Editing Gold (collectible)
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Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. It can be spent to [[continue]] in {{SSBU|Classic Mode}} and purchase items in the [[shop]]. Due to the overall importance of gold being reduced, the amount a player can have at once has been reduced to 9,999,999. | Just like in ''Smash 4'', Gold is obtained as a reward in solo modes and completing challenges. It can be spent to [[continue]] in {{SSBU|Classic Mode}} and purchase items in the [[shop]]. Due to the overall importance of gold being reduced, the amount a player can have at once has been reduced to 9,999,999. | ||
In Smash mode, Gold earned is approximately equal to the number of stick inputs (either left stick or right stick) made. For two inputs to count as separate, the stick must return to neutral in between, so for example [[dash-dancing]] will not yield any gold, but [[fox-trotting]] will. Both sticks must be neutral at the same time, so holding one stick and inputting with the other will not yield any gold. Jumping with the control stick (or even tapping it with [[tap jump]] disabled or tilting it) counts, but jumping with the X and Y buttons does not count. The control stick must move approximately 60% away from the center to count (note that it is possible to [[walk]] with less than this amount of movement). Attacks that do not involve a stick input, CPU inputs, and inputs made during [[Sudden Death]] all do not count. Matches that are quit also do not yield any gold, and neither do [[Challenger Approaching]] or [[Challenger's Approach]] matches (regardless of if the player wins or loses) | In Smash mode, Gold earned is approximately equal to the number of stick inputs (either left stick or right stick) made. For two inputs to count as separate, the stick must return to neutral in between, so for example [[dash-dancing]] will not yield any gold, but [[fox-trotting]] will. Both sticks must be neutral at the same time, so holding one stick and inputting with the other will not yield any gold. Jumping with the control stick (or even tapping it with [[tap jump]] disabled or tilting it) counts, but jumping with the X and Y buttons does not count. The control stick must move approximately 60% away from the center to count (note that it is possible to [[walk]] with less than this amount of movement). Attacks that do not involve a stick input, CPU inputs, and inputs made during [[Sudden Death]] all do not count. Matches that are quit also do not yield any gold, and neither do [[Challenger Approaching]] or [[Challenger's Approach]] matches (regardless of if the player wins or loses). In at least some single-player modes, the number of stick inputs appears to be used as a base when determining Gold earned. | ||
It is sometimes possible to earn gold without it being ever displayed on-screen, such as when losing a Spirit battle in [[World of Light]]. The only way to see this gold is to check the player's balance afterwards. | It is sometimes possible to earn gold without it being ever displayed on-screen, such as when losing a Spirit battle in [[World of Light]]. The only way to see this gold is to check the player's balance afterwards. |