Editing Gold (collectible)
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{{articleIcons|ssbm= | {{articleIcons|ssbm=yes|ssbb=yes|ssb4=yes|ultimate=yes}} | ||
{{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}} | {{disambig2|coins used as internal currency in [[Super Smash Bros. (series)|''Super Smash Bros'' games]]|other types of coin|Coin (disambiguation)}} | ||
[[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s {{SSBB|Classic mode}}.]] | [[File:Coins.png|thumb|Gaining coins in [[Brawl]]'s {{SSBB|Classic mode}}.]] | ||
'''Gold''' (known as '''Coins''' | '''Gold''' (known as '''Coins''' in earlier installments) is a type of currency used within ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' for use in various features of the game. Initially having limited uses, later games in the series added several new gameplay modes where it can be used. | ||
==''[[Super Smash Bros. Melee]]''== | ==''[[Super Smash Bros. Melee]]''== | ||
Coins debuted in ''Melee'', where they were rewarded after all [[versus]] matches and successful single player modes, with longer matches or better performances leading to more coins. The primary point of interest for Coins was for ''Melee'' | Coins debuted in ''Melee'', where they were rewarded after all [[versus]] matches and successful single player modes, with longer matches or better performances leading to more coins. The primary point of interest for Coins was for ''Melee's'' new [[trophy]] collecting aspect, where Coins could be used to potentially win new trophies in the game's [[Lottery]] mode. In addition, the game's [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star]] modes all required varying quantities of Coins for the player to [[Continue]]. The player could own up to 999 coins at once. | ||
There is a bug in ''Melee'' where, when playing as {{SSBM|Zelda}} or {{SSBM|Sheik}}, the amount of coins accumulated in a match is tracked independently between characters. This means that the coins earned by the transformation the player ends the match as will be the only ones added to the player's total coins. | There is a bug in ''Melee'' where, when playing as {{SSBM|Zelda}} or {{SSBM|Sheik}}, the amount of coins accumulated in a match is tracked independently between characters. This means that the coins earned by the transformation the player ends the match as will be the only ones added to the player's total coins. | ||
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==''[[Super Smash Bros. 4]]''== | ==''[[Super Smash Bros. 4]]''== | ||
Now | Now renamed to Gold (usually abbreviated to "G" in-game), the currency returned in both versions of ''Smash 4'', and its uses are again expanded. It is earned and spent in higher quantities than in previous games, with a cap of 999,999,999. | ||
Gold is used to adjust the [[difficulty]] of [[Classic Mode (SSB4) (disambiguation)|Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300,000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play. | Gold is used to adjust the [[difficulty]] of [[Classic Mode (SSB4) (disambiguation)|Classic Mode]], to buy play time in [[Trophy Rush]], to play [[Special Orders]], and to purchase trophies from the [[Trophy Shop]]. As an additional incentive to collect Gold, one of the [[Challenges]] in {{forwiiu}} requires the player to amass 300,000 G. Outside of gambling in Spectator mode, Gold no longer has any use in online play. | ||
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==''[[Super Smash Bros. Ultimate]]''== | ==''[[Super Smash Bros. Ultimate]]''== | ||
Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. | Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. In Smash mode, Gold is earned by the number of non-taunt human inputs minus one, not including inputs made during a Sudden Death finish. Gold is used to [[continue]] in {{SSBU|Classic Mode}} and purchase items in the [[shop]]. Due to the overall importance of gold being reduced, the amount a player can have at once has been reduced to 9,999,999. | ||
An achievement in the [[Challenges]] section involves the player acquiring a total of 5000 gold, with the reward being the [[Yakuman Player]] [[Spirit]]. | |||
An achievement in the [[Challenges]] section involves the player acquiring a total of | |||
[[Category:Super Smash Bros. universe]] | [[Category:Super Smash Bros. universe]] | ||
[[Category:Trophies (SSB4-3DS)]] | [[Category:Trophies (SSB4-3DS)]] | ||