Editing Great Plateau Tower

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*The view behind the tower does not match up with its appearance in ''Breath of the Wild''. Hyrule Castle is almost directly to the left of the pedestal's face, while the castle is more so behind it in ''Smash''.
*The view behind the tower does not match up with its appearance in ''Breath of the Wild''. Hyrule Castle is almost directly to the left of the pedestal's face, while the castle is more so behind it in ''Smash''.
*While the near background is fully rendered in 3D, the far background is a series of 2D images stacked to resemble a 3D backdrop, which is done as a resource-saving measure. A similar technique is used for [[Minecraft World]].
*While the near background is fully rendered in 3D, the far background is a series of 2D images stacked to resemble a 3D backdrop, which is done as a resource-saving measure. A similar technique is used for [[Minecraft World]].
*Even in the Ω or Battlefield forms of the stage, the shadow for the tower can be seen on the ground if the camera is angled properly.
*Even in the Omega or Battlefield forms of the stage, the shadow for the tower can be seen on the ground if the camera is angled properly.
*This is the only new stage in ''Ultimate'' to not have any unlockable characters fought here outside DLC and [[World of Light]].
*This is the only new stage in ''Ultimate'' to not have any unlockable characters fought here outside DLC and [[World of Light]].
*Despite ''Breath of the Wild'' having a day and night cycle, it always appears to be morning in the stage as opposed to others such as [[Gaur Plain]] and [[Smashville]] which have this feature.
*Despite ''Breath of the Wild'' having a day and night cycle, it always appears to be morning in the stage as opposed to others such as [[Gaur Plain]] and [[Smashville]] which have this feature.

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