Editing Grab release

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===''Brawl''===
===''Brawl''===
*The {{SSBB|Ice Climbers}} can perform infinite grab release chain grabs on every character (except for another pair of Ice Climbers). This is performed by forcing a ground or pummel release and grabbing the victim with the other climber during their lag animation. It is not very practical, however, due to their other infinite chain grabs, which deal damage much faster.
*The {{SSBB|Ice Climbers}} can perform infinite grab release chain grabs on every character (except for another pair of Ice Climbers). This is performed by forcing a ground or pummel release and grabbing the victim with the other climber during their lag animation. It is not very practical, however, due to their other infinite chain grabs, which deal damage much faster.
*Yoshi can perform a grab release chain grab on half the cast by releasing them (which is always an air release) and performing a dash grab. He also has a guaranteed up smash on some characters, and it can be a setup into a forward aerial [[meteor smash]] on some characters (such as {{SSBB|Meta Knight}}) although this is not guaranteed.
*Yoshi can perform a grab release chain grab on half the cast by releasing them (which is always an air release) and performing a dash grab. He also has a guaranteed up smash on some characters, and a forward aerial [[meteor smash]] on some characters as well (such as {{SSBB|Meta Knight}}).
*Since Wario's air release sends him vertically right in front of the opponent, after performing an air release, Wario is vulnerable for at least 23 frames (20 frames spent in air release before he can act, as well as 3 frames of startup before the invulnerability frames of an [[air dodge]]) in front of the opponent. As a result, the opponent can hit Wario with any air attack or ground attack with sufficient vertical reach (such as {{SSBB|King Dedede}}'s up tilt) that is fast enough. An air release on Wario can be used to start a combo or land a KO move. Certain characters can also perform an infinite grab release chain grab by grabbing Wario during his vulnerability period.
*Since Wario's air release sends him vertically right in front of the opponent, after performing an air release, Wario is vulnerable for at least 23 frames (20 frames spent in air release before he can act, as well as 3 frames of startup before the invulnerability frames of an [[air dodge]]) in front of the opponent. As a result, the opponent can hit Wario with any air attack or ground attack with sufficient vertical reach (such as {{SSBB|King Dedede}}'s up tilt) that is fast enough. An air release on Wario can be used to start a combo or land a KO move. Certain characters can also perform an infinite grab release chain grab by grabbing Wario during his vulnerability period.
*If Ness and Lucas are ground released or pummel released, they are left vulnerable for at least 12 frames (11 frames where they cannot act plus 1 frame of startup before being able to [[spot dodge]] or attack). They be hit with any attack with low enough startup lag and sufficient horizontal reach, and can be grab release chain grabbed by some characters. The grab release can lead to a damage-dealing combo or KO move. They can also be zero-death grab release chain grabbed by {{SSBB|Marth}} and infinited by Donkey Kong's cargo throw. They also both have abusable air releases although Ness' can be exploited by a larger portion of the cast due to his higher air friction.
*If Ness and Lucas are ground released or pummel released, they are left vulnerable for at least 12 frames (11 frames where they cannot act plus 1 frame of startup before being able to [[spot dodge]] or attack). They be hit with any attack with low enough startup lag and sufficient horizontal reach, and can be grab release chain grabbed by some characters. The grab release can lead to a damage-dealing combo or KO move. They can also be zero-death grab release chain grabbed by {{SSBB|Marth}} and infinited by Donkey Kong's cargo throw. They also both have abusable air releases although Ness' can be exploited by a larger portion of the cast due to his higher air friction.

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