Editing Grab release glitch

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbb=y}}
{{Move|TBD|No evidence that this is a glitch. New name suggestions appreciated.}}
[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
[[File:Grab Release Glitch Snake Brawl.gif|thumb|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.


The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.


In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}} in ''Brawl'', who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly [[gimp]] them.
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result these characters must be very careful when recovering low or aiming for the edge, as a single grab against an intelligent opponent will instantly [[gimp]] them.


==Affected characters==
==Affected characters==
===''[[Super Smash Bros. Brawl]]''===
*{{SSBB|Mr. Game & Watch}} - loses his [[Fire]]
*{{SSBB|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBB|Pit}} - loses his [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit)
*{{SSBB|Lucario}} - loses [[ExtremeSpeed]]
*{{SSBB|Snake}} - loses his [[Cypher]]
*{{SSBB|Mr. Game & Watch}} - loses [[Fire]]
*{{SSBB|Sonic}} - loses his [[Spring Jump]]
*{{SSBB|Pit}} - loses [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit)
*In ''[[Project M]]'', {{PM|Mewtwo}} is vulnerable to the glitch and loses his [[Teleport]].
*{{SSBB|Snake}} - loses [[Cypher]]
*{{SSBB|Sonic}} - loses [[Spring Jump]]
*{{SSBB|Zero Suit Samus}} - loses [[Flip Jump]]
 
===''[[Super Smash Bros. 4]]''===
''Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.''
*{{SSB4|Bowser Jr.}} - loses [[Clown Kart Dash]]*
*{{SSB4|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSB4|Falco}} - loses [[Falco Phantasm]]
*{{SSB4|Fox}} - loses [[Fox Illusion]]
*{{SSB4|Lucario}} - loses [[Extreme Speed]]
*{{SSB4|Mii Brawler}} - loses [[Feint Jump]]
*{{SSB4|Sheik}} - loses [[Bouncing Fish]]
*{{SSB4|Zero Suit Samus}} - loses [[Flip Jump]]
<small>* Will lose the move only if the jump is used.</small>
 
===''[[Super Smash Bros. Ultimate]]''===
*All characters - loses [[air dodge]]
*{{SSBU|Bowser Jr.}} - loses [[Clown Kart Dash]]*
*{{SSBU|Diddy Kong}} - loses [[Monkey Flip]]
*{{SSBU|Falco}} - loses [[Falco Phantasm]]
*{{SSBU|Fox}} - loses [[Fox Illusion]]
*{{SSBU|Kazuya}} - loses [[Devil Blaster]]**
*{{SSBU|Little Mac}} - loses [[Jolt Haymaker]]**
*{{SSBU|Lucario}} - loses [[Extreme Speed]]
*{{SSBU|Mii Brawler}} - loses [[Feint Jump]]**
*{{SSBU|Ridley}} - loses [[Space Pirate Rush]]
*{{SSBU|Sheik}} - loses [[Bouncing Fish]]
*{{SSBU|Wolf}} - loses [[Wolf Flash]]
*{{SSBU|Zero Suit Samus}} - loses [[Flip Jump]]**
<small>* Will lose the move only if the jump is used.</small></br>
<small>** May be intentional, as the user now cannot reuse the move even if they are hit.</small>
 
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Glitches (SSB4)]]
[[Category:Techniques (SSB4)]]
[[Category:Glitches (SSBU)]]
[[Category:Techniques (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 meta category: