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| {{ArticleIcons|ssbu=y}} | | {{ArticleIcons|ssbu=y}} |
| {{competitive expertise}} | | {{competitive expertise}} |
| [[File:GreninjaUAirSSBU.gif|thumb|350px|Hitbox visualization showing Greninja's up aerial.]] | | [[File:GreninjaUTiltSSBU.gif|thumb|270px|Hitbox visualization showing Greninja's up aerial.]] |
| ==Overview== | | ==Tips== |
| ==Hitboxes==
| |
| {{UltimateHitboxTableHeader}}
| |
| {{HitboxTableTitle|Hits 1-4|42}}
| |
| {{UltimateHitboxTableRow
| |
| |id=0
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| |damage=1.3%
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| |angle=367
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| |bk=55
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| |ks=100
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| |fkv=0
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| |r=5.5
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| |bn=top
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| |xpos=0.0
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| |ypos=24.0
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| |zpos=0.0
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| |ff=1.0
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| |type=Foot
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| |effect=Rapid
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| |sfx=Kick
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| |slvl=S
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| }}
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| {{HitboxTableTitle|Hit 5|42}}
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| {{UltimateHitboxTableRow
| |
| |id=0
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| |damage=1.3%
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| |angle=367
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| |bk=55
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| |ks=100
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| |fkv=0
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| |r=6.2
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| |bn=top
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| |xpos=0.0
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| |ypos=24.0
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| |zpos=0.0
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| |ff=1.0
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| |type=Foot
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| |effect=Rapid
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| |sfx=Kick
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| |slvl=S
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| }}
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| {{HitboxTableTitle|Hit 6|42}}
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| {{UltimateHitboxTableRow
| |
| |id=0
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| |damage=3.0%
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| |angle=75
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| |bk=40
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| |ks=168
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| |fkv=0
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| |r=6.2
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| |bn=top
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| |xpos=0.0
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| |ypos=18.0
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| |zpos=0.0
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| |ff=2.5
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| |type=Foot
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| |effect=Normal
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| |sfx=Kick
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| |slvl=L
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| }}
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| {{UltimateHitboxTableRow
| |
| |id=1
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| |damage=3.0%
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| |angle=75
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| |bk=40
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| |ks=168
| |
| |fkv=0
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| |r=7.0
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| |bn=top
| |
| |xpos=0.0
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| |ypos=24.0
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| |zpos=0.0
| |
| |ff=2.5
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| |type=Foot
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| |effect=Normal
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| |sfx=Kick
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| |slvl=L
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| }}
| |
| |}
| |
|
| |
|
| ==Timing==
| | *A [[Short hop]] [[fast fall]] Uair drags the opponent into the ground, allowing multiple followups. Fast fall Uair just from falling down works too, as some combos include that technique. |
| ===Attack===
| | **It can be teched at higher percentages, but at lower percentages, the opponent will not be able to tech because they landed normally, thus causing landing lag. |
| {|class="wikitable"
| | **Immediately following up with an [[Greninja (SSBU)/Up tilt|Utilt]] will knock them back into the air, allowing you to do it again at low percentages. |
| !Initial autocancel
| | **Jabbing will jab lock the opponent, allowing a few more options. |
| |1-2
| | **[[Greninja (SSBU)/Down smash|Down smashing]] is a good finisher right afterwards if the opponent is at high percentages. |
| |-
| | **Fast falling it off stage might prevent the opponents from being hit by the final hit, thus causing them to be dragged down. |
| !Hits 1-5
| | *It can be used as a juggling tool because of the speed at which Greninja can get up into the air. |
| |7-8, 10-11, 13-14, 16-17, 19-20
| |
| |-
| |
| !Hit 6
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| |22
| |
| |-
| |
| !Ending autocancel
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| |35-
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| |-
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| !Interruptible
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| |42
| |
| |-
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| !Animation length
| |
| |47
| |
| |}
| |
| | |
| {{FrameStripStart}}
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| {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=6}}
| |
| |-
| |
| {{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=13}}
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| {{FrameStripEnd}}
| |
| | |
| ===Landing lag===
| |
| {|class="wikitable"
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| !Interruptible
| |
| |15 | |
| |-
| |
| !Animation length
| |
| |38
| |
| |}
| |
| | |
| {{FrameStripStart}}
| |
| {{FrameStrip|t=Lag|c=14}}{{FrameStrip|t=Interruptible|c=24}}
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| {{FrameStripEnd}}
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| {{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
| |
| {{MvSubNavGreninja|g=SSBU}} | | {{MvSubNavGreninja|g=SSBU}} |
|
| |
| [[Category:Greninja (SSBU)]]
| |
| [[Category:Up aerials (SSBU)]]
| |