Editing Grab aerial
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[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px| | {{move|Aerial tether| Grab aerial is a misleading, unwieldy term that is rarely used in practice and causes confusion with how this type of move functions}} | ||
[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|[[Dark Samus]]'s grab aerial in ''Ultimate''.|right]] | |||
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button. | A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is a [[Fighter ability|technique]] introduced in ''[[Super Smash Bros. Melee]]'' that allows a character to use their extended [[grab]] implement as an [[aerial attack]] or [[tether recovery]] ([[wall grapple]] in ''Melee''). Grab aerials are performed in the same way as grabs, either by simply pressing the grab button while in the air, or by holding a [[shield]] button and then pressing an [[attack]] button. | ||
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==List of grab aerials== | ==List of grab aerials== | ||
*[[Link]] – [[Hookshot]] and [[Clawshot]]. In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a [[DACUS]] at moderate percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below). | |||
*[[Lucas]] – Thrusts his [[Rope Snake]] forward. No damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. | |||
*{{SSBU|Luigi}} – Performs the Suction Shot, in which he fires a plunger from the [[Poltergust 5000#As a grab|Poltergust G-00]]. It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges. Unlike other grab aerials, Luigi's grab aerial acts like a projectile after the initial animation, as the plunger doesn't retract back into the Poltergust and instead stays out and slowly falls down, with its hitbox still active. The plunger will become a projectile if it does not grab regardless of it it is used in the air or the ground. Exclusive to his appearance in ''Ultimate''. | |||
*[[Samus]] – [[Grapple Beam]]. Considered to be Samus's best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping {{b|Bomb|Samus}}s in the [[NTSC]] version. | |||
**{{SSBU|Dark Samus}} also has this move. | |||
*[[Toon Link]] – Shoots his Hookshot forwards. Short range compared to Link and Samus's grab aerials, although due to its short height, it's easier to hit grounded opponents. Very useful for setting up an [[up smash]]. | |||
*[[Young Link]] – Shoots his Hookshot forwards. Useful spacing tool. Interestingly enough, his Hookshot in ''Melee'' shares the same model as Link's (just like his [[grab]]), making it look rather large when used by him. | |||
*[[Zero Suit Samus]] – Shoots her laser whip forward. As a grapple, it behaves almost identically to her [[Plasma Whip]]. Can be used for edgeguarding opponents. Does not exist in ''Brawl''. | |||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Clawshot2.jpg | File:Clawshot2.jpg|Link's tether recovery narrowly missing the ledge in ''Brawl''. | ||
File:Zair.jpg| | File:Zair.jpg|thumbnail|Samus using her grab aerial offensively in ''Brawl''. | ||
File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''. | File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''. | ||
</gallery> | </gallery> | ||
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[[Category:Young Link]] | [[Category:Young Link]] | ||
[[Category:Zero Suit Samus]] | [[Category:Zero Suit Samus]] | ||