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{{disambig2|Greninja's appearance in ''Super Smash Bros. 4''|the character in other contexts|Greninja}} | {{disambig2|Greninja's appearance in ''Super Smash Bros. 4''|the character in other contexts|Greninja}} | ||
{{Infobox Character | {{Infobox Character | ||
|name = Greninja | |name = Greninja | ||
|image = [[File:Greninja SSB4.png|250px]] | |image = [[File:Greninja SSB4.png|250px|Greninja]] | ||
|game = SSB4 | |game = SSB4 | ||
|availability = [[Starter character|Starter]] | |availability = [[Starter character|Starter]] | ||
|tier = C | |tier = C | ||
|ranking = | |ranking = 21 | ||
}} | }} | ||
:{{cquote| | :{{cquote|Greninja Makes a Splash!|cite=Introduction Tagline}} | ||
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, '' | '''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkōga'') is a playable character in ''[[Super Smash Bros. 4]]''. It was revealed during the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], alongside fellow ''Pokémon'' representative {{SSB4|Charizard}}. Greninja is voiced by Billy Bob Thompson in English and Yūji Ueda in Japanese. Like numerous other Pokémon, it has different voice actors in the French and German versions due to name changes, similarly to {{SSB4|Jigglypuff}}. | ||
Greninja is ranked | Greninja is currently ranked 21st out of 58 on the [[tier list]], placing it in the C tier. Greninja's greatest strength is its overall mobility: its [[walking]], [[dash]]ing and [[air speed]]s and its [[jump]]s are each among the top 10 within their respective categories. These traits grant Greninja the distinction of being among the fastest characters in not just ''SSB4'', but the entire series as well. It also has an impressive combo game courtesy of a number of moves, most notably its up and down tilts, its neutral and up aerials, and its down throw, all of which are decently fast. Its recovery is also above average, with [[Shadow Sneak]] being able to cover a noticeable amount of horizontal distance, while [[Hydro Pump]] is decently fast and maneuverable like [[Quick Attack]]. | ||
Greninja also boasts a decent projectile in [[Water Shuriken]] and a variable [[counterattack]] in [[Substitute]]. Water Shuriken functions as both a decent approach tool and boasts KO potential when fully charged against highly damaged opponents, while Substitute possesses combo, recovery and mindgame potential due to its unique ability to be aimed in various angles during the counterattack. Lastly, Greninja has some of the best smash attacks in regard to overall utility, with its up smash being one of the strongest in the game. | Greninja also boasts a decent projectile in [[Water Shuriken]] and a variable [[counterattack]] in [[Substitute]]. Water Shuriken functions as both a decent approach tool and boasts KO potential when fully charged against highly damaged opponents, while Substitute possesses combo, recovery and mindgame potential due to its unique ability to be aimed in various angles during the counterattack. Lastly, Greninja has some of the best smash attacks in regard to overall utility, with its up smash being one of the strongest in the game. | ||
Despite these strengths, Greninja has | Despite these strengths, Greninja has glaring flaws. One of them is the abnormally high ending lag on its attacks, particularly its smash attacks, which leaves it at a disadvantage against characters with attacks that have low ending lag. Its special moves also have some flaws, with Shadow Sneak and Hydro Pump being somewhat predictable recovery moves. Water Shuriken is easily blockable due to its low shield damage, and Substitute is considered to be one of the game's worst counterattacks due to its low power and ability to be blocked if the opponent is vigilant enough. | ||
Overall, Greninja has a fairly high learning curve, but can become a potent character when mastered. As a result, it has average matchups with the rest of the cast with decent tournament results along with a few dedicated and noteworthy players | While Greninja has a couple of reliable finishers, none of them are easy to sweetspot due to hitbox timings (such as its up smash and down aerial) or even land at all due to start-up (such as its forward aerial) from a neutral standpoint. Greninja's grab game is also sub-par: its standing and pivot grabs are among the slowest among the game despite being the farthest reaching non-tether grabs in the game, its forward, up and down throws have unimpressive damage outputs, and its up throw is its only throw that has KO potential. | ||
Overall, Greninja has a fairly high learning curve, but can become a relatively potent character when mastered. As a result, it has average matchups with the rest of the cast with decent tournament results along with a few dedicated and noteworthy players. Thanks to the efforts of professionals such as {{Sm|iStudying}}, {{Sm|aMSa}}, Illusion, and P2P with Gibus, as well as its handful of decent buffs from game updates, Greninja's current high-tier placement is a noticeable improvement over its previous mid-tier placement. Additionally, a few of its hardest matchups, such as {{SSB4|Sheik}} and {{SSB4|Meta Knight}}, were also nerfed to varying degrees in update 1.1.5, which further solidified its current tier placement. | |||
==Attributes== | ==Attributes== | ||
Fittingly for a ninja-inspired character, Greninja fits the "hit-and-run" archetype alongside the likes of {{SSB4|Sonic}}, {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}. This is clearly evident in regard to its mobility: it has the fourth fastest [[walking]] speed, the sixth fastest [[dash]]ing speed, the eighth fastest [[air speed]] and the second highest [[jump]]s. It also possesses the ability to both [[wall jump]] and [[wall cling]]. Unlike said characters, however, Greninja's KO power is more consistent overall, which is evident in its up smash, forward aerial and up throw, all of which are powerful relative to ''SSB4'''s cast. As such, Greninja can be considered a good mix of speed and power | Fittingly for a ninja-inspired character, Greninja fits the "hit-and-run" archetype alongside the likes of {{SSB4|Sonic}}, {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}. This is clearly evident in regard to its mobility: it has the fourth fastest [[walking]] speed, the sixth fastest [[dash]]ing speed, the eighth fastest [[air speed]] and the second highest [[jump]]s. It also possesses the ability to both [[wall jump]] and [[wall cling]]. Unlike said characters, however, Greninja's KO power is more consistent overall, which is evident in its up smash, forward aerial and up throw, all of which are powerful relative to ''SSB4'''s cast. As such, Greninja can be considered a good mix of speed and power. | ||
Aside from its impressive mobility, Greninja has a good recovery due to being both long-distanced and unpredictable, as its side special Shadow Sneak allows it to "teleport" a long distance while its up special, Hydro Pump, is fast and covers adequate distance compared to other recoveries. Although both moves are slow in start-up compared to other recovery moves, along with the former being easily telegraphed and the latter having difficult-to-land hitboxes, they can easily edgeguard by themselves since Shadow Sneak does not enforce helplessness while Hydro Pump can push opponents off-stage while not causing them to flinch. | |||
Greninja's good recovery and mobility also give it strong edgeguarding potential. This is evident with its back aerial's speed and range, its forward aerial's power, and its up aerial's ability to drag opponents off-stage due to using the [[Autolink angle|auto-link angle]], the latter of which is further supplemented by its fast falling speed. Additionally, Greninja is one of the few characters who can [[wall cling]], which allows it to perform mindgames or confuse opponents better than characters who can only [[wall jump]]. | |||
Finally, Greninja has a versatile set of special moves at its disposal. Water Shuriken is a relatively powerful projectile, gaining KO potential usually starting at 115% if fully charged. However, unlike most other projectiles, it has actual combo potential due to a fully charged Water Shuriken being able to trap opponents, while Greninja can potentially rush them down and follow up with a neutral, forward or up aerial or even an up smash. Even then, a quickly uncharged Water Shuriken can allow Greninja to recover fast enough to punish with options such as a dash grab. Aside from recovery/edgeguarding applications, Shadow Sneak can be used to dodge an attack and act as a pseudo-[[counterattack]] if timed properly, while Hydro Pump can be used to escape pressure from opponents while still pushing them away. Finally, Substitute is the only counterattack in the game that can be aimed should it succeed, which allows Greninja to set up a deadly combo (usually into up aerial) for a quick KO, or even recover as stated previously. | |||
However, Greninja has flaws that can counteract its strengths. Despite being a character with relatively quick frame data, Greninja's attacks have among the highest ending lag in ''SSB4'', which makes it easy to punish on shield. This flaw is even more emphasized with its attacks generally having low hitlag, and when given poor traction (being tied for the sixth lowest), Greninja has a poor [[out of shield]] game with the exception of Shadow Sneak. However, some of its attacks are safer on shield than others, due to having either high hitlag or damage outputs. Greninja's fast falling speed and movement also require some precision to control it properly; this ties true into most of its aerials being hard to connect with in this case during a moderately high launch. | |||
Greninja | Although Greninja has a number of powerful finishers, they are usually hard to land from from a neutral standpoint due to hitbox placements or slow start-up. In addition, while Greninja has the longest-ranged non-tether grabs, a fast dash grab (being active on frame 9), and one of the best up throws in ''SSB4'' due to its low percent combo potential and KO potential at high percents, the consistency of its grab game is only average at best due to its standing and pivot grabs being relatively slow (being active on frames 11 and 15, respectively) and having one of the worst pummels in the game. Surprisingly for a fast character, Greninja's speed does not necessarily translate to it having a powerful combo game, which forces it to rely on its grabs and tilts to perform combos (with the former being slow and the latter being hard to land aside from down tilt). | ||
Greninja's [[Character customization|custom moves]] are rather polarizing, as the majority of them are inferior to their regular versions, while only very few are very useful. One example of this involves its versions of Water Shuriken. Stagnant Shuriken is a very poor alternative due to it only staying in front of Greninja. However, Shifting Shuriken is extremely useful in that while it slightly detracts from Greninja's already poor range, it addresses its combo game's issues: when uncharged, it launches opponents straight up, and when charged, launches opponents toward Greninja. Shadow Dash and especially Shadow Strike are both somewhat inferior to Shadow Sneak. High-Capacity Pump does not do much to improve Greninja's already excellent recovery, while Single-Shot Pump is significantly inferior due to it being very linear and lacking any edgeguarding potential due to it only propelling Greninja straight up. Although Substitute Ambush may make it even easier to intercept, it gives the player more time to pick a direction and also does high shield damage. However, Exploding Attack is a superior option to both due to being more practical, powerful, and easier to hit with. | |||
==Update history== | ==Update history== | ||
Greninja has received a mix of buffs and nerfs from game updates. | Greninja has received a mix of buffs and nerfs from game updates. Update [[1.0.4]] notably nerfed Greninja by weakening a number of its attacks by lowering their damage outputs, reducing their hitboxes' sizes, and removing the Shadow Sneak glitch that allowed it to cancel the lag off of its aerials. Greninja's hurtbox size at the top of its head was also increased in 1.0.4, making it easier to hit and rendering its once-decent [[crouch]] nearly useless. However, these nerfs were slightly compensated for as Shadow Sneak was buffed to a degree. Like 1.0.4, [[List of updates (SSB4-3DS)#1.0.5|1.0.5]] removed another exploitable glitch, the running Shadow Sneak glitch. | ||
However, Greninja has also seen some improvements in later updates. [[1.0.8]] noticeably improved its forward tilt's | However, Greninja has also seen some improvements in later updates. [[1.0.8]] noticeably improved its forward tilt's follow-up potential. Update [[1.1.0]] gave Greninja a mix of buffs and nerfs, though the former was more prevalent than the latter. While its down throw's damage output was decreased and Water Shuriken no longer stalls Greninja in the air after a jump, its down throw's ending lag was reduced while Water Shuriken's start-up was decreased. In addition to its ending lag, down throw's damage nerf indirectly improved its combo potential, with one notable combo being into its forward aerial for a KO confirm around 140%. Update [[1.1.1]] improved its neutral and back aerials' hitbox timings, though at the expense of slower start-up, while Shadow Dash had its ending lag decreased. | ||
However, the changes to the shield mechanics brought about by updates 1.1.0 and 1.1.1 were also mixed for Greninja: its attacks for the most part possess low damage outputs and [[hitlag]], while its poor [[out of shield]] game was weakened further. A notable exception to this is its forward aerial, which has become a much more useful move due to its safety on shield while providing relatively lenient spacing. | |||
Update [[1.1.3]] | Update [[1.1.3]] buffed the knockback to Greninja's smash attacks and all variations of Shadow Sneak, which helps compensate for 1.0.4's weakening of its KO potential. Lastly, update [[1.1.5]] decreased Greninja's forward and back aerials' landing lag, decreasing its dash attack's and standing grab's start-up lag, and considerably improved Hydro Pump's reliability by tweaking its angle to avoid it from "headbonking". | ||
Overall, Greninja's changes via updates have been a mixed bag, but it is still considered a viable character nonetheless. | |||
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | '''{{GameIcon|ssb4-3ds}} [[1.0.4]]''' | ||
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'''{{GameIcon|ssb4-3ds}} 1.0.5''' | '''{{GameIcon|ssb4-3ds}} 1.0.5''' | ||
*{{ | *{{bugfix|Fixed a glitch where Greninja could run before performing Shadow Sneak.}} | ||
*{{nerf|The removal of this glitch hinders Shadow Sneak's approach and mindgame potentials.}} | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | '''{{GameIcon|ssb4}} [[1.0.8]]''' | ||
*{{buff|Forward tilt | *{{buff|Forward tilt deals 0.75% more damage|6.5%|7.25%.}} | ||
*{{buff|Forward tilt's ending lag decreased|41 frames|32.}} | |||
*{{ | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' | ||
*{{buff|Water Shuriken's start-up lag decreased|25 frames|20.}} | |||
*{{bugfix|Fixed a glitch where Water Shuriken stalled Greninja in midair after a jump.}} | |||
*{{nerf|The removal of this glitch removes Water Shuriken's recovery potential.}} | |||
*{{nerf|Down throw deals 1% less damage|6%|5%.}} | *{{nerf|Down throw deals 1% less damage|6%|5%.}} | ||
*{{buff|Down throw | *{{buff|Down throw's ending lag decreased|49 frames|42, improving its combo potential}} | ||
'''{{GameIcon|ssb4}} [[1.1.1]]''' | '''{{GameIcon|ssb4}} [[1.1.1]]''' | ||
*{{buff|Shadow Dash's ending lag decreased.}} | *{{buff|Shadow Dash's ending lag decreased.}} | ||
*{{change| | *{{change|Neutral and back aerials' frame speed multipliers modified to change the timing of their hitboxes.}} | ||
*{{change|Greninja's second victory pose has slightly changed.}} | |||
'''{{GameIcon|ssb4}} [[1.1.3]]''' | '''{{GameIcon|ssb4}} [[1.1.3]]''' | ||
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==Moveset== | ==Moveset== | ||
*Greninja | *Greninja is able to [[Crawling|crawl]], [[wall cling]] and [[wall jump]]. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
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|ftiltname= | |ftiltname= | ||
|ftiltdmg=7.25% | |ftiltdmg=7.25% | ||
|ftiltdesc=A hook kick. Can be angled | |ftiltdesc=A hook kick. Can be angled. | ||
|utiltname= | |utiltname= | ||
|utiltdmg=4.5% | |utiltdmg=4.5% | ||
|utiltdesc=Crouches forward and bobs its head to strike with its tongue. A good set-up for | |utiltdesc=Crouches forward and bobs its head to strike with its tongue. A good set-up for a combo. | ||
|dtiltname= | |dtiltname= | ||
|dtiltdmg=7% | |dtiltdmg=7% | ||
|dtiltdesc=A crouching | |dtiltdesc=A crouching shin kick. Slightly launches the opponent into the air, which can be followed by forward tilt, forward smash or down smash at low percents or a [[short hop]]ped forward aerial at high percents. | ||
|dashname= | |dashname= | ||
|dashdmg=7% | |dashdmg=7% | ||
|dashdesc=A legsweep | |dashdesc=A legsweep. It can be followed reliably by forward aerial at medium percents. | ||
|fsmashname= | |fsmashname= | ||
|fsmashdmg={{ChargedSmashDmgSSB4|14}} | |fsmashdmg={{ChargedSmashDmgSSB4|14}} | ||
|fsmashdesc=A reverse gripped inward slash while wielding a katana made of water. It can be pivot canceled | |fsmashdesc=A reverse gripped inward slash while wielding a katana made of water. It can be pivot canceled. | ||
|usmashname= | |usmashname= | ||
|usmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|14}} (hit 2 clean center), {{ChargedSmashDmgSSB4|11}} (hit 2 clean sides), {{ChargedSmashDmgSSB4|10}} (hit 2 late) | |usmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|14}} (hit 2 clean center), {{ChargedSmashDmgSSB4|11}} (hit 2 clean sides), {{ChargedSmashDmgSSB4|10}} (hit 2 late) | ||
|usmashdesc=Two reverse gripped outward arcing slashes while wielding two katanas made of water. The | |usmashdesc=Two reverse gripped outward arcing slashes while wielding two katanas made of water. The first slashes occur via a double stab and the second slashes occur with an outward rip. One of Greninja's most viable KOing options. | ||
|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|13}} (katanas), {{ChargedSmashDmgSSB4|11}} (arms) | |dsmashdmg={{ChargedSmashDmgSSB4|13}} (katanas), {{ChargedSmashDmgSSB4|11}} (arms) | ||
|dsmashdesc=Two reverse gripped outward fanning slashes while wielding two katanas made of water. Hits on both sides and is a | |dsmashdesc=Two reverse gripped outward fanning slashes while wielding two katanas made of water. Hits on both sides and is a [[semi-spike]]. | ||
|nairname= | |nairname= | ||
|nairdmg=11% (clean), 6% (late) | |nairdmg=11% (clean), 6% (late) | ||
|nairdesc=Strikes a ninjutsu pose while it emitting an exploding water bubble around itself | |nairdesc=Strikes a ninjutsu pose while it emitting an exploding water bubble around itself. | ||
|fairname= | |fairname= | ||
|fairdmg=14% | |fairdmg=14% | ||
|fairdesc=A reverse gripped slash while wielding a katana made of water | |fairdesc=A reverse gripped slash while wielding a katana made of water. Although a bit slow for an aerial, it is strong and viable for both KOing and edgeguarding. | ||
|bairname= | |bairname= | ||
|bairdmg=3% (hit 1), 2.5% (hit 2), 4% (hit 3) | |bairdmg=3% (hit 1), 2.5% (hit 2), 4% (hit 3) | ||
|bairdesc=A series of back kicks, beginning at a high angle, then a low angle and ending at a mid-level | |bairdesc=A series of back kicks, beginning at a high angle, then a low angle and ending at a mid-level. | ||
|uairname= | |uairname= | ||
|uairdmg=1.3% (hits 1-5), 3% (hit 6) | |uairdmg=1.3% (hits 1-5), 3% (hit 6) | ||
|uairdesc=A corkscrew flying kick. It is similar to {{SSB4|Sheik}} and {{SSB4|Samus}}', but differs in that Greninja attacks directly upward, instead of diagonally upward | |uairdesc=A corkscrew flying kick. It is similar to {{SSB4|Sheik}}'s and {{SSB4|Samus}}', but differs in that Greninja attacks directly upward, instead of diagonally upward. Since it launches opponents at the [[Autolink angle|auto-link angle]], it can be used to drag opponents down to the ground for a combo. | ||
|dairname= | |dairname= | ||
|dairdmg=8% | |dairdmg=8% | ||
|dairdesc=A diving double foot stomp. It is a [[stall-then-fall]] and bounces off opponents | |dairdesc=A diving double foot stomp. It is a [[stall-then-fall]] and bounces off opponents, although the bounce deprives Greninja of its double jump. A clean hit, however, [[meteor smash]]es opponents. Spamming it may warrant a punish or a miss depending on how far it launches the opponent back, or a possible [[self-destruct]] over the edge. | ||
|grabname= | |grabname= | ||
|grabdesc=Grabs the opponent with a whirlpool. Farthest reaching non-tether grabs in the game. Surprisingly, however, Greninja's standing and pivot grabs are the slowest non-tether grabs in the game, being active on frames 11 and 15, respectively. However, Greninja's dash grab is relatively faster, as it is active on frame 9. | |grabdesc=Grabs the opponent with a whirlpool. Farthest reaching non-tether grabs in the game. Surprisingly, however, Greninja's standing and pivot grabs are the slowest non-tether grabs in the game, being active on frames 11 and 15, respectively. However, Greninja's dash grab is relatively faster, as it is active on frame 9. | ||
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|uthrowname= | |uthrowname= | ||
|uthrowdmg=5% | |uthrowdmg=5% | ||
|uthrowdesc=Heaves the opponent upward. Possibly Greninja's most useful throw, as it can be followed up with up smash at low percents, up aerial at medium percents and can KO around 150%-200%, the latter of which depends on the opponent's DI and weight. | |uthrowdesc=Heaves the opponent upward. Possibly Greninja's most useful throw, as it can be followed up with up smash at low percents, up aerial at medium percents and can KO around 150%-200%, the latter of which depends on the opponent's DI and weight. | ||
|dthrowname= | |dthrowname= | ||
|dthrowdmg= | |dthrowdmg=6% | ||
|dthrowdesc=Slams opponents onto the ground in front of itself. It can be followed reliably with forward tilt, forward smash or [[Shadow Sneak]] at low percents, or a full hopped forward aerial at high percents. | |dthrowdesc=Slams opponents onto the ground in front of itself. It can be followed reliably with forward tilt, forward smash or [[Shadow Sneak]] at low percents, or a full hopped forward aerial at high percents. | ||
|floorfname= | |floorfname= | ||
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|floorbname= | |floorbname= | ||
|floorbdmg=7% | |floorbdmg=7% | ||
|floorbdesc= | |floorbdesc= | ||
|floortname= | |floortname= | ||
|floortdmg=5% | |floortdmg=5% | ||
|floortdesc= | |floortdesc= | ||
|edgename= | |edgename= | ||
|edgedmg=7% | |edgedmg=7% | ||
|edgedesc=Performs a roundhouse kick while climbing up. | |edgedesc=Performs a roundhouse kick while climbing up. | ||
|nsdefname=Water Shuriken | |nsdefname=Water Shuriken | ||
|nsdefdmg=3%-11% (uncharged), 0.7% (fully charged loop | |nsdefdmg=3%-11% (uncharged), 0.7% (fully charged loop), 9% (fully charged last) | ||
|nsdefdesc=[[bulbapedia:Water Shuriken (move)| | |nsdefdesc=Horizontally throws a chargeable [[bulbapedia:Water Shuriken (move)|shuriken made of water]]. Gains power, but loses speed and range the more it is charged. Hits multiple times when fully charged. | ||
|nsc1name=Stagnant Shuriken | |nsc1name=Stagnant Shuriken | ||
|nsc1dmg=1% (loop, 1 | |nsc1dmg=1%-1.2% (uncharged loop), 1.5% (fully charged loop 1), 2% (fully charged loop 2), 3% (fully charged last) | ||
|nsc1desc=The shuriken | |nsc1desc=The shuriken stays in place, but deals less damage at varying charges. | ||
|nsc2name=Shifting Shuriken | |nsc2name=Shifting Shuriken | ||
|nsc2dmg=3% | |nsc2dmg=3% | ||
|nsc2desc=Uncharged shurikens | |nsc2desc=Uncharged shurikens deal strong upward knockback, while charged ones pierce opponents. | ||
|ssdefname=Shadow Sneak | |ssdefname=Shadow Sneak | ||
|ssdefdmg=10% (normal), 12% (reverse) | |ssdefdmg=10% (normal), 12% (reverse) | ||
|ssdefdesc=Silently prepares to [[bulbapedia:Shadow Sneak (move)|teleport to a moving shadow]], which activates when | |ssdefdesc=Silently prepares to [[bulbapedia:Shadow Sneak (move)|teleport to a moving shadow]], which activates when the button is released. If the shadow is in front of the opponent, Greninja performs a handstand-initiated backflip kick. If the shadow is behind the opponent, Greninja dropkicks them instead. The latter strike is slightly stronger than the former. | ||
|ssc1name=Shadow Strike | |ssc1name=Shadow Strike | ||
|ssc1dmg=15% (normal), 17% (reverse) | |ssc1dmg=15% (normal), 17% (reverse) | ||
|ssc1desc=The shadow moves slower and farther while the attack is | |ssc1desc=The shadow moves slower and farther while the attack is stronger. Additionally, Greninja takes longer to reappear. | ||
|ssc2name=Shadow Dash | |ssc2name=Shadow Dash | ||
|ssc2dmg=6% (normal), 7% (reverse) | |ssc2dmg=6% (normal), 7% (reverse) | ||
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|usdefname=Hydro Pump | |usdefname=Hydro Pump | ||
|usdefdmg=2% (per shot) | |usdefdmg=2% (per shot) | ||
|usdefdesc=[[bulbapedia:Hydro Pump (move)| | |usdefdesc=Shoots two [[bulbapedia:Hydro Pump (move)|streams of water]] from one of its hands in the opposite direction of travel, propelling Greninja in the input directions. Functions similarly to [[Quick Attack]]. | ||
|usc1name=High-Capacity Pump | |usc1name=High-Capacity Pump | ||
|usc1dmg=— | |usc1dmg=— | ||
|usc1desc=The water streams are more controllable | |usc1desc=The water streams are more controllable, but deal no damage. | ||
|usc2name=Single-Shot Pump | |usc2name=Single-Shot Pump | ||
|usc2dmg=5% | |usc2dmg=5% | ||
|usc2desc= | |usc2desc=Only one water stream is fired, though it is slightly more powerful. | ||
|dsdefname=Substitute | |dsdefname=Substitute | ||
|dsdefdmg=14% | |dsdefdmg=14%/13%/11%/13%/14% (based on position) | ||
|dsdefdesc=Assumes a defensive stance. If attacked, Greninja disappears | |dsdefdesc=Assumes a defensive stance. If attacked, Greninja disappears while leaving a [[bulbapedia:Substitute (move)|plush doll]] or a log in its place before counterattacking with a flying kick upon reappearing. The kick's direction can be inputted while Greninja has vanished, which can result mindgames due to the kick being able to function as a vertical KOing option, a semi-spike or even a meteor smash. | ||
|dsc1name=Exploding Attack | |dsc1name=Exploding Attack | ||
|dsc1dmg=10% (close), 8% (far) | |dsc1dmg=10% (close), 8% (far) | ||
|dsc1desc=Vanishes and reappears with an explosion around itself instead of counterattacking | |dsc1desc=Vanishes and reappears with an explosion around itself instead of counterattacking. | ||
|dsc2name=Substitute Ambush | |dsc2name=Substitute Ambush | ||
|dsc2dmg=18% | |dsc2dmg=18%/17%/15%/17%/18% (based on position) | ||
|dsc2desc=Disappears for a longer amount of time, but performs a stronger counterattack upon reappearing. | |dsc2desc=Disappears for a longer amount of time, but performs a stronger counterattack upon reappearing. | ||
|fsname=Secret Ninja Attack | |fsname=Secret Ninja Attack | ||
|fsdmg=2% (snag), 5% (flip), 2% (hits 1-15), 15% (hit 16) | |fsdmg=2% (snag), 5% (flip), 2% (hits 1-15), 15% (hit 16) | ||
|fsdesc=Launches opponents into the air with [[bulbapedia:Mat Block (move)|Mat Block]], its | |fsdesc=Launches opponents into the air with [[bulbapedia:Mat Block (move)|Mat Block]], its signature move in the ''Pokémon'' games. It then proceeds to slash them several times in midair while a moonlit backdrop appears, and then finally spikes them down to the stage with a downward knifehand strike. | ||
}} | }} | ||
===[[On-screen appearance]]=== | ===[[On-screen appearance]]=== | ||
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{{Taunt/SSB4 | {{Taunt/SSB4 | ||
|char=Greninja | |char=Greninja | ||
|desc-up=Strikes a pose, then rises slightly more upright to strike a ninjutsu pose | |desc-up=Strikes a pose, then rises slightly more upright to strike a ninjutsu pose. | ||
|desc-side=Shakes head from side to side, causing its tongue to whip out in the same directions | |desc-side=Shakes head from side to side, causing its tongue to whip out in the same directions. | ||
|desc-down=Poses | |desc-down=Poses upright and holds out arms to either side, releasing fountains of water from its palms. The water fountains deal 1%-2% with vertical knockback to nearby opponents. It can even KO, though only at extreme percents (in the 400%-600% range for most characters).<ref>[https://www.youtube.com/watch?v=2-0l0s5nKrc What Percentage Does Greninja's Taunt Kill At in Super Smash Bros Wii U]</ref> However, it is surprisingly effective in [[Multi-Man Smash]].}} | ||
===[[Idle Pose]]s=== | ===[[Idle Pose]]s=== | ||
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{{Victory/SSB4 | {{Victory/SSB4 | ||
|victory-theme=PokemonUniverseTheme.ogg | |victory-theme=PokemonUniverseTheme.ogg | ||
|victory-desc= | |victory-desc=A small excerpt of the music that would play on the [[title screen]] of ''Pokémon Red'', ''Blue'' and ''Green Versions''. | ||
|desc-1=Performs [[bulbapedia:Double Team (move)|Double Team]] to briefly create three afterimages of itself. | |desc-1=Performs [[bulbapedia:Double Team (move)|Double Team]] to briefly create three afterimages of itself. | ||
|desc-2=Performs a few ninjutsu hand signs that emit small bursts of water and then strikes a ninjutsu pose similar to its up taunt | |desc-2=Performs a few ninjutsu hand signs that emit small bursts of water and then strikes a ninjutsu pose similar to its up taunt. | ||
|desc-3=Performs a flip and then crosses its arms after landing. | |desc-3=Performs a flip and then crosses its arms after landing. Somewhat resembles the pose it struck when it first appeared in its reveal trailer. | ||
|char=Greninja}} | |char=Greninja}} | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
===[[Official Custom Moveset Project]]=== | ===[[Official Custom Moveset Project]]=== | ||
{{OfficialCustomMoves | {{OfficialCustomMoves | ||
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|set10=2111 | |set10=2111 | ||
}} | }} | ||
*{{Sm| | ===Notable players=== | ||
*{{Sm| | *{{Sm|Alias|Sweden}} | ||
*{{Sm|Elexiao|France}} | *{{Sm|aMSa|Japan}} | ||
*{{Sm|iStudying|Netherlands}} | *{{Sm|DarkAura|Canada}} | ||
*{{Sm| | *{{Sm|Eddy|Germany}} | ||
*{{Sm| | *{{Sm|Gamakichi|Japan}} | ||
*{{Sm|Jodi Bleek|USA}} | |||
*{{Sm|Elexiao|France}} | |||
*{{Sm|IceArrow|USA}} | |||
*{{Sm|Illusion|USA}} | |||
*{{Sm|iStudying|Netherlands}} | |||
*{{Sm|Oisiitofu|Japan}} | |||
*{{Sm|P2P with Gibus|USA}} | |||
*{{Sm|Scizor|USA}} | |||
*{{Sm|ShuC|Netherlands}} | |||
*{{Sm|Some|Japan}} | |||
*{{Sm|Stroder|USA}} | |||
*{{Sm|Techei|USA}} | |||
*{{Sm|Venia|USA}} | |||
*{{Sm|Waveguider|Australia}} | |||
==[[List of Super Smash Bros. 4 character trailers#Charizard and Greninja|Reveal trailer]]== | |||
<youtube>xEJBPMcbRkk</youtube> | |||
==Trophies== | |||
:'''Greninja''' | |||
::{{flag|ntsc}} ''This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump that let it travel through the air and avoid falling.'' | |||
::{{flag|pal}} ''This Water- and Dark-type Pokémon is the fully evolved form of Froakie. It is just as fast and dangerous as its name suggests, and the throwing stars it can make out of water can shear metal. In this game, as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling.'' | |||
{{Trophy games|console1=3DS|game1=Pokémon X and Pokémon Y (10/2013)}} | |||
:'''Greninja (Alt.)''' | |||
::{{flag|ntsc}} ''Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counterattack. You can also control where you reappear by inputting directions. When you vanish, sometimes you'll be replaced by a log, other times by a cuddly toy.'' | |||
::{{flag|pal}} ''Greninja's Substitute down special lets you teleport to dodge attacks and then strike back, making it an effective and hard-to-predict way to counter-attack. You can also control where you reappear. When you vanish, sometimes you'll be replaced by a log, and other times by a Substitute doll.'' | |||
{{Trophy games|console1=3DS|game1=Pokémon X and Pokémon Y (10/2013)}} | |||
:'''Secret Ninja Attack''' | |||
::''In Greninja's Final Smash, it uses its Mat Block move to flip opponents into the air. It then slices them repeatedly in front of the bright moon before smacking them back down to the ground and launching them. The initial Mat Block flip doesn't have much range, but should it hit home, the rest of the attack is unavoidable.'' | |||
::{{flag|pal}} ''In Greninja's Final Smash, it uses its Mat Block move to flip an opponent into the air. It then slices them repeatedly in front of the shining moon, before smacking them down to the ground so hard they get launched. The inital Mat Block flip doesn't have much range, but if it hits home, there's no evading the rest of the attack.'' | |||
<center> | <center> | ||
<gallery> | <gallery> | ||
GreninjaTrophy3DS.png|Classic (3DS) | |||
GreninjaAllStarTrophy3DS.png|Alt. (3DS) | |||
GreninjaTrophyWiiU.png|Classic (Wii U) | |||
GreninjaAltTrophyWiiU.png|Alt. (Wii U) | |||
SecretNinjaAttackTrophyWiiU.png|Final Smash (Wii U) | |||
</gallery> | </gallery> | ||
</center> | </center> | ||
==[[ | ==In [[Event Match]]es== | ||
===Solo Events=== | |||
* '''[[Fire-Type Frenzy]]''': As {{SSB4|Charizard}}, the player must defeat Greninja, {{SSB4|Pikachu}} and {{SSB4|Lucario}}. | |||
* '''[[New Challengers 2]]''': Greninja is one of the seven opponents fought in this event alongside {{SSB4|Palutena}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, {{SSB4|Dark Pit}}, {{SSB4|Mega Man}}, and {{SSB4|Pac-Man}}. | |||
* '''{{b|Pokémon Battle|SSB4}}''': Greninja must defeat Pikachu, Charizard, and Lucario. | |||
}} | |||
{{ | |||
===Co-op Events=== | |||
* '''[[Pokémon Multi Battle!]]''': Greninja is one of the player's Pokémon to use, as well as being one of the opponents. | |||
* '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. | |||
==[[Alternate costume (SSB4)#Greninja|Alternate costumes]]== | ==[[Alternate costume (SSB4)#Greninja|Alternate costumes]]== | ||
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|{{Head|Greninja|g=SSB4|s=50px|cl=Purple}} | |{{Head|Greninja|g=SSB4|s=50px|cl=Purple}} | ||
|} | |} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Greninja_Poster.jpg|Artwork of Greninja used on the website. | |||
SSB4 Newcomer Introduction Greninja.png|Greninja's splash art. | SSB4 Newcomer Introduction Greninja.png|Greninja's splash art. | ||
Greninja amiibo.png|Greninja's [[amiibo]]. | Greninja amiibo.png|Greninja's [[amiibo]]. | ||
SSB4 - Greninja Screen-9.jpg|In {{for3ds}}. | SSB4 - Greninja Screen-9.jpg|In {{for3ds}}. | ||
SSB4 - Greninja 01.jpg|In {{forwiiu}}. | SSB4 - Greninja 01.jpg|In {{forwiiu}}. | ||
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Greninja and Lucario.png|Fighting {{SSB4|Lucario}}. | Greninja and Lucario.png|Fighting {{SSB4|Lucario}}. | ||
Greninja-Taunt.png|[[Taunt]]ing alongside {{SSB4|Olimar}} and {{SSB4|Diddy Kong}}. | Greninja-Taunt.png|[[Taunt]]ing alongside {{SSB4|Olimar}} and {{SSB4|Diddy Kong}}. | ||
Greninja and WiiFitTrainer.png|[[Floor recovery|Laying | Greninja and WiiFitTrainer.png|[[Floor recovery|Laying prone]] next to {{SSB4|Wii Fit Trainer}}. | ||
SSB4 - First Four Playable Pokemon.png|Taunting alongside Lucario, Charizard and Pikachu. | SSB4 - First Four Playable Pokemon.png|Taunting alongside Lucario, Charizard and Pikachu. | ||
SSB4 - Mirror Pose 01.jpg|Greninja and {{SSB4|Mario}} sporting their second [[alternate costume]]s. | SSB4 - Mirror Pose 01.jpg|Greninja and {{SSB4|Mario}} sporting their second [[alternate costume]]s. | ||
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==Trivia== | ==Trivia== | ||
*From December 9, 2014 to January 29, 2015, Japanese players of [[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|''Pokémon Omega Ruby'' and ''Alpha Sapphire'']] were able to gain a serial code to download a Greninja based on this Greninja, complete with a moveset consisting of ''SSB4'' Greninja's special moves, an {{s|bulbapedia|Original Trainer}} listed as スマブラ (''[[Super Smash Bros. (series)|SmaBra]]'') and [[bulbapedia:Ability#Hidden Abilities|Hidden Ability]] {{s|bulbapedia|Protean}}.<ref>[http://bulbapedia.bulbagarden.net/wiki/List_of_Japanese_region_serial_code_event_Pok%C3%A9mon_distributions_in_Generation_VI#Super_Smash_Bros._Greninja List of Japanese region serial code event Pokémon distributions]</ref> | |||
*From December 9, 2014 to January 29, 2015, Japanese players of [[bulbapedia:Pokémon Omega Ruby and Alpha Sapphire|''Pokémon Omega Ruby'' and ''Alpha Sapphire'']] were able to gain a serial code to download a Greninja based on this Greninja, complete with a moveset consisting of ''SSB4'' Greninja's special moves | **Interestingly, the event Greninja is always male, which indicates that the ''SSB4'' Greninja is as well. Regardless, it is not listed under a specific gender per Nintendo's stance on, for the most part, using gender neutral pronouns for all Pokémon, regardless of a species' appearance/gender ratio or lack thereof. | ||
**Interestingly, the event Greninja is always male, which | **Prior to the release of ''Pokémon Omega Ruby'' and ''Alpha Sapphire'', [[bulbapedia:Water Shuriken (move)|Water Shuriken]] was also one of Greninja's signature moves. However, [[bulbapedia:Accelgor (Pokémon)|Accelgor]] later gained access to Water Shuriken in ''Omega Ruby'' and ''Alpha Sapphire'', albeit via {{s|bulbapedia|Move Reminder}}. | ||
**Prior to the release of ''Pokémon Omega Ruby'' and ''Alpha Sapphire'', | *Greninja knows six official Pokémon {{s|bulbapedia|move}}s, all of which it can legally learn in the ''Pokémon'' {{s|bulbapedia|core series}}. In addition to Water Shuriken, [[bulbapedia:Shadow Sneak (move)|Shadow Sneak]], [[bulbapedia:Hydro Pump (move)|Hydro Pump]], [[bulbapedia:Substitute (move)|Substitute]] and [[bulbapedia:Mat Block (move)|Mat Block]], it also uses [[bulbapedia:Double Team (move)|Double Team]] during one of its victory animations. | ||
*Greninja knows six official Pokémon {{s|bulbapedia|move}}s, all of which it can legally learn in the ''Pokémon'' {{s|bulbapedia|core series}}. In addition to Water Shuriken, | *Greninja's color palette of its official artwork and in-game appearance are actually slightly different. For its in-game appearance, its body and legs are a slightly darker shade of blue, while its webbings, face, and chest are cream instead of beige. | ||
*Greninja's color palette of its official artwork and in-game appearance are slightly different. For its in-game appearance, its body and legs are a slightly darker shade of blue, while its webbings, face, and chest are cream instead of beige. | |||
*Greninja and {{SSB4|Lucario}} are the only Pokémon to not have a custom move that share a name with an actual Pokémon move. | *Greninja and {{SSB4|Lucario}} are the only Pokémon to not have a custom move that share a name with an actual Pokémon move. | ||
*Greninja and {{SSB4|Bayonetta}} are the only characters that can interrupt their own taunts. | *Greninja and {{SSB4|Bayonetta}} are the only characters that can interrupt their own taunts. | ||
**Greninja is also the third character in the series to have a taunt that inflicts damage, with the first being {{SSB|Luigi}} and | **Greninja is also the third character in the series to have a taunt that inflicts damage, with the first two being {{SSB|Luigi}} and {{SSBB|Snake}}. | ||
*In {{for3ds}}, the bottom screen marker tracks characters even during their teleporting moves. However, this does not apply to Greninja when it uses [[Shadow Sneak]] or [[Substitute]]. | *In {{for3ds}}, the bottom screen marker tracks characters even during their teleporting moves. However, this does not apply to Greninja when it uses [[Shadow Sneak]] or [[Substitute]]. | ||
*Despite being a partial [[bulbapedia:Dark (type)|Dark | *Despite being a partial [[bulbapedia:Dark (type)|Dark type]] Pokémon, none of Greninja's attacks have the [[darkness]] [[effect]]. However, this is largely a result of the Dark type in ''Pokémon'' being associated with deception and underhanded fighting tactics (which is reflected in it being called the Evil type in Japanese), rather than literal darkness and shadows, which are characteristics associated with the [[bulbapedia:Ghost (type)|Ghost type]] instead. | ||
**Coincidentally, its side special move, Shadow Sneak, is a Ghost | **Coincidentally, its side special move, Shadow Sneak, is a Ghost type attack. It is also a variation of [[Quick Attack]] in its home series, another move Greninja can learn naturally through level up. | ||
*Greninja and {{SSB4|Corrin}} are the only | *Greninja and {{SSB4|Corrin}} are the only water-themed characters in ''SSB4''. | ||
==References== | ==References== | ||
<references/> | |||
{{SSB4Characters}} | {{SSB4Characters}} | ||
{{Pokémon universe}} | {{Pokémon universe}} | ||
[[Category:Pokémon (SSB4)]] | [[Category:Pokémon (SSB4)]] | ||
[[Category:Greninja (SSB4) | [[Category:Greninja (SSB4)]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||