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|subtitle = ''The Legend of Zelda: Majora's Mask'' | |subtitle = ''The Legend of Zelda: Majora's Mask'' | ||
|name = [[Termina]]: Great Bay | |name = [[Termina]]: Great Bay | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Great Bay.jpg|300px]]|title2=Melee|tab2=[[File:GTBAY-NRML-SSBM.jpg|300px]]}} | ||
|caption = [[File:ZeldaSymbol.svg|50px | |caption = [[File:ZeldaSymbol.svg|50px]]<br>Great Bay as it appears in ''Smash''. | ||
|universe = {{uv|The Legend of Zelda}} | |universe = {{uv|The Legend of Zelda}} | ||
|games = ''[[Melee]]''<br>''[[Ultimate]]'' | |games = ''[[Melee]]''<br>''[[Ultimate]]'' | ||
|hometo = '''Melee:'''<br>{{SSBM|Young Link}} (Unlocking/Classic)<br>{{SSBM|Link}} (Classic/All-Star)<br>{{SSBM|Marth}} (Classic)<br>'''Ultimate:'''<br>{{SSBU|Link}}<br>{{SSBU|Zelda}}<br>{{SSBU|Sheik}}<br>{{SSBU|Ganondorf}}<br>{{SSBU|Young Link}}<br>{{SSBU|Toon Link}} | |||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Normal | |cratetype = Normal | ||
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | |maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'') | ||
|meleemusic = Main: ''{{MeleeMusic|Great Bay}}''<br>Alternate: ''{{MeleeMusic|Saria's Theme}}'' | |meleemusic = Main: ''{{MeleeMusic|Great Bay}}''<br>Alternate: ''{{MeleeMusic|Saria's Theme}}''<br>''{{MeleeMusic|Fire Emblem}}'' (when facing {{SSBM|Marth}} in {{SSBM|Classic Mode}}) | ||
|ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix) | |ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}} | ||
|meleesingles = [[Banned stage|Banned]] | |meleesingles = [[Banned stage|Banned]] | ||
|meleedoubles = Banned | |meleedoubles = Banned | ||
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|interwikipage= Great Bay Coast | |interwikipage= Great Bay Coast | ||
}} | }} | ||
'''Great Bay''' ({{ja|グレートベイ|Gurēto Bei}}, ''Great Bay'') is a stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]''. It is | '''Great Bay''' ({{ja|グレートベイ|Gurēto Bei}}, ''Great Bay'') is a stage in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Ultimate]]''. It could be considered [[Young Link]]'s [[home stage]], as he is the main character in ''The Legend of Zelda: Majora's Mask'', from which this stage originates. | ||
In ''Melee'' and ''Ultimate'', Young Link is fought here when being unlocked. | |||
In [[All-Star]] mode, this stage is where {{SSBM|Link}} and any of his teammates are faced. | In [[All-Star]] mode, this stage is where {{SSBM|Link}} and any of his teammates are faced. | ||
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==Stage overview== | ==Stage overview== | ||
[[File:Great Bay Ingame Melee.png|thumb|left|An in-game battle from ''Melee''.]] | [[File:Great Bay Ingame Melee.png|thumb|left|An in-game battle from ''Melee''.]] | ||
The left side of the stage consists of three platforms. The bottom ones have enough space for two fighters, and the left one floats and reacts to the fighters' weights by rocking. The raised platform, which has barely enough space for four characters, is solid: this can be exploited by [[throw]]ing opponents against its bottom to cause a [[stage spike]] and possibly an early [[KO]]. However, in ''Ultimate'', players [[swim]] on the water's surface, so it's more difficult to KO with a stage spike than in ''Melee''. | The left side of the stage consists of three platforms. The bottom ones have enough space for two fighters, and the left one floats and reacts to the fighters' weights by rocking. The raised platform, which has barely enough space for four characters, is solid: this can be exploited by [[throw]]ing opponents against its bottom to cause a [[stage spike]] and possibly an early [[KO]]. However, in ''Ultimate'', players [[swim]] on the water's surface, so it's more difficult to KO with a stage spike than in ''Melee''. | ||
The right side is occupied by a large turtle which acts as a platform. When the battle starts, the turtle is present and looks to the left: after about 30 seconds it sinks, carrying away any fighters still on it. It periodically emerges and sinks again, and can either look left or towards the screen. The trees on its back act as further platforms. The parts not covered by grass have lower [[traction]], like ice and oil. Notably, when the turtle is absent the right [[blast line]] is very far from the stage: therefore, staying on the right is in this situation very advantageous | The right side is occupied by a large turtle which acts as a platform. When the battle starts, the turtle is present and looks to the left: after about 30 seconds it sinks, carrying away any fighters still on it. It periodically emerges and sinks again, and can either look left or towards the screen. The trees on its back act as further platforms. The parts not covered by grass have lower [[traction]], like ice and oil. Notably, when the turtle is absent the right [[blast line]] is very far from the stage: therefore, staying on the right is in this situation very advantageous. | ||
[[File:Tingle Melee.png|thumb|left|[[Tingle]] standing in front of the {{ | [[File:Tingle Melee.png|thumb|left|[[Tingle]] standing in front of the {{s|zeldawiki|Owl Statue}} in ''Melee''.]] | ||
[[Tingle]] floats around on a red balloon over the bottom right platform. His balloon acts as a platform: standing on it for enough time or attacking it makes it pop, causing Tingle to fall down on the ground or in the water while flailing his limbs. Contact with him in this state causes 1-2% [[damage]] and negligible [[knockback]]. After a while, he reinflates his balloon and floats back up: if Tingle falls on the lower left platform, when he reinflates his balloon he is trapped under the main platform and his balloon automatically pops. | [[Tingle]] floats around on a red balloon over the bottom right platform. His balloon acts as a platform: standing on it for enough time or attacking it makes it pop, causing Tingle to fall down on the ground or in the water while flailing his limbs. Contact with him in this state causes 1-2% [[damage]] and negligible [[knockback]]. After a while, he reinflates his balloon and floats back up: if Tingle falls on the lower left platform, when he reinflates his balloon he is trapped under the main platform and his balloon automatically pops. | ||
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===Ω form and Battlefield form=== | ===Ω form and Battlefield form=== | ||
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set far above the water with the coast seen in the background | In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set far above the water with the coast seen in the background. The main platform is the same structure that the Marine Research Laboratory is on, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
SSBU-Great BayOmega.png|Ω form in ''Super Smash Bros. Ultimate'' | SSBU-Great BayOmega.png|Ω form in ''Super Smash Bros. Ultimate'' | ||
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===Hazards Off=== | ===Hazards Off=== | ||
With hazards off in ''Ultimate'', Tingle never appears and the turtle remains in its initial position. | With hazards off in ''Ultimate'', Tingle never appears and the turtle remains in its initial position. | ||
===Available [[Assist Trophy|Assist Trophies]]=== | |||
{|class="wikitable sortable mw-collapsible" | |||
!|Assist Trophy | |||
!|Available? | |||
|- | |||
|[[Akira]] | |||
|{{y}} | |||
|- | |||
|[[Alucard]] | |||
|{{y}} | |||
|- | |||
|[[Andross]] | |||
|{{y}} | |||
|- | |||
|[[Arcade Bunny]] | |||
|{{y}} | |||
|- | |||
|[[Ashley]] | |||
|{{y}} | |||
|- | |||
|[[Black Knight]] | |||
|{{y}} | |||
|- | |||
|[[Bomberman]] | |||
|{{y}} | |||
|- | |||
|[[Burrowing Snagret]] | |||
|{{y}} | |||
|- | |||
|[[Chain Chomp]] | |||
|{{y}} | |||
|- | |||
|[[Chef Kawasaki]] | |||
|{{y}} | |||
|- | |||
|[[Color TV-Game 15]] | |||
|{{y}} | |||
|- | |||
|[[Devil]] | |||
|{{y}} | |||
|- | |||
|[[Dillon]] | |||
|{{y}} | |||
|- | |||
|[[Dr. Kawashima]] | |||
|{{y}} | |||
|- | |||
|[[Dr. Wright]] | |||
|{{y}} | |||
|- | |||
|[[Flies and Hand]] | |||
|{{y}} | |||
|- | |||
|[[Ghirahim]] | |||
|{{y}} | |||
|- | |||
|[[Ghosts]] | |||
|{{y}} | |||
|- | |||
|[[Gray Fox]] | |||
|{{y}} | |||
|- | |||
|[[Guile]] | |||
|{{y}} | |||
|- | |||
|[[Hammer Bro]] | |||
|{{y}} | |||
|- | |||
|[[Isaac]] | |||
|{{y}} | |||
|- | |||
|[[Jeff]] | |||
|{{y}} | |||
|- | |||
|[[Kapp'n]] | |||
|{{n}} | |||
|- | |||
|[[Klaptrap]] | |||
|{{y}} | |||
|- | |||
|[[Knuckle Joe]] | |||
|{{y}} | |||
|- | |||
|[[Knuckles the Echidna]] | |||
|{{y}} | |||
|- | |||
|[[Krystal]] | |||
|{{y}} | |||
|- | |||
|[[Lyn]] | |||
|{{y}} | |||
|- | |||
|[[Metroid]] | |||
|{{y}} | |||
|- | |||
|[[Midna]] | |||
|{{y}} | |||
|- | |||
|[[Moon]] | |||
|{{n}} | |||
|- | |||
|[[Mother Brain]] | |||
|{{y}} | |||
|- | |||
|[[Nightmare]] | |||
|{{y}} | |||
|- | |||
|[[Nikki]] | |||
|{{n}} | |||
|- | |||
|[[Nintendog]] | |||
|{{y}} | |||
|- | |||
|[[Phosphora]] | |||
|{{y}} | |||
|- | |||
|[[Rathalos]] | |||
|{{y}} | |||
|- | |||
|[[Riki]] | |||
|{{y}} | |||
|- | |||
|[[Rodin]] | |||
|{{y}} | |||
|- | |||
|[[Sablé Prince]] | |||
|{{y}} | |||
|- | |||
|[[Samurai Goroh]] | |||
|{{y}} | |||
|- | |||
|[[Shadow the Hedgehog]] | |||
|{{y}} | |||
|- | |||
|[[Sheriff]] | |||
|{{y}} | |||
|- | |||
|[[Shovel Knight]] | |||
|{{y}} | |||
|- | |||
|[[Skull Kid]] | |||
|{{y}} | |||
|- | |||
|[[Spring Man]] | |||
|{{y}} | |||
|- | |||
|[[Squid Sisters]] | |||
|{{y}} | |||
|- | |||
|[[Starfy]] | |||
|{{y}} | |||
|- | |||
|[[Starman]] | |||
|{{y}} | |||
|- | |||
|[[Sukapon]] | |||
|{{y}} | |||
|- | |||
|[[Takamaru]] | |||
|{{y}} | |||
|- | |||
|[[Thwomp]] | |||
|{{y}} | |||
|- | |||
|[[Tiki]] | |||
|{{y}} | |||
|- | |||
|[[Vince]] | |||
|{{y}} | |||
|- | |||
|[[Waluigi]] | |||
|{{y}} | |||
|- | |||
|[[Wily Capsule]] | |||
|{{y}} | |||
|- | |||
|[[Yuri Kozukata]] | |||
|{{y}} | |||
|- | |||
|[[Zero]] | |||
|{{y}} | |||
|} | |||
==Origin== | ==Origin== | ||
[[File:Great Bay Coast.png|thumb|left|250px|The Great Bay Coast as it originally appeared in ''The Legend of Zelda: Majora's Mask''.]] | [[File:Great Bay Coast.png|thumb|left|250px|The Great Bay Coast as it originally appeared in ''The Legend of Zelda: Majora's Mask''.]] | ||
[[File:MoonMM.png|thumb|200px|The moon as it originally appeared in ''Majora's Mask''.]] | [[File:MoonMM.png|thumb|200px|The moon as it originally appeared in ''Majora's Mask''.]] | ||
This stage is based on the {{ | This stage is based on the {{s|zeldawiki|Great Bay Coast}} of the {{s|zeldawiki|Great Bay}} region from ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask}}'', and takes place on the platforms that house the {{s|zeldawiki|Marine Research Laboratory}}; however, its structure and orientation are slightly different in this stage. In ''Ultimate'', the design of the Marine Research Laboratory and the buildings in the background have been changed to reflect their appearance in ''{{s|zeldawiki|The Legend of Zelda: Majora's Mask 3D}}''. ''Ultimate'' also includes small additional details, such as a {{s|zeldawiki|Heart Piece}} to the left in the background, in the same location as ''Majora's Mask''. | ||
In ''Majora's Mask'', [[zeldawiki:Owl Statue#Majora's Mask|Owl Statues]] act as warp points | In ''Majora's Mask'', [[zeldawiki:Owl Statue#Majora's Mask|Owl Statues]] act as warp points and, in non-Japanese versions of the game, as quicksave points. One of such statues is outside the laboratory in Great Bay. | ||
The {{ | The {{s|zeldawiki|Turtle}} in ''Majora's Mask'' allows [[Young Link|Link]] to reach the {{s|zeldawiki|Great Bay Temple}} after it is awoken; however, it is found in a different location of Great Bay, nowhere near the laboratory. | ||
[[Tingle]]'s design and behavior is also taken from ''Majora's Mask'', which is also his debut game. He appears in several locations floating from his balloon, including the Marine Research Laboratory. Link can pop his balloon to make him fall to the ground and purchase maps from him. | [[Tingle]]'s design and behavior is also taken from ''Majora's Mask'', which is also his debut game. He appears in several locations floating from his balloon, including the Marine Research Laboratory. Link can pop his balloon to make him fall to the ground and purchase maps from him. | ||
In ''Majora's Mask'', a [[Skull Kid]], under possession by the evil | In ''Majora's Mask'', a [[Skull Kid]], under possession by the evil [[zeldawiki:Majora's Mask (Object)|Majora's Mask]], sends the [[Moon]] on a collision course with {{s|zeldawiki|Termina}}. Link has three in-game days to stop it, which is accomplished by freeing the {{s|zeldawiki|Four Giants}}, who are able to catch the moon before it hits {{s|zeldawiki|Clock Town}}. The time limit can be extended by traveling back in time to the beginning of the first day. The 3-minute cycle in this stage is a likely reference to the original 3-day cycle. | ||
{{ | {{clear}} | ||
==Tournament legality== | ==Tournament legality== | ||
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SSBUWebsiteLucas4.jpg|{{SSBU|Lucas}} performing [[PK Fire]] near [[Entei]] on the stage. | SSBUWebsiteLucas4.jpg|{{SSBU|Lucas}} performing [[PK Fire]] near [[Entei]] on the stage. | ||
SSBUWebsiteIsabelle9.jpg|{{SSBU|Isabelle}} catching {{SSBU|Snake}} with her [[Fishing Rod]] on the stage. | SSBUWebsiteIsabelle9.jpg|{{SSBU|Isabelle}} catching {{SSBU|Snake}} with her [[Fishing Rod]] on the stage. | ||
SSBUWebsiteTechnique2.jpg|{{SSBU|Marth}} on the [[Ω form]] of the stage. | SSBUWebsiteTechnique2.jpg|{{SSBU|Marth}} on the [[Ω form]] of the stage. | ||
</gallery> | </gallery> | ||
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==Names in other languages== | ==Names in other languages== | ||
{{langtable | {{langtable | ||
|ja={{ja|グレートベイ|Gurēto Bei}} | |ja={{ja|グレートベイ|Gurēto Bei}}, ''Great Bay'' | ||
|en=Great Bay | |en=Great Bay | ||
|fr= | |fr=Grand baie | ||
|frM=Great Bay | |frM=Great Bay | ||
|es=Gran Bahía | |es=Gran Bahía | ||
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|ru={{rollover|Великий залив|Velikiy zaliv|?}} | |ru={{rollover|Великий залив|Velikiy zaliv|?}} | ||
|ruM=Great Bay | |ruM=Great Bay | ||
|ko={{rollover|그레이트 베이|Geureiteu Bei|?}} | |ko={{rollover|그레이트 베이|Geureiteu Bei|?}}, ''Great Bay'' | ||
|zh=Great Bay | |zh=Great Bay | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:GreatBay-Islands-SSBM.png | [[File:GreatBay-Islands-SSBM.png|thumb|150px|The hidden islets in ''Melee''.]] | ||
*In early builds of the game, the Marine Research Lab in the background was part of the arena, allowing characters to walk in and out of it. It was moved into the background in the final version, though some remnants of the idea can be seen by using unrestricted camera hacks. Furthermore, the platform on the right side of the stage was composed by only three beams instead of the final five, much like the lab's appearance in ''Majora's Mask''. | |||
*In early builds of | |||
*Hacked cameras show that there's a complete underwater floor below the stage. | *Hacked cameras show that there's a complete underwater floor below the stage. | ||
*To the left of the main cove where the platform exists is a second cove; within it is a cluster of 6 islets, matching | *To the left of the main cove where the platform exists is a second cove; within it is a cluster of 6 islets, matching the location of a minigame in which the player must jump to the designated island in ''Majora's Mask''. | ||
*Because the [[Moon]] is already part of the stage, Great Bay is one of the stages where it cannot be summoned as an Assist Trophy. Additionally, [[Phosphora]] and [[Kapp'n]] cannot be summoned here. [[Abra]] and [[Marshadow]] also cannot be summoned from [[Poké Ball]]s. | |||
*Because the [[Moon]] is already part of the stage, Great Bay is one of the stages where it cannot be summoned as an Assist Trophy. Additionally, [[Phosphora]] and [[Kapp'n]] | |||
*If {{SSBU|Meta Knight}} uses [[Shuttle Loop]] under the main platform while above the water, he will be KO'd instantly when he loops back up. | *If {{SSBU|Meta Knight}} uses [[Shuttle Loop]] under the main platform while above the water, he will be KO'd instantly when he loops back up. | ||
==External links== | ==External links== |