Editing Golden Plains
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|subtitle = ''New Super Mario Bros. 2'' | |subtitle = ''New Super Mario Bros. 2'' | ||
|name = Golden Plains | |name = Golden Plains | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Golden Plains.png|300px]]|title2=3DS|tab2=[[File:SSB4 Golden Plains.JPG|300px]]}} | ||
|caption = [[File:MarioSymbol.svg|50px|class=invert | |caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Golden Plains across the series. | ||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
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In most installments of the [[mariowiki:Super Mario (series)|''Super Mario'' series]], collecting 100 Coins results in earning an extra life. ''New Super Mario Bros. 2'' introduced a power-up called the {{s|mariowiki|Gold Flower}}, transforming [[Mario]] into {{s|mariowiki|Gold Mario}}. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into Coins. {{s|mariowiki|P Switch}}s and {{s|mariowiki|Red Ring}}s often appear throughout the game to summon temporary [[mariowiki:Blue Coin|Blue]] and {{s|mariowiki|Red Coin}}s respectively. While collecting every red Coin summoned in ''New Super Mario Bros.'' games usually awards the player(s) with power-ups, nothing of note happens in Golden Plains. {{s|mariowiki|Lift}}s are a type of moving platform featured in the ''Mario'' series since the original ''Donkey Kong'' and ''Super Mario Bros.'' games. Notably, they do not actually appear in ''New Super Mario Bros. 2'', but are based on their appearance in {{s|mariowiki|Super Mario 3D Land}}. | In most installments of the [[mariowiki:Super Mario (series)|''Super Mario'' series]], collecting 100 Coins results in earning an extra life. ''New Super Mario Bros. 2'' introduced a power-up called the {{s|mariowiki|Gold Flower}}, transforming [[Mario]] into {{s|mariowiki|Gold Mario}}. Gold Mario could throw golden fireballs that turned several objects, including brick blocks, into Coins. {{s|mariowiki|P Switch}}s and {{s|mariowiki|Red Ring}}s often appear throughout the game to summon temporary [[mariowiki:Blue Coin|Blue]] and {{s|mariowiki|Red Coin}}s respectively. While collecting every red Coin summoned in ''New Super Mario Bros.'' games usually awards the player(s) with power-ups, nothing of note happens in Golden Plains. {{s|mariowiki|Lift}}s are a type of moving platform featured in the ''Mario'' series since the original ''Donkey Kong'' and ''Super Mario Bros.'' games. Notably, they do not actually appear in ''New Super Mario Bros. 2'', but are based on their appearance in {{s|mariowiki|Super Mario 3D Land}}. | ||
In | In ''New Super Mario Bros. 2'', Red Coins are worth the same amount as regular Yellow Coins, while in ''Smash'', they are worth five Coins. The concept of Red Coins being worth more than regular Coins originated from ''{{s|mariowiki|Super Mario 64}}''. However, Red Coins in that game are worth two Coins; ironically, it is the Blue Coins in ''Super Mario 64'' that are worth five coins, which are worth the same as regular coins in ''Smash''. | ||
The middle area of the stage appears to be based off of [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]] of ''New Super Mario Bros. 2'', the left section resembles [[mariowiki:World 1-3 (New Super Mario Bros. 2)|World 1-3]] for the tree-like {{iw|mariowiki|Semisolid Platform}}s, and the right portion appears to be based off of [[mariowiki:World 1-4 (New Super Mario Bros. 2)|World 1-4]] for the {{iw|mariowiki|Mushroom Platform}}s, although the {{iw|mariowiki|Scale Lift}}s present first appeared in [[mariowiki:World 4-4 (New Super Mario Bros. 2)|World 4-4]]. | The middle area of the stage appears to be based off of [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]] of ''New Super Mario Bros. 2'', the left section resembles [[mariowiki:World 1-3 (New Super Mario Bros. 2)|World 1-3]] for the tree-like {{iw|mariowiki|Semisolid Platform}}s, and the right portion appears to be based off of [[mariowiki:World 1-4 (New Super Mario Bros. 2)|World 1-4]] for the {{iw|mariowiki|Mushroom Platform}}s, although the {{iw|mariowiki|Scale Lift}}s present first appeared in [[mariowiki:World 4-4 (New Super Mario Bros. 2)|World 4-4]]. | ||
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*When in a multi-man battle in Classic Mode or [[All-Star Mode]], the bar with number of characters left to fight in the battle is pushed down below the coin counter. | *When in a multi-man battle in Classic Mode or [[All-Star Mode]], the bar with number of characters left to fight in the battle is pushed down below the coin counter. | ||
*In demo sequences, the coin counter shows how many coins the first CPU has collected. | *In demo sequences, the coin counter shows how many coins the first CPU has collected. | ||
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] | *In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Midna]], [[Nightmare]], [[Andross]], [[Kapp'n]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]] and the [[Squid Sisters]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Entei]], [[Metagross]], [[Deoxys]], [[Palkia]], [[Giratina]], [[Victini]], [[Snivy]], [[Zoroark]], [[Kyurem]], [[Keldeo]], [[Xerneas]] and [[Lunala]]. The [[Metal Box]] also cannot appear on this stage. | ||
*The stage is named "Mario_NewBros2" in the files of ''Ultimate'', referring to its game of origin. | *The stage is named "Mario_NewBros2" in the files of ''Ultimate'', referring to its game of origin. | ||
*Similar to [[Balloon Fight]] and [[75m]], Golden Plains uses an anti-parallax camera to restrict the Z-axis and simulate a completely 2D perspective despite being made up of 3D models; this can be observed by pausing and moving the camera around. | *Similar to [[Balloon Fight]] and [[75m]], Golden Plains uses an anti-parallax camera to restrict the Z-axis and simulate a completely 2D perspective despite being made up of 3D models; this can be observed by pausing and moving the camera around. |