Editing Gold (collectible)

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{{articleIcons|ssbm=y|ssbb=y|ssb4=y|ultimate=y}}
{{articleIcons|ssbm=yes|ssbb=yes|ssb4=yes|ultimate=yes}}
{{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}}
{{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}}
[[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s {{SSBB|Classic mode}}.]]
[[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s {{SSBB|Classic mode}}.]]
'''Gold''' (known as '''Coins''' prior to ''Super Smash Bros. 4'') is a type of currency used within ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where it can be used.
'''Gold''' (known as '''Coins''' in prior to ''Super Smash Bros. 4'') is a type of currency used within ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where it can be used.


==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
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==''[[Super Smash Bros. 4]]''==
==''[[Super Smash Bros. 4]]''==
Now known as Gold (usually abbreviated to "G" in-game), the currency returned in both versions of ''Smash 4'', and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a cap of 999,999,999.
Now renamed to Gold (usually abbreviated to "G" in-game), the currency returned in both versions of ''Smash 4'', and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a cap of 999,999,999.


Gold is used to adjust the [[difficulty]] of [[Classic Mode (SSB4) (disambiguation)|Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300,000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play.
Gold is used to adjust the [[difficulty]] of [[Classic Mode (SSB4) (disambiguation)|Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300,000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play.
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==''[[Super Smash Bros. Ultimate]]''==
==''[[Super Smash Bros. Ultimate]]''==
Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. It can be spent to [[continue]] in {{SSBU|Classic Mode}} and purchase items in the [[shop]]. Due to the overall importance of gold being reduced, the amount a player can have at once has been reduced to 9,999,999.
Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. In Smash mode, Gold is earned by the number of non-taunt human inputs minus one, not including inputs made during a Sudden Death finish. Gold is used to [[continue]] in {{SSBU|Classic Mode}} and purchase items in the [[shop]]. Due to the overall importance of gold being reduced, the amount a player can have at once has been reduced to 9,999,999.


In Smash mode, Gold earned is approximately equal to the number of stick inputs (either left stick or right stick) made. For two inputs to count as separate, the stick must return to neutral in between, so for example [[dash-dancing]] will not yield any gold, but [[fox-trotting]] will. Both sticks must be neutral at the same time, so holding one stick and inputting with the other will not yield any gold. Jumping with the control stick (or even tapping it with [[tap jump]] disabled or tilting it) counts, but jumping with the X and Y buttons does not count. The control stick must move approximately 60% away from the center to count (note that it is possible to [[walk]] with less than this amount of movement). Attacks that do not involve a stick input, CPU inputs, and inputs made during [[Sudden Death]] all do not count. Matches that are quit also do not yield any gold, and neither do [[Challenger Approaching]] or [[Challenger's Approach]] matches (regardless of if the player wins or loses). In a match with multiple human players, there appears to be an increasing penalty where each player's inputs count less. In at least some single-player modes, the number of stick inputs appears to be used as a base when determining Gold earned.
An achievement in the [[Challenges]] section involves the player acquiring a total of 5000 gold, with the reward being the [[Yakuman Player]] [[Spirit]].
 
It is sometimes possible to earn gold without it being ever displayed on-screen, such as when losing a Spirit battle in [[World of Light]]. The only way to see this gold is to check the player's balance afterwards.
 
An achievement in the [[Challenges]] section involves the player acquiring a total of 5,000 gold, with the reward being the [[Yakuman Player]] [[Spirit]].
 
It is possible to obtain 100,000 or more gold from a single VS match, causing the display on the results page to go partially off-screen.
 
<gallery>
SSBU gold six figures.jpg|Earning at least 100,000 gold in a single VS match in ''Ultimate''.
</gallery>


[[Category:Super Smash Bros. universe]]
[[Category:Super Smash Bros. universe]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Currency]]

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