Editing Grab release
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*{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arc like all other characters, leaving him vulnerable for 21 frames in front of the grabbing character. This is due to his exceptionally high air friction, normally notable for aiding his aerial maneuverability. | *{{SSBB|Wario}}'s air release travels vertically instead of in a backwards arc like all other characters, leaving him vulnerable for 21 frames in front of the grabbing character. This is due to his exceptionally high air friction, normally notable for aiding his aerial maneuverability. | ||
*{{SSBB|Jigglypuff}}'s air release is 1 frame shorter than normal, though this has no real practical effect. Like Wario, Jigglypuff travels a very short (albeit greater) distance horizontally but travels much higher vertically due to its extremely low gravity. | *{{SSBB|Jigglypuff}}'s air release is 1 frame shorter than normal, though this has no real practical effect. Like Wario, Jigglypuff travels a very short (albeit greater) distance horizontally but travels much higher vertically due to its extremely low gravity. | ||
*Characters with very high gravity | *Characters with very high gravity, such as {{SSBB|Fox}}, {{SSBB|Falco}}, and {{SSBB|Sheik}}, tend to land before their air release animation ends and so can act quicker. Fox lands quickly enough to the point where he can act one frame before his opponent can (except for Bowser and Snake). | ||
*The arc that some characters travel in during an air release can leave them more vulnerable to followups depending on how narrow their arc is, leaving them closer to the opponent. | *The arc that some characters travel in during an air release can leave them more vulnerable to followups depending on how narrow their arc is, leaving them closer to the opponent. | ||