Editing Global Smash Power

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In ''Ultimate'', Global Smash Power is also used to determine whether a player's character is allowed to participate in [[Elite Smash]]. Those within Elite Smash need to maintain their relative rank to stay, and are kicked back into regular quickplay if they fall below the threshold. The value of Global Smash Power is not set, and rises as more people meet the threshold.   
In ''Ultimate'', Global Smash Power is also used to determine whether a player's character is allowed to participate in [[Elite Smash]]. Those within Elite Smash need to maintain their relative rank to stay, and are kicked back into regular quickplay if they fall below the threshold. The value of Global Smash Power is not set, and rises as more people meet the threshold.   
==Update history==
'''{{GameIcon|ssb4}} 1.0.7'''
*Fixed an issue where the game erroneously interpreted Global Smash Power as invalid data and becomes unable to connect to the Internet after using {{SSB4|Mewtwo}} in the following game modes: [[Classic]], [[All-Star]], [[Stadium]], [[Trophy Rush]], and [[Smash Run]].
'''{{GameIcon|ssbu}} {{SSBU|1.1.0}}'''
*Global Smash Power will now be displayed in online modes as part of the day one patch.
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}'''
*It is now easier to be matched with players who have a similar Global Smash Power in [[Quickplay]].
'''{{GameIcon|ssbu}} 8.1.0'''
*The way initial values for Global Smash Power are calculated has also been adjusted to allow more players into [[Elite Smash]].
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*Adjustments have been made to the way Global Smash Power is calculated.
'''{{GameIcon|ssbu}} 13.0.3'''
*Fixed an issue in which Global Smash Power would not return to appropriate levels when the connection was disrupted with specific timing at the end of a match.
**The winning player will now still gain GSP and their opponent will still lose GSP if said opponent attempts to ragequit.


==Trivia==
==Trivia==

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