Editing Grappling Hook / Wings of Rebellion

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{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|name=Grappling Hook/Wings of Rebellion
|name=Grappling Hook/Wings of Rebellion
|image={{tabber|title1=Grappling Hook|content1=[[File:Joker Up B SSBU.gif|300px]]|title2=Wings of Rebellion|content2=[[File:Joker Up B 2 SSBU.gif|300px]]}}
|image={{tabber|title1=Grappling Hook|tab1=[[File:Joker Up B SSBU.gif|300px]]|title2=Wings of Rebellion|tab2=[[File:Joker Up B 2 SSBU.gif|300px]]}}
|caption=Joker using Grappling Hook and Wings of Rebellion.
|caption=Joker using Grappling Hook and Wings of Rebellion.
|user=[[Joker]]
|user=[[Joker]]
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}}
}}


'''Grappling Hook''' ({{ja|ワイヤーアクション|Waiyā Akushon}}, ''Wire Action'') is [[Joker]]'s [[up special move]].
'''Grappling Hook''' ({{ja|ワイヤーアクション|Waiyā Akushon}}, ''Wire Action'') is [[Joker (SSBU)|Joker]]'s [[up special move]] in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
When the move is used, Joker will shoot a grappling hook upwards at an angle while being boosted up slightly (although the boost only works once in the air). It acts as a [[tether recovery]], similar to the [[Ice Climbers]]' [[Belay]] and [[Ivysaur]]'s [[Vine Whip]], and can pull opponents closer to Joker if it hits them while Joker is grounded. It can also grab items; if the item is small like a [[Pitfall]], he will automatically grab it, and if it's a large item like a [[Crate]], it falls next to him. If used in the air, the move instead has a weak hitbox that can be used to push the opponent into the blast zone if they're already close. Also, Joker may utter one of the same voice clips used for his smash attacks, grunting or saying "There!" or "You're mine!" when using this move. Similar to {{SSBU|Isabelle}}'s [[Fishing Rod]], this move is treated as a [[projectile]], and thus it can be reflected and doesn't [[grab]] through [[shield]]s. Unlike Fishing Rod, if Grappling Hook is reflected, instead of Joker taking damage, the move is cancelled out, leaving both fighters unharmed. While grabbing the ledge with the Grappling Hook, like most tether recoveries, pressing down can allow Joker to cancel the grapple, giving some minor recovery mixup utility.
When the move is used, Joker will shoot a grappling hook upwards at an angle while being boosted up slightly (although the boost only works once in the air). It acts as a [[tether recovery]], similar to the [[Ice Climbers]]' [[Belay]] and [[Ivysaur]]'s [[Vine Whip]], and can pull opponents closer to Joker if it hits them while Joker is grounded. It can also grab items. If used in the air, the move instead has a weak hitbox that can be used to push the opponent into the blast zone if they're already close. Also, Joker may utter one of the same voice clips used for his smash attacks, grunting or saying "There!" or "You're mine!" when using this move. Strangely, this move is treated as a [[projectile]], and thus it can be reflected. However, instead of Joker taking return damage, the move is cancelled out, leaving both fighters unharmed.


Upon the throw's success, Joker gains enough frame advantage to always hit a {{mvsub|Joker|SSBU|forward aerial}} or {{mvsub|Joker|SSBU|up aerial}} until around 110%, giving the move a lot of utility. Grappling Hook's grab hitbox will not work if the opponent is already in hitstun, limiting its use to starting combos against characters with frame 1 escape options, rather than extending them. However, characters without frame 1 escape options technically can't stop it from catching them. Grappling Hook has a few ways to confirm it, with the last hit of [[up aerial]] while Joker is close to the ground being the only "true" one; this can be set up with a [[fast fall]] [[up aerial]] out of {{mvsub|Joker|SSBU|down throw}} with precise timing. Outside of this, {{mvsub|Joker|SSBU|up tilt}} has situational use as a frame trap with this at lower percentages. Grappling Hook's combo-starting opportunities are extremely powerful if it connects, opening up numerous openings for drag down up aerial combos thereafter, thereby making it a crucial portion of Joker's combo game.
Upon the throw's success, Joker gains enough frame advantage to always hit a [[forward aerial]] up until around 110%, giving the move a lot of utility. Grappling Hook's grab hitbox will not work if the opponent is already in hitstun, limiting its use to starting combos, not continuing them. It also does not work on [[shield]]ing opponents, akin to {{SSBU|Isabelle}}'s [[Fishing Rod]]. It also has very few ways to confirm into it, with the last hit of [[up aerial]] while Joker is close to the ground being the only "true" one. A good way to set this up is during a [[fast fall]] [[up aerial]]. Outside of this, [[up tilt]] has situational use as a frame trap with this at lower percentages. [[Down tilt]] sends at a good angle for it, however the opponent can easily air dodge it if they react in time.


If [[Rebellion Gauge|Arsène]] is present when the move is inputted, Joker will instead use '''Wings of Rebellion''' ({{ja|反逆の翼|Hangyaku no Tsubasa}}, ''Wings of Rebellion''), which has Joker fly upwards with Arsène's wings, or at a slight angle, akin to [[Power of Flight]]. Joker is [[intangible]] during Wings of Rebellion from frame 1 to 25 if used on the ground, and from frames 3 to 25 if it is used in the air. Much like Power of Flight, the move deals no damage and renders Joker [[helpless]], making it strictly a [[recovery]] tool. It has a sub-par 2-frame animation, leaving Joker vulnerable to long-lasting hitboxes on the ledge, such as {{SSBU|Banjo & Kazooie}}'s [[down tilt]]. This can, however, be mitigated by using Wings of Rebellion closer to the ledge, wherein Joker's intangibility will transition into his ledgegrab animation, making him hard or even impossible to hit.
If Arsene is present when the move is inputted, Joker will instead use '''Wings of Rebellion''' ({{ja|反逆の翼|Hangyaku no Tsubasa}}, ''Wings of Rebellion''), which causes Arsene to allow Joker to fly upwards, or at a slight angle, akin to [[Power of Flight]]. Joker is [[intangible]] during Wings of Rebellion from frame 1 to 25 if used on the ground, and from frames 3 to 25 if it is used in the air. Much like Power of Flight, the move deals no damage and renders Joker [[helpless]], meaning the Joker player will have to use it sparingly. It also has a much worse 2-frame animation, leaving Joker vulnerable to long-lasting hitboxes on the ledge, such as {{SSBU|Banjo & Kazooie}}'s [[down tilt]]. This can, however, be mitigated by using Wings of Rebellion closer to the ledge, where Joker's intangibility will make it much harder for him to be hit.


==Instructional quote==
==Instructional quote==
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==Origin==
==Origin==
[[File:Persona5MenuSwing.gif|thumb|200px|left|Joker using a grappling hook to swing through the menus of ''Persona 5'']]
[[File:Persona5MenuSwing.gif|thumb|200px|left|Joker using a grappling hook to swing through the menus of ''Persona 5'']]
[[File:Grappling Hook P5R.gif|thumb|200px|Joker using a grappling hook in Kamoshida's Palace in ''Persona 5 Royal'']]
Joker can be seen using a grappling hook in some transition animations of ''Persona 5'''s pause menus, though he never uses one in the game itself until the re-release ''Persona 5 Royal''.  
Joker can be seen using a grappling hook in some transition animations of ''{{iw|wikipedia|Persona 5}}'''s pause menus, though he never uses one in the game itself until the re-release ''Persona 5 Royal''.  


In ''{{iw|wikipedia|Persona 5 Royal}}'', Joker uses a grappling hook to reach far-off locations when dungeon crawling. He can also use the grappling hook for combat; by increasing his rank in the Faith Confidant, he learns the Chaînés Hook ability, allowing him to latch onto unaware enemies from afar and zip towards them for an ambush (curiously, this is the exact opposite of how the attack interacts with opponents in ''Smash Bros.''). The animation for the attack in ''Smash Bros.'', with Joker's spinning flourish before shooting the hook out of his left sleeve, is identical to his animation when using the grappling hook in ''Royal''. ''Royal'' received its first previews showcasing the use of the grappling hook a few days after Joker's DLC release, heavily suggesting that the idea for having the grappling hook in his moveset came from ''Royal''.
In ''Persona 5 Royal'', Joker uses a grappling hook to reach far-off locations when dungeon crawling. He can also use the grappling hook for combat; by increasing his rank in the Faith Confidant, he learns the Chaînés Hook ability, allowing him to latch onto unaware enemies from afar and zip towards them for an ambush (curiously, this is the exact opposite of how the attack interacts with opponents in ''Smash Bros.''). The animation for the attack in ''Smash Bros.'', with Joker's spinning flourish before shooting the hook out of his left sleeve, is identical to his animation when using the grappling hook in ''Royal''. ''Royal'' received its first previews showcasing the use of the grappling hook a few days after Joker's DLC release, heavily suggesting that the idea for having the grappling hook in his moveset came from ''Royal''.


Wings of Rebellion has no solid base in ''Persona 5'', but is likely based on the fact that Arsène is capable of flight. It is also a possible reference to the intro of the game, which shows Joker summoning Arsène to take flight. The name of the attack calls back to a speech that is heard whenever Joker begins a new Confidant: a voice informs him that the bond he has just forged "shall become the ''wings of rebellion'' that breaketh thy chains of captivity."
Wings of Rebellion has no solid base in ''Persona 5'', but is likely based on the fact that Arsene is capable of flight. It is also a possible reference to the intro of the game, which shows Joker summoning Arsene to take flight. The name of the attack calls back to a speech that is heard whenever Joker begins a new Confidant: a voice informs him that the bond he has just forged "shall become the ''wings of rebellion'' that breaketh thy chains of captivity."
{{clr}}
{{clr}}


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Joker SSBU Skill Preview Up Special.png|Grappling Hook as shown by the [[Move List]] in ''Ultimate''.
Joker SSBU Skill Preview Up Special.png|Grappling Hook as shown by the [[Move List]] in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
===Grappling Hook===
{{langtable
|ja={{ja|ワイヤーアクション|Waiyā Akushon}}, ''Wire Action''
|en=Grappling Hook
|fr=Grappin
|es=Cable
|de=Greifhaken
|it=Rampino
|nl=Grijphaak
|ru={{rollover|Крюк|Kryuk|?}}
|ko={{rollover|와이어 액션|Waieo Aeksyeon|?}}, ''Wire Action''
|zh_cn={{rollover|绳索动作|Shéngsuǒ Dòngzuò|?}}
|zh_tw={{rollover|繩索動作|Shéngsuǒ Dòngzuò|?}}
}}
===Wings of Rebellion===
{{langtable
|ja={{ja|反逆の翼|Hangyaku no Tsubasa}}
|en=Wings of Rebellion
|fr=Ailes rebelles
|es=Alas de rebelión
|de=Schwingen der Rebellion
|it=Ali della ribellione
|nl=Vleugels van de Rebellie
|ru={{rollover|Крылья бунтаря|Krylya buntarya|?}}
|ko={{rollover|반역의 날개|Banyeogui Nalgae|?}}
|zh={{rollover|反抗之翼|Fǎnkàng Zhī Yì|?}}
}}


==Trivia==
==Trivia==
*Grappling Hook is one of three tether recovery up specials that was not introduced in ''[[Brawl]]'', the other two being [[Sword of the Creator]] and [[ARMS Jump / ARM Hook|ARM Hook]].
*Grappling Hook is one of three tether recovery up specials that was not introduced in ''[[Brawl]]'', the other two being [[Sword of the Creator]] and [[ARMS Jump / ARM Hook|ARM Hook]].
**Notably, all 3 were introduced through DLC in ''Ultimate''.
*Occasionally, a glitch can occur upon using Grappling Hook for recovery which results Joker's animation breaking, causing him to move erratically. This was fixed in version 3.1.0.
*Occasionally, a glitch can occur upon using Grappling Hook for recovery which results Joker's animation breaking, causing him to move erratically. This was fixed in version 3.1.0.
{{Special Moves|char=Joker}}
{{Special Moves|char=Joker}}

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