Editing Grab
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*In ''Melee'', characters hanging on [[ledge]]s cannot be grabbed, but in every other game they can. This can be done if a certain character's grab animation is low enough to be able to grab a character hanging from a ledge if the latter character's head is above the ledge. An example video for ''SSB4'' can be seen [https://www.youtube.com/watch?v=n1bnkhmTbgI here]. Example for ''SSB'' can be seen [https://www.youtube.com/watch?v=-3Jb8ka0SJE here]. | *In ''Melee'', characters hanging on [[ledge]]s cannot be grabbed, but in every other game they can. This can be done if a certain character's grab animation is low enough to be able to grab a character hanging from a ledge if the latter character's head is above the ledge. An example video for ''SSB4'' can be seen [https://www.youtube.com/watch?v=n1bnkhmTbgI here]. Example for ''SSB'' can be seen [https://www.youtube.com/watch?v=-3Jb8ka0SJE here]. | ||
*Grabs are the only non-special moves to not cause the player's controller to [[rumble]] (should the feature be turned on) when used, only doing so if the grab connects with an opponent. | *Grabs are the only non-special moves to not cause the player's controller to [[rumble]] (should the feature be turned on) when used, only doing so if the grab connects with an opponent. | ||
*In ''Ultimate'' it is possible for one to grab an enemy in the short time between when they are hit by a fully charged or misfired [[Green Missile]] from [[Luigi]] and receiving the [[Knockback]], this is not viable as the timing must be frame-perfect, but if performed correctly the enemy will be held in your grab rather than being knocked back. | |||
==See also== | ==See also== |