Editing Green Shell glitch

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[[File:GS_glitch_1.jpg|thumb|The glitch using [[Mario Tornado]].]]
The '''Green Shell glitch''' is a [[glitch]] in ''[[Super Smash Bros.|SSB]]'' where a player uses [[Mario (SSB)|Mario]], [[Samus (SSB)|Samus]] or [[Luigi (SSB)|Luigi's]] [[third jump]], or a [[Mario Tornado]] on an unmoving opponent lying on a pile of [[Green Shell]]s. This effectively gives the opponent 999% damage and in the case of Mario's [[up special]], instantly [[KO]]s the enemy.
The '''Green Shell glitch''' is a [[glitch]] in ''[[Super Smash Bros.]]'' involving the usage of a rapid-hitting attack on a pile of [[Green Shell]]s. As the attack hits the Green Shells, they will hit each other in an infinite loop, causing the attacker to be locked in [[hitlag]] until the Green Shells all vanish. Should there be an opponent in the mix, they may take over 999% damage from the sequence.
==How to preform the glitch==


The [[Mario Tornado]] is the most well-known move that causes the glitch, with the [[Super Jump Punch]], {{b|Screw Attack|move}}, along with Luigi's taunt and the third hit of Link's neutral attack being other methods of invoking it. The typical setup involves placing the opponent on one side of the player and using [[training mode]]'s menu screen to add four Green Shells on the other side, then using the attack to hit both the opponent and the pile.
===[[Character]]s===
*Mario, Luigi, or Samus controlled by a human.
*Any character as the CPU.


The glitch has no practical use; there are no situations in regular gameplay with a stack of two or more shells, and a competent opponent will simply [[SDI]] out of the attack.
===[[Item]]s===
*Maximum Green Shells that can be spawned.


The glitch can also be performed with [[Red Shell]]s, which give slightly different and more unpredictable results such as instantly dealing around 800% damage and knocking both characters away.
===[[Stage]](s)===
*Any stage.


It cannot be performed in PAL versions of ''Super Smash Bros.''
===[[Mode]]===
*[[Training Mode]]
 
===Performing the glitch===
 
Start by getting close to the opponent while they are set on Stand. While the player is in front of the opponent, bring up the menu and spawn as many Green Shells as possible. Make sure they are very near to the opponent. Once they are spawned, use Mario's, Luigi's, or Samus' up special or Mario's [[Mario Tornado]] and the game will have appeared to be frozen, but the sound of the game and from the attack progresses and the small circles still move away from the player and their opponent. The damage will pile up to 999% and the Combo as well for time being the [[Green Shell]]s are present. After a few minutes, the Shells will start to disappear one by one. Once the last Shell is gone, the executed move will finish from the first frame of the attack onto the last frame. The aftermath of the attack onto the opponent with maximum damage will depend on the attack used on the opponent.
 
==Trivia==
*This glitch cannot be done with [[Luigi (SSB)|Luigi]]'s [[Luigi Cyclone]].
*If the speed is set to 2/3 while doing the Mario Tornado version, it will go on longer.
*The glitch can be preformed with [[Red Shell]]s with slightly different and more unpredictable results (such as dealing 800%-ish damage instantly and knocking both characters away).


==Gallery==
==Gallery==
<gallery>
<gallery>
File:GS_glitch_2.jpg|[[Super Jump Punch]] (Mario)
File:GS_glitch_1.jpg|Mario Tornado
File:GS_glitch_3.jpg|[[Super Jump Punch]] (Luigi)
File:GS_glitch_3.jpg|Luigi Super Jump Punch
File:GS_glitch_4.jpg|[[Screw Attack (move)|Screw Attack]]
File:GS_glitch_2.jpg|Mario Super Jump Punch
File:GS_glitch_4.jpg|Samus's Third Jump
</gallery>
</gallery>


==Video==
==External links==
{{#widget:YouTube|id=aCMUyB84a7s}}
*[http://www.youtube.com/watch?v=aCMUyB84a7s Video footage of the Green Shell glitch]
 
[[Category:Glitches]]
[[Category:Glitches (SSB)]]

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