Editing Gold (collectible)
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Coins debuted in ''Melee'', where they were rewarded after all [[versus]] matches and successful single player modes, with longer matches or better performances leading to more coins. The primary point of interest for Coins was for ''Melee''{{'}}s new [[trophy]] collecting aspect, where Coins could be used to potentially win new trophies in the game's [[Lottery]] mode. In addition, the game's [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star]] modes all required varying quantities of Coins for the player to [[Continue]]. The player could own up to 999 coins at once. | Coins debuted in ''Melee'', where they were rewarded after all [[versus]] matches and successful single player modes, with longer matches or better performances leading to more coins. The primary point of interest for Coins was for ''Melee''{{'}}s new [[trophy]] collecting aspect, where Coins could be used to potentially win new trophies in the game's [[Lottery]] mode. In addition, the game's [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star]] modes all required varying quantities of Coins for the player to [[Continue]]. The player could own up to 999 coins at once. | ||
There is a bug in ''Melee'' where, when playing as | There is a bug in ''Melee'' where, when playing as [[Zelda (SSBM)|Zelda]] or [[Sheik (SSBM)|Sheik]], the amount of coins accumulated in a match is tracked independently between characters. This means that the coins earned by the transformation the player ends the match as will be the only ones added to the player's total coins. | ||
==''[[Super Smash Bros. Brawl]]''== | ==''[[Super Smash Bros. Brawl]]''== |