Editing Greap

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{{Infobox Enemy
{{Infobox Enemy
|name      = Greap
|name      = Greap
|image    = [[File:Greap.jpg|175px]]
|image    = [[Image:Greap.jpg|175px]]
|caption  = [[File:SubspaceSymbol.svg|50px|class=invert-dark]]
|caption  = Pit dashing towards a Greap.
{{SSBB|Pit}} facing a Greap.
|universe  = {{uv|Super Smash Bros.}}
|universe  = {{uv|Super Smash Bros.}}
|level    = {{b|Skyworld|SSE}}<br>[[Sea of Clouds]]<br>[[Battlefield Fortress]]<br>[[The Lake Shore]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Battleship Halberd Exterior]]<br>[[Entrance to Subspace]]<br>[[The Great Maze]]
|level    = {{b|Skyworld|SSE}}<br>[[Sea of Clouds]]<br>[[Battlefield Fortress]]<br>[[The Lake Shore]]<br>[[The Wilds (Part II)|The Wilds II]]<br>[[Battleship Halberd Exterior]]<br>[[Entrance to Subspace]]<br>[[The Great Maze]]
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|points    = 1500
|points    = 1500
}}
}}
The '''Greap''' ({{ja|ギラーン|Girān}}, ''Gyraan'') is an enemy in ''[[Super Smash Bros. Brawl]]''{{'}}s [[Adventure Mode: The Subspace Emissary]] that first appears in [[Skyworld (SSE)|the Skyworld level]].
The '''Greap''' ({{ja|ギラーン|Girān}}, ''Gyraan'') is an enemy in ''[[Super Smash Bros. Brawl]]''{{'}}s [[Subspace Emissary]] mode.


==Enemy description==
==Enemy description==
The Greap appears to be a pot with wheels on the bottom with a pair of large and scythe-like arms, which it uses for its two attacks. The first one hits both of its arms into the ground (high upwards [[knockback]]). However, its scythes will get stuck in the ground. If the player tries jumping, it will spin its arms in the air (low knockback but the last hit). If the player rolls behind it as it attacks, they can use this as an opportunity to damage it with a powerful attack. Its weak point is its rounded head.
It appears to be a pot with wheels on the bottom with two large, scythe-like arms, which it uses for its attacks. Its weakness is its small, red head. It has two attacks. The first one is that it hits both of its blades into the ground (high upwards [[knockback]]). However, its scythes will get stuck into the ground. If the player tries jumping, it will swing both scythes into the air (low knockback but the last hit), which is somewhat similar in motion to the attack [[Kirby]] used to have in ''[[Super Smash Bros. Melee]]'' as his [[Hammer (move)|aerial side special]].  If the player rolls behind it as it attacks, they can use this as an opportunity to hit it with a powerful attack.


==Name origin==
==Name origin==
The name "Greap" is likely a shortened form of "Grim Reaper". It may also be a portmanteau of the words ''grape'', describing the purple and orbicular object that makes up its torso, and ''reap'', which describes its scythes' strikes.
The name "Greap" is likely a shortened form of "Grim Reaper". It may also be a combination of the words ''grape'', describing the orbicular, purple being controlling the "pot" vehicle, and ''reap'', which describes what it does with its scythes (it actually uses them to attack the player).


The fact that Greap does so much damage in one attack may be another reference to the Grim Reaper, the symbol of death.
The fact that Greap does so much damage in one attack may be another reference to the Grim Reaper, the symbol of death.
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}}
}}


==Trophy==
==Trophy description==
{{Trophy
[[File:Greap - Brawl Trophy.png|100px|left]]
|name=Greap
''A terrifying enemy with two giant sickles. It uses these well- sharpened, slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness.''
|image=Greap - Brawl Trophy.png
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|desc=A terrifying enemy with two giant sickles. It uses these well-sharpened, slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness.
{{clr}}
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


==Gallery==
==Gallery==
<gallery>
<gallery>
GreapStuck.jpg|A Greap's scythes are stuck.
File:GreapStuck.jpg|A Greap's scythes are stuck.
GreapPulling.jpg|Pulling to get them out.
File:GreapPulling.jpg|Pulling to get them out.
GreapSpin.jpg|Spin attack.
File:GreapSpin.jpg|Spin attack.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ギラーン|Girān|?}}, ''Gyraan''
|jaM=
|en=Greap
|fr=Fauserpe
|frM=
|es=Guadolla
|esM=
|de=Schnätzel
|deM=
|it=Greap
|itM=
|ko={{rollover|기론|giron|?}}, ''Gyraan''
}}


==Trivia==  
==Trivia==  
*Oddly, the second Greap in the [[Battleship Halberd Exterior]] only uses the second attack, even if the player is not above it. On intense difficulty, the player can get up to high 400%'s before defeating it.
*Oddly, the second Greap in the [[Battleship Halberd Exterior]] only uses the second attack, even if the player is not above it. On intense difficulty, the player can get up to high 400%'s before defeating it.
*Greaps are the only enemies to have energy attacks as the most effective attack type against them. However, if the head is attacked, all attacks deal the same damage.
*Greap are the only enemies to have energy attacks as the most effective attack type against them. However, if the head is attacked, all attacks deal the same damage.
*There is a bug where if it takes slightly longer than usual for the player to respawn, Greap will keep rolling forwards, eventually [[self-destruct]]ing when it rolls offscreen.
*There is a bug where if it takes slightly longer than usual for the player to respawn, Greap will keep rolling forwards, eventually [[self-destruct]]ing when it rolls offscreen.
*[[Bowser Jr.]] (playable in ''[[Smash 4]]'' and ''[[Ultimate]]'') operates with similar damage mechanics to Greap; his exposed body takes 1.15x more damage, while the [[Koopa Clown Car]] (which parallels Greap's cauldron) takes 0.88x less.


{{SubspaceArmy}}
{{SubspaceArmy}}

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