Editing Green Shell glitch
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
{{delete|Negligible importance; if kept, should be on a larger list of glitches by game}} | |||
[[File:GS_glitch_1.jpg|thumb|The glitch using [[Mario Tornado]].]] | [[File:GS_glitch_1.jpg|thumb|The glitch using [[Mario Tornado]].]] | ||
The '''Green Shell glitch''' is a [[glitch]] in ''[[Super Smash Bros.]]'' involving the usage of a rapid-hitting attack on a pile of [[Green Shell]]s. As the attack hits the Green Shells, they will hit each other in an infinite loop, causing the attacker to be locked in [[hitlag]] until the Green Shells all vanish. Should there be an opponent in the mix, they may take over 999% damage from the sequence. | The '''Green Shell glitch''' is a [[glitch]] in ''[[Super Smash Bros.]]'' involving the usage of a rapid-hitting attack on a pile of [[Green Shell]]s. As the attack hits the Green Shells, they will hit each other in an infinite loop, causing the attacker to be locked in [[hitlag]] until the Green Shells all vanish. Should there be an opponent in the mix, they may take over 999% damage from the sequence. |