Editing Green Hill Zone

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Green Hill Zone debuted as the starting stage in ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}''. Located on South Island, it is an area consisting of distinctively checkered ground with a grass surface and a lush biome, including palm trees and multiple flower species. Various other structures are found, such as shuttle loops and totem poles, as well as bridges, tunnels, and swinging platforms that connect the various parts of the stage. The conventions and aesthetic of Green Hill Zone have since been reiterated multiple times throughout the ''Sonic'' series by stages such as [[Windy Hill Zone]] in ''Sonic Lost World'', Emerald Hill Zone in ''Sonic the Hedgehog 2'', and Seaside Hill in ''Sonic Heroes'', and the stage itself has been revisited multiple times, starting in spin-offs, crossovers, and easter eggs, but eventually working its way back into the main campaigns of ''Sonic'' platformers starting with ''Sonic Generations'', being placed as the introductory level of that game, ''Sonic Mania'', ''Sonic Forces'' and ''Sonic Frontiers''.
Green Hill Zone debuted as the starting stage in ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}''. Located on South Island, it is an area consisting of distinctively checkered ground with a grass surface and a lush biome, including palm trees and multiple flower species. Various other structures are found, such as shuttle loops and totem poles, as well as bridges, tunnels, and swinging platforms that connect the various parts of the stage. The conventions and aesthetic of Green Hill Zone have since been reiterated multiple times throughout the ''Sonic'' series by stages such as [[Windy Hill Zone]] in ''Sonic Lost World'', Emerald Hill Zone in ''Sonic the Hedgehog 2'', and Seaside Hill in ''Sonic Heroes'', and the stage itself has been revisited multiple times, starting in spin-offs, crossovers, and easter eggs, but eventually working its way back into the main campaigns of ''Sonic'' platformers starting with ''Sonic Generations'', being placed as the introductory level of that game, ''Sonic Mania'', ''Sonic Forces'' and ''Sonic Frontiers''.


Green Hill Zone also introduced various elements now prominent in the series. Crumbling ground is a piece of terrain often found at the edge of cliffs (but not in the middle of firm ground as is the case of the stage), and quickly deteriorate once stepped on. A Checkpoint Marker is an object activated upon running past it, momentarily spinning the orb on its top and then making the orb glow red. It records the player's score and time, and maintains their progress in an Act should they lose a life.
Green Hill Zone also introduced various elements now prominent in the series. Crumbling ground is a piece of terrain often found at the edge of cliffs, and quickly deteriorate once stepped on. A Checkpoint Marker is an object activated upon running past it, momentarily spinning the orb on its top and then making the orb glow red. It records the player's score and time, and maintains their progress in an Act should they lose a life.


The layout of the ''Smash'' stage is loosely based on the beginning stretch of Act 1, with the starting area and raised cliff with a Ring Monitor being modeled offscreen, and the stage itself being a condensed version of the following stretch of the level, in which there is a wooden bridge followed by a curved divot in the ground. However, the crumbling floor and Checkpoint Marker do not appear in the part of the level the stage is based on. Also, in the game, Checkpoint Markers only appear in flat horizontal sections of the levels, while in the stage it may appear inside the half-pipe.
The layout of the ''Smash'' stage is loosely based on the beginning stretch of Act 1, with the starting area and raised cliff with a Ring Monitor being modeled offscreen, and the stage itself being a condensed version of the following stretch of the level, in which there is a wooden bridge followed by a curved divot in the ground. However, the crumbling floor and Checkpoint Marker do not appear in the part of the level the stage is based on.
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===General===
===General===
*When playing as [[Pokémon Trainer]], they will stand on top of the loop.  
*When playing as [[Pokémon Trainer]], they will stand on top of the loop.  
*Despite appearing as a cameo in this stage in ''Smash'', Silver had not been playable on Green Hill Zone in a ''Sonic'' title at the point of ''Brawl''{{'}}s release - however, he and Green Hill have since been added to the ''''Sonic Dash'', making this cameo retroactively relevant to a non-''Smash'' Sega game.
*Despite appearing as a cameo in this stage in ''Smash'', Silver had not been playable on Green Hill Zone in a ''Sonic'' title at the point of ''Brawl''{{'}}s release - however, he is planned to be added in a future update to the ''{{iw|wikipedia|Roblox}}'' game ''Sonic Speed Simulator'', making this cameo retroactively relevant to a non-''Smash'' Sega game.
*Unlike Sonic, [[Shadow]], and Knuckles (as an Assist Trophy in ''Ultimate''), Tails, Knuckles, and Silver use their ''Brawl'' models (which in turn is based on their appearance in ''Sonic the Hedgehog (2006)'') in ''Smash 4'' and ''Ultimate'', rather than using their updated appearance from ''Sonic Unleashed'' onwards.
*Unlike Sonic, [[Shadow]], and Knuckles (as an Assist Trophy in ''Ultimate''), Tails, Knuckles, and Silver use their ''Brawl'' models (which in turn is based on their appearance in ''Sonic the Hedgehog (2006)'') in ''Smash 4'' and ''Ultimate'', rather than using their updated appearance from ''Sonic Unleashed'' onwards.


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{{SSB4Stages}}
{{SSB4Stages}}
{{SSBUStages}}
{{SSBUStages}}
{{Sonic universe}}
{{Sonic universe}}judheoeg7
[[Category:Stages]]
[[Category:Stages]]
[[Category:Past stages]]
[[Category:Past stages]]

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