Editing Great Aether
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***An exception to this is if the player activates Great Aether during the Float Islands phase of {{SSB4|Dream Land}}, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to {{SSB4|Cloud}} with [[Omnislash]]. | ***An exception to this is if the player activates Great Aether during the Float Islands phase of {{SSB4|Dream Land}}, where Ike and the opponent will dive straight down to the blast line, resulting in a self-destruct; Ike must be facing right and standing on the left side of the stage for this to be successful. The same applies to {{SSB4|Cloud}} with [[Omnislash]]. | ||
**In ''Ultimate'', if Great Aether is used on a {{SSBU|Battlefield}} stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will land on the main platform instead of the top platform. | **In ''Ultimate'', if Great Aether is used on a {{SSBU|Battlefield}} stage and the target disappears (such as Nana disappearing after Popo is KO'd), Ike will land on the main platform instead of the top platform. | ||
*In ''[[Brawl]]'', if a player uses {{SSBB|Mr. Game & Watch}}'s [[up aerial]] while Ike is in the middle of his Final Smash, it will push opponents or teammates (in Team Battles with Friendly Fire enabled) out of the attack, causing them to not get KO'ed, but leaving them in their tumbling animation until the Final Smash is finished. | *In ''[[Brawl]]'', if a player uses {{SSBB|Mr. Game & Watch}}'s [[up aerial]] while Ike is in the middle of his Final Smash, it will push opponents or teammates (in Team Battles with Friendly Fire enabled) out of the attack, causing them to not get KO'ed, but leaving them in their tumbling animation until the Final Smash is finished. | ||
**It can also be done with {{SSBB|Link}}'s [[side special]]. | |||
*In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture. | *In {{for3ds}}, if the Final Smash is used on Metal {{SSB4|King Dedede}}, he will lose his metallic texture. | ||
*Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate''. | *Even though the attack's fire has been recolored in ''SSB4'', the trails of the sword during the attack remain colored orange like in ''Brawl''. This was changed in ''Ultimate'', similar to [[Omnislash]] and [[Omnislash Ver. 5]]. | ||
*Despite the copious amount of fire visuals in the move, only the top of the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game is not a flame hitbox. | *Despite the copious amount of fire visuals in the move, only the top of the final flame pillar in ''Ultimate'' has a [[flame]] hitbox; all other hitboxes in every other game is not a flame hitbox. | ||
*In [[Training mode]], Great Aether along with other similar Final Smashes aren't counted in the combo meter. | *In [[Training mode]], Great Aether along with other similar Final Smashes aren't counted in the combo meter. |