Editing Grab release

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==Controversy==
==Controversy==
It is currently unknown why Ness, Lucas, Jigglypuff, Bowser, and Donkey Kong have different grab release frames from the rest of the cast in ''Brawl''. It is commonly believed that this was done to intentionally [[buff]] or [[nerf]] these characters, but there is no evidence supporting this, and many have stated that this is not an effective way to buff or nerf the characters.
It is currently unknown why Ness, Lucas, Jigglypuff, Bowser, and Donkey Kong have different grab release frames from the rest of the cast. It is commonly believed that this was done to intentionally [[buff]] or [[nerf]] these characters, but there is no evidence supporting this, and many have stated that this is not an effective way to buff or nerf the characters.


The usage of grab release combos in tournaments has also been debated. Many claim that exploiting grab releases is an unfair disadvantage for the affected characters, as many of these combos can lead into guaranteed KO moves, and some are even zero-deaths and infinites. Grab release combos have been cited as the reason for Ness's and Lucas's lower tier placements throughout ''Brawl'''s history, and zero-death grab release combos in particular have been criticized for making certain matchups nearly unwinnable for affected characters. Others however, have argued that grab releases are a part of the game that must be dealt with and are an inherent strength/weakness to characters affected by them, and that they aren't functionally different from standard combos.
The usage of grab release combos in tournaments has also been debated. Many claim that exploiting grab releases is an unfair disadvantage for the affected characters, as many of these combos can lead into guaranteed KO moves, and some are even zero-deaths and infinites. Grab release combos have been cited as the reason for Ness's and Lucas's lower tier placements throughout ''Brawl'''s history, and zero-death grab release combos in particular have been criticized for making certain matchups nearly unwinnable for affected characters. Others however, have argued that grab releases are a part of the game that must be dealt with and are an inherent strength/weakness to characters affected by them, and that they aren't functionally different from standard combos.

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