Editing Greninja (SSBU)/Up aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{{competitive expertise}}
[[File:GreninjaUAirSSBU.gif|thumb|350px|Hitbox visualization showing Greninja's up aerial.]]
{{cleanup|[[SW:NOT]], [[SW:MoS]], reads like a strategy guide and uses incorrect terminology}}
==Overview==
[[File:GreninjaUAirSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's up aerial.]]
==Hitboxes==
==Tips==
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hits 1-4|42}}
{{UltimateHitboxTableRow
|id=0
|damage=1.3%
|angle=367
|bk=55
|ks=100
|fkv=0
|r=5.5
|bn=top
|xpos=0.0
|ypos=24.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Rapid
|sfx=Kick
|slvl=S
}}
{{HitboxTableTitle|Hit 5|42}}
{{UltimateHitboxTableRow
|id=0
|damage=1.3%
|angle=367
|bk=55
|ks=100
|fkv=0
|r=6.2
|bn=top
|xpos=0.0
|ypos=24.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Rapid
|sfx=Kick
|slvl=S
}}
{{HitboxTableTitle|Hit 6|42}}
{{UltimateHitboxTableRow
|id=0
|damage=3.0%
|angle=75
|bk=40
|ks=168
|fkv=0
|r=6.2
|bn=top
|xpos=0.0
|ypos=18.0
|zpos=0.0
|ff=2.5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
}}
{{UltimateHitboxTableRow
|id=1
|damage=3.0%
|angle=75
|bk=40
|ks=168
|fkv=0
|r=7.0
|bn=top
|xpos=0.0
|ypos=24.0
|zpos=0.0
|ff=2.5
|type=Foot
|effect=Normal
|sfx=Kick
|slvl=L
}}
|}


==Timing==
*A [[Short hop]] [[fast fall]] Uair drags the opponent into the ground, allowing multiple followups.  Fast fall Uair just from falling down works too, as some combos include that technique.
===Attack===
**It can be teched at higher percentages, but at lower percentages, the opponent will not be able to tech because they landed normally, thus causing landing lag.
{|class="wikitable"
**Immediately following up with an [[Greninja (SSBU)/Up tilt|Utilt]] will knock them back into the air, allowing you to do it again at low percentages.
!Initial autocancel
**Jabbing will jab lock the opponent, allowing a few more options.
|1-2
**[[Greninja (SSBU)/Down smash|Down smashing]] is a good finisher right afterwards if the opponent is at high percentages.
|-
**Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down.
!Hits 1-5
*It can be used as a juggling tool because of the speed at which Greninja can get up into the air.
|7-8, 10-11, 13-14, 16-17, 19-20
|-
!Hit 6
|22
|-
!Ending autocancel
|35-
|-
!Interruptible
|42
|-
!Animation length
|47
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=6}}
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=13}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Interruptible
|15
|-
!Animation length
|38
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=24}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{MvSubNavGreninja|g=SSBU}}
{{MvSubNavGreninja|g=SSBU}}


[[Category:Greninja (SSBU)]]
[[Category:Greninja (SSBU)]]
[[Category:Up aerials (SSBU)]]

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