Editing Greninja (SSB4)

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Overall, Greninja is a quick-footed yet somewhat unorthodox combo-oriented fighter, balancing respectable combo ability with stronger yet more punishable KO potential and Weight. True to its name, mastering Greninja requires the art of deception through mastering its unique special moves along with knowledge of its unusual combo and KO setups, while minimizing openings due to the ending lag of its attacks and sluggish grab game. While Greninja's learning curve only gives it an average amount of representation, players such as {{Sm|iStudying}} have spearheaded its metagame and shown Greninja's strengths in competitive play.
Overall, Greninja is a quick-footed yet somewhat unorthodox combo-oriented fighter, balancing respectable combo ability with stronger yet more punishable KO potential and Weight. True to its name, mastering Greninja requires the art of deception through mastering its unique special moves along with knowledge of its unusual combo and KO setups, while minimizing openings due to the ending lag of its attacks and sluggish grab game. While Greninja's learning curve only gives it an average amount of representation, players such as {{Sm|iStudying}} have spearheaded its metagame and shown Greninja's strengths in competitive play.


==Update history==
*{{buff|Forward smash's knockback scaling was increased (99 → 101).}}
Greninja has received a mix of buffs and nerfs from game updates. Update [[1.0.4]] notably nerfed Greninja by lowering the knockback on a handful of its amoves, and removing the Shadow Sneak glitch that allowed it to cancel the landing lag of its aerials. The most significantly nerfed move, however, was its up smash; initially one of the best anti-airs and smash attacks in the game, by virtue of its huge range and fast interruptibility allowing it to more easily beat out aerials and juggle opponents while even comboing into Greninja's own aerials, its ending lag and hitbox sizes were significantly increased and decreased respectively, so it is much harder for Greninja to take full advantage of the move. Greninja's hurtbox size at the top of its head was also increased in 1.0.4, making it easier to hit and rendering its once-decent [[crouch]] nearly useless. However, these nerfs were slightly compensated for as Shadow Sneak was buffed to a degree. Like 1.0.4, [[List of updates (SSB4-3DS)#1.0.5|1.0.5]] removed another exploitable glitch, the running Shadow Sneak glitch.
*{{buff|Sweetspotted up smash's second hit's knockback scaling was increased (103 104).}}
 
*{{buff|Down smash's knockback scaling was increased (90 92).}}
However, Greninja has also seen some improvements in later updates. [[1.0.8]] noticeably improved its forward tilt's utility for spacing. Update [[1.1.0]] gave Greninja a mix of buffs and nerfs, though the former was more prevalent than the latter. While its down throw's damage output was decreased and Water Shuriken no longer stalls Greninja in the air after a jump, its down throw's ending lag was reduced, while Water Shuriken's startup was decreased, allowing it to camp more effectively. In addition to its ending lag, down throw's damage decrease indirectly improved its combo potential; one notable combo is into forward aerial for a potential KO at high percentages, although it is nevertheless dependent on DI. Update [[1.1.1]] only changed Greninja's Shadow Dash custom, decreasing its ending lag.
*{{buff|All variations of Shadow Sneak have had their knockback scaling increased (102 104 (front Shadow Sneak/Shadow Strike), 101 103 (back Shadow Sneak/Shadow Strike), 90 → 92 (front/back Shadow Dash)).}}
 
The changes to the shield mechanics brought about by updates 1.1.0 and 1.1.1 were overall beneficial for Greninja: although its poor [[out of shield]] game was further weakened, several of its attacks have increased hitlag multipliers (such as the last hits of its jab, back aerial, up aerial and fully charged Water Shuriken, as well as its forward and down aerials) and are therefore safer on shield; particularly, forward aerial has become a much more useful move thanks to its safety on shield while providing relatively lenient spacing, and its neutral aerial also benefits due to its average damage and low landing lag.
 
Update [[1.1.3]] slightly buffed the knockback to Greninja's smash attacks and all variations of Shadow Sneak, which helps compensate for 1.0.4's weakening of its KO potential. Lastly, update [[1.1.5]] decreased dash attack's and standing grab's startup lag, and its forward and back aerials' landing lag. It also considerably improved Hydro Pump's reliability by tweaking its angle to avoid it from "headbonking".
 
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
{{UpdateList/1.0.4|char=Greninja}}
 
'''{{GameIcon|ssb4-3ds}} 1.0.5'''
*{{nerf|Fixed a glitch where Greninja could dash before using Shadow Sneak. This hinders its approach and mindgame potential.}}
 
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Forward tilt has much less ending lag (FAF 42 33), greatly improving its spacing potential.}}
*{{buff|Forward tilt deals more damage (6.5% → 7.3%). The foot hitbox’s knockback scaling was not fully compensated (112 110), improving its KO potential.}}
*{{nerf|Forward tilt’s leg and body hitboxes deal less knockback 20 (base), 112 (scaling) 30/90 (leg)/40/70 (body), hindering their KO potential.}}
**{{buff|However, their higher base knockback along with the move’s lower ending lag greatly improves their safety on hit, with the move no longer being punishable on hit at lower percents.}}
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Down throw deals 1% less damage|6%|5%.}}
*{{buff|Down throw has decreased ending lag (FAF 50 43), and altered knockback (65 base/50 growth → 53 base/75 scaling). Alongside the decreased damage, this grants it combo potential especially at low-mid percents.}}
*{{buff|Water Shuriken's startup lag decreased (frame 25 → 20).}}
*{{bugfix|Fixed a glitch where Water Shuriken stalled Greninja in midair after a jump.}}
**{{nerf|This worsens its recovery potential.}}
 
'''{{GameIcon|ssb4}} [[1.1.1]]'''
*{{buff|Shadow Dash's ending lag decreased.}}
*{{change|Second [[victory pose]] slightly changed.}}
 
'''{{GameIcon|ssb4}} [[1.1.3]]'''
{{UpdateList/1.1.3|char=Greninja}}
 
'''{{GameIcon|ssb4}} [[1.1.5]]'''
{{UpdateList/1.1.5|char=Greninja}}


==Moveset==
==Moveset==

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