Editing Grab aerial
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[[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px| | {{move|Aerial tether| Grab aerial is a misleading, unwieldy term that is rarely used in practice and causes confusion with how this type of move functions}} | ||
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is | [[File:SSBUWebsiteDarkSamus3.jpg|thumb|300px|[[Dark Samus]]'s grab aerial in ''Ultimate''.|right]] | ||
A '''grab aerial''' ({{ja|空中ワイヤー|Kūchū waiyā}}, ''Midair wire''; also known as a '''grab air''' or '''zair''') is an [[aerial attack]] that utilizes a character's extended [[grab]] implement in the air. Link (in all games except ''Ultimate''), Samus, Dark Samus, Young Link, Lucas, Zero Suit Samus (in ''Smash 4'' and ''Ultimate''), Toon Link, and Luigi (in ''Ultimate'') are the only characters with this ability, though Lucas's grab aerial deals no [[damage]] in ''[[Brawl]]''. Grab aerials are performed simply by pressing the grab button while in the air or, in the same way as grabs, by holding a [[shield]] button and then pressing an [[attack]] button; prior to ''Ultimate'', the latter option allows the grab aerial to cancel [[air dodge]]s, allowing for aerial [[punish]]ing. All grab aerials except Luigi's can work as a [[tether recovery]], or a [[wall-grapple]] in ''[[Melee]]''. | |||
Despite their name and means of input, grab aerials cannot be used to grab opponents, and instead strike them directly. While these inflict little damage and have very little KO potential, they have long range that makes them useful for spacing, especially after a [[short hop]]. Their generally high speed can also be used to surprise an opponent. They are considerably more useful in ''Brawl'' and ''[[Smash 4]]'' than in ''[[Melee]]'' due to their lack of ending lag, the absence of [[L-canceling]] and the existence (only in ''Brawl'') of the [[landing lag glitch]] which affects other attacks. In all three games, characters with it can cancel an [[air dodge]] with a grab aerial, which in ''Brawl'' and ''SSB4'', allows one to use a grab aerial or tether recovery without dropping a held [[item]]. Another difference between ''Melee'' and the other two games is that grab aerials do not cause a character to go into a [[helpless]] state in ''Brawl'' and ''SSB4'', allowing for repeated usage more easily, as well as being able to safely use the move off of the stage. | |||
In ''Brawl'', if a character uses their grab aerial right before getting KO'd off the upper blast line, the KO blast will be seen with the usual colourful explosion seen on other [[blast line]]s, and it will be facing upwards off the screen, though the blast is small and incomplete. | |||
In ''Smash 4'', all grab aerials have 8 frames of landing lag. If they are used by pressing a shield and attack button at the same time, however, they will instead have the landing lag of an air dodge (which lasts 21 frames); as such, using grab aerials to cancel air dodges is riskier close to the ground. | |||
In ''Smash 4'', all grab aerials have 8 frames of landing lag. If they are used by pressing a shield and attack button at the same time, however, they will instead have the landing lag of an air dodge (which lasts 21 frames); as such, using grab aerials to cancel air dodges is riskier | |||
==List of grab aerials== | ==List of grab aerials== | ||
*[[Link]] – [[Hookshot]] and [[Clawshot]]. In ''Melee'', it has high lag and low damage, but in ''Brawl'' and ''Smash 4'' it can be used to start combos and the ending hit has much more [[knockback]]. Combos into a [[DACUS]] at moderate percentages. Link no longer has a grab aerial in ''Ultimate'', but both of his doppelgängers still do (see below). | |||
*[[Lucas]] – Thrusts his [[Rope Snake]] forward. No damage in ''Brawl'', but can be used to move Lucas a bit faster in the air. | |||
*{{SSBU|Luigi}} – Performs the Suction Shot, in which he fires a plunger from the [[Poltergust 5000#As a grab|Poltergust G-00]]. It can damage opponents like all other grab aerials, but it is the only one that cannot tether to ledges. Unlike other grab aerials, Luigi's grab aerial acts like a projectile after the initial animation, as the plunger doesn't retract back into the Poltergust and instead stays out and slowly falls down, with its hitbox still active. Exclusive to his appearance in ''Ultimate''. | |||
*[[Samus]] – [[Grapple Beam]]. Considered to be Samus's best spacing move in ''Brawl''. In ''Melee'', it can be canceled by dropping {{b|Bomb|Samus}}s in the [[NTSC]] version. | |||
**{{SSBU|Dark Samus}} also has this move. | |||
*[[Toon Link]] – Shoots his Hookshot forwards. Short range compared to Link and Samus's grab aerials, although due to its short height, it's easier to hit grounded opponents. Very useful for setting up an [[up smash]]. | |||
*[[Young Link]] – Shoots his Hookshot forwards. Useful spacing tool. Interestingly enough, his Hookshot in ''Melee'' shares the same model as Link's (just like his [[grab]]), making it look rather large when used by him. | |||
*[[Zero Suit Samus]] – Shoots her laser whip forward. As a grapple, it behaves almost identically to her [[Plasma Whip]]. Can be used for edgeguarding opponents. Does not exist in ''Brawl''. | |||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Clawshot2.jpg | File:Clawshot2.jpg|Link's tether recovery narrowly missing the ledge in ''Brawl''. | ||
File:Zair.jpg| | File:Zair.jpg|thumbnail|Samus using her grab aerial offensively in ''Brawl''. | ||
File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''. | File:Tether Recovery.png|Samus using her grab aerial as a Tether Recovery in ''Brawl''. | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*Luigi's grab aerial is the only one that doesn't function as a [[tether]]. | |||
{{Attacks}} | {{Attacks}} | ||
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[[Category:Young Link]] | [[Category:Young Link]] | ||
[[Category:Zero Suit Samus]] | [[Category:Zero Suit Samus]] | ||