Editing Green Alloy (SSBB)

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==Attributes==
==Attributes==
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Green Alloy is a midweight, floaty character with a larger frame and 5 [[double jump]]s. This comes with the upside of having slightly more reach and better [[edge guarding]] capabilities compared to {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}, but comes with the vicious downside of struggling mightily at a disadvantage.
Green Alloy is a midweight, floaty character with a larger frame and 5 [[double jump]]s. This comes with the upside of having slightly more reach and better [[edge guarding]] capabilities compared to {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}, but comes with the vicious downside of struggling mightily at a disadvantage. However, Green Alloy's increased size comes with multiple notable benefits to his ground game that should not be ignored. His up tilt can hit through platforms with relative ease and connect into itself decently, forward tilt is a strong midrange poke, and down tilt's 35% trip chance can allow for good follow-ups into his strong throws. These all end decently quickly and have large hitboxes, assisting greatly in a [[neutral game]]. However, this is brought down by Green Alloy's inability to [[shield]], forcing him to play with these moves aggressively, rather than focus on spacing, lest he get overwhelmed with projectiles and long-ranged attacks like {{SSBB|Meta Knight}} and {{SSBB|Marth}}'s strong aerials. Being unable to [[airdodge]] also makes him incapable of [[hitstun canceling]], which makes him uniquely easy to combo, especially given that his aerials are not ideal combo breakers.
 
Green Alloy has an increased size comes with multiple notable benefits to his ground game, in contrast to Jigglypuff and more similarly to Kirby. His up tilt can hit through platforms with relative ease and connect into itself decently, forward tilt is a strong midrange poke, and down tilt's 35% trip chance can allow for good follow-ups into his strong throws. These all end decently quickly and have large hitboxes, assisting greatly in a [[neutral game]]. However, this is brought down by Green Alloy's inability to [[shield]], forcing him to play with these moves aggressively, rather than focus on spacing, lest he get overwhelmed with projectiles and long-ranged attacks like {{SSBB|Meta Knight}} and {{SSBB|Marth}}'s strong aerials. Being unable to [[airdodge]] also makes him incapable of [[hitstun canceling]], which makes him uniquely easy to combo, especially given that his aerials are not ideal combo breakers.


==Differences from {{SSBB|Kirby}}==
==Differences from {{SSBB|Kirby}}==

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