Editing Green Alloy (SSBB)

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'''Green Alloy''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''), is an [[unplayable character]] in ''[[Super Smash Bros. Brawl]]'' and only playable via [[hacking]]. He's a [[clone]] of {{SSBB|Kirby}}, albeit with some [[throw]]s from {{SSBB|Jigglypuff}}.
'''Green Alloy''' ({{ja|ザコグリーン}} ''Zakogurīn'', '''Green Small Fry'''), is an [[unplayable character]] in ''[[Super Smash Bros. Brawl]]'' and only playable via [[hacking]]. He's a [[clone]] of {{SSBB|Kirby}}, albeit with some [[throw]]s from {{SSBB|Jigglypuff}}.


When playable, much like many [[Multi-Man Brawl]] characters, Green Alloy is worse than a good portion of the ''Brawl'' roster. With a lack of [[special moves]], no [[shield]], a larger frame, higher [[weight]], 40 frames of landing lag on all aerial attacks, and the inability to grab the [[ledge]], it is very difficult for Green Alloy to mount an offence or defend himself. However, because of Green Alloy being built from Kirby, as well as having extra weight and higher ground speed, he's able to survive for much longer than his counterpart while being a bit harder to contest directly. Additionally, Jigglypuff's throws prove to be rather beneficial, with the [[up throw]]'s changes being made a [[KO]] move of sorts. Green Alloy also has slightly larger hitboxes, in part because of his increased size, giving him slightly more reach, helping it get in; however, this does fail to solve issues such as a terrible {{SSBB|Falco}} matchup, especially due to the lack of a shield. In general, Green Alloy does appear to have a niche over {{SSBB|Kirby}}, in spite of such horrendous weaknesses, but is seemingly outclassed by {{SSBB|King Dedede}} and {{SSBB|Meta Knight}} in most respects.
When playable, much like many [[Multi-Man Brawl]] characters, Green Alloy is worse than a good portion of the ''Brawl'' roster. With a lack of [[special moves]], no [[shield]], a larger frame, higher [[weight]], 40 frames of landing lag on all aerial attacks, and the inability to grab the [[ledge]], it is very difficult for Green Alloy to mount an offence or defend himself. However, because of Green Alloy being built from Kirby, as well as having extra weight and higher ground speed, he's able to survive for much longer than his counterpart while being a bit harder to contest directly. Additionally, Jigglypuff's throws prove to be rather beneficial, with the [[up throw]]'s changes being made a [[KO]] move of sorts. Green Alloy also has slightly larger hitboxes, in part because of his increased size, giving him slightly more reach, helping it get in; however, this does fail to solve issues such as a terrible {{SSBB|Falco}} matchup, especially due to the lack of a shield. In general, should he ever become legal, Green Alloy does appear to have a niche over {{SSBB|Kirby}}, in spite of such horrendous weaknesses, but is seemingly outclassed by {{SSBB|King Dedede}} and {{SSBB|Meta Knight}} in most respects.


If a player wins with Green Alloy, the game will crash without further modifications. When losing, the game will continue, with Green Alloy being in a [[pratfall]] state.
If a player wins with Green Alloy, the game will crash without further modifications. When losing, the game will continue, with Green Alloy being in a [[pratfall]] state.
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==Attributes==
==Attributes==
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{{stub}}
Green Alloy is a midweight, floaty character with a larger frame and 5 [[double jump]]s. This comes with the upside of having slightly more reach and better [[edge guarding]] capabilities compared to {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}, but comes with the vicious downside of struggling mightily at a disadvantage.
Green Alloy is a midweight, floaty character with a larger frame and 5 [[double jump]]s. This comes with the upside of having slightly more reach and better [[edge guarding]] capabilities compared to {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}, but comes with the vicious downside of struggling mightily at a disadvantage. However, Green Alloy's increased size comes with multiple notable benefits to his ground game that should not be ignored. His up tilt can hit through platforms with relative ease and connect into itself decently, forward tilt is a strong midrange poke, and down tilt's 35% trip chance can allow for good follow-ups into his strong throws. These all end decently quickly and have large hitboxes, assisting greatly in a [[neutral game]]. However, this is brought down by Green Alloy's inability to [[shield]], forcing him to play with these moves aggressively, rather than focus on spacing, lest he get overwhelmed with projectiles and long-ranged attacks like {{SSBB|Meta Knight}} and {{SSBB|Marth}}'s strong aerials. Being unable to [[airdodge]] also makes him incapable of [[hitstun canceling]], which makes him uniquely easy to combo, especially given that his aerials are not ideal combo breakers.
 
Green Alloy has an increased size comes with multiple notable benefits to his ground game, in contrast to Jigglypuff and more similarly to Kirby. His up tilt can hit through platforms with relative ease and connect into itself decently, forward tilt is a strong midrange poke, and down tilt's 35% trip chance can allow for good follow-ups into his strong throws. These all end decently quickly and have large hitboxes, assisting greatly in a [[neutral game]]. However, this is brought down by Green Alloy's inability to [[shield]], forcing him to play with these moves aggressively, rather than focus on spacing, lest he get overwhelmed with projectiles and long-ranged attacks like {{SSBB|Meta Knight}} and {{SSBB|Marth}}'s strong aerials. Being unable to [[airdodge]] also makes him incapable of [[hitstun canceling]], which makes him uniquely easy to combo, especially given that his aerials are not ideal combo breakers.


==Differences from {{SSBB|Kirby}}==
==Differences from {{SSBB|Kirby}}==
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===In [[Multi-Man Brawl]]===
===In [[Multi-Man Brawl]]===
[[File:Fightingalloyteam.jpg|200px|thumb|The Fighting Alloys fighting {{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute [[Brawl]].]]
[[File:Fightingalloyteam.jpg|200px|thumb|The Fighting Alloys fighting {{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute [[Brawl]].]]
Green Alloy, as part of the [[Fighting Alloy Team]], is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes. In [[Cruel Brawl]], his survivability makes him difficult to KO using simple tricks and exploits, creating a formidable challenge to players. Additionally, in each mode, Green Alloy will fight with a [[handicap]], changing his properties by quite a bit.
Green Alloy, as part of the [[Fighting Alloy Team]], is a central figure in Multi-Man Brawl, where he spawns alongside the other Alloys to attack the player. He appears in all modes, including [[Cruel Brawl]], where he's quite overwhelming. Additionally, in each mode, Green Alloy will fight with a [[handicap]], changing his properties by quite a bit.
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{{reflist}}
{{reflist}}


{{SSBBCharacters}}
{{Bosses}}
{{Bosses}}
{{Smash universe}}
{{Smash universe}}

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