Editing Green Hill Zone

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|name = Green Hill Zone
|name = Green Hill Zone
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Green Hill Zone.png|300px]]|title2=3DS|content2=[[File:SSB4 Green Hill Zone.JPG|300px]]|title3=Brawl|content3=[[File:Green Hill Zone.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Green Hill Zone.png|300px]]|title2=3DS|content2=[[File:SSB4 Green Hill Zone.JPG|300px]]|title3=Brawl|content3=[[File:Green Hill Zone.jpg|300px]]}}
|caption = [[File:SonicSymbol.svg|50px|class=invert-dark]]<br>Green Hill Zone as it appears in ''Smash''.
|caption = [[File:SonicSymbol.svg|50px|class=invert]]<br>Green Hill Zone as it appears in ''Smash''.
|universe = {{uv|Sonic the Hedgehog}}
|universe = {{uv|Sonic the Hedgehog}}
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
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Green Hill Zone debuted as the starting stage in ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}''. Located on South Island, it is an area consisting of distinctively checkered ground with a grass surface and a lush biome, including palm trees and multiple flower species. Various other structures are found, such as shuttle loops and totem poles, as well as bridges, tunnels, and swinging platforms that connect the various parts of the stage. The conventions and aesthetic of Green Hill Zone have since been reiterated multiple times throughout the ''Sonic'' series by stages such as [[Windy Hill Zone]] in ''Sonic Lost World'', Emerald Hill Zone in ''Sonic the Hedgehog 2'', and Seaside Hill in ''Sonic Heroes'', and the stage itself has been revisited multiple times, starting in spin-offs, crossovers, and easter eggs, but eventually working its way back into the main campaigns of ''Sonic'' platformers starting with ''Sonic Generations'', being placed as the introductory level of that game, ''Sonic Mania'', ''Sonic Forces'' and ''Sonic Frontiers''.
Green Hill Zone debuted as the starting stage in ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}''. Located on South Island, it is an area consisting of distinctively checkered ground with a grass surface and a lush biome, including palm trees and multiple flower species. Various other structures are found, such as shuttle loops and totem poles, as well as bridges, tunnels, and swinging platforms that connect the various parts of the stage. The conventions and aesthetic of Green Hill Zone have since been reiterated multiple times throughout the ''Sonic'' series by stages such as [[Windy Hill Zone]] in ''Sonic Lost World'', Emerald Hill Zone in ''Sonic the Hedgehog 2'', and Seaside Hill in ''Sonic Heroes'', and the stage itself has been revisited multiple times, starting in spin-offs, crossovers, and easter eggs, but eventually working its way back into the main campaigns of ''Sonic'' platformers starting with ''Sonic Generations'', being placed as the introductory level of that game, ''Sonic Mania'', ''Sonic Forces'' and ''Sonic Frontiers''.


Green Hill Zone also introduced various elements now prominent in the series. Crumbling ground is a piece of terrain often found at the edge of cliffs (but not in the middle of firm ground as is the case of the stage), and quickly deteriorate once stepped on. A Checkpoint Marker is an object activated upon running past it, momentarily spinning the orb on its top and then making the orb glow red. It records the player's score and time, and maintains their progress in an Act should they lose a life.
Green Hill Zone also introduced various elements now prominent in the series. Crumbling ground is a piece of terrain often found at the edge of cliffs, and quickly deteriorate once stepped on. A Checkpoint Marker is an object activated upon running past it, momentarily spinning the orb on its top and then making the orb glow red. It records the player's score and time, and maintains their progress in an Act should they lose a life.


The layout of the ''Smash'' stage is loosely based on the beginning stretch of Act 1, with the starting area and raised cliff with a Ring Monitor being modeled offscreen, and the stage itself being a condensed version of the following stretch of the level, in which there is a wooden bridge followed by a curved divot in the ground. However, the crumbling floor and Checkpoint Marker do not appear in the part of the level the stage is based on. Also, in the game, Checkpoint Markers only appear in flat horizontal sections of the levels, while in the stage it may appear inside the half-pipe.
The layout of the ''Smash'' stage is loosely based on the beginning stretch of Act 1, with the starting area and raised cliff with a Ring Monitor being modeled offscreen, and the stage itself being a condensed version of the following stretch of the level, in which there is a wooden bridge followed by a curved divot in the ground. However, the crumbling floor and Checkpoint Marker do not appear in the part of the level the stage is based on.
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==Tournament legality==
==Tournament legality==
===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
On March 17th, 2009, the [[SmashBoards|BBR]] announced that the stage should be banned, as opposed to its former status as a counterpick, and the stage has since been universally banned in tournament play. Many players take issue with Green Hill Zone for its extremely campy nature: the most effective strategy when fighting here is to camp the signposts, which have a centralizing effect due to their significant defensive power for an already highly defensive game,  can severely elongate the flow of the match.  Another major issue with the stage is its deep slope design, which, besides being awkward to fight on, can create a [[cave of life]] effect since players can [[DI]] and [[tech]] into the ground. Furthermore, both sides of the stage have permanent walk-off edges, favoring [[chain throw]]s or simply camping the edge; the frequent absence of a lower blast-line also negates any off-stage play.
On March 17th 2009, the [[SmashBoards|BBR]] announced that the stage should be banned, as opposed to its former status as a counterpick, and the stage has since been universally banned in tournament play. Many players take issue with Green Hill Zone for its extremely campy nature: the most effective strategy when fighting here is to camp the signposts, which have a centralizing effect due to their significant defensive power for an already highly defensive game,  can severely elongate the flow of the match.  Another major issue with the stage is its deep slope design, which, besides being awkward to fight on, can create a [[cave of life]] effect since players can [[DI]] and [[tech]] into the ground. Furthermore, both sides of the stage have permanent walk-off edges, favoring [[chain throw]]s or simply camping the edge; the frequent absence of a lower blast-line also negates any off-stage play.


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
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===General===
===General===
*When playing as [[Pokémon Trainer]], they will stand on top of the loop.  
*When playing as [[Pokémon Trainer]], they will stand on top of the loop.  
*Despite appearing as a cameo in this stage in ''Smash'', Silver had not been playable on Green Hill Zone in a ''Sonic'' title at the point of ''Brawl''{{'}}s release - however, he and Green Hill have since been added to the ''''Sonic Dash'', making this cameo retroactively relevant to a non-''Smash'' Sega game.
*Despite appearing as a cameo in this stage in ''Smash'', Silver had not been playable on Green Hill Zone in a ''Sonic'' title at the point of ''Brawl''{{'}}s release - however, he is planned to be added in a future update to the ''{{iw|wikipedia|Roblox}}'' game ''Sonic Speed Simulator'', making this cameo retroactively relevant to a non-''Smash'' Sega game.
*Unlike Sonic, [[Shadow]], and Knuckles (as an Assist Trophy in ''Ultimate''), Tails, Knuckles, and Silver use their ''Brawl'' models (which in turn is based on their appearance in ''Sonic the Hedgehog (2006)'') in ''Smash 4'' and ''Ultimate'', rather than using their updated appearance from ''Sonic Unleashed'' onwards.
*Unlike Sonic, [[Shadow]], and Knuckles (as an Assist Trophy in ''Ultimate''), Tails, Knuckles, and Silver use their ''Brawl'' models (which in turn is based on their appearance in ''Sonic the Hedgehog (2006)'') in ''Smash 4'' and ''Ultimate'', rather than using their updated appearance from ''Sonic Unleashed'' onwards.


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===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
*[[Knuckles]] cannot be summoned by an [[Assist Trophy]] on this stage, due to Knuckles being a background element of this stage.
*[[Knuckles]] cannot be summoned by an [[Assist Trophy]] on this stage, due to Knuckles being a background element of this stage.
**Additionally, [[Midna]], [[Color TV-Game 15]] and the [[Squid Sisters]] (due to the center of the stage not being a flat surface) can only be summoned on the Battlefield and Omega forms of this stage.
**Additionally, [[Midna]], [[Color TV-Game 15]] and the [[Squid Sisters]] (due to the center of the stage not being a flat surface) cannot be summoned here.
*The following [[Poké Ball]] Pokémon can only be summoned on this stage's Battlefield and Omega forms: [[Abra]] (because the stage has walk-offs on both sides), [[Entei]], [[Suicune]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Zoroark]], [[Keldeo]], and [[Marshadow]]. [[Lunala]] cannot be summoned here at all.
*The following [[Poké Ball]] Pokémon cannot be summoned on this stage: [[Abra]] (because the stage has walk-offs on both sides), [[Entei]], [[Suicune]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Zoroark]], [[Keldeo]], [[Lunala]] and [[Marshadow]].


==External links==
==External links==

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