Editing Grapple Beam

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==''Super Smash Bros. Brawl''==
==''Super Smash Bros. Brawl''==
[[File:Zair.jpg|thumb|Samus using the Grapple Beam aerially against {{SSBB|Fox}} in ''Brawl''.]]
[[File:Zair.jpg|thumb|Samus using the Grapple Beam aerially against {{SSBB|Fox}} in ''Brawl''.]]
In ''Super Smash Bros. Brawl'', the Grapple Beam can still be used to damage opponents in midair, but now the Grapple Beam's wall-grapple ability was replaced with the ability to perform a long range tether recovery. This gives Samus an advantage since she can recover from afar. On the ground however, the Grapple Beam is slow for a grab, with its traditional high ending lag when it fails to successfully grab. Missing with the Grapple Beam while standing or even while [[Pivot Grab|pivoting]] can result in ending lag lasting well over one second, which is easily punished. However, the dash grab version has much less ending lag than in previous games (though it is still rather high), which may surprise some opponents. The Grapple Beam briefly appears in [[Adventure Mode: The Subspace Emissary]], in which Samus uses it in an attempt to remove a [[R.O.B. Sentry]] from a [[Subspace Bomb]] when [[Ganondorf (SSBB)#Role in the Subspace Emissary|Ganondorf]] ordered the [[R.O.B. Squad]] to detonate all of the remaining bombs.
In ''Super Smash Bros. Brawl'', the Grapple Beam can still be used to damage opponents in midair, but now the Grapple Beam's wall-grapple ability was replaced with the ability to perform a long range tether recovery. This gives Samus an advantage since she can recover from afar. On the ground however, the Grapple Beam is slow for a grab, with its traditional high ending lag when it fails to successfully grab. Missing with the Grapple Beam while standing or even while [[Pivot Grab|pivoting]] can result in ending lag lasting well over one second, which is easily punished. However, the dash grab version has much less ending lag than in previous games (though it is still rather high), which may surprise some opponents. The Grapple Beam played a cameo role in the [[Subspace Emissary]], as Samus used it to try to pull a [[R.O.B.]] from a [[Subspace Bomb]] when [[Ganondorf (SSBB)#Role in the Subspace Emissary|Ganondorf]] ordered the [[R.O.B. Squad]] to detonate all of the remaining Subspace Bombs.
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==''Super Smash Bros. 4''==
==''Super Smash Bros. 4''==
The Grapple Beam returns in ''SSB4'', having the same effect as Brawl's Grapple Beam. This move has been buffed overall, as it is much faster and has significantly reduced ending lag. As a tether recovery, it has longer range compared to Brawl. Its [[grab aerial]] attack now has two hits, with the second one being stronger.
The Grapple Beam returns in ''SSB4'', having the same effect as Brawl's Grapple Beam. This move has been buffed overall, as it is much faster and has significantly reduced ending lag. As a tether recovery, it has longer range compared to Brawl. Its [[grab aerial]] attack now has two hits, with the second one being stronger.


==''Super Smash Bros. Ultimate''==
==''Super Smash Bros. Ultimate''==
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|left|[[Dark Samus]]' Grapple Beam in ''Ultimate''.]]
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|left|[[Dark Samus]]'s Grapple Beam in ''Ultimate''.]]
Once again, the Grapple Beam returns in ''Ultimate'', with similar functionality to in ''SSB4''. {{SSBU|Dark Samus}}, who is Samus's [[Echo Fighter]], retains the Grapple Beam with identical functionality.
Once again, the Grapple Beam returns in ''Ultimate'', with similar functionality to in ''SSB4''. {{SSBU|Dark Samus}}, who is Samus's [[Echo Fighter]], retains the Grapple Beam with identical functionality.


When used in Samus's forward, back, and down throws, the Grapple Beam now has its own unique [[effect]] for graphics purposes.
When used in Samus's forward, back, and down throws, the Grapple Beam now has its own unique [[effect]] for graphics purposes.
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==Gallery==
==Gallery==
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