Editing Grab release

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 59: Line 59:
==Notable grab release combos==
==Notable grab release combos==
===''Melee''===
===''Melee''===
*If Bowser ground releases his opponent, he can get a guaranteed dash grab, allowing him to perform a grab release chain grab. He can also infinite some characters against walls, even with an air release. The lack of [[buffer]]ing with the time variance in grab releases makes the timing on it extremely difficult to consistently utilize however, and thus the few competitive Bowser players in ''Melee'' make use of it.
*If Bowser ground releases his opponent, he can get a guaranteed dash grab, allowing him to perform a grab release chain grab. He can also infinite some characters against walls, even with an air release. The lack of [[buffer]]ing with the time variance in grab releases makes the timing on it extremely difficult to consistently utilise however, and thus the few competitive Bowser players in ''Melee'' make use of it.
*If Donkey Kong is ground released, he can get a guaranteed jab, down tilt, forward tilt, or a grab (only on some characters). The same note above about the lack of buffering applies to Donkey Kong as well, and thus competitive Donkey Kong players in ''Melee'' don't make real utilization of their grab release potential either especially since opponents can throw DK before he gets the chance to utilize it.
*If Donkey Kong is ground released, he can get a guaranteed jab, down tilt, forward tilt, or a grab (only on some characters). The same note above about the lack of buffering applies to Donkey Kong as well, and thus competitive Donkey Kong players in ''Melee'' don't make real utilisation of their grab release potential either especially since opponents can throw DK before he gets the chance to utilise it.


===''Brawl''===
===''Brawl''===

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: