a high- or even top tier character by many professional players. | |||
Greninja has | |||
===Aesthetics=== | |||
*{{change|Much like all veterans from ''Smash 4'', Greninja's model features a slightly more subdued color scheme.}} | |||
*{{change|Every move that once used water katanas now uses water {{s|wikipedia|kunai}}, similar to when {{s|bulbapedia|Ash's Greninja}} uses {{s|bulbapedia|Cut}} in the ''Pokémon'' anime.}} | |||
*{{change|Greninja's tongue has less physics-based movement than the previous game.}} | |||
*{{change|Greninja has altered animations for its [[sidestep]], [[roll]], and [[airdodge]] animations; it now disappears in a small whirlwind with leaves scattering, similarly to when Substitute is successful.}} | |||
*{{change|Greninja's victory pose where it flips in the air and lands with its arms crossed has been altered: the camera doesn't move as much, causing Greninja's body to face away from the camera.}} | |||
===Attributes=== | |||
*{{buff|Like all characters, Greninja's [[jumpsquat]] animation now takes three frames to complete (down from 4).}} | |||
*{{buff|Greninja [[dash]]es faster (2.08 → 2.288).}} | |||
*{{buff|Greninja [[walk]]s faster (1.43 → 1.502).}} | |||
*{{buff|Greninja has increased [[air speed]] (1.18 → 1.239).}} | |||
*{{change|Greninja is [[weight|lighter]] (94 → 88). This worsens its survivability, but makes it slightly less susceptible to combos.}} | |||
*{{nerf|The ability to tech footstools hinders Greninja's combo options.}} | |||
*{{nerf|Greninja's down taunt, unlike other taunts, is not interruptible (unless it's used during Shadow Sneak). This makes Greninja more vulnerable while using it. However, due to how incredibly situational down taunt is, this is negligible in normal play.}} | |||
===Ground attacks=== | |||
*[[Neutral attack]]: | |||
**{{buff|The first two hits have lower knockback (hit 1: 30 base/30 scaling → 20 / 25/25/15/15; hit 2: 30 base/50 scaling → 20/ 25/25/20), and they now keep opponents on the ground (hit 1: 70°/60°/80° → 361°/361°/180°/361°; hit 2: 70°/60°/90° → 361°). This allows them to connect better and [[jab lock]].}} | |||
**{{change|The third hit now uses stationary hitboxes rather than hitboxes connected to Greninja's arms.}} | |||
**{{nerf|The first three hits have smaller hitboxes overall (hit 1: 3u/2.5u/3.5u → 2.0u/2.0u/2.2u/2.2u; hit 2: 3u/2.5u/4u → 2.5u/2.8u/3.0u; hit 3: 5u/3u/3u → 3u/3.4u/4u). This reduces their vertical range.}} | |||
**{{buff|The second hit deals more damage (1.6% → 2%).}} | |||
**{{nerf|The third hit deals less damage (3.5% → 3%), and thus less knockback.}} | |||
**{{buff|Neutral attack's infinite hits at a considerably faster rate and now keeps opponents on the ground during the attack. It also has reduced knockback scaling (40 → 10), as well as lower hitlag (1.0x → 0.5x) and SDI (1.0x → 0.4) multipliers. These changes allow it to connect better.}} | |||
**{{change|The infinite is now comprised of one extended hitbox rather than two normal ones (size: 5.2u/6.2u → 5.5; Y/Z-offset: 7/7 → 7.5/7.5; Z-stretch: 13 → 14).}} | |||
**{{change|The infinite's finisher now has three hitboxes instead of two, with different sizes (5.6u/6.6 → 4.2u/4.2u/4.8u) and positions (ID 0: 7 Y-offset/8 Z-offset → 7.5/9; ID 1: 7 Y-offset/16 Z-offset → 7.3/13 → ID 2: 7.5 Y-offset/16.5 Z-offset. This increases its horizontal range, but lowers its vertical range.}} | |||
**{{change|The infinite has reduced hitlag (3.0x → 2.0x).}} | |||
*[[Forward tilt]] | |||
**{{buff|It deals more damage when angled (7.3% → 8.3%).}} | |||
**{{change|It has significantly altered knockback (angled up: 20/30/40 base / 110/90/70 scaling → 50 / 100/79/58; non-angled/angled down: 20/30/40 base / 110/90/70 scaling → 50 / 98/77/56). This improves its KO power if sweetspotted (especially when angled up), but hinders its KO power otherwise.}} | |||
*[[Down tilt]]: | |||
**{{change|Greninja has a new down tilt: a downward hand sweep instead of a shin kick.}} | |||
**{{nerf|It deals less damage (7% → 4%).}} | |||
**{{buff|It has altered knockback (60 base/40 scaling → 30/110). This slightly narrows its combo range at low percentages, but increases it from mid to higher ones, to the point it now allows for KO confirms at high percentages.}} | |||
**{{buff|The move launches opponents at a more upward angle (70° → 79°/77°/75°), further improving its combo potential at high percentages.}} | |||
**{{buff|It has less ending lag (FAF 27 → 23).}} | |||
*[[Dash attack]]: | |||
**{{change|The move has an altered animation with Greninja stopping halfway through the spin.}} | |||
**{{buff|It deals more damage (7% → 8%).}} | |||
**{{buff|It has reduced base knockback (100 → 90).}} | |||
**{{buff|It has less ending lag (FAF 31 → 29).}} | |||
**{{buff|It sends at a higher angle (60° → 70°). Combined with its lower ending lag and base knockback, this improves its followup and combo ability.}} | |||
*[[Forward smash]]: | |||
**{{buff|It deals more knockback (30 base/101 scaling → 35/104).}} | |||
*[[Up smash]] | |||
**{{buff|The first hit has a new hitbox that only hits grounded opponents with significantly reduced knockback (30 base/120 scaling → 20/10) and SDI multiplier (1.0x → 0.5x), whereas the previous hitbox can now only hit aerial opponents and has reduced knockback scaling (120 → 90). This makes the first hit connect more consistently into the second hit.}} | |||
*[[Down smash]]: | |||
**{{buff|The move has much less startup lag (15 → 10), and thus a shorter duration (FAF 55 → 50).}} | |||
**{{buff|Both hits' arm hitboxes are now extended (Z-stretch: 0 → 7). This removes their blindspots.}} | |||
===Aerial attacks=== | |||
*{{buff|All aerials have less landing lag (12 frames → 7 (neutral), 15 → 11 (forward), 13 → 10 (back), 15 → 14 (up), 32 → 30 (down)).}} | |||
*[[Neutral aerial]]: | |||
**{{buff|The move has considerably less ending lag (FAF 65 → 53).}} | |||
*[[Forward aerial]]: | |||
**{{buff|It has much more knockback scaling (84 → 95), improving its KO power.}} | |||
**{{buff|The move has a new, smaller extended hitbox directly in front of Greninja (size: 3u; Y/Z-offset: 7.5/8; Y-stretch: 8.5). This removes its blindspot.}} | |||
**{{nerf|The move's two other hitboxes are smaller (5.4u/4.4u → 4.7u/3.7u), and one of them is offset further from Greninja (Y-offset: -7 → -8). This creates a new blindspot between them.}} | |||
*[[Back aerial]] | |||
**{{buff|The move has less ending lag (FAF 46 → 41).}} | |||
**{{buff|The first hit sends at different angles, one of them being a different [[autolink angle]] (365°/30°/30° → 367°/35°/35°). This allows it to connect better into the second hit.}} | |||
**{{buff|The third hit deals more damage (4% → 6%), though with its knockback scaling mostly compensated (120 → 95).}} | |||
**{{buff|It has bigger hitboxes (hits 1 and 2: 5u/4u/2u → 5.5u/4.3u/2.5u; hit 3: 5.8u/4.5u/2u → 5.8u/4.5u/2.5u).}} | |||
*[[Up aerial]]: | |||
**{{buff|The fifth hit now sends at an autolink angle (85° → 367°). This allows it to connect slightly better into the final hit.}} | |||
**{{nerf|The fifth hit no longer has both based and set knockback, instead only using base knockback (45 base/10 set → 55 base). This makes it connect marginally less consistently at very high percentages.}} | |||
*[[Down aerial]]: | |||
**{{buff|The move has less ending lag if it misses (FAF 57 → 52).}} | |||
**{{buff|Greninja no longer loses its [[double jump]] when it lands down aerial.}} | |||
**{{nerf|The move has more ending lag when it hits an opponent, hindering its combo potential and making it slightly less safe on shield.}} | |||
**{{nerf|Its hitboxes are smaller (clean: 6u → 4.3u; late: 7u → 5.2u) and higher up (Y-offset: -2 → 0.1).}} | |||
===Throws/other attacks=== | |||
*[[Grab]]: | |||
**{{buff|Standing and pivot grab have one frame faster startup (standing: frame 11 → 10; pivot: frame 15 → 14).}} | |||
**{{nerf|Dash grab has slower startup (frame 9 → 13).}} | |||
**{{nerf|Dash grab's grabbox doesn't extend out as far (Z-stretch: 20 → 17.5), reducing its range.}} | |||
**{{buff|Pivot grab's grabbox extends further (Z-stretch: -22 → -25.3), increasing its range. It is now the largest non-tether pivot grab in the game.}} | |||
*[[Pummel]]: | |||
**{{nerf|It deals less damage (2% → 1%).}} | |||
**{{buff|It has faster startup (frame 6 → 2), deals more hitlag (4 frames → 11) and has less ending lag, making it significantly faster than in ''Smash 4''.}} | |||
*[[Forward throw]]: | |||
**{{buff|The move consists of two hits rather than one. Both deal more damage overall (5% throw → 3.5% hit 1/4.5% throw/8% total).}} | |||
**{{buff|The throw has less base knockback, but significantly more knockback scaling (70 base/45 scaling → 65/100), improving its KO power.}} | |||
*[[Back throw]]: | |||
**{{change|Greninja has a new back throw: it turns around and throws the opponent with both hands.}} | |||
**{{buff|It deals more damage (8% → 9%).}} | |||
**{{buff|Its animation is faster, making it harder to [[DI]] properly.}} | |||
*{{buff|[[Edge attack]] has increased damage (7% → 9%).}} | |||
*[[Down taunt]] | |||
**{{nerf|Down taunt has increased ending lag (FAF 80 → 110), further reducing its very limited utility.}} | |||
**{{nerf|Greninja now suffers hitlag when down taunt connects, however the opponent only suffers hitlag on the ground, as the air only hitboxes are flinchless, and thus cannot inflict hitlag. This effectively reduces the move's hit rate.}} | |||
{{ | ===Special moves=== | ||
*[[Water Shuriken]]: | |||
**{{buff|Water Shuriken has slightly increased range.}} | |||
**{{buff|Opponents don't fall out of the fully charged shuriken as much as before.}} | |||
**{{nerf|Uncharged Water Shuriken has less knockback scaling (85 → 45).}} | |||
**{{change|Water Shuriken looks sharper.}} | |||
*[[Shadow Sneak]]: | |||
**{{buff|It can now be used multiple times in midair.}} | |||
**{{buff|Shadow Sneak's shadow travels faster.}} | |||
**{{buff|Both attack variants have less startup.}} | |||
**{{buff|Forward Shadow Sneak has a new animation: it is a forward kick instead of a handstand kick. It launches at a much lower angle (48° → 36°), improving its KO potential.}} | |||
**{{change|Greninja now cloaks itself in a whirlwind before disappearing.}} | |||
**{{nerf|The shadow is notably darker, and the shadow's eyes flash red just before release. This makes it easier to predict the attack.}} | |||
*[[Hydro Pump]]: | |||
**{{change|Hydro Pump now has an arrow pointing in the direction of travel, similar to {{SSBU|Pikachu}}'s [[Quick Attack]] and {{SSBU|Pichu}}'s [[Agility]].}} | |||
**{{buff|Hydro Pump can now be [[ledge-cancel]]led.}} | |||
**{{buff|Greninja no longer loses its double jump if it is hit out of Hydro Pump.}} | |||
*[[Substitute]]: | |||
**{{buff|The counter window is longer (frames 8-29 → 8-34).}} | |||
**{{nerf|It has more ending lag if it misses (FAF: 65 → 70).}} | |||
**{{buff|Substitute slows down the opponent when the attack activates, allowing the attack to land more consistently.}} | |||
**{{buff|All of the attack's variants have one frame faster startup (frame 41 → 40).}} | |||
**{{buff|All of the attack's variants now grant Greninja intangibility during the attack (frames 1-37 → 1-56).}} | |||
**{{nerf|All of the attack's variants have slightly more ending lag (FAF: 85 → 87).}} | |||
**{{nerf|The side variant has much less knockback scaling (100 → 85).}} | |||
**{{nerf|The up and diagonal up variants deal less damage (up: 14% → 13%; diagonal up: 13% → 12) and have less knockback scaling (both: 100 → 95), noticeably hindering their KO power.}} | |||
**{{nerf|The down variant deals less damage (14% → 13%) and has less knockback (grounded: 100 scaling → 95; aerial: 50 base/100 scaling → 25/65). This hinders its KO power; particularly, the aerial version is no longer among the strongest [[meteor smash]]es in the game.}} | |||
**{{nerf|The diagonal down variant deals less damage (13% → 12%) without compensation on knockback, hindering its KO power.}} | |||
**{{change|Substitute has more vibrant particle effects.}} | |||
*[[Secret Ninja Attack]]: | |||
**{{change|Greninja now turns into {{s|bulbapedia|Ash-Greninja}} during its [[Final Smash]].}} | |||
**{{change|Greninja and its opponents are no longer silhouetted during the attack.}} | |||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|1.2.0}}''' | ||
Line 92: | Line 191: | ||
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|7.0.0}}''' | ||
{{UpdateList (SSBU)/7.0.0|char=Greninja}} | {{UpdateList (SSBU)/7.0.0|char=Greninja}} | ||
==Moveset== | ==Moveset== | ||
Line 101: | Line 197: | ||
{{MovesetTable | {{MovesetTable | ||
|neutralname= | |neutralname= | ||
|neutralcount=3 | |neutralcount=3 | ||
|neutralinf=y | |neutralinf=y | ||
Line 108: | Line 204: | ||
|neutral3dmg=3% | |neutral3dmg=3% | ||
|neutralinfdmg=0.5% (loop), 2% (last) | |neutralinfdmg=0.5% (loop), 2% (last) | ||
|neutraldesc=Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped water | |neutraldesc=Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water. It can also be jab canceled, such as into forward tilt, down tilt and forward smash. | ||
|ftiltname= | |ftiltname= | ||
|ftiltdmg=7.3% | |ftiltdmg=7.3% | ||
|ftiltdesc=A hook kick which stops half way. It can be angled and can [[lock]] opponents. | |ftiltdesc=A hook kick which stops half way. It can be angled and can [[lock]] opponents. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=4.5% | |utiltdmg=4.5% | ||
|utiltdesc= | |utiltdesc=Greninja attacks with its tongue. A good aerial combo starter. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=4% | |dtiltdmg=4% | ||
|dtiltdesc= | |dtiltdesc=Greninja does a downward hand sweep. It sends opponents at an upward angle, making it a versatile combo starter. Notably, it can confirm a KO into an up smash rather easily. | ||
|dashname= | |dashname= | ||
|dashdmg=8% | |dashdmg=8% | ||
|dashdesc= | |dashdesc=A sweep kick. Sends opponents at a favorable angle for combos. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg=14% | |fsmashdmg=14% | ||
|fsmashdesc=An inward slash with a water kunai. Deals good knockback and has good range. However, it has notable | |fsmashdesc=An inward slash with a water kunai. Deals good knockback and has good range. However, it has notable startup lag. | ||
|usmashname= | |usmashname= | ||
|usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) | |usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late) | ||
|usmashdesc=Two reverse gripped inward slashes with water kunai | |usmashdesc=Two reverse gripped inward slashes with water kunai. Greninja's strongest finisher, especially when hit clean. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg=13% (kunai), 11% (arms) | |dsmashdmg=13% (kunai), 11% (arms) | ||
|dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame | |dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 10, it is a quick and effective way to set up an edge-guard situation. | ||
|nairname= | |nairname= | ||
|nairdmg=11% (clean), 6% (late) | |nairdmg=11% (clean), 6% (late) | ||
|nairdesc=Strikes a ninjutsu pose while emitting an exploding water bubble | |nairdesc=Strikes a ninjutsu pose while emitting an exploding water bubble. | ||
|fairname= | |fairname= | ||
|fairdmg=14% | |fairdmg=14% | ||
|fairdesc= | |fairdesc=A forward slash with a water kunai. It has some start-up and suffers from high end lag, but it is a viable edge-guarding and KOing option. | ||
|bairname= | |bairname= | ||
|bairdmg= 3% (hit 1), 2.5% (hit 2), 6% (hit 3) | |bairdmg= 3% (hit 1), 2.5% (hit 2), 6% (hit 3) | ||
|bairdesc=Kicks backwards three times. It is Greninja's fastest aerial attack, although it is also one of the weakest aerials of its kind. However, this makes it a useful combo tool in return | |bairdesc=Kicks backwards three times. It is Greninja's fastest aerial attack, although it is also one of the weakest aerials of its kind. However, this makes it a useful combo tool in return. | ||
|uairname= | |uairname= | ||
|uairdmg=1.3% (hits 1-5), 3% (hit 6) | |uairdmg=1.3% (hits 1-5), 3% (hit 6) | ||
|uairdesc= | |uairdesc=A corkscrew flying kick. One of Greninja's best combo and KO tools, as it can juggle and KO effectively due to its great jumping prowess. | ||
|dairname= | |dairname= | ||
|dairdmg=8% | |dairdmg=8% | ||
|dairdesc=A diving double foot stomp. It acts as a [[stall-then-fall]] and bounces off opponents. The clean hit [[meteor | |dairdesc=A diving double foot stomp. It acts as a [[stall-then-fall]] and bounces off opponents. The clean hit [[Meteor smash|meteor smashes]] opponents. The descent can be stalled by using Water Shuriken. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs with a whirlpool. While its standing grab is slow, it is among the longest-reaching grabs in the game. | |grabdesc=Grabs with a whirlpool. While its standing grab is slow, it is among the longest-reaching grabs in the game, and its dash grab comes out quickly for its range. | ||
|pummelname= | |pummelname= | ||
|pummeldmg=1% | |pummeldmg=1% | ||
|pummeldesc= | |pummeldesc=Compresses target with water. Decent speed. | ||
|fthrowname= | |fthrowname= | ||
|fthrowdmg=3.5% (hit 1), 4.5% (throw) | |fthrowdmg=3.5% (hit 1), 4.5% (throw) | ||
|fthrowdesc=Shoves the opponent forward. Can KO at high percentages | |fthrowdesc=Shoves the opponent forward. Can KO at high percentages. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=9% | |bthrowdmg=9% | ||
|bthrowdesc=Greninja leans forward and flings the opponent backwards. Like forward throw, its decent knockback gives it good edgeguarding potential at high percentages. | |bthrowdesc=Greninja leans forward and flings the opponent backwards. Like forward throw, its decent knockback gives it good edgeguarding and KO potential at high percentages. | ||
|uthrowname= | |uthrowname= | ||
|uthrowdmg= | |uthrowdmg=11% | ||
|uthrowdesc=Tosses the opponent upwards. One of Greninja's most useful throws, as it can combo into a up tilt | |uthrowdesc=Tosses the opponent upwards. One of Greninja's most useful throws, as it can combo into a up tilt, up aerial, up smash at low and medium percents and can even KO at later percents. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg= | |dthrowdmg=12% | ||
|dthrowdesc=Slams the opponent onto the ground. It can combo into a down tilt, forward tilt, | |dthrowdesc=Slams the opponent onto the ground. It can combo into a down tilt, forward tilt, forward smash, dash attack and a Shadow Sneak at low percentages. It can also combo into forward aerial at higher percentages. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=8% | |floorfdmg=8% | ||
Line 176: | Line 272: | ||
|nsname=Water Shuriken | |nsname=Water Shuriken | ||
|nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit) | |nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit) | ||
|nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage | |nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage, however the speed and distance will decrease as a result. At full charge, it hits multiple times and is a decent KOing option. A fully charged water shuriken that is reflected at a higher speed will have trouble landing the final hit on Greninja because of the looping hits not moving Greninja far enough for it. | ||
|ssname=Shadow Sneak | |ssname=Shadow Sneak | ||
|ssdmg=10% (normal), 12% (reverse) | |ssdmg=10% (normal), 12% (reverse) | ||
|ssdesc= | |ssdesc=Disappears briefly, then preforms a forward kick or a drop kick (relative to the user's reappearance in relation to the enemy) to attack. The move activates when the special button is released. The way the shadow moves is relative to Greninja's position, and it can be moved further or closer to change how far Greninja teleports. While performing Shadow Sneak, Greninja cannot run, attack, grab, dodge or shield. However, it can walk slowly, jump and taunt. | ||
|usname=Hydro Pump | |usname=Hydro Pump | ||
|usdmg=2% (per shot) | |usdmg=2% (per shot) | ||
|usdesc=Uses Hydro Pump to propel itself in the inputted direction | |usdesc=Uses Hydro Pump to propel itself in the inputted direction, it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries. | ||
|dsname=Substitute | |dsname=Substitute | ||
|dsdmg= | |dsdmg=14% (up or down), 11% (left or right) | ||
|dsdesc=Does a pose, | |dsdesc=Does a pose, if anyone hits it while posing, Greninja will temporarily disappear and get replaced by a wooden log or a Substitute doll then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders). | ||
|fsname=Secret Ninja Attack | |fsname=Secret Ninja Attack | ||
|fsdmg=6% (the mat), 50% (Total in the attack after mat) | |fsdmg=6% (the mat), 50% (Total in the attack after mat) | ||
|fsdesc=Turns into Ash-Greninja and attacks the opponent with a mat. If an opponent is caught in the mat, Greninja will send them up into the air and strike the opponent repeatedly in midair with its kunai, before slamming them down with a final hit. | |fsdesc=Turns into Ash-Greninja and attacks the opponent with a mat. If an opponent is caught in the mat, Greninja will send them up into the air and strike the opponent repeatedly in midair with its kunai, before slamming them down with a final hit. | ||
|game=SSBU | |game=SSBU | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
*Emerges from a [[Poké Ball]], then performs a ninjutsu hand sign that emits a small burst of water from its hands. | *Emerges from a [[Poké Ball]], then performs a ninjutsu hand sign that emits a small burst of water from its hands. | ||
===[[Taunt]]s=== | ===[[Taunt]]s=== | ||
*'''Up Taunt''': Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the ''Pokémon'' series. | *'''Up Taunt''': Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the ''Pokémon'' series. | ||
*'''Side Taunt''': Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip. | *'''Side Taunt''': Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip. | ||
*'''Down Taunt''': | *'''Down Taunt''': While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays can do 1% or 2% damage and produce some knockback, though they're able to KO only at above 420%. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it). | ||
<gallery> | <gallery> | ||
SSBUGreninjaTaunt1.gif|Greninja's up taunt. | SSBUGreninjaTaunt1.gif|Greninja's up taunt. | ||
Line 247: | Line 303: | ||
*Hunches over and assumes a ninjutsu stance. | *Hunches over and assumes a ninjutsu stance. | ||
<gallery> | <gallery> | ||
SSBUGreninjaIdle1.gif|Greninja's first idle pose | SSBUGreninjaIdle1.gif|Greninja's first idle pose | ||
SSBUGreninjaIdle2.gif|Greninja's second idle pose | SSBUGreninjaIdle2.gif|Greninja's second idle pose | ||
</gallery> | </gallery> | ||
===[[Victory pose]]s=== | ===[[Victory pose]]s=== | ||
*'''Left:''' Does a few hand seals with splashing water, and then a ninja pose | *'''Left:''' Does a few hand seals with splashing water, and then a ninja pose. | ||
*'''Up:''' Performs Double Team to briefly create three afterimages of itself. | *'''Up:''' Performs Double Team to briefly create three afterimages of itself. | ||
*'''Right:''' Does a flip, lands in a spinning pose, and crosses its arms. | *'''Right:''' Does a flip, lands in a spinning pose, and crosses its arms. | ||
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</gallery> | </gallery> | ||
==In | ==In competitive play== | ||
In the early metagame, players quickly noticed that Greninja had been buffed from ''Smash 4'', with improved versatility and speed and, despite losing its [[footstool]] combos, gaining a stronger combo game thanks to improved frame data on moves such as dash attack, up throw, down throw, and neutral aerial. Despite this, Greninja is not a very popular pick compared to other characters such as {{SSBU|Joker}} and {{SSBU|Snake}} due to its high learning curve. Nevertheless, smashers such as {{Sm|Stroder}}, {{Sm|Venia}}, {{Sm|Jw}}, and {{Sm|Lea}} have proven that the character is a viable pick, causing many players to agree that Greninja is a high to top tier character. | |||
===Notable players=== | |||
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.--> | |||
''Any number following the Smasher name indicates placement on the [[Fall 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from July 13th, 2019 to December 15th, 2019.'' | |||
=== | ====Active==== | ||
*{{Sm|Akashic|USA}} - Placed 17th at {{Trn|Smash Conference United}}, 33rd at {{Trn|2GG: Prime Saga}}, and 49th at both {{Trn|Frostbite 2019}} and {{Trn|MomoCon 2019}}. | |||
*{{Sm|Donquavious|USA}} - The best Greninja player in the Carolinas. Placed 9th at both {{Trn|Just Roll With It! 11}} and {{Trn|2GG: Grand Tour - South Carolina}}, and 33rd at {{Trn|MomoCon 2019}}. | |||
*{{Sm|Dr. Copter|USA}} - One of the best Greninja players in Tennessee. Placed 13th at {{Trn|Buccaneer Brawl}} and 49th at {{Trn|DreamHack Atlanta 2019}}. | |||
*{{Sm|Drystan|USA}} - Placed 7th at {{Trn|Show Me Your Moves 20}}, and 17th at both {{Trn|Little Big House 5}} and {{Trn|Smash Out 2019}}. Ranked 5th on the [[Missouri Power Rankings#Smash UltimateSt Louis|St Louis Ultimate Power Rankings]]. | |||
*{{Sm|Elexiao|France}} - The best Greninja in France and one of the best in Europe. Placed 1st at {{Trn|Phoenix Blue 2}} and 9th at {{Trn|Stunfest 2019}}. Ranked 8th on the [[French_Power_Rankings#Ultimate| French Ultimate Power Rankings]]. | |||
*{{Sm|iStudying|Netherlands}} - The best Greninja player in the Netherlands and one of the best in Europe. Placed 3rd at {{Trn|Regen 2019}}, 7th at {{Trn|Tech Republic IV}}, and 25th at {{Trn|Valhalla II}}. Ranked 8th on the [[Dutch_Power_Rankings#Super_Smash_Bros._Ultimate_rankings|Dutch Ultimate Power Rankings]]. | |||
*{{Sm|Jw|Canada}} - The best Greninja player in Canada. Placed 9th at {{Trn|Pound 2019}}, 17th at {{Trn|Get On My Level 2019}}, and 49th at {{Trn|Frostbite 2019}}. Has wins over {{Sm|MkLeo}}, {{Sm|Mr E}}, {{Sm|Wishes}}, {{Sm|Frozen}}, and {{Sm|Leffen}}. Ranked 4th on the [[Southern_Ontario_Power_Rankings#Super_Smash_Bros._Ultimate_Rankings|Southern Ontario Ultimate Power Rankings]]. | |||
*{{Sm|Lea|Japan}} (#21) - The best Greninja player in the world. Placed 9th at {{Trn|Frostbite 2019}}, 5th at {{Trn|Umebura SP}}, and 7th at {{Trn|Umebura SP 2}}, {{Trn|Thunder Smash 3: Clash of the Pandas}}, and {{Trn|2GG: Kongo Saga}}. Has wins over {{Sm|VoiD}}, {{Sm|WaDi}}, {{Sm|Raito}}, {{Sm|Tsu}}, and {{Sm|Dabuz}}. | |||
*{{Sm|Oisiitofu|Japan}} - One of the best Greninja players in Japan. Placed 5th at {{Trn|Sumabato SP}} and 9th at {{Trn|Sumabato SP 2}}. | |||
*{{Sm|Regerets|Philippines}} - The best Greninja player in the Philippines. Placed 3rd at {{Trn|Gamebookr's Mid-Year Smash Tournament}} and 7th at both {{Trn|Uprising 2019}} and {{Trn|REV Major 2019}}. Ranked 2nd on the [[Filipino Power Rankings]]. | |||
*{{Sm|ShuC|Netherlands}} - One of the best Greninja players in Netherlands. Placed 5th at {{Trn|Tech Republic IV}}, 13th at {{Trn|Albion 4}}, and 17th at {{Trn|Elysium: Yggdrasil}}. Ranked 9th on the [[Dutch_Power_Rankings#Super_Smash_Bros._Ultimate_rankings|Dutch Ultimate Power Rankings]]. | |||
*{{Sm|Somé|Japan}} - One of the best Greninja players in Japan. Placed 7th at {{Trn|Sumabato SP 4}} and 49th at {{Trn|Umebura Japan Major 2019}}. | |||
*{{Sm|Stroder|USA}} - One of the best Greninja players in the world. Placed 5th at both {{Trn|Ultimate Nimbus}} and {{Trn|Glitch 8}}, 7th at {{Trn|Heart of Battle}}, and 13th at {{Trn|2GG: Prime Saga}}. He has wins over {{Sm|Tweek}}, {{Sm|Maister}}, {{Sm|ESAM}}, {{Sm|Cosmos}}, and {{Sm|Puppeh}}. He was formerly ranked 29th on the [[Spring 2019 PGRU]]. | |||
*{{Sm|Tarik|Germany}} - Co-mains Greninja with {{SSBU|Pokémon Trainer}} and is considered the best Greninja player in Germany. Placed 2nd at {{Trn|Smashwick 4}}, 7th at {{Trn|Syndicate 2019}}, 9th at {{Trn|Ultimate Fighting Arena 2019}}, 17th at {{Trn|VCA 2019}}, and 33rd at {{Trn|Albion 4}} with both Greninja and Pokémon Trainer. Ranked 15th on the [[German Power Rankings]]. | |||
*{{Sm|Tsuna|Japan}} - Placed 2nd at {{Trn|Karisuma SP 6}}, 5th at {{Trn|Sumabato SP 10}}, and 9th at {{Trn|Sumabato SP 11}}, 17th at {{Trn|Sumabato SP 9}}, and 25th at {{Trn|Sumabato SP 8}}. | |||
*{{Sm|Venia|USA}} - The best Greninja player in Tristate and one of the best in the world. Placed 4th at {{Trn|Orion 2019}}, 9th at {{Trn|NYXL Pop-Up!}}, and 13th at {{Trn|Let's Make Moves}}. Has wins over {{Sm|Rivers}}, {{Sm|Suarez}}, and {{Sm|Gen}}. Ranked 7th on the [[New York City Power Rankings#Super Smash Bros. Ultimate rankings|New York City Ultimate Power Rankings]]. | |||
====Inactive==== | |||
*{{Sm|MkLeo|Mexico}} (#1) - Used Greninja as a secondary. Placed 1st at {{Trn|Smash Ultimate Summit}} using Greninja as one of his characters. | |||
*{{Sm|Moke|England}} - Placed 13th at {{Trn|Manchester Conquest 3}} and {{Trn|Manchester Conquest 4}}, as well as 17th at {{Trn|Regen 2019}}. Has since dropped Greninja for {{SSBU|Banjo & Kazooie}}. | |||
=={{SSBU|Classic Mode}}: Your Turn, Greninja!== | =={{SSBU|Classic Mode}}: Your Turn, Greninja!== | ||
[[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]] | [[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]] | ||
Greninja | Greninja fights against characters that represent different types from the ''Pokémon'' games: for example, Charizard and Bowser represent Fire type, and Mewtwo, Ness, and Lucas represent Psychic type. | ||
{|class="wikitable" style="text-align:center" | {|class="wikitable sortable" style="text-align:center" | ||
!Round!!Opponent!!Stage!!Music!!Notes | !Round!!Opponent!!Stage!!Music!!Notes | ||
|- | |- | ||
|1||{{ | |1||{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px}} and {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents Fire-type. Charizard's {{SSBU|Pokémon Trainer}} is absent. | ||
|- | |- | ||
|2||{{ | |2||{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}, {{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px}}, and {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents Electric-type. | ||
|- | |- | ||
|3||{{ | |3||{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px}}, {{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px}}, and {{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents Fighting-type. | ||
|- | |- | ||
|4||{{ | |4||{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents Grass-type. Ivysaur's Pokémon Trainer is absent. | ||
|- | |- | ||
|5||{{ | |5||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}, {{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}}, and {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents Psychic-type. | ||
|- | |- | ||
|6||{{ | |6||{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}} and Greninja {{Head|Greninja|g=SSBU|s=20px|cl=Black}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents Water-type. Squirtle's Pokémon Trainer is absent. The CPU will be default Greninja {{Head|Greninja|g=SSBU|s=20px}} if the player chooses the black costume. | ||
|- | |- | ||
|colspan="5"|[[Bonus Stage]] | |colspan="5"|[[Bonus Stage]] | ||
Line 344: | Line 372: | ||
|} | |} | ||
Note: All rounds except the sixth round take place on Pokémon Stadium and Pokémon Stadium 2. If applicable, each stage will also shift to their appropriately-typed form at the earliest possible opportunity. (The stages remain in their default form in rounds 3 and 5, as none of the stages have Psychic or Fighting-themed forms.) | Note: All rounds except the sixth round take place on Pokémon Stadium and Pokémon Stadium 2. If applicable, each stage will also shift to their appropriately-typed form at the earliest possible opportunity. (The stages remain in their default form in rounds 3 and 5, as none of the stages have Psychic- or Fighting-themed forms.) | ||
[[Credits]] roll after completing Classic Mode. Completing it as Greninja has ''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' accompany the credits. | [[Credits]] roll after completing Classic Mode. Completing it as Greninja has ''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' accompany the credits. | ||
Line 355: | Line 383: | ||
During the opening cutscene, Greninja was present on the cliffside when [[Galeem]] unleashed his beams of light. Greninja leaped into the air to avoid one of the beams, which hit {{SSBU|Lucario}} instead. Greninja was hit shortly after and vaporized, getting imprisoned by Galeem afterward along with the other fighters, sans {{SSBU|Kirby}}. A puppet fighter cloned from Greninja is later seen alongside ones cloned from {{SSBU|Fox}}, {{SSBU|Samus}}, {{SSBU|Link}} and other fighters. | During the opening cutscene, Greninja was present on the cliffside when [[Galeem]] unleashed his beams of light. Greninja leaped into the air to avoid one of the beams, which hit {{SSBU|Lucario}} instead. Greninja was hit shortly after and vaporized, getting imprisoned by Galeem afterward along with the other fighters, sans {{SSBU|Kirby}}. A puppet fighter cloned from Greninja is later seen alongside ones cloned from {{SSBU|Fox}}, {{SSBU|Samus}}, {{SSBU|Link}} and other fighters. | ||
Greninja was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat, and it can be found in the [[Mysterious Dimension]] at | Greninja was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat, and it can be found in the [[Mysterious Dimension]] at the Dark Realm. It can be seen impeding the path, making it an obligatory unlock. | ||
Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. It also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light. | Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. It also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light. | ||
Line 361: | Line 389: | ||
===Fighter Battle=== | ===Fighter Battle=== | ||
{|class="wikitable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |- | ||
!style="width:5%;"|No. | ! style="width:5%;"|No. | ||
!style="width:5%;"|Image | ! style="width:5%;"|Image | ||
!Name | ! Name | ||
!Type | ! Type | ||
!Power | ! Power | ||
!Stage | ! Stage | ||
!Music | ! Music | ||
|- | |- | ||
|50 | | 50 | ||
|[[File:Greninja SSBU.png|center| | | [[File:Greninja SSBU.png|center|108x108px]] | ||
| {{SSBU|Greninja}} | |||
|{{ | | {{color|#18aef5|Shield}} | ||
|10,600 | | 10,600 | ||
|[[Kalos Pokémon League]] ([[Ω form]]) | | [[Kalos Pokémon League]] ([[Ω form]]) | ||
|''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | | ''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' | ||
|} | |} | ||
{{ | {{-}} | ||
==[[Spirit]]== | ==[[Spirit]]s== | ||
Greninja's | Greninja's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Greninja in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''. | ||
<center> | <center> | ||
<gallery> | <gallery> | ||
Greninja Spirit.png|418. '''''Greninja''''' | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==In Spirit | ==In Spirit battles== | ||
===As the main opponent=== | ===As the main opponent=== | ||
{|class="wikitable sortable" style="width:100%;" | {|class="wikitable sortable" style="width:100%;" | ||
|- | |||
! colspan=4|Spirit | ! colspan=4|Spirit | ||
! colspan=7|Battle parameters | ! colspan=7|Battle parameters | ||
Line 411: | Line 440: | ||
|- | |- | ||
|154 | |154 | ||
|{{ | |[[File:Winky.png|center|64x64px]] | ||
|''Donkey Kong'' | |{{anchor|Winky}}Winky | ||
|''Donkey Kong series'' | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}} | ||
| | |[[File:SpiritTypeAttack.png|20px|center|Attack]] | ||
|1,700 | |1,700 | ||
|[[Mushroom Kingdom U]] | |[[Mushroom Kingdom U]] | ||
Line 423: | Line 453: | ||
|- | |- | ||
|199 | |199 | ||
|{{ | |[[File:Zora Spirit.png|center|64x64px]] | ||
|''The Legend of Zelda'' | |{{anchor|Zora}}Zora | ||
|''The Legend of Zelda series'' | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|1,800 | |1,800 | ||
|[[Great Bay]] | |[[Great Bay]] | ||
Line 435: | Line 466: | ||
|- | |- | ||
|385 | |385 | ||
|{{ | |[[File:Slippy toad.png|center|64x64px]] | ||
|''Star Fox'' | |{{anchor|Slippy Toad}}[[Slippy Toad]] | ||
|''Star Fox series'' | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,600 | |9,600 | ||
|[[Frigate Orpheon]] (hazards off) | |[[Frigate Orpheon]] (hazards off) | ||
|N/A | |N/A | ||
|•Defeat the main fighter to win<br>•Timed battle | |•Defeat the main fighter to win<br>•Timed battle<br>•The enemy tends to avoid conflict | ||
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox}} | |{{SSBUMusicLink|Star Fox|Corneria - Star Fox}} | ||
| | | | ||
|- | |- | ||
|482 | |482 | ||
|{{ | |[[File:LegendaryDogsSpirits.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Raikou, Entei, & Suicune}}[[Raikou]], [[Entei]], & [[Suicune]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,900 | |9,900 | ||
|[[Suzaku Castle]] | |[[Suzaku Castle]] | ||
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|- | |- | ||
|516 | |516 | ||
|{{ | |[[File:Darkrai Spirit.png|center|64x64px]] | ||
|''Pokémon'' | |{{anchor|Darkrai}}[[Darkrai]] | ||
|''Pokémon series'' | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|9,900 | |9,900 | ||
|[[Luigi's Mansion]] ([[Ω form]]) | |[[Luigi's Mansion]] ([[Ω form]]) | ||
|•Item: [[Black Hole]]<br>•Hazard: Slumber Floor | |•Item: [[Black Hole]]<br>•Hazard: Slumber Floor | ||
|•The floor is sleep-inducing<br>•Only certain Pokémon will emerge from Poké Balls (Darkrai) | |•The floor is sleep-inducing<br>•Only certain Pokémon will emerge from Poké Balls ([[Darkrai]]) | ||
|{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}} | |{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}} | ||
| | | | ||
|- | |- | ||
|770 | |770 | ||
| | |[[File:Metal Gear Ray Spirit.png|center|64x64px]] | ||
|''Metal Gear Solid'' | |Metal Gear RAY | ||
|•Metal {{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Grey}} | |''Metal Gear Solid series'' | ||
| | |•Metal {{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Grey}} | ||
|[[File:SpiritTypeGrab.png|20px|center|Grab]] | |||
|4,200 | |4,200 | ||
|[[Shadow Moses Island]] | |[[Shadow Moses Island]] | ||
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|- | |- | ||
|893 | |893 | ||
|{{ | |{{anchor|Shadow Man}}[[File:shadowman.png|center|64x64px]] | ||
|''Mega Man'' | |Shadow Man | ||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}}×3 | |''Mega Man series'' | ||
| | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}} (×3) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,500 | |3,500 | ||
|[[Norfair]] ([[Battlefield form]]) | |[[Norfair]] ([[Battlefield form]]) | ||
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|- | |- | ||
|1,014 | |1,014 | ||
| | |[[File:Luka.png|center|64x64px]] | ||
|''Bayonetta'' | |Luka | ||
|''Bayonetta series'' | |||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,800 | |3,800 | ||
|[[New Donk City Hall]] | |[[New Donk City Hall]] | ||
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|- | |- | ||
|1,048 | |1,048 | ||
| | |[[File:Octoling Octopus Spirit.png|center|64x64px]] | ||
|''Splatoon'' | |Octoling Octopus | ||
|•{{SSBU|Greninja}} Team {{Head|Greninja|g=SSBU|s=20px|cl=Pink}}×4 | |''Splatoon series'' | ||
| | |•{{SSBU|Greninja}} Team {{Head|Greninja|g=SSBU|s=20px|cl=Pink}} (×4) | ||
|[[File:SpiritTypeShield.png|20px|center|Shield]] | |||
|3,900 | |3,900 | ||
|[[Moray Towers]] | |[[Moray Towers]] | ||
|N/A | |N/A | ||
|•Timed battle | |•Timed battle | ||
|{{SSBUMusicLink|Splatoon|Octoweaponry}} | |{{SSBUMusicLink|Splatoon|Octoweaponry}} | ||
| | | | ||
|- | |- | ||
|1,143 | |1,143 | ||
|{{ | |{{anchor|Frog & Snake}}[[File:Sable Prince.png|center|64x64px]] | ||
|[[Sablé Prince|Frog & Snake]] | |||
|''Kaeru no Tame ni Kane wa Naru'' | |''Kaeru no Tame ni Kane wa Naru'' | ||
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}} | |•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}} | ||
| | |[[File:SpiritTypeShield.png|20px|center|Shield]] | ||
|3,600 | |3,600 | ||
|[[Dream Land GB]] (Castle Lololo interior) | |[[Dream Land GB]] (Castle Lololo interior) | ||
| | |•[[Assist Trophy]] Enemies ([[Sablé Prince]]) | ||
|•Hostile assist trophies will appear | |•Hostile assist trophies will appear | ||
|{{SSBUMusicLink|Kirby| | |{{SSBUMusicLink|Kirby|Castle Lololo}} | ||
|Frog | |Frog | ||
|} | |} | ||
==[[Alternate costume (SSBU)#Greninja|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Greninja|Alternate costumes]]== | ||
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Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account. | ||
SSBU Greninja Number.png|Greninja's fighter card. | SSBU Greninja Number.png|Greninja's fighter card. | ||
SSBUWebsiteGreninja1.jpg|Greninja coming to a halt on [[Kalos Pokémon League]]. | SSBUWebsiteGreninja1.jpg|Greninja coming to a halt on [[Kalos Pokémon League]]. | ||
SSBUWebsiteGreninja2.jpg|Charging [[Water Shuriken]] next to {{SSBU|Ryu}} on [[Suzaku Castle]]. | SSBUWebsiteGreninja2.jpg|Charging [[Water Shuriken]] next to {{SSBU|Ryu}} on [[Suzaku Castle]]. | ||
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SSBUWebsiteGreninja6.jpg|Performing [[Shadow Sneak]] on [[Luigi's Mansion]]. | SSBUWebsiteGreninja6.jpg|Performing [[Shadow Sneak]] on [[Luigi's Mansion]]. | ||
SSBUWebsiteLucario3.jpg|Struck by {{SSBU|Lucario}} on [[Pokémon Stadium 2]]. | SSBUWebsiteLucario3.jpg|Struck by {{SSBU|Lucario}} on [[Pokémon Stadium 2]]. | ||
</gallery> | </gallery> | ||
=== | ===Character Showcase Video=== | ||
{{#widget:YouTube|id=rMCn8NuATaE}} | {{#widget:YouTube|id=rMCn8NuATaE}} | ||
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*In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''. | *In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''. | ||
*Greninja's new character portrait resembles its [[air dodge]] animation. | *Greninja's new character portrait resembles its [[air dodge]] animation. | ||
**It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'' | **It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'' but with the arm and leg positions mirrored. | ||
*Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}. | *Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}. | ||
*Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only | *Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, and {{SSBU|Ken}} are the only characters to never appear as minions in any Spirit battles. | ||
* | *Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be cancelled, due to the fact that their non-cancelable taunts have hitboxes alongside {{SSBU|Luigi}}. | ||
**Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names. | **Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names. | ||
*Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements. | *Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements. | ||
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*Incineroar and {{SSBU|Jigglypuff}} are the only Pokémon that are not encountered in Greninja's Classic Mode route. | *Incineroar and {{SSBU|Jigglypuff}} are the only Pokémon that are not encountered in Greninja's Classic Mode route. | ||
*Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}. | *Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}. | ||
*In ''Ultimate'', Greninja has a weight of 88, which almost matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs. | *In ''Ultimate'', Greninja has a weight of 88, which almost nearly matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs. | ||
{{SSBUCharacters}} | {{SSBUCharacters}} |