Editing Greninja (SSBU)

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|ssbgame1 = SSB4
|ssbgame1 = SSB4
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = B+
|ranking = 34
}}
}}
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{{cquote|''A ninja-like fighter that battles with moves like the Water Shuriken. Greninja can use a log for clever counterattacks, and this Pokémon can even stick to walls. During its Final Smash, it turns into Ash-Greninja...!?''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. Greninja is classified as fighter #50.
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'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was officially revealed on June 12th, 2018 alongside {{SSBU|Mr. Game & Watch}} and the rest of the returning roster. Greninja is classified as [[Fighter number|Fighter #50]].


Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals of Greninja from ''[[Super Smash Bros. 4]]'' were repurposed for the English, Japanese, French and German versions of ''Ultimate'', respectively.
Billy Bob Thompson, Yūji Ueda, Frédéric Clou and Benedikt Gutjan's portrayals from ''Super Smash Bros. 4'' were repurposed for the English, Japanese, French and German versions of ''Ultimate''.
 
Greninja is ranked 34th out of 82 on the current [[tier list]], placing it in the B+ tier. This is a marginal rise from its 26th out of 54 placement in ''SSB4''. Greninja's greatest strength is its mobility, as it has some of the fastest ground and air speed in the game. Coupled with a high jump height and a variety of moves with combo potential, especially its aerials, Greninja possesses a strong combo and rushdown game, allowing it to deal damage quickly and overwhelm opponents. In addition, Greninja also has many strong KO options, especially its forward air and smash attacks, that can all be comboed into at certain percents. This makes it stand out amongst characters of a similar archetype, as it has better KO power compared to other nimble, combo-heavy characters. Finally, Greninja's low stature makes it easier for it to weave through and dodge the opponent's moves.
 
However, Greninja also has several noteworthy weaknesses. All its aerials have a high start-up, which does not work well with its fast falling speed, as it hinders the disadvantage stage. In addition, its high jump can also work against it, as alongside the high aerial start-up and a mediocre grab, it means Greninja has little effective out-of-shield options, granting it one of the worst out-of-shield games in the game. Finally, Greninja's multi-hits are notorious for their inconsistent hitboxes, and as such, opponents have a great chance at falling out of them, greatly affecting Greninja's combo game.
 
Overall, Greninja fits its ninja archetype as a speedy, hard-to-hit character that can play aggressively and deal damage quickly, but on the other hand, it possesses more limited options when going on the defense. Greninja's representation was at its highest in the early metagame, as it possessed a strong playerbase spearheaded by {{Sm|Lea}}. Although the representation has since declined, dedicated Greninja players such as {{Sm|Tarik}} and {{Sm|Tsuna}} remain successful at the highest level of competitive play.


==How to unlock==
==How to unlock==
Complete one of the following:
Complete one of the following:
*Play [[VS. match]]es, with Greninja being the 58th character to be unlocked.
*Play [[VS. match]]es, with Greninja being the 58th character to be unlocked.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in his unlock tree, being the 6th character unlocked after {{SSBU|Sheik}}.
*Clear {{SSBU|Classic Mode}} with {{SSBU|Donkey Kong}} or any character in its unlock tree, being the 6th character unlocked after {{SSBU|Sheik}}.
*Have Greninja join the player's party in [[World of Light]].
*Have Greninja join the player's party in [[World of Light]].
Greninja must then be defeated on [[Kalos Pokémon League]] (the [[Ω form]] is used in World of Light).
With the exception of the third method, Greninja must then be defeated on [[Kalos Pokémon League]].


==Attributes==
==Attributes==
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Greninja, true to being a ninja-themed character, has very strong mobility. However, unlike most characters who boast similar mobility (such as Sheik), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
 
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One of Greninja's most notable traits is its high mobility which compliments its grounded moveset. Greninja's dash attack comes out frame 7 and has very low endlag, as well as the ability to cross up on shields. Its knockback angle  allows for many true follow ups and strings over a large range of percents. Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. It can also lock, which gives Greninja access to potent punishes from opponents missing techs. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. Greninja's up tilt is a frame 9 disjointed hitbox that acts well as an anti-air and can also be a combo starter. Its smash attacks are also reliable in their own right; its forward smash is quick for its range and power, down smash is an excellent punishment option for ledge regrabs, as well as sending at a low angle, and up smash is a potent combo finisher.
Greninja, true to being a ninja-themed character, has very strong mobility; it has the 4th fastest [[walking speed]], the 8th fastest [[dash|run speed]], the 10th fastest [[air speed]], is tied for the 9th fastest [[fall speed|falling]] and [[fast fall]]ing speed, the 2nd highest [[gravity]], and possesses the 2nd highest [[jump|jump height]] overall. However, unlike most characters who boast similar mobility (such as {{SSBU|Sheik}}), Greninja boasts a surprising amount of KO options, good range on plenty of its attacks, and KO throws.


One of Greninja's most notable traits is its high mobility, which complements its grounded moveset. Greninja's dash attack comes out on frame 7 and has very low ending lag, as well as the ability to cross upon shields. Its knockback angle allows for many true follow-ups and strings over a large range of percents. Its neutral jab attack comes out on frame 3, making it a good grounded combo breaker. It can also lock, which gives Greninja access to potent punishes from opponents missing techs. Its down tilt is an excellent combo starter due to its low startup, ending lag and vertical launch angle. Greninja's up tilt is a frame 9 disjointed hitbox that acts well as an anti-air and can also be a combo starter. Its smash attacks are also reliable in their own right; its forward smash is quick for its range and power; its down smash is an excellent punishment option for ledge regrabs, as well as sending at a low angle; and its up smash is a potent combo finisher.
Greninja also has a very strong air game due to its aforementioned air speed, jump height. Greninja's aerials are reliable for multiple situations and all have low landing lag (except for down aerial, at 30 frames). Its neutral aerial is a decent low percent-combo starter due to it having incredibly low landing lag and good launch angle. It can also KO at high percentages. Its forward aerial acts as a combo finisher from its combo starters and can KO moderately early. Forward aerial's low landing lag and disjointed nature also makes it safe on shield in many situations when spaced correctly. Its up aerial is a great juggling option with low all-around lag and boasting good KO potential near the upper blast line. Greninja can also utilize its multihits to drag down opponents to create tech chase and jab lock situations. Its back aerial is a very fast follow up or offstage edgeguarding option. Down aerial can be used as a mix up to return to the stage from far above, as well as perform surprise combos on hit with both its [[meteor smash]] and sourspot hitbox.


Greninja also has a very strong air game due to its aforementioned air speed and jump height. Its aerials are reliable for multiple situations, and all have low landing lag (except for its down aerial, at 30 frames). Its neutral aerial is a decent low percent combo starter due to it having incredibly low landing lag and a good launch angle. It can also KO at high percentages. Its forward aerial acts as a combo finisher from its combo starters and can KO moderately early. Its forward aerial's low landing lag and disjointed nature also make it safe on shield in many situations when spaced correctly. Its up aerial is a great juggling option with low all-around lag, and boasts good KO potential near the upper blast line. Greninja can also utilize its multihits to drag down opponents to create tech chase and jab lock situations. Its back aerial is a very fast follow up or offstage edgeguarding option. Its down aerial can be used as a mix-up to return to the stage from far above, as well as perform surprise combos on hit with both its [[meteor smash]] and sourspot hitbox.
Greninja's grab game is overall very effective, due to its grabs being among the longest ranges of any non-tether grab in the game. Its forward, up, and back throws can KO at high percentages. Down throw acts as a middle percent combo starter, as well as a strong DI mix up, especially at higher percentages at ledge as a 50/50 between DI in and out in conjunction with forward throw. Up throw acts as a versatile combo starter that can lead into juggle situations. Because of this, Greninja has plenty of options off of a grab, as not one of its throws could be considered useless.


Greninja's grab game is overall very effective, due to its grabs being among the longest ranges of any non-tether grab in the game. Its forward, up, and back throws can KO at high percentages. Its down throw acts as a middle percent combo starter, as well as a strong DI mix up, especially at higher percentages at ledge as a 50/50 between DI in and out in conjunction with its forward throw. Its up throw acts as a versatile combo starter that can lead to juggling situations. Because of this, Greninja has plenty of options off of a grab, as not one of its throws could be considered useless.
Finally, Greninja's special moves are effective for various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, [[Hydro Pump]] is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. [[Substitute]] is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups as well as KO earlier by picking the optimal angle in regards to stage positioning.


Finally, Greninja's special moves are effective in various situations. [[Water Shuriken]] acts as a versatile zoning tool, as well as a high-percentage KO option when fully charged. At low-to-mid percents, it is also a combo starter, allowing Greninja to rush down its opponent and follow up with any aerial attack or an up smash. [[Shadow Sneak]] works as an effective recovery mix-up, as well as a potent KO move from a good read or pseudo-combo finisher. Despite lacking an offensive hitbox, [[Hydro Pump]] is a good recovery move for its long distance, and can be used for gimping recoveries due to having windbox properties. [[Substitute]] is a counterattack with the unique attribute of being able to be aimed in one of 8 different directions upon a successful counter. These angled follow ups allow for Greninja to gain pseudo-follow ups, as well as KO earlier, by picking the optimal angle in regards to stage positioning.
Like all characters, Greninja is flawed in many ways. Greninja's primary flaws are its inability to break out of disadvantage state and its lack of out of shield options. While not as bad as the previous game, Greninja still has difficulties escaping combos due to its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to back aerial's almost entirely horizontal hitboxes and down aerial's landing lag. Another option is aerial water shuriken, which stalls Greninja in the air and can be used as a landing mix up, as well as Hydro Pump landing mix ups. Greninja's out of shield options are relatively weak as well. Though its standing grab was buffed by one frame of start up, he still lacks an out of shield option quicker than frame 10, other than jumping. This means that when Greninja is pinned down into shield, it lacks many options to punish its opponent effectively.


However, Greninja is also flawed in many ways. One of its primary flaws is its inability to break out of a disadvantage state. While not as bad as in the previous game, Greninja still has difficulties escaping combos due to its fast falling speed and its aerials still having relatively high startup. This can sometimes be alleviated with its back or down aerials, but both are not very effective due to the back aerial's almost entirely horizontal hitboxes and the down aerial's landing lag. Another option is aerial Water Shuriken, which stalls Greninja in the air and can be used as a landing mix-up, as well as Hydro Pump landing mix-ups.  
Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing running speed and fast attacks to rush down opponents, saving the slower attacks for potential mixups, mindgames and surprise KO options, and remaining unpredictable to prevent being trapped into disadvantageous positions.


Another notable weaknesses is Greninja's multi-hit moves, especially its back and up airs, being notoriously inconsistent, allowing opponents to escape out of these moves. As both aerials are some of Greninja's best combo tools, the inconsistency greatly affects its combo game.
==Changes from ''[[Super Smash Bros. 4]]''==
Greninja has been greatly buffed from ''Smash 4'' to ''Ultimate''. Its playstyle's traits have been further improved in the transition, while the general engine changes benefit said playstyle.


Greninja's biggest weakness, however, is its poor out of shield game, which is arguably the worst of the entire cast. Because of its high short hop, its aerials' slow startup, and lacking a fast grab (although it has good range), Greninja lacks an effective out of shield option faster than frame 14. While its back aerial is fairly quick at frame 5 (making it frame 8 out of shield), it is unable to hit opponents in front of Greninja and is very inconsistent at hitting opponents behind Greninja due to its high short hop. Jumping or rolling out of shield are potential options to reset the neutral game, but they are very predictable and easily read. Thus, when Greninja is pinned down in its shield, it has difficulty escaping the situation without being heavily punished. Combined with its vulnerability to combos, this gives it a poor defensive game.  
Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle, allowing Greninja to close in the distance and escape to reset the neutral game much more easily. The ability to run cancel into any ground move allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as up and down tilt and dash attack. Furthermore, the reduced landing lag on Greninja's aerial attacks gives it an easier time landing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of [[spot dodge]] canceling improves its potential punish game, due to its wide variety of combo starters and fast frame data. Finally, the changes to air dodge mechanics slightly improve its previously below average edgeguarding game.


Altogether, Greninja's playstyle requires players to think like an actual ninja: utilizing its superb mobility and fast attacks to rush down opponents; saving the slower attacks for potential mixups, mindgames and surprise KO options; and remaining unpredictable to prevent being trapped into disadvantageous positions.
Aside from the universal changes, Greninja has also got notable direct buffs. The biggest ones were to its grab game: its standing grab is faster and its pummel, previously one of the worst in ''Smash 4'', deals less damage but is significantly faster, which allows Greninja to deal much more damage before throwing the opponent. Greninja's forward throw has higher knockback, allowing it to KO in an emergency, as with up throw. Its up and down throws also have better combo and juggling potential due to the universal changes to mobility - down throw notably now allows for potential KO confirms into forward and back aerial. Other buffs include [[Water Shuriken]] having more range, improving Greninja's camping ability. Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. Greninja's KO power has also been buffed, with forward smash and forward aerial receiving higher knockback, up smash connecting better into its second hit, and down smash having faster startup. Lastly, [[Substitute]] now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks.


==Changes from ''[[Super Smash Bros. 4]]''==
On the other hand, Greninja is not without its nerfs. Notably, the ability to tech footstools has made footstool comboes harder to pull off, which hinders Greninja's combo ability (specifically from its down aerial); however, this nerf is alleviated by Greninja's buffed combo game, due to other universal changes that impact it more positively. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos.
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
As a result of receiving multiple buffs with relatively few nerfs, Greninja has improved significantly from ''Smash 4'', and has retained its status as a viable character in ''Ultimate'', with above average representation and some strong results in competitive play thanks to smashers such {{Sm|iStudying}}, {{Sm|Jw}}, {{Sm|Lea}}, {{Sm|Somé}}, and {{Sm|Stroder}}. Because of this, Greninja is now considered as a high- or even top tier character by many professional players.
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Greninja has been greatly buffed in the transition from ''SSB4'' to ''Ultimate''. An assortment of its traits &mdash; such as its strong combo game and great mobility &mdash; that made up its playstyle have been further improved, while the general engine changes benefit said playstyle.


Most of the universal changes notably benefit Greninja. As with all other characters in the game, Greninja's already quick mobility is faster like most characters, which benefits its hit-and-run playstyle. The ability to [[dash-canceling|run cancel into any ground move]] allows Greninja to further exploit its amazing ground mobility, allowing for easier setups into its combo starters, such as its [[up tilt|up]] and [[down tilt]]s and [[dash attack]]. The universally reduced landing lag on aerial attacks gives Greninja an easier time landing and comboing, while the universal 3-frame jumpsquat improves Greninja's ground-to-air potential. The implementation of [[spot dodge]] canceling and the changes to [[perfect shield]]ing improve its potential punish game, due to its wide variety of combo starters and fast frame data.
===Aesthetics===
*{{change|Much like all veterans from ''Smash 4'', Greninja's model features a slightly more subdued color scheme.}}
*{{change|Every move that once used water katanas now uses water {{s|wikipedia|kunai}}, similar to when {{s|bulbapedia|Ash's Greninja}} uses {{s|bulbapedia|Cut}} in the ''Pokémon'' anime.}}
*{{change|Greninja's tongue has less physics-based movement than the previous game.}}
*{{change|Greninja has altered animations for its [[sidestep]], [[roll]], and [[airdodge]] animations; it now disappears in a small whirlwind with leaves scattering, similarly to when Substitute is successful.}}
*{{change|Greninja's victory pose where it flips in the air and lands with its arms crossed has been altered: the camera doesn't move as much, causing Greninja's body to face away from the camera.}}


Aside from the universal changes, Greninja has also received notable direct buffs. The biggest ones were to its [[grab]] game; its standing grab is faster, and its pummel, previously one of the worst in ''SSB4'', deals less damage but is significantly faster, making it better all-around. Greninja's [[forward throw]] has higher knockback, allowing it to KO in an emergency, as with its [[up throw]]. Its up and [[down throw]]s also have better combo and juggling potential due to the universal changes to mobility — the down throw notably now allows for potential KO confirms into its [[forward aerial|forward]] and [[back aerial]]s Outside of its improved grab game, Greninja now has a new down tilt that has lower ending lag and sends at more favorable angles, and its dash attack sends at a higher angle, further improving Greninja's combo game. [[Water Shuriken]] has more range, improving Greninja's camping ability combined with its faster mobility. [[Substitute]] now slows opponents down and offers Greninja intangibility during all of its attack variations, bringing it in line with other counterattacks. Greninja's KO power has also been buffed, with its [[forward smash]] and forward aerial receiving higher knockback, its [[up smash]] connecting better into its second hit, and its [[down smash]] having faster startup.
===Attributes===
*{{buff|Like all characters, Greninja's [[jumpsquat]] animation now takes three frames to complete (down from 4).}}
*{{buff|Greninja [[dash]]es faster (2.08 → 2.288).}}
*{{buff|Greninja [[walk]]s faster (1.43 → 1.502).}}
*{{buff|Greninja has increased [[air speed]] (1.18 → 1.239).}}
*{{change|Greninja is [[weight|lighter]] (94 → 88). This worsens its survivability, but makes it slightly less susceptible to combos.}}
*{{nerf|The ability to tech footstools hinders Greninja's combo options.}}
*{{nerf|Greninja's down taunt, unlike other taunts, is not interruptible (unless it's used during Shadow Sneak). This makes Greninja more vulnerable while using it. However, due to how incredibly situational down taunt is, this is negligible in normal play.}}


On the other hand, Greninja is not without a few nerfs. Notably, the ability to [[tech]] footstools has made footstool combos much harder to pull off, which hinders Greninja's combo ability (specifically from its [[down aerial]]), though this is alleviated by the various buffs to Greninja's moveset. Substitute's attack variants are all weaker while also being more laggy overall, which compensates for the attack's new intangibility. In exchange for its buffed mobility, Greninja is now lighter, which brings it slightly more in-line with other combo-centric and/or hit-and-run characters, while not compensating much for its vulnerability to combos.
===Ground attacks===
*[[Neutral attack]]:
**{{buff|The first two hits have lower knockback (hit 1: 30 base/30 scaling → 20 / 25/25/15/15; hit 2: 30 base/50 scaling →  20/ 25/25/20), and they now keep opponents on the ground (hit 1: 70°/60°/80° → 361°/361°/180°/361°; hit 2: 70°/60°/90° → 361°). This allows them to connect better and [[jab lock]].}}
**{{change|The third hit now uses stationary hitboxes rather than hitboxes connected to Greninja's arms.}}
**{{nerf|The first three hits have smaller hitboxes overall (hit 1: 3u/2.5u/3.5u → 2.0u/2.0u/2.2u/2.2u; hit 2: 3u/2.5u/4u → 2.5u/2.8u/3.0u; hit 3: 5u/3u/3u → 3u/3.4u/4u). This reduces their vertical range.}}
**{{buff|The second hit deals more damage (1.6% → 2%).}}
**{{nerf|The third hit deals less damage (3.5% → 3%), and thus less knockback.}}
**{{buff|Neutral attack's infinite hits at a considerably faster rate and now keeps opponents on the ground during the attack. It also has reduced knockback scaling (40 → 10), as well as lower hitlag (1.0x → 0.5x) and SDI (1.0x → 0.4) multipliers. These changes allow it to connect better.}}
**{{change|The infinite is now comprised of one extended hitbox rather than two normal ones (size: 5.2u/6.2u → 5.5; Y/Z-offset: 7/7 → 7.5/7.5; Z-stretch: 13 → 14).}}
**{{change|The infinite's finisher now has three hitboxes instead of two, with different sizes (5.6u/6.6 → 4.2u/4.2u/4.8u) and positions (ID 0: 7 Y-offset/8 Z-offset → 7.5/9; ID 1: 7 Y-offset/16 Z-offset → 7.3/13 → ID 2: 7.5 Y-offset/16.5 Z-offset. This increases its horizontal range, but lowers its vertical range.}}
**{{change|The infinite has reduced hitlag (3.0x → 2.0x).}}
*[[Forward tilt]]
**{{buff|It deals more damage when angled (7.3% → 8.3%).}}
**{{change|It has significantly altered knockback (angled up: 20/30/40 base / 110/90/70 scaling → 50 / 100/79/58; non-angled/angled down: 20/30/40 base / 110/90/70 scaling → 50 / 98/77/56). This improves its KO power if sweetspotted (especially when angled up), but hinders its KO power otherwise.}}
*[[Down tilt]]:
**{{change|Greninja has a new down tilt: a downward hand sweep instead of a shin kick.}}
**{{nerf|It deals less damage (7% → 4%).}}
**{{buff|It has altered knockback (60 base/40 scaling → 30/110). This slightly narrows its combo range at low percentages, but increases it from mid to higher ones, to the point it now allows for KO confirms at high percentages.}}
**{{buff|The move launches opponents at a more upward angle (70° → 79°/77°/75°), further improving its combo potential at high percentages.}}
**{{buff|It has less ending lag (FAF 27 → 23).}}
*[[Dash attack]]:
**{{change|The move has an altered animation with Greninja stopping halfway through the spin.}}
**{{buff|It deals more damage (7% → 8%).}}
**{{buff|It has reduced base knockback (100 → 90).}}
**{{buff|It has less ending lag (FAF 31 → 29).}}
**{{buff|It sends at a higher angle (60° → 70°). Combined with its lower ending lag and base knockback, this improves its followup and combo ability.}}
*[[Forward smash]]:
**{{buff|It deals more knockback (30 base/101 scaling → 35/104).}}
*[[Up smash]]
**{{buff|The first hit has a new hitbox that only hits grounded opponents with significantly reduced knockback (30 base/120 scaling → 20/10) and SDI multiplier (1.0x → 0.5x), whereas the previous hitbox can now only hit aerial opponents and has reduced knockback scaling (120 → 90). This makes the first hit connect more consistently into the second hit.}}
*[[Down smash]]:
**{{buff|The move has much less startup lag (15 → 10), and thus a shorter duration (FAF 55 → 50).}}
**{{buff|Both hits' arm hitboxes are now extended (Z-stretch: 0 → 7). This removes their blindspots.}}


In terms of universal changes, some of them are as benefitial as they are detrimental to Greninja. The changes to [[air dodge]] mechanics slightly improve its previously below-average edgeguarding game, but also make it more vulnerable to combos. The increased [[shieldstun]] makes Greninja's own attacks much safer on shield, but also weakens its already poor [[out of shield]] game, forcing it to abuse the revamped perfect shielding. Lastly, the weakening of [[rage]] makes it slightly harder for Greninja to take advantage of it, despite compensating for its lighter weight.
===Aerial attacks===
*{{buff|All aerials have less landing lag (12 frames → 7 (neutral), 15 → 11 (forward), 13 → 10 (back), 15 → 14 (up), 32 → 30 (down)).}}
*[[Neutral aerial]]:
**{{buff|The move has considerably less ending lag (FAF 65 → 53).}}
*[[Forward aerial]]:
**{{buff|It has much more knockback scaling (84 → 95), improving its KO power.}}
**{{buff|The move has a new, smaller extended hitbox directly in front of Greninja (size: 3u; Y/Z-offset: 7.5/8; Y-stretch: 8.5). This removes its blindspot.}}
**{{nerf|The move's two other hitboxes are smaller (5.4u/4.4u → 4.7u/3.7u), and one of them is offset further from Greninja (Y-offset: -7 → -8). This creates a new blindspot between them.}}
*[[Back aerial]]
**{{buff|The move has less ending lag (FAF 46 → 41).}}
**{{buff|The first hit sends at different angles, one of them being a different [[autolink angle]] (365°/30°/30° → 367°/35°/35°). This allows it to connect better into the second hit.}}
**{{buff|The third hit deals more damage (4% → 6%), though with its knockback scaling mostly compensated (120 → 95).}}
**{{buff|It has bigger hitboxes (hits 1 and 2: 5u/4u/2u → 5.5u/4.3u/2.5u; hit 3: 5.8u/4.5u/2u → 5.8u/4.5u/2.5u).}}
*[[Up aerial]]:
**{{buff|The fifth hit now sends at an autolink angle (85° → 367°). This allows it to connect slightly better into the final hit.}}
**{{nerf|The fifth hit no longer has both based and set knockback, instead only using base knockback (45 base/10 set → 55 base). This makes it connect marginally less consistently at very high percentages.}}
*[[Down aerial]]:
**{{buff|The move has less ending lag if it misses (FAF 57 → 52).}}
**{{buff|Greninja no longer loses its [[double jump]] when it lands down aerial.}}
**{{nerf|The move has more ending lag when it hits an opponent, hindering its combo potential and making it slightly less safe on shield.}}
**{{nerf|Its hitboxes are smaller (clean: 6u → 4.3u; late: 7u → 5.2u) and higher up (Y-offset: -2 → 0.1).}}


Collectively, Greninja's strengths and weaknesses are more defined. It now performs much better as a hit-and-run, combo-centric character, with excellent mobility and various KO options and set-ups at a variety of percentages, but with its light weight and attributes making it just as vulnerable to combos while keeping its poor out of shield game. Despite its nerfs to its previous footstool combos, Greninja has been generally compensated due to the gameplay changes to the engine and the buffs to its moveset giving it a more traditional combo game. That said, various veterans have also been buffed to varying degrees, especially through game updates, while Greninja has comparatively received minor, unimpactful changes from them. Nevertheless, Greninja has improved from ''SSB4'', keeping up with the rest of the cast in ''Ultimate''.
===Throws/other attacks===
*[[Grab]]:
**{{buff|Standing and pivot grab have one frame faster startup (standing: frame 11 → 10; pivot: frame 15 → 14).}}
**{{nerf|Dash grab has slower startup (frame 9 → 13).}}
**{{nerf|Dash grab's grabbox doesn't extend out as far (Z-stretch: 20 → 17.5), reducing its range.}}
**{{buff|Pivot grab's grabbox extends further (Z-stretch: -22 → -25.3), increasing its range. It is now the largest non-tether pivot grab in the game.}}
*[[Pummel]]:
**{{nerf|It deals less damage (2% → 1%).}}
**{{buff|It has faster startup (frame 6 → 2), deals more hitlag (4 frames → 11) and has less ending lag, making it significantly faster than in ''Smash 4''.}}
*[[Forward throw]]:
**{{buff|The move consists of two hits rather than one. Both deal more damage overall (5% throw → 3.5% hit 1/4.5% throw/8% total).}}
**{{buff|The throw has less base knockback, but significantly more knockback scaling (70 base/45 scaling → 65/100), improving its KO power.}}
*[[Back throw]]:
**{{change|Greninja has a new back throw: it turns around and throws the opponent with both hands.}}
**{{buff|It deals more damage (8% → 9%).}}
**{{buff|Its animation is faster, making it harder to [[DI]] properly.}}
*{{buff|[[Edge attack]] has increased damage (7% → 9%).}}


{{SSB4 to SSBU changelist|char=Greninja}}
===Special moves===
*[[Water Shuriken]]:
**{{buff|Water Shuriken has slightly increased range.}}
**{{buff|Opponents don't fall out of the fully charged shuriken as much as before.}}
**{{nerf|Uncharged Water Shuriken has less knockback scaling (85 → 45).}}
**{{change|Water Shuriken looks sharper.}}
*[[Shadow Sneak]]:
**{{buff|It can now be used multiple times in midair.}}
**{{buff|Shadow Sneak's shadow travels faster.}}
**{{buff|Both attack variants have less startup.}}
**{{buff|Forward Shadow Sneak has a new animation: it is a forward kick instead of a handstand kick. It launches at a much lower angle (48° → 36°), improving its KO potential.}}
**{{change|Greninja now cloaks itself in a whirlwind before disappearing.}}
**{{nerf|The shadow is notably darker, and the shadow's eyes flash red just before release. This makes it easier to predict the attack.}}
*[[Hydro Pump]]:
**{{change|Hydro Pump now has an arrow pointing in the direction of travel, similar to {{SSBU|Pikachu}}'s [[Quick Attack]] and {{SSBU|Pichu}}'s [[Agility]].}}
**{{buff|Hydro Pump can now be [[ledge-cancel]]led.}}
**{{buff|Greninja no longer loses its double jump if it is hit out of Hydro Pump.}}
*[[Substitute]]:
**{{buff|The counter window is longer (frames 8-29 → 8-34).}}
**{{nerf|It has more ending lag if it misses (FAF: 65 → 70).}}
**{{buff|Substitute slows down the opponent when the attack activates, allowing the attack to land more consistently.}}
**{{buff|All of the attack's variants have one frame faster startup (frame 41 → 40).}}
**{{buff|All of the attack's variants now grant Greninja intangibility during the attack (frames 1-37 → 1-56).}}
**{{nerf|All of the attack's variants have slightly more ending lag (FAF: 85 → 87).}}
**{{nerf|The side variant has much less knockback scaling (100 → 85).}}
**{{nerf|The up and diagonal up variants deal less damage (up: 14% → 13%; diagonal up: 13% → 12) and have less knockback scaling (both: 100 → 95), noticeably hindering their KO power.}}
**{{nerf|The down variant deals less damage (14% → 13%) and has less knockback (grounded: 100 scaling → 95; aerial: 50 base/100 scaling → 25/65). This hinders its KO power; particularly, the aerial version is no longer among the strongest [[meteor smash]]es in the game.}}
**{{nerf|The diagonal down variant deals less damage (13% → 12%) without compensation on knockback, hindering its KO power.}}
**{{change|Substitute has more vibrant particle effects.}}
*[[Secret Ninja Attack]]:
**{{change|Greninja now turns into {{s|bulbapedia|Ash-Greninja}} during its [[Final Smash]].}}
**{{change|Greninja and its opponents are no longer silhouetted during the attack.}}


==Update history==
==Update history==
Greninja has received a mix of minor buffs and nerfs and glitch fixes via game updates. Some important nerfs include removing the ability to cancel endlag with Hydro Pump, and the universal projectile shield damage nerf affected Greninja's safety and neutral game, making actions in general less safe. To partially compensate, other aspects like its down smash and pummel were made more reliable, and the increased shield size improves the potency of rushdown.
Aside from a single buff and some glitches being fixed, Greninja has been slightly nerfed via game updates.
 
These changes did not affect Greninja in significant ways, and thus, Greninja's competitive standing has remained virtually the same since the game's launch.


'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|1.2.0}}'''
{{UpdateList (SSBU)/1.2.0|char=Greninja}}
*{{bugfix|Fixed Greninja's [[screen KO]] visual glitch.}}


'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|2.0.0}}'''
{{UpdateList (SSBU)/2.0.0|char=Greninja}}
*{{buff|Down smash has a larger internal hitbox.}}
*{{nerf|[[Hydro Pump]]'s ending lag can no longer be canceled instantly by landing on a moving or slanted platform.}}


'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
{{UpdateList (SSBU)/3.0.0|char=Greninja}}
*{{nerf|[[Water Shuriken]] deals less shield damage.}}


'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
{{UpdateList (SSBU)/3.1.0|char=Greninja}}
*{{bugfix|Fixed a glitch where Greninja would slide while shielding.}}


'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
{{UpdateList (SSBU)/4.0.0|char=Greninja}}
*{{change|Down aerial no longer has its downward movement disabled when used out of hitstun.}}
 
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
{{UpdateList (SSBU)/7.0.0|char=Greninja}}
 
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
{{UpdateList (SSBU)/8.0.0|char=Greninja}}


==Moveset==
==Moveset==
Line 101: Line 193:


{{MovesetTable
{{MovesetTable
|neutralname=Single Hit ({{ja|たんだ|Tanda}}) / Palm Strike ({{ja|しょうだ|Shōda}}) / Water Palm Heel ({{ja|しょうてい|Mizu Shōtei}}) / Water Cutter ({{ja|みずカッター|Mizu Kattā}}) / Cutter Finish ({{ja|カッターフィニッシュ|Kattā Finisshu}})
|neutralname=&nbsp;
|neutralcount=3
|neutralcount=3
|neutralinf=y
|neutralinf=y
Line 108: Line 200:
|neutral3dmg=3%
|neutral3dmg=3%
|neutralinfdmg=0.5% (loop), 2% (last)
|neutralinfdmg=0.5% (loop), 2% (last)
|neutraldesc=Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped water blasts that concludes with an outward knifehand strike that emits a wide blast of water. It can also be jab canceled, such as into forward tilt, down tilt and forward smash.
|neutraldesc=Two alternating palm thrusts followed by a double palm thrust that emits a small blast of water. If button mashed, it is instead followed by a series of knifehand strikes that emit blade-shaped blasts of water that concludes with an outward knifehand strike that emits a small blast of water. It can also be jab canceled, such as into forward tilt, down tilt and forward smash.
|ftiltname=Rolling Kick ({{ja|まわしげり|Mawashigeri}}, ''Roundhouse Kick'')
|ftiltname=&nbsp;
|ftiltdmg=7.3%
|ftiltdmg=7.3%
|ftiltdesc=A hook kick which stops half way. It can be angled and can [[lock]] opponents.  
|ftiltdesc=A hook kick which stops half way. It can be angled and can [[lock]] opponents.
|utiltname=Anti-Air Tongue ({{ja|ぜつたいくう|Zetsu Taikū}})
|utiltname=&nbsp;
|utiltdmg=4.5%
|utiltdmg=4.5%
|utiltdesc=Swings its tongue upwards. A good aerial combo starter and juggling tool due to its low knockback and somewhat disjointed hitbox. It can combo into itself at low percents and is a reliable way to connect into up aerial.
|utiltdesc=Greninja attacks with its tongue. A good aerial combo starter.
|dtiltname=Shin Slash ({{ja|すねぎり|Sune Giri}})
|dtiltname=&nbsp;
|dtiltdmg=4%
|dtiltdmg=4%
|dtiltdesc=Does a downward hand sweep. It sends opponents at an upward angle, making it a versatile combo starter. Notably, it can confirm a KO into an up smash rather easily.
|dtiltdesc=Greninja does a downward hand sweep. It sends opponents at an upward angle, making it a versatile combo starter. Notably, it can confirm a KO into an up smash rather easily.
|dashname=Surface Kick ({{ja|すいめんげり|Suimen Geri}})
|dashname=&nbsp;
|dashdmg=8%
|dashdmg=8%
|dashdesc=Does a sweep kick. Is arguably one of the best dash attacks in the game, as it launches opponents at an excellent angle for combos, making it one of Greninja's best combo starters. Reliably combos into back aerial at virtually any percent, and can set up up aerial strings or drag-down combos with up aerial.
|dashdesc=A sweep kick. Sends opponents at a favorable angle for combos.
|fsmashname=Water Kunai ({{ja|みずくない|Mizu Kunai}})
|fsmashname=&nbsp;
|fsmashdmg=14%
|fsmashdmg=14%
|fsmashdesc=An inward slash with a water kunai. Deals good knockback and has good range. However, it has notable ending lag.
|fsmashdesc=An inward slash with a water kunai. Deals good knockback and has good range. However, it has notable startup lag.
|usmashname=Double Water Kunai ({{ja|ダブルみずくない|Daburu Mizu Kunai}})
|usmashname=&nbsp;
|usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late)
|usmashdmg=5% (hit 1), 14% (hit 2 clean center), 11% (hit 2 clean sides), 10% (hit 2 late)
|usmashdesc=Two reverse gripped inward slashes with water kunai, similar to {{SSBU|Sheik}}'s up smash. Greninja's strongest finisher, especially when hit clean. Can be combo'd into from a down-tilt at specific percentages for a KO.
|usmashdesc=Two reverse gripped inward slashes with water kunai. Greninja's strongest finisher, especially when hit clean.
|dsmashname=Water Kunai Shake Off ({{ja|ダブルふりはらいみずくない|Daburu Furiharai Mizu Kunai}})
|dsmashname=&nbsp;
|dsmashdmg=13% (kunai), 11% (arms)
|dsmashdmg=13% (kunai), 11% (arms)
|dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 11, it is a quick and effective way to set up an edge-guard situation.
|dsmashdesc=Hits both sides with water kunai. Due to it sending opponents at an [[semi-spike]] angle and coming out on frame 10, it is a quick and effective way to set up an edge-guard situation.
|nairname=Water Burst ({{ja|みずはれつ|Mizu Haretsu}})
|nairname=&nbsp;
|nairdmg=11% (clean), 6% (late)
|nairdmg=11% (clean), 6% (late)
|nairdesc=Strikes a ninjutsu pose while emitting an exploding water bubble. Despite noticeable start-up lag for a neutral aerial(frame 12), it boasts great combo potential at low to mid percentages with its strong and weak hits and can KO confirm into up-smash at high percents with the weak hit. It can also KO at very high percents with its strong hit.
|nairdesc=Strikes a ninjutsu pose while emitting an exploding water bubble.
|fairname=Aerial Water Kunai ({{ja|くうちゅうみずくない|Kūchū Mizu Kunai}})
|fairname=&nbsp;
|fairdmg=14%
|fairdmg=14%
|fairdesc=Slashes with a water kunai. It has some start-up and suffers from high end lag, but it is a great tool in the neutral for spacing due to its disjointed hitbox and can be used for KOing. It is also safe on shield if spaced correctly.
|fairdesc=A forward slash with a water kunai. It has some start-up and suffers from high end lag, but it is a viable edge-guarding and KOing option.
|bairname=Triple Kick ({{ja|さんてんげり|Santen Geri}})
|bairname=&nbsp;
|bairdmg= 3% (hit 1), 2.5% (hit 2), 6% (hit 3)
|bairdmg= 3% (hit 1), 2.5% (hit 2), 6% (hit 3)
|bairdesc=Kicks backwards three times. It is Greninja's fastest aerial attack, although it is also one of the weakest aerials of its kind. However, this makes it a useful combo tool in return, as it can be followed up from a down throw, down tilt, as well as a dash attack. It can be a situational out-of-shield option if the opponent crosses-up on its shield.
|bairdesc=Kicks backwards three times. It is Greninja's fastest aerial attack, although it is also one of the weakest aerials of its kind. However, this makes it a useful combo tool in return.
|uairname=Spiral Kick ({{ja|らせんげり|Rasen Geri}})
|uairname=&nbsp;
|uairdmg=1.3% (hits 1-5), 3% (hit 6)
|uairdmg=1.3% (hits 1-5), 3% (hit 6)
|uairdesc=Does a upward corkscrew kick, similar to both {{SSBU|Sheik}}'s and {{SSBU|Joker}}'s up aerials. One of Greninja's best combo and KO tools, as it can juggle and KO effectively due to its great jumping prowess. It also allows for drag-down combos because it's multi-hit properties, although this requires precise timing to land it at the right time, as its final launching hit comes out too fast to set up drag-down combos otherwise.
|uairdesc=A corkscrew flying kick. One of Greninja's best combo and KO tools, as it can juggle and KO effectively due to its great jumping prowess.
|dairname=Aerial Kick ({{ja|きゅうしゅうげり|Kūchū Geri}})
|dairname=&nbsp;
|dairdmg=8%
|dairdmg=8%
|dairdesc=A diving double foot stomp. It acts as a [[stall-then-fall]] and bounces off opponents. The clean hit [[meteor smash]]es opponents while the late hit sends the opponent upwards, allowing for some situational combos.  
|dairdesc=A diving double foot stomp. It acts as a [[stall-then-fall]] and bounces off opponents. The clean hit [[Meteor smash|meteor smashes]] opponents. The descent can be stalled by using Water Shuriken.
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname=&nbsp;
|grabdesc=Grabs with a whirlpool. While its standing grab is slow, it is among the longest-reaching grabs in the game.
|grabdesc=Grabs with a whirlpool. While its standing grab is slow, it is among the longest-reaching grabs in the game, and its dash grab comes out quickly for its range.
|pummelname=Grab Water Bind ({{ja|つかみみずしばり|Tsukami Mizu Shibari}})
|pummelname=&nbsp;
|pummeldmg=1%
|pummeldmg=1%
|pummeldesc=The whirlpool compresses the grabbed opponent. Fast but weak.
|pummeldesc=Compresses target with water. Decent speed.
|fthrowname=Push Away ({{ja|おしのけ|Oshinoke}})
|fthrowname=&nbsp;
|fthrowdmg=3.5% (hit 1), 4.5% (throw)
|fthrowdmg=3.5% (hit 1), 4.5% (throw)
|fthrowdesc=Shoves the opponent forward. Can KO at high percentages near the edge.
|fthrowdesc=Shoves the opponent forward. Can KO at high percentages.
|bthrowname=Send-off ({{ja|さかおくり|Sakaokuri}})
|bthrowname=&nbsp;
|bthrowdmg=9%
|bthrowdmg=9%
|bthrowdesc=Greninja leans forward and flings the opponent backwards. Like forward throw, its decent knockback gives it good edgeguarding potential at high percentages.
|bthrowdesc=Greninja leans forward and flings the opponent backwards. Like forward throw, its decent knockback gives it good edgeguarding and KO potential at high percentages.
|uthrowname=Toss Up ({{ja|なげあげ|Nage Age}})
|uthrowname=&nbsp;
|uthrowdmg=5%
|uthrowdmg=11%
|uthrowdesc=Tosses the opponent upwards. One of Greninja's most useful throws, as it can combo into a up tilt or up aerial at low and medium percents and can even KO at later percents.
|uthrowdesc=Tosses the opponent upwards. One of Greninja's most useful throws, as it can combo into a up tilt, up aerial, up smash at low and medium percents and can even KO at later percents.
|dthrowname=Slam ({{ja|たたきつけ|Tatakitsuke}})
|dthrowname=&nbsp;
|dthrowdmg=5%
|dthrowdmg=12%
|dthrowdesc=Slams the opponent onto the ground. It can combo into a down tilt, forward tilt, and dash attack at low percentages. It can combo into back aerial at medium percents and later into forward aerial as well at higher percentages with good timing.
|dthrowdesc=Slams the opponent onto the ground. It can combo into a down tilt, forward tilt, forward smash, dash attack and a Shadow Sneak at low percentages. It can also combo into forward aerial at higher percentages.
|floorfname=&nbsp;
|floorfname=&nbsp;
|floorfdmg=8%
|floorfdmg=8%
Line 176: Line 268:
|nsname=Water Shuriken
|nsname=Water Shuriken
|nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit)
|nsdmg=3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit)
|nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage; however, the speed and distance will decrease as a result. At full charge, it hits multiple times and can kill with a Shadow Sneak follow-up at low and medium percents. It is also a decent KOing option at higher percents. A fully charged water shuriken that is reflected at a higher speed will have trouble landing the final hit on Greninja because of the looping hits not moving Greninja far enough for it.
|nsdesc=Uses Water Shuriken, which can be charged. Depending on how long the move is charged, the shuriken will be larger and do more damage, however the speed and distance will decrease as a result. At full charge, it hits multiple times and is a decent KOing option. A fully charged water shuriken that is reflected at a higher speed will have trouble landing the final hit on Greninja because of the looping hits not moving Greninja far enough for it.
|ssname=Shadow Sneak
|ssname=Shadow Sneak
|ssdmg=10% (normal), 12% (reverse)
|ssdmg=10% (normal), 12% (reverse)
|ssdesc=Greninja moves its shadow along the ground; the way the shadow moves is relative to Greninja's position, and it can be moved further or closer to change how far Greninja teleports. After a short time or when the special button is released, Greninja disappears briefly, then reappears at its shadow while performing either a flip kick forwards or a stronger kick backwards (depending on control stick direction) to attack. While performing Shadow Sneak, Greninja cannot run, attack, grab, dodge or shield. However, it can walk slowly, jump and taunt. Has strong knockback and base knockback, which allows it to kill notably early when hitting the move offstage.
|ssdesc=Disappears briefly, then preforms a forward kick or a drop kick (relative to the user's reappearance in relation to the enemy) to attack. The move activates when the special button is released. The way the shadow moves is relative to Greninja's position, and it can be moved further or closer to change how far Greninja teleports. While performing Shadow Sneak, Greninja cannot run, attack, grab, dodge or shield. However, it can walk slowly, jump and taunt.
|usname=Hydro Pump
|usname=Hydro Pump
|usdmg=2% (per shot)
|usdmg=2% (per shot)
|usdesc=Uses Hydro Pump to propel itself in the inputted direction; it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries.
|usdesc=Uses Hydro Pump to propel itself in the inputted direction, it can be used twice. Each shot has a [[windbox]] effect that pushes opponents, making it a decent option for gimping predictable recoveries.
|dsname=Substitute
|dsname=Substitute
|dsdmg=13% (vertical), 12% (diagonal), 11% (horizontal)
|dsdmg=14% (up or down), 11% (left or right)
|dsdesc=Does a pose, and if anyone hits it while posing, Greninja will temporarily disappear, get replaced by a wooden log or a Substitute doll, and then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders).
|dsdesc=Does a pose, if anyone hits it while posing, Greninja will temporarily disappear and get replaced by a wooden log or a Substitute doll then appear behind the opponent and strike them. It deviates noticeably from other counters, as the attack itself can be angled in an inputted direction and launching the opponent in that direction (with the down input meteor smashing opponents, which makes it a good punish against reckless edgeguarders).
|fsname=Secret Ninja Attack
|fsname=Secret Ninja Attack
|fsdmg=6% (the mat), 50% (Total in the attack after mat)
|fsdmg=6% (the mat), 50% (Total in the attack after mat)
|fsdesc=Turns into Ash-Greninja and attacks the opponent with a mat. If an opponent is caught in the mat, Greninja will send them up into the air and strike the opponent repeatedly in midair with its kunai, before slamming them down with a final hit.
|fsdesc=Turns into Ash-Greninja and attacks the opponent with a mat. If an opponent is caught in the mat, Greninja will send them up into the air and strike the opponent repeatedly in midair with its kunai, before slamming them down with a final hit.
|game=SSBU
|game=SSBU
|dtauntname=
|dtauntdmg=0.5%
|dtauntdesc=While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays produce some knockback, though they're only able to KO Mario at 599% percent. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it).
}}
===Stats===
{{Attributes
| cast=89
| weight=88 | rweight=66-68
| dash=2.178 | rdash=14-15
| run=2.288 | rrun=8
| walk=1.502 | rwalk=4
| trac=0.087 | rtrac=75-76
| airfric=0.015 | rairfric=9-30
| air=1.239 | rair=10
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.07 | raddaccel=26-38
| gravity=0.18 | rgravity=2
| fall=1.85 | rfall=9-11
| ff=2.96 | rff=9-11
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=46 | rjumpheight=2
| shorthop=22.11 | rshorthop=1
| djump=46 | rdjump=5
}}
}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Greninja English Announcer SSB4-SSBU.wav|English
Greninja Japanese Announcer SSB4-SSBU.wav|Japanese/Chinese
Greninja Korean Announcer SSB4-SSBU.wav|Korean
Greninja French Announcer SSBU.wav|French
Greninja Russian Announcer SSBU.wav|Russian
</gallery>
===[[On-screen appearance]]===
===[[On-screen appearance]]===
*Emerges from a [[Poké Ball]], then performs a ninjutsu hand sign that emits a small burst of water from its hands.
*Emerges from a [[Poké Ball]], then performs a ninjutsu hand sign that emits a small burst of water from its hands.
<gallery>
GreninjaOnScreenAppearanceSSBU.gif|Greninja's on-screen appearance
</gallery>
===[[Taunt]]s===
===[[Taunt]]s===
*'''Up Taunt''': Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the ''Pokémon'' series.
*'''Up Taunt''': Stands upright, clasping its hands together before assuming a ninjutsu stance. The stance resembles one of its attack animations from the ''Pokémon'' series.
*'''Side Taunt''': Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip.
*'''Side Taunt''': Shakes head from side to side, causing its tongue to whip out in the same directions. Particles of saliva fly off with each whip.
*'''Down Taunt''': Poses with arms out and palms upward, and summons small sprays of water from them, which deal 1% or 2% damage and produce some knockback, though they're able to KO only at above 420%. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here].
*'''Down Taunt''': While standing on one foot, Greninja holds out its hands, faces the screen, and summons small sprays of water. The sprays can do 1% or 2% damage and produce some knockback, though they're able to KO only at above 420%. A video showing the exact KO percentages at which each character can be KO'd can be found [https://www.youtube.com/watch?v=cH7IDQ_8vic here]. Unlike the rest of Greninja's taunts, this one cannot be cancelled (unless Shadow Sneak is being charged before using it).
<gallery>
<gallery>
SSBUGreninjaTaunt1.gif|Greninja's up taunt.
SSBUGreninjaTaunt1.gif|Greninja's up taunt.
Line 247: Line 299:
*Hunches over and assumes a ninjutsu stance.
*Hunches over and assumes a ninjutsu stance.
<gallery>
<gallery>
SSBUGreninjaIdle1.gif|Greninja's first idle pose.
SSBUGreninjaIdle1.gif|Greninja's first idle pose
SSBUGreninjaIdle2.gif|Greninja's second idle pose.
SSBUGreninjaIdle2.gif|Greninja's second idle pose
</gallery>
</gallery>
===[[Crowd cheer]]===
<div class="tabber">
<div class="tabbertab" title="English, Japanese/Chinese, Italian, Dutch, French">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (English)
!Cheer (Japanese/Chinese)
!Cheer (Italian)
!Cheer (Dutch)
!Cheer (French)
|-
! scope="row"|Cheer
|[[File:Greninja Cheer English SSB4 SSBU.ogg|center]]||[[File:Greninja Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Greninja Cheer Italian SSB4 SSBU.ogg|center]]||[[File:Greninja Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Greninja Cheer French PAL SSBU.ogg|center]]
|-
! scope="row"|Description
|Gre - ninja! || Ge - kkou -ga! || Gre - nin - ja! || Gre - ninja! || Am - phi - no - bi!
|}
</div>
<div class="tabbertab" title="German, Spanish, Russian, Korean">
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
|-
!{{{name|}}}
!Cheer (German)
!Cheer (Spanish)
!Cheer (Russian)
!Cheer (Korean)
|-
! scope="row"|Cheer
|[[File:Greninja Cheer German SSBU.ogg|center]]||{{NTSC}} [[File:Greninja Cheer Spanish NTSC SSB4 SSBU.ogg|center]] <br> {{PAL}} [[File:Greninja Cheer Spanish PAL SSBU.ogg|center]]||[[File:Greninja Cheer Russian SSBU.ogg|center]]||[[File:Greninja Cheer Korean SSBU.ogg|center]]
|-
! scope="row"|Description
|Quaaaaa - jutsu! || Greninja! Greninja! Ya ya ya! || Gre - ninja! || Gae - gul - nin - ja!
|}
</div>
</div>


===[[Victory pose]]s===
===[[Victory pose]]s===
*'''Left:''' Does a few hand seals with splashing water, and then a ninja pose. It resembles one of its attack animations in [[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Y'']].
*'''Left:''' Does a few hand seals with splashing water, and then a ninja pose.
*'''Up:''' Performs Double Team to briefly create three afterimages of itself.
*'''Up:''' Performs Double Team to briefly create three afterimages of itself.
*'''Right:''' Does a flip, lands in a spinning pose, and crosses its arms.
*'''Right:''' Does a flip, lands in a spinning pose, and crosses its arms.
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</gallery>
</gallery>


==In [[competitive play]]==
==In competitive play==
===Most historically significant players===
In the early metagame, players quickly noticed that Greninja had been buffed from ''Smash 4'', with improved versatility and speed and, despite losing its [[footstool]] combos, gaining a stronger combo game thanks to improved frame data on moves such as dash attack, up throw, down throw, and neutral aerial. Despite this, Greninja is not a very popular pick compared to other characters such as {{SSBU|Joker}} and {{SSBU|Snake}} due to its high learning curve. Nevertheless, smashers such as {{Sm|Stroder}}, {{Sm|Jw}}, and {{Sm|Lea}} have proven that the character is a viable pick, causing many players to agree that Greninja is a high to top tier character.  
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->


''See also: [[:Category:Greninja players (SSBU)]]''
===Notable players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->


*{{Sm|iStudying|Netherlands}} - One of the best Greninja players in Europe in the early metagame, with his best results being placing 7th at {{Trn|Tech Republic IV}} defeating {{Sm|quiK}}, placing 9th at {{Trn|Ultimate Fighting Arena 2019}}, and defeating {{Sm|Stroder}} at {{Trn|EVO 2019}}. He remained the second-best European Greninja player in the post-online metagame, most notably placing 9th at {{Trn|Temple: Hermès Edition}} defeating {{Sm|Tilde}}, but became inactive by the end of 2022.
''Any number following the Smasher name indicates placement on the [[Spring 2019 PGRU]], which recognizes the official top 50 players in the world in [[Super Smash Bros. Ultimate]] from February 1st, 2019 to July 7th, 2019.''
*{{Sm|JW|Canada}} - The second-best Greninja player in North America in the early metagame, and the best player from Canada for the first half of 2019. He is best known for defeating {{Sm|MkLeo}} at {{Trn|Pound 2019}}, ultimately placing 9th, and he has also placed 13th at {{Trn|Shine 2019}} defeating {{Sm|Goblin}} and 17th at {{Trn|The Big House 9}} defeating {{Sm|Kola}} and {{Sm|ESAM}}. Although less active in the post-online metagame, he remained Canada's best Greninja player, notably placing 4th at {{Trn|Pinnacle 2021}} defeating {{Sm|Ouch!?}}, before becoming inactive in 2023.
*{{Sm|Lea|Japan}} - The best Greninja player of all-time, having spearheaded Greninja's early metagame, ranking 21st on the [[Fall 2019 PGRU]] and placing 5th at several {{Trn|Umebura|series}} majors, as well as 7th at {{Trn|2GG: Kongo Saga}} defeating {{Sm|Shuton}} and {{Sm|Dabuz}}. He remained the best Greninja player in the world until his hiatus in mid-2022, notably placing 7th at {{Trn|Kagaribi 7}} during this time, and has sporadically competed since with mixed results.
*{{Sm|Somé|Japan}} - The second-best Greninja player in Japan's early metagame, winning {{Trn|Karisuma SP 4}} and {{Trn|TSC 11}}, and also placing 7th at {{Trn|Sumabato SP 4}} defeating {{Sm|Etsuji}}, 9th at {{Trn|Umebura SP 6}} defeating {{Sm|HIKARU}}, and 13th at {{Trn|Umebura SP 4}}. He took a hiatus from offline competitive play due to the pandemic, and did not return until 2023.
*{{Sm|Stroder Ame|USA}} - Plays a variety of characters, and primarily played Greninja in the early metagame. He was the second-best Greninja player in the world during this time, ranking 29th on the [[Spring 2019 PGRU]]. He is best known for winning {{Trn|Crown}} over {{Sm|Kurama}}, and has also placed 5th at {{Trn|Ultimate Nimbus}} defeating {{Sm|Tweek}}, 5th at {{Trn|Glitch 8 - Missingno}} defeating {{Sm|Cosmos}} and {{Sm|Maister}}, and 13th at {{Trn|2GG: Prime Saga}} defeating {{Sm|ESAM}}. He has since switched to other characters, but continues to use Greninja as an occasional secondary.
*{{Sm|Tarik|Germany}} - The second-best Greninja player of all-time, and the best Greninja player after Lea's hiatus, ranking 55th on the [[LumiRank 2023]]. He is one of the best players in Europe in the post-online metagame, having placed 7th at several European majors such as {{Trn|Ultimate Fighting Arena 2023}} and {{Trn|King Con}}, and having multiple wins over {{Sm|Bloom4Eva}} at ranked events. Internationally, he is known for placing 5th at {{Trn|Rise 'N Grind 2023}} defeating {{Sm|SHADIC}}, and defeating {{Sm|Shuton}} at {{Trn|Port Priority 8}}, {{Sm|Onin}} at {{Trn|GENESIS X}}, and {{Sm|ShinyMark}} at {{Trn|Battle of BC 5}}.
*{{Sm|Tsuna|Japan}} - A known Greninja player in Japan since the early metagame, having placing 2nd at {{Trn|Karisuma SP 6}}, 5th at {{Trn|Sumabato SP 10}}, and 9th at {{Trn|Sumabato SP 11}} during this time. He has since become the best Greninja player in Japan following Lea's hiatus, frequently placing at or near the top 8 at {{Trn|Sumabato}} events, including 5th at {{Trn|Sumabato SP 46}} over {{Sm|Asimo}} and {{Sm|Jogibu}}.


===Tier placement and history===
====Active====
In the early metagame, players quickly noticed that Greninja had been buffed from ''Smash 4'', with improved versatility and speed, and despite losing its [[footstool]] combos, it gained a stronger combo game thanks to improved frame data on moves such as its dash attack, up throw, down throw, and neutral air. Greninja's high learning curve did not deter players such as {{Sm|Stroder}}, {{Sm|Jw}}, and {{Sm|Lea}} from seeing success with the character, and it became a popular pick in competitive play, culminating in the character peaking at 10th in terms of representation between July and December 2019. Due to Greninja's buffs and its strong representation, it was considered an upper-high tier character in the early metagame.
*{{Sm|Donquavious|USA}} - The best Greninja player in the Carolinas. Placed 9th at both {{Trn|Just Roll With It! 11}} and {{Trn|2GG: Grand Tour - South Carolina}}, and 33rd at {{Trn|MomoCon 2019}}.
*{{Sm|Dr. Copter|USA}} - One of the best Greninja players in Tennessee. Placed 129th at both {{Trn|MomoCon 2019}} and {{Trn|Super Smash Con 2019}}, and 4th at {{Trn|Anchor Down Smash 13}}.
*{{Sm|Drystan|USA}} - Placed 7th at {{Trn|Show Me Your Moves 20}}, and 17th at both {{Trn|Little Big House 5}} and {{Trn|Smash Out 2019}}. Ranked 5th on the [[Missouri Power Rankings#Smash UltimateSt Louis|St Louis Ultimate Power Rankings]].
*{{Sm|Elexiao|France}} - The best Greninja in France and one of the best in Europe. Placed 1st at {{Trn|Phoenix Blue 2}} and 9th at {{Trn|Stunfest 2019}}. Ranked 8th on the [[French_Power_Rankings#Ultimate| French Ultimate Power Rankings]].
*{{Sm|iStudying|Netherlands}} - The best Greninja player in the Netherlands and one of the best in Europe. Placed 3rd at {{Trn|Regen 2019}}, 7th at {{Trn|Tech Republic IV}}, and 25th at {{Trn|Valhalla II}}. Ranked 5th on the [[Dutch_Power_Rankings#Super_Smash_Bros._Ultimate_rankings|Dutch Ultimate Power Rankings]].
*{{Sm|Jw|Canada}} - The best Greninja player in Canada. Placed 9th at {{Trn|Pound 2019}}, 17th at {{Trn|Get On My Level 2019}}, and 49th at {{Trn|Frostbite 2019}}. Has wins over {{Sm|MkLeo}}, {{Sm|Mr E}}, {{Sm|Wishes}}, {{Sm|Frozen}}, and {{Sm|Leffen}}. Ranked 4th on the [[Southern_Ontario_Power_Rankings#Super_Smash_Bros._Ultimate_Rankings|Southern Ontario Ultimate Power Rankings]].
*{{Sm|Lea|Japan}} (#30) - One of the two best Greninja players in the world. Placed 9th at {{Trn|Frostbite 2019}}, 5th at {{Trn|Umebura SP}} and 7th at {{Trn|Umebura SP 2}} and {{Trn|Thunder Smash 3: Clash of the Pandas}}. Has wins over {{Sm|VoiD}}, {{Sm|WaDi}}, {{Sm|Raito}}, and {{Sm|Tsu}}.
*{{Sm|Oisiitofu|Japan}} - One of the best Greninja players in Japan. Placed 5th at {{Trn|Sumabato SP}} and 9th at {{Trn|Sumabato SP 2}}.
*{{Sm|Regerets|Philippines}} - The best Greninja player in the Philippines. Placed 3rd at {{Trn|Gamebookr's Mid-Year Smash Tournament}} and 7th at both {{Trn|Uprising 2019}} and {{Trn|REV Major 2019}}. Ranked 2nd on the [[Filipino Power Rankings]].
*{{Sm|Somé|Japan}} - One of the best Greninja players in Japan. Placed 7th at {{Trn|Sumabato SP 4}} and 49th at {{Trn|Umebura Japan Major 2019}}.
*{{Sm|Stroder|USA}} (#29) - One of the two best Greninja players in the world. Placed 5th at {{Trn|Ultimate Nimbus}}, 7th at {{Trn|Heart of Battle}}, and 13th at {{Trn|2GG: Prime Saga}}. He has wins over {{Sm|Tweek}}, {{Sm|Puppeh}}, and {{Sm|ESAM}}.
*{{Sm|Venia|USA}} - The best Greninja player in Tristate. Placed 4th at {{Trn|Orion 2019}}, 9th at {{Trn|NYXL Pop-Up!}}, and 13th at {{Trn|Let's Make Moves}}. Has wins over {{Sm|Rivers}}, {{Sm|Suarez}}, and {{Sm|Gen}}. Ranked 7th on the [[New York City Power Rankings#Super Smash Bros. Ultimate rankings|New York City Ultimate Power Rankings]].


This perception shifted following the end of the online metagame, especially as Greninja players began pointing out frustrating traits in the character's moveset, most notably inconsistencies in its multi-hit moves. Furthermore, Greninja's best players from before the pandemic either became less active, changed mains, or had worse performance: for example, Lea would go on hiatus in 2022, with mixed results in the events he has attended since, while Stroder would begin playing other characters over Greninja. Although Greninja still saw strong results from players such as {{Sm|Tarik}}, its overall representation would drop, bottoming out at 45th between January and June 2022. Greninja's lower representation and more apparent flaws led to a colder reception than in the early metagame, and as such, it was ranked 33rd on the first tier list, towards the lower end of high tier.  
====Inactive====
 
*{{Sm|MkLeo|Mexico}} (#1) - Used Greninja as a secondary. Placed 1st at {{Trn|Smash Ultimate Summit}} using Greninja as one of his characters.
Following the release of the first list, Greninja's results would noticeably improve, thanks to Tarik's results remaining strong and the rise of many other Greninja players, including {{Sm|Tsuna}} and {{Sm|Anarchy}}, in their respective scenes. Continued efforts from dedicated mains prevented Greninja from dropping further, and it only slid down a spot to 34th on the second list, ranking towards the middle of B+ tier, with this drop mainly being the result of the meteoric rise of {{SSBU|Bayonetta}} and {{SSBU|Corrin}} from the first tier list. Overall, although less common than the early metagame, Greninja remains a rather viable pick in the post-online metagame.


=={{SSBU|Classic Mode}}: Your Turn, Greninja!==
=={{SSBU|Classic Mode}}: Your Turn, Greninja!==
[[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]]
[[File:SSBU Congratulations Greninja.png|thumb|Greninja's congratulations screen.]]
Greninja battles characters that represent different {{iw|bulbapedia|type}}s from the ''Pokémon'' games: for example, Charizard and Bowser represent the Fire type, while Mewtwo, Ness and Lucas represent the Psychic type.  Interestingly, the types represented correspond to those initially available in the {{iw|bulbapedia|Pokémon Trading Card Game}}.
Greninja fights against characters that represent different types from the ''Pokémon'' games: for example, Charizard and Bowser represent Fire type, and Mewtwo, Ness, and Lucas represent Psychic type.


{|class="wikitable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!Round!!Opponent!!Stage!!Music!!Notes
!Round!!Opponent!!Stage!!Music!!Notes
|-
|-
|1||{{CharHead|Charizard|SSBU|hsize=20px}} and {{CharHead|Bowser|SSBU|hsize=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents {{iw|bulbapedia|Fire}}-type. Charizard's {{SSBU|Pokémon Trainer}} is absent.
|1||{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px}} and {{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px}}||[[Pokémon Stadium]]||''{{SSBUMusicLink|Pokémon|Battle! (Elite Four) / Battle! (Solgaleo/Lunala)}}''||Represents Fire-type. Charizard's {{SSBU|Pokémon Trainer}} is absent.
|-
|-
|2||{{CharHead|Pikachu|SSBU|hsize=20px}}, {{CharHead|Pichu|SSBU|hsize=20px}}, and {{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents {{iw|bulbapedia|Electric}}-type.
|2||{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px}}, {{SSBU|Pichu}} {{Head|Pichu|g=SSBU|s=20px}}, and {{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px}}||[[Pokémon Stadium 2]]||''{{SSBUMusicLink|Pokémon|Battle! (Steven)}}''||Represents Electric-type.
|-
|-
|3||{{CharHead|Lucario|SSBU|hsize=20px}}, {{CharHead|Ryu|SSBU|hsize=20px}}, and {{CharHead|Ken|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents {{iw|bulbapedia|Fighting}}-type.
|3||{{SSBU|Lucario}} {{Head|Lucario|g=SSBU|s=20px}}, {{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px}}, and {{SSBU|Ken}} {{Head|Ken|g=SSBU|s=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}''||Represents Fighting-type.
|-
|-
|4||{{CharHead|Ivysaur|SSBU|hsize=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents {{iw|bulbapedia|Grass}}-type. Ivysaur's Pokémon Trainer is absent.
|4||{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px}}||Pokémon Stadium||''{{SSBUMusicLink|Pokémon|Battle! (Gladion)}}''||Represents Grass-type. Ivysaur's Pokémon Trainer is absent.
|-
|-
|5||{{CharHead|Mewtwo|SSBU|hsize=20px}}, {{CharHead|Ness|SSBU|hsize=20px}}, and {{CharHead|Lucas|SSBU|hsize=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents {{iw|bulbapedia|Psychic}}-type.
|5||{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px}}, {{SSBU|Ness}} {{Head|Ness|g=SSBU|s=20px}}, and {{SSBU|Lucas}} {{Head|Lucas|g=SSBU|s=20px}}||Pokémon Stadium 2||''{{SSBUMusicLink|Pokémon|Battle! (Dialga/Palkia) / Spear Pillar}}''||Represents Psychic-type.
|-
|-
|6||{{CharHead|Squirtle|SSBU|hsize=20px}} and {{CharHead|Greninja|SSBU|hsize=20px|color=Black}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents {{iw|bulbapedia|Water}}-type. Squirtle's Pokémon Trainer is absent.  The CPU will be the {{Head|Greninja|g=SSBU|s=20px}} default Greninja if the player chooses the black costume.
|6||{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px}} and Greninja {{Head|Greninja|g=SSBU|s=20px|cl=Black}}||[[Kalos Pokémon League]]||''{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}''||Represents Water-type. Squirtle's Pokémon Trainer is absent.  The CPU will be default Greninja {{Head|Greninja|g=SSBU|s=20px}} if the player chooses the black costume.
|-
|-
|colspan="5"|[[Bonus Stage]]
|colspan="5"|[[Bonus Stage]]
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|}
|}


Note: All rounds except the sixth round take place on Pokémon Stadium and Pokémon Stadium 2. If applicable, each stage will also shift to their appropriately-typed form at the earliest possible opportunity. (The stages remain in their default form in rounds 3 and 5, as none of the stages have Psychic or Fighting-themed forms.)
Note: All rounds except the sixth round take place on Pokémon Stadium and Pokémon Stadium 2.  


[[Credits]] roll after completing Classic Mode. Completing it as Greninja has ''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' accompany the credits.
[[Credits]] roll after completing Classic Mode. Completing it as Greninja has ''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}'' accompany the credits.
Line 355: Line 374:
During the opening cutscene, Greninja was present on the cliffside when [[Galeem]] unleashed his beams of light. Greninja leaped into the air to avoid one of the beams, which hit {{SSBU|Lucario}} instead. Greninja was hit shortly after and vaporized, getting imprisoned by Galeem afterward along with the other fighters, sans {{SSBU|Kirby}}. A puppet fighter cloned from Greninja is later seen alongside ones cloned from {{SSBU|Fox}}, {{SSBU|Samus}}, {{SSBU|Link}} and other fighters.
During the opening cutscene, Greninja was present on the cliffside when [[Galeem]] unleashed his beams of light. Greninja leaped into the air to avoid one of the beams, which hit {{SSBU|Lucario}} instead. Greninja was hit shortly after and vaporized, getting imprisoned by Galeem afterward along with the other fighters, sans {{SSBU|Kirby}}. A puppet fighter cloned from Greninja is later seen alongside ones cloned from {{SSBU|Fox}}, {{SSBU|Samus}}, {{SSBU|Link}} and other fighters.


Greninja was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat, and it can be found in the [[Mysterious Dimension]] at [[The Dark Realm]]. It can be seen impeding the path, making it an obligatory unlock.
Greninja was one of the many fighters that fell under [[Dharkon]]'s control upon Galeem's first defeat, and it can be found in the [[Mysterious Dimension]] at the Dark Realm. It can be seen impeding the path, making it an obligatory unlock.


Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. It also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light.
Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. It also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light.
Line 361: Line 380:


===Fighter Battle===
===Fighter Battle===
{|class="wikitable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
|-
!style="width:5%;"|No.
! style="width:5%;"|No.
!style="width:5%;"|Image
! style="width:5%;"|Image
!Name
! Name
!Type
! Type
!Power
! Power
!Stage
! Stage
!Music
! Music
|-
|-
|50
| 50
|[[File:Greninja SSBU.png|center|64x64px]]
| [[File:Greninja SSBU.png|center|108x108px]]
|Greninja
| {{SSBU|Greninja}}
|{{SpiritType|Shield}} <center>{{color|#18aef5|Shield}}</center>
| {{color|#18aef5|Shield}}
|10,600
| 10,600
|[[Kalos Pokémon League]] ([[Ω form]])
| [[Kalos Pokémon League]] ([[Ω form]])
|''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
| ''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|}
|}
{{clr}}
{{-}}


==[[Spirit]]==
==[[Spirit]]s==
Greninja's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} as Greninja. It is also available periodically for purchase in the shop for 300 Gold, but only after Greninja has been unlocked. Unlocking Greninja in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Its fighter spirit has an alternate version that replaces it with its artwork in ''Ultimate''.
Greninja's Fighter Spirit can be obtained by completing [[Classic Mode]]. It is also available periodically for purchase in the shop for 500 coins. Unlocking Greninja in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in ''Ultimate''.


<center>
<center>
<gallery>
<gallery>
SSBU spirit Greninja.png|418. '''''Greninja'''''
Greninja Spirit.png|418. '''''Greninja'''''
</gallery>
</gallery>
</center>
</center>


==In Spirit Battles==
==In Spirit battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
|-
! colspan=4|Spirit
! colspan=4|Spirit
! colspan=7|Battle parameters
! colspan=7|Battle parameters
Line 411: Line 431:
|-
|-
|154
|154
|{{SpiritTableName|Winky|size=64}}
|[[File:Winky.png|center|64x64px]]
|''Donkey Kong'' Series
|{{anchor|Winky}}Winky
|''Donkey Kong series''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|[[File:SpiritTypeAttack.png|20px|center|Attack]]
|1,700
|1,700
|[[Mushroom Kingdom U]]
|[[Mushroom Kingdom U]]
Line 423: Line 444:
|-
|-
|199
|199
|{{SpiritTableName|Zora|size=64}}
|[[File:Zora Spirit.png|center|64x64px]]
|''The Legend of Zelda'' Series
|{{anchor|Zora}}Zora
|''The Legend of Zelda series''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|1,800
|1,800
|[[Great Bay]]
|[[Great Bay]]
Line 435: Line 457:
|-
|-
|385
|385
|{{SpiritTableName|Slippy Toad|link=y|size=64}}
|[[File:Slippy toad.png|center|64x64px]]
|''Star Fox'' Series
|{{anchor|Slippy Toad}}[[Slippy Toad]]
|''Star Fox series''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|Fox}} {{Head|Fox|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,600
|9,600
|[[Frigate Orpheon]] (hazards off)
|[[Frigate Orpheon]] (hazards off)
|N/A
|N/A
|•Defeat the main fighter to win<br>•Timed battle (1:30)<br>•The enemy tends to avoid conflict
|•Defeat the main fighter to win<br>•Timed battle<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox}}
|{{SSBUMusicLink|Star Fox|Corneria - Star Fox}}
|
|
|-
|-
|482
|482
|{{SpiritTableName|Raikou, Entei, & Suicune|customname=[[Raikou]], [[Entei]], & [[Suicune]]|size=64}}
|[[File:LegendaryDogsSpirits.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Raikou, Entei, & Suicune}}[[Raikou]], [[Entei]], & [[Suicune]]
|''Pokémon series''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Incineroar}} {{Head|Incineroar|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Pikachu}} {{Head|Pikachu|g=SSBU|s=20px|cl=Libre}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,900
|9,900
|[[Suzaku Castle]]
|[[Suzaku Castle]]
Line 459: Line 483:
|-
|-
|516
|516
|{{SpiritTableName|Darkrai|link=y|size=64}}
|[[File:Darkrai Spirit.png|center|64x64px]]
|''Pokémon'' Series
|{{anchor|Darkrai}}[[Darkrai]]
|''Pokémon series''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|9,900
|9,900
|[[Luigi's Mansion]] ([[Ω form]])
|[[Luigi's Mansion]] ([[Ω form]])
|•Item: [[Black Hole]]<br>•Hazard: Slumber Floor
|•Item: [[Black Hole]]<br>•Hazard: Slumber Floor
|•The floor is sleep-inducing<br>•Only certain Pokémon will emerge from Poké Balls (Darkrai)
|•The floor is sleep-inducing<br>•Only certain Pokémon will emerge from Poké Balls ([[Darkrai]])
|{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}
|{{SSBUMusicLink|Pokémon|Battle! (Team Galactic)}}
|
|
|-
|-
|770
|770
|{{SpiritTableName|Metal Gear RAY|size=64}}
|[[File:Metal Gear Ray Spirit.png|center|64x64px]]
|''Metal Gear Solid'' Series
|Metal Gear RAY
|•Metal {{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Grey}} (140 HP)
|''Metal Gear Solid series''
|{{SpiritType|Grab}}
|•Metal {{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Grey}}
|[[File:SpiritTypeGrab.png|20px|center|Grab]]
|4,200
|4,200
|[[Shadow Moses Island]]
|[[Shadow Moses Island]]
Line 483: Line 509:
|-
|-
|893
|893
|{{SpiritTableName|Shadow Man|size=64}}
|{{anchor|Shadow Man}}[[File:shadowman.png|center|64x64px]]
|''Mega Man'' Series
|Shadow Man
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}}×3 (60 HP)
|''Mega Man series''
|{{SpiritType|Shield}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Purple}} (×3)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,500
|3,500
|[[Norfair]] ([[Battlefield form]])
|[[Norfair]] ([[Battlefield form]])
Line 495: Line 522:
|-
|-
|1,014
|1,014
|{{SpiritTableName|Luka|size=64}}
|[[File:Luka.png|center|64x64px]]
|''Bayonetta'' Series
|Luka
|''Bayonetta series''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,800
|3,800
|[[New Donk City Hall]]
|[[New Donk City Hall]]
Line 507: Line 535:
|-
|-
|1,048
|1,048
|{{SpiritTableName|Octoling Octopus|size=64}}
|[[File:Octoling Octopus Spirit.png|center|64x64px]]
|''Splatoon'' Series
|Octoling Octopus
|•{{SSBU|Greninja}} Team {{Head|Greninja|g=SSBU|s=20px|cl=Pink}}×4
|''Splatoon series''
|{{SpiritType|Shield}}
|•{{SSBU|Greninja}} Team {{Head|Greninja|g=SSBU|s=20px|cl=Pink}} (×4)
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,900
|3,900
|[[Moray Towers]]
|[[Moray Towers]]
|N/A
|N/A
|•Timed battle (2:00)
|•Timed battle
|{{SSBUMusicLink|Splatoon|Octoweaponry}}
|{{SSBUMusicLink|Splatoon|Octoweaponry}}
|
|
|-
|-
|1,143
|1,143
|{{SpiritTableName|Frog & Snake|customname=[[Sablé Prince|Frog & Snake]]|size=64}}
|{{anchor|Frog & Snake}}[[File:Sable Prince.png|center|64x64px]]
|[[Sablé Prince|Frog & Snake]]
|''Kaeru no Tame ni Kane wa Naru''
|''Kaeru no Tame ni Kane wa Naru''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}<br>•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|[[File:SpiritTypeShield.png|20px|center|Shield]]
|3,600
|3,600
|[[Dream Land GB]] (Castle Lololo interior)
|[[Dream Land GB]] (Castle Lololo interior)
|•Assist Trophy Enemies ([[Sablé Prince]])
|•[[Assist Trophy]] Enemies ([[Sablé Prince]])
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Kirby|Kirby Retro Medley}} (Castle Lololo)
|{{SSBUMusicLink|Kirby|Castle Lololo}}
|Frog
|Frog
|-
|rowspan="2"|1,291
|{{SpiritTableName|Ninjara|link=y|size=64|dlcalt=y}}
|rowspan="2"|''ARMS''
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|rowspan="2"|{{SpiritType|Grab}}
|rowspan="2"|3,600
|rowspan="2"|[[Suzaku Castle]]
|rowspan="2"|•Item: [[Boomerang]]
|rowspan="2"|•The enemy has increased move speed
|rowspan="2"|{{SSBUMusicLink|ARMS|Ninja College}}
|rowspan="2"|
|-
|style="background-color:#EEE;"|•{{SSBU|Mii Brawler}} {{Head|Mii Brawler|g=SSBU|s=20px}} (Moveset [[Flashing Mach Punch|2]][[Suplex|3]][[Soaring Axe Kick|1]][[Counter Throw|3]], Ninjara Wig, Ninjara Outfit)<ref group="SB" name="DLC"/>
|}
|}
<references group="SB">
<ref name="DLC">This alternative occurs when the corresponding DLC has been purchased and downloaded.</ref>
</references>


==[[Alternate costume (SSBU)#Greninja|Alternate costumes]]==
==[[Alternate costume (SSBU)#Greninja|Alternate costumes]]==
Line 568: Line 580:
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Greninja Number.png|Greninja's fighter card.
SSBU Greninja Number.png|Greninja's fighter card.
Greninja unlock notice SSBU.jpg|Greninja's unlock notice.
SSBUWebsiteGreninja1.jpg|Greninja coming to a halt on [[Kalos Pokémon League]].
SSBUWebsiteGreninja1.jpg|Greninja coming to a halt on [[Kalos Pokémon League]].
SSBUWebsiteGreninja2.jpg|Charging [[Water Shuriken]] next to {{SSBU|Ryu}} on [[Suzaku Castle]].
SSBUWebsiteGreninja2.jpg|Charging [[Water Shuriken]] next to {{SSBU|Ryu}} on [[Suzaku Castle]].
Line 576: Line 587:
SSBUWebsiteGreninja6.jpg|Performing [[Shadow Sneak]] on [[Luigi's Mansion]].
SSBUWebsiteGreninja6.jpg|Performing [[Shadow Sneak]] on [[Luigi's Mansion]].
SSBUWebsiteLucario3.jpg|Struck by {{SSBU|Lucario}} on [[Pokémon Stadium 2]].
SSBUWebsiteLucario3.jpg|Struck by {{SSBU|Lucario}} on [[Pokémon Stadium 2]].
The Show's Over.png|Greninja being hit with Joker's [[All-Out Attack]].
</gallery>
</gallery>


===Fighter Showcase Video===
===Character Showcase Video===
{{#widget:YouTube|id=rMCn8NuATaE}}
{{#widget:YouTube|id=rMCn8NuATaE}}


Line 585: Line 595:
*In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''.
*In the ''Pokémon'' series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its [[Final Smash]], [[Secret Ninja Attack]], implies that Greninja is a male in ''Ultimate''.
*Greninja's new character portrait resembles its [[air dodge]] animation.
*Greninja's new character portrait resembles its [[air dodge]] animation.
**It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'', but with the arm and leg positions mirrored.
**It also resembles {{SSB4|Fox}}'s character portrait from ''Super Smash Bros. 4'' but with the arm and leg positions mirrored.
*Greninja's down taunt has a unique property where it will seemingly be absorbed by counters without triggering the counterattack, even against grounded opponents, despite the grounded hitboxes being standard hitboxes. This is because despite the grounded hitboxes being standard hitboxes that are counterable like any other hitbox, the aerial hitboxes actually take priority over the grounded hitboxes, and the aerial hitboxes are windboxes, which cannot trigger counters, but will still be negated by them. Since counters respond to both grounded and aerial hitboxes, the game treats this interaction as a windbox connecting with a counter and completely ignores the regular hitboxes that hit grounded opponents.
**As Greninja's down taunt is the only attack in the game with direct windboxes that trigger hitlag for the user, this gives the unique appearance of the attack striking the counter, but being negated.
*Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}.
*Greninja's fighter number, 50, is the same as the number of its [[mariowiki:Costume Mario|costume]] in ''Super Mario Maker''. It shares this distinction with {{SSBU|Inkling}}.
*Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}} and {{SSBU|Ken}} are the only base game characters to never appear as minions in any Spirit battles.
*Greninja, {{SSBU|Ivysaur}}, {{SSBU|Olimar}}, {{SSBU|Little Mac}}, {{SSBU|Ryu}}, {{SSBU|Cloud}}, and {{SSBU|Ken}} are the only characters to never appear as minions in any Spirit battles.
*Alongside {{SSBU|Luigi}}, Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be canceled, due to the fact that their non-cancelable taunts have hitboxes.
*Greninja is one of two characters in ''Ultimate'' with a taunt that cannot be cancelled, due to the fact that their non-cancelable taunts have hitboxes alongside {{SSBU|Luigi}}.
**Strangely, this does not apply for {{SSBU|Snake}} and {{SSBU|Kazuya}}'s taunts that have damaging hitboxes.
**Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names.
**Greninja and Luigi are also the only two characters whose Classic Mode titles feature their names.
*Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements.
*Greninja being featured in Donkey Kong's unlock column may be a reference to Winky the Frog, one of the Animal Buddies in the ''Donkey Kong Country'' series.
**Greninja even appears in Winky's Spirit Battle.
**Greninja can also be unlocked immediately after clearing Classic Mode as Sheik, referencing their ninja-like traits and movements.
*Greninja appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow ''Pokémon'' series character {{SSBU|Incineroar}}.
*Greninja appears slightly tilted in its [[damage meter]] compared to its character artwork. This distinction is shared with fellow ''Pokémon'' series character {{SSBU|Incineroar}}.
**Coincidentally, both are final evolutions of starter Pokémon, and both have Dark as their secondary type.
**Coincidentally, both are final evolutions of starter Pokémon, and both have Dark as their secondary type.
**Both are also found and unlocked in the Dark Realm in World of Light.
*Incineroar and {{SSBU|Jigglypuff}} are the only Pokémon that are not encountered in Greninja's Classic Mode route.
*Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}.
*Oddly, Greninja does not vanish when performing a directional [[air dodge]] despite the sound effects playing. It shares this oddity with {{SSBU|Rosalina & Luma}} and {{SSBU|Palutena}}.
*In ''Ultimate'', Greninja has a weight of 88, which almost matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs.
*In ''Ultimate'', Greninja has a weight of 88, which almost nearly matches its weight in ''Pokémon'' (in pounds), being 88.2 lbs.
*Because of Greninja's heavy throwing animation, it is unable to damage opponents with {{SSBU|Wario}}'s [[Wario Bike]] if thrown from the left, as the large tire will clip through the stage first and cause the bike to bounce off the ground. If thrown in such a way that it does not touch the ground during the throwing animation, it will be able to hit opponents.<ref>[https://www.youtube.com/watch?v=VWnUQVcEEBw&t=668 It took OVER 5 YEARS for this Glitch to be discovered! [SMASH REVIEW 281<nowiki>]</nowiki>]</ref>
 
==References==
{{reflist}}


{{SSBUCharacters}}
{{SSBUCharacters}}

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