Editing Grab release

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*{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arc like all other characters, leaving him vulnerable for 21 frames in front of the grabbing character. This is due to his exceptionally high air friction, normally notable for aiding his aerial maneuverability.
*{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arc like all other characters, leaving him vulnerable for 21 frames in front of the grabbing character. This is due to his exceptionally high air friction, normally notable for aiding his aerial maneuverability.
*{{SSBB|Jigglypuff}}'s air release is 1 frame shorter than normal, though this has no real practical effect. Like Wario, Jigglypuff travels a very short (albeit greater) distance horizontally but travels much higher vertically due to its extremely low gravity.
*{{SSBB|Jigglypuff}}'s air release is 1 frame shorter than normal, though this has no real practical effect. Like Wario, Jigglypuff travels a very short (albeit greater) distance horizontally but travels much higher vertically due to its extremely low gravity.
*Characters with very high gravity (specifically {{SSBB|Fox}}, {{SSBB|Sheik}}, {{SSBB|Wolf}}, {{SSBB|Falco}}, {{SSBB|Squirtle}}, Bowser, {{SSBB|Captain Falcon}} and {{SSBB|Ganondorf}}) will land on flat ground before their air release animation ends. Fox, Sheik and Wolf enter their soft landing animation, while the other 5 characters enter their hard landing animation. For a majority of these characters, this allows them to act quicker. Fox lands quickly enough to the point where he can act one frame before his opponent can (except against Bowser and Snake). In Bowser's and Squirtle's case, they gain more lag than usual, giving opponents more time to followup against them than against other characters.
*Characters with very high gravity, such as {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Sheik}}, tend to land before their air release animation ends and so can act quicker. Fox lands quickly enough to the point where he can act one frame before his opponent can (except for Bowser and Snake).
**Additionally, if one of these characters has [[RCO lag|RCO]] landing lag stored, they will be forced into their RCO landing after an aerial grab release, putting them in a lot more lag than usual.
*The arc that some characters travel in during an air release can leave them more vulnerable to followups depending on how narrow their arc is, leaving them closer to the opponent.
*The arc that some characters travel in during an air release can leave them more vulnerable to followups depending on how narrow their arc is, leaving them closer to the opponent.


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