Editing Grab release glitch
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[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]] | |||
[[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]] | The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump. | ||
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl | |||
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations. | The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations. | ||
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} | In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result these characters must be very careful when recovering low or aiming for the edge, as a single grab against an intelligent opponent will instantly [[gimp]] them. | ||
==Affected characters== | ==Affected characters== | ||
*{{SSBB|Mr. Game & Watch}} - loses his [[Fire]] | |||
*{{SSBB|Pit}} - loses his [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit) | |||
*{{SSBB|Snake}} - loses his [[Cypher]] | |||
*{{SSBB|Mr. Game & Watch}} - loses [[Fire]] | *{{SSBB|Sonic}} - loses his [[Spring Jump]] | ||
*{{SSBB|Pit}} - loses [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit) | *In ''[[Project M]]'', {{PM|Mewtwo}} is vulnerable to the glitch and loses his [[Teleport]]. | ||
*{{SSBB|Snake}} - loses [[Cypher]] | |||
*{{SSBB|Sonic}} - loses [[Spring Jump]] | |||
* | |||
[[Category:Glitches (SSBB)]] | [[Category:Glitches (SSBB)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||