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| {{ArticleIcons|ssb4-3=y|ultimate=y}} | | {{ArticleIcons|ssb4-3=y}}{{recent release}} |
| {{Infobox Stage | | {{Infobox Stage |
| |subtitle = ''New Super Mario Bros. 2'' | | |location = New Super Mario Bros. 2 |
| |name = Golden Plains | | |name = Golden Plains |
| |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Golden Plains.png|300px]]|title2=3DS|content2=[[File:SSB4 Golden Plains.JPG|300px]]}} | | |image = [[File:SSB4 Golden Plains.JPG|300px]] |
| |caption = [[File:MarioSymbol.svg|50px|class=invert-dark]]<br>Golden Plains across the series. | | |caption = [[File:MarioSymbol.png|50px]] |
| |universe = {{uv|Mario}} | | |universe = {{Uv|Mario}} |
| |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | | |games = ''[[SSB4]]'' ([[3DS]]) |
| |availability = [[Starter stage|Starter]] | | |availability = [[Starter stage|Starter]] |
| |cratetype = Normal | | |music = <small>''[[List of SSB4 Music (Super Mario Bros. series)#Athletic Theme / Ground Theme (New Super Mario Bros. 2)|Athletic / Ground Theme (New Super Mario Bros. 2)]]''<br>''[[List of SSB4 Music (Super Mario Bros. series)#Ground Theme / Underground Theme (Super Mario Bros.)|Ground Theme / Underground Theme (Super Mario Bros.)]]'' ([[Alternate music|Alternate]]) |
| |maxplayers = 4 (3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
| | |interwiki = supermariowiki |
| |for3dsmusic = Main: ''{{SSB4MusicLink|Super Mario Bros.|Athletic Theme / Ground Theme (New Super Mario Bros. 2)}}''<br>Alternate: ''{{SSB4MusicLink|Super Mario Bros.|Ground Theme / Underground Theme (Super Mario Bros.)}}''
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| |ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Athletic Theme - New Super Mario Bros. 2}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. 2}}''
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| |ssb4singles = Banned | |
| |ssb4doubles = Banned
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| |ultimatesingles= Banned
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| |ultimatedoubles= Banned
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| |interwiki = mariowiki | |
| |interwikiname = Super Mario Wiki | | |interwikiname = Super Mario Wiki |
| |interwikipage = World 1 (New Super Mario Bros. 2) | | |interwikipage = World 1 (New Super Mario Bros. 2) |
| }} | | }} |
| '''Golden Plains''' ({{ja|野原|Nohara}}, ''Fields'') is a [[stage]] in {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. The stage is based on ''{{s|mariowiki|New Super Mario Bros. 2}}'' and features many {{s|mariowiki|coin}}s for fighters to collect. | | '''Golden Plains'''<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlXuE_ojA Sakurai's post on Miiverse]</ref> ({{ja|野原}}, ''Fields'') is a [[stage]] in {{for3ds}}. The stage features many coins for fighters to collect. |
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| ==Stage overview== | | ==Overview== |
| The battle will start in the center of three different sections of a large horizontal area. The center is a flat plain with an elevated piece of ground next to a Warp Pipe. Two moving {{s|mariowiki|Lift}}s are present (one moves vertically and the other horizontally), along with a bridge-like {{s|mariowiki|Semisolid Platform}}. The Warp Pipes on this stage cannot be interacted with and function as part of the terrain. Sometimes, an arrow signpost will appear at the bottom left of the screen (pausing and moving the camera will reveal that the signpost is a 2D imposed image) and the screen will scroll in the direction the arrow points, bringing the fighters to another area of the stage. The rightmost section has the ground end at another Warp Pipe and mostly consists of a pit; the fighters battle on more semisolid bridges, a {{s|mariowiki|Scale Lift}} and a pair of red and blue {{s|mariowiki|Mushroom Platform}}s; the blue one extends to the right of the screen as acts as a walk-off. The leftmost side contains two more semisolid bridges and a much smaller pit; on the other side of the pit are two more semisolid platforms, this time tree-themed.
| | In this stage, several elements from the New Super Mario Bros. series appear, including thin platforms, scale-like platforms which will tilt (and potentially fall) when stood on, flat-top hills to stand on, and bottomless pits. Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a "Gold Fighter". Gold Fighters have stronger attacks and do not flinch from opponents' attacks. The number of coins the player has is displayed in the top-left corner of the screen; each player will only see their own count and not their enemies'. |
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| In ''Ultimate'', areas of the stage that are offscreen but still within the blast zones have solid ground throughout, even where there are supposed to be gaps.
| | Sometimes, an arrow signpost will appear and the screen will scroll in the direction the arrow points, bringing the fighters to a new area of the stage. |
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| Throughout the stage there are many coins for fighters to collect, and by collecting 100 of these, a fighter temporarily becomes a gold version of themselves called a [[gold fighter]]. Gold fighters have stronger attacks and, in ''for Nintendo 3DS'', [[super armor]]. Blue {{s|mariowiki|P Switch}}es sometimes appear. When jumped on or attacked, they make several {{s|mariowiki|Blue Coin}}s temporarily appear. Occasionally, {{s|mariowiki|Red Ring}}s will appear. When jumped through, 8 {{s|mariowiki|Red Coin}}s will temporarily appear. These Red Coins are worth 5 coins each.
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| ===Ω forms and Battlefield form===
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| In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] only consists of a single platform with a yellow pipe on each side that extend below the [[blast line]]. Walk-offs, coins, P-Switches, and Red Rings are removed, therefore players' coin counts are removed, and the screen does not scroll.
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| In ''Super Smash Bros. Ultimate'', the Ω form consists of a single floating platform that is made of soil with grass on top, and the [[Battlefield form]] is the same platform but with three orange [[soft platform]]s above it, which are based on the soft platforms of the regular stage. The Ω form and Battlefield form are also the same size and shape as {{SSBU|Final Destination}} and {{SSBU|Battlefield}} respectively.
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| <gallery widths="200px">
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| Golden Plains Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
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| SSBU-Golden PlainsOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
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| SSBU-Golden PlainsBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
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| </gallery>
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| ===Hazards Off===
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| With hazards off in ''Ultimate'', all the coins are removed, along with P-Switches, Red Rings, and the fighters' coin counts. The stage stays in the middle section and doesn't scroll, and the yellow platforms stay in place.
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| ==Origin== | | ==Origin== |
| [[File:GoldenPlainsNSMB2.png|thumb|left|World 1-1 as it appears in ''New Super Mario Bros. 2''.]] | | Golden Plains is based on ''[[supermariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]]'' of ''[[supermariowiki:New Super Mario Bros. 2|New Super Mario Bros. 2]]''. A major challenge of the game was to collect coins, introdcing a power-up called the [[supermariowiki:Gold Flower|Gold Flower]], which would transform [[Mario]] or [[Luigi]] into [[supermariowiki:Gold Mario/Luigi]] which could transform enemies into coins by shooting golden fireballs. Coins were originally introduced in ''[[supermariowiki:Mario Bros. (arcade)|Mario Bros.]]'' as a point-giving item, and in most [[Mario (universe)|''Mario'' games]] since ''[[Super Mario Bros.]]'' will collecting 100 coins reward the player with an extra life. ''[[supermariowiki:Super Mario 64|Super Mario 64]]'' later on introduced two new types of coins: [[supermariowiki:Red Coins|Red Coins]] and [[supermariowiki:Blue Coins|Blue Coins]]. Collecting a red coins would be the equivalent of two Yellow Coins (as normal coins were called in that game) and collectin eight would award the player with one [[supermariowiki:Power Star|Power Star]] per level, while Blue Coins was the equivalent of five Yellow Coins and only appeared from specific [[supermariowiki:Blue Coin Blocks|Blue Coin Blocks]]. In the [[supermariowiki:New Super Mario Bros. (series)|''New Super Mario Bros.'' games]], eight Red Coins per level would appear from [[supermariowiki:Red Rings|Red Rings]] and award the player with an extra life if all were collected within the time limit, and Blue Coins would appear by pressing a [[supermariowiki:P-Switch|P-Switch]]. The music played originally appeared in the same scenarios in ''[[supermariowiki:New Super Mario Bros.|New Super Mario Bros.]]'', while the coin counter font first appeared in ''[[supermariowiki:Super Mario 3D Land|Super Mario 3D Land]]''. |
| Golden Plains is based on the levels of {{iw|mariowiki|World 1|New Super Mario Bros. 2}} in ''{{s|mariowiki|New Super Mario Bros. 2}}''. Collecting Coins is a major objective of the game (in fact, the game challenges the player to collect 1,000,000 Coins). This translates into Golden Plains's main gimmick of collecting Coins.
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| In most installments of the [[mariowiki:Super Mario (series)|''Super Mario'' series]], collecting 100 Coins results in earning an extra life. ''New Super Mario Bros. 2'' introduced a power-up called the {{s|mariowiki|Gold Flower}}, transforming [[Mario]] into {{s|mariowiki|Gold Mario}}. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into Coins. {{s|mariowiki|P Switch}}s and {{s|mariowiki|Red Ring}}s often appear throughout the game to summon temporary [[mariowiki:Blue Coin|Blue]] and {{s|mariowiki|Red Coin}}s respectively. While collecting every red Coin summoned in ''New Super Mario Bros.'' games usually awards the player(s) with power-ups, nothing of note happens in Golden Plains. {{s|mariowiki|Lift}}s are a type of moving platform featured in the ''Mario'' series since the original ''Donkey Kong'' and ''Super Mario Bros.'' games. Notably, they do not actually appear in ''New Super Mario Bros. 2'', but are based on their appearance in {{s|mariowiki|Super Mario 3D Land}}.
| | P-Switches originally appeared in ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', where they would transfer Brick Blocks into coins and vice versa. The same goes for the spiked platforms, which occasionally would house hidden power-ups. |
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| In the ''New Super Mario Bros.'' series, Red Coins are worth the same amount as regular Yellow Coins, while in ''Smash'', they are worth five Coins. The concept of Red Coins being worth more than regular Coins originated from ''{{s|mariowiki|Super Mario 64}}''. However, Red Coins in that game are worth two Coins; ironically, it is the Blue Coins in ''Super Mario 64'' that are worth five coins, which are worth the same as regular coins in the ''New Super Mario Bros.'' series and ''Smash''.
| | Another feature introduced in ''Mario Bros.'' where horizontal warp pipes the enemy would come out of. ''Super Mario Bros.'' introduced horizontal warp pipes, aswell as warp pipes usable by Mario and Luigi, a standard feature in later games. Several in their ''New Super Mario Bros.''-appearance can be seen in this stage. ''Super Mario Bros.'' in itself introduced introduced falling platforms and mushroom platforms; while the falling platforms have been only aesthetically changed since the original game and functions like they did in the stage [[Mushroom Kingdom (stage)|Mushroom Kingdom]] stage in the original ''[[Super Smash Bros.]]'' and [[Mushroom: Kingdom|it's redesigned correspondent]] in ''[[Super Smash Bros. Melee]]'', the mushroom platforms do not. Whereas ''Super Mario Bros.'' featured yellow-colored mushrooms with red dots, it was not until the game was remade for ''[[supermariowiki:Super Mario All-Stars|Super Mario All-Stars]]'' that red-colored ones with white dots were introduced. Blue-colored mushrooms with white dots first appeared in ''[[supermariowiki:Mario Party|Mario Party]]'' minigame, before becoming a staple in ''New Super Mario Bros.'' where they were used as bouncing platforms. In Golden Plains, they are stationary like in ''Mario Party''. |
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| The middle area of the stage appears to be based off of [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]] of ''New Super Mario Bros. 2'', the left section resembles [[mariowiki:World 1-3 (New Super Mario Bros. 2)|World 1-3]] for the tree-like {{iw|mariowiki|Semisolid Platform}}s, and the right portion appears to be based off of [[mariowiki:World 1-4 (New Super Mario Bros. 2)|World 1-4]] for the {{iw|mariowiki|Mushroom Platform}}s, although the {{iw|mariowiki|Scale Lift}}s present first appeared in [[mariowiki:World 4-4 (New Super Mario Bros. 2)|World 4-4]].
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| The coin counter font is the font used for large text in ''[[Mario]]'' games since ''{{s|mariowiki|Super Mario 3D Land}}''.
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| {{clrl}}
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| ==Gallery== | | ==Gallery== |
| <gallery> | | <gallery> |
| SSB4 Golden Plains.JPG|Golden Plains in {{for3ds}}.
| | SSB4 - Golden Plains 02.jpg|{{SSB4|Samus}} as a Gold Fighter. |
| SSB4 - Golden Plains 02.jpg|{{SSB4|Samus}} as a gold fighter. | | File:Golden_Plains_Omega.jpg|Ω Form. |
| SSB4 - Golden Plains 01.jpg|Samus, {{SSB4|Luigi}} and {{SSB4|Little Mac}} fighting. | | File:SSB4 - Golden_Plains_01.jpg|Samus, {{SSB4|Luigi}} and {{SSB4|Little Mac}} fighting. |
| | File:GoldenPlainsNSMB2.png|World 1-1 of ''New Super Mario Bros. 2'' as it originally appeared. |
| </gallery> | | </gallery> |
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| ===''Super Smash Bros. Ultimate''=== | | ==References== |
| <gallery>
| | {{reflist}} |
| SSBUWebsiteGrayFox4.jpg|{{SSBU|Lucas}} advancing towards [[Gray Fox]] on the stage in ''Ultimate''.
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| </gallery>
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| ==Names in other languages==
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| {{langtable
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| |ja={{ja|野原|Nohara}}
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| |jaM=Fields
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| |en=Golden Plains
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| |fr_ca=Prairie dorée
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| |fr_caM=Golden Meadows
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| |fr_fr=Buttes au butin
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| |fr_frM=Treasure Hills
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| |es_es=Pradera Monetaria
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| |es_esM=Monetary Prairie
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| |es_la=Pradera aurífera
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| |es_laM=Golden Prairie
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| |de=Münz-Parcours
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| |deM=Coin Course
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| |it=Pascoli dorati
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| |itM=Golden Pastures
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| |nl=Muntenvallei
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| |nlM=Coin Valley
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| |ru={{rollover|Золотые поля|Zolotye polya|?}}
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| |ruM=Golden Fields
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| |ko={{rollover|들판|Deulpan|?}}
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| |koM=Fields
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| |zh={{rollover|原野|Yuányě|?}}
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| |zhM=Plains
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| }}
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| ==Trivia==
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| *While [[Luigi]] turns silver when he collects the Gold Flower in ''New Super Mario Bros. 2'', he turns golden like every other character in {{for3ds}}.
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| *After collecting 100 coins, the "power-up" sound effect chimes instead of the "1-Up" chime, indicating that the character has turned into a gold fighter.
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| *In ''New Super Mario Bros. 2'', collecting every Red Coin and Blue Coin that is summoned before they disappear will play an audio clip of an audience clapping. In ''Smash'', however, this will only occur for collecting every Red Coin summoned; no clapping is played when every Blue Coin is collected.
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| *Certain [[Final Smash]]es cause peculiar things to happen on this stage:
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| **When [[PK Starstorm]] hits a gold fighter, their outline from being gold remains after returning to normal for a short time.
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| **If [[Bayonetta]] uses [[Infernal Climax]], any golden characters return to normal. Also, the coins become intangible for everybody.
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| **When [[Pac-Man]] uses [[Super Pac-Man|his Final Smash]], the coins will stop rotating, but players (except Pac-Man) can still collect them (unless Pac-Man bites them and they turn into eyes, in which case they'll go through them). Any chomped characters that are gold fighters will return to normal.
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| *The coins in this stage are the same size compared to [[Pikmin]] as the {{s|mariowiki|Mushroom Kingdom}} coins portrayed in the Pikmin Short Movie {{s|pikipedia|Occupational Hazards}}.
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| *When in a multi-man battle in Classic Mode or [[All-Star Mode]], the bar with number of characters left to fight in the battle is pushed down below the coin counter.
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| *In demo sequences, the coin counter shows how many coins the first CPU has collected.
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| *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms stage: [[Midna]], [[Nightmare]], [[Andross]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]] and the [[Squid Sisters]]. The [[Moon]] cannot be summoned on this stage at all. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the Battlefield and Omega forms of this stage: [[Abra]], [[Alolan Exeggutor]], [[Entei]], [[Metagross]], [[Deoxys]], [[Palkia]], [[Giratina]], [[Victini]], [[Snivy]], [[Zoroark]], [[Kyurem]], [[Keldeo]], [[Xerneas]] and [[Lunala]]. The [[Metal Box]] also can only appear on the stage's Battlefield and Omega forms.
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| *The stage is named "Mario_NewBros2" in the files of ''Ultimate'', referring to its game of origin.
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| *Similar to [[Balloon Fight]] and [[75m]], Golden Plains uses an anti-parallax camera to restrict the Z-axis and simulate a completely 2D perspective despite being made up of 3D models; this can be observed by pausing and moving the camera around.
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| **However, this stage is the only stage with an anti-parallax camera to feature [[Star KO]]s and [[Screen KO]]s.
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| *Golden Plains and [[Find Mii]] are two stages from {{for3ds}} where UI accommodations were made for the transition to ''[[Super Smash Bros. Ultimate]]'' due to same-screen multiplayer. In ''for Nintendo 3DS'', the number of coins the player has is displayed in the top-left corner of the screen, with each human player only being able to see their own count and not the counts of their opponents; in ''Ultimate'', each fighter's coin count is shown below their [[damage meter]].
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| {{SSB4Stages}} | | {{SSB4Stages}} |
| {{SSBUStages}}
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| {{Mario universe}} | | {{Mario universe}} |
| | [[Category:Stages]] |
| [[Category:Stages (SSB4-3DS)]] | | [[Category:Stages (SSB4-3DS)]] |
| [[Category:Past stages]]
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| [[es:Pradera monetaria]]
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