Editing Global Smash Power
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When a copy of a either ''Smash 4'' or ''Ultimate'' is first tied to an account, the GSP of that account is effectively 0. As the player starts using the various game modes, various factors are inputted into a formula that calculates said player's GSP. The number that is displayed to the player is the amount of players they officially outrank on the global leaderboard. For example, a player with a rank of 251,357 would have a better score than 251,356 other players. The system is unusual for being an inverse ranking system; whereas other games would feature 1 as the best player, Global Smash Power would rank 1 as the worst player (meaning that the player is better than 0 other players). This system was developed with the intention of a more friendly scale to players of lower skill, using "your score is better than X players" instead of "your score is worse than X players" as a metric. | When a copy of a either ''Smash 4'' or ''Ultimate'' is first tied to an account, the GSP of that account is effectively 0. As the player starts using the various game modes, various factors are inputted into a formula that calculates said player's GSP. The number that is displayed to the player is the amount of players they officially outrank on the global leaderboard. For example, a player with a rank of 251,357 would have a better score than 251,356 other players. The system is unusual for being an inverse ranking system; whereas other games would feature 1 as the best player, Global Smash Power would rank 1 as the worst player (meaning that the player is better than 0 other players). This system was developed with the intention of a more friendly scale to players of lower skill, using "your score is better than X players" instead of "your score is worse than X players" as a metric. | ||
There are pros and cons to this system compared to others. The major advantage is that it taps into the idea of "numbers go up" being inherently satisfying to humans. | There are pros and cons to this system compared to others. The major advantage is that it taps into the idea of "numbers go up" being inherently satisfying to humans. low GSP players have a clear, easy to understand goal of climing the ranks and receiving a larger number, and high GSP players have the satisfaction of knowing exactly how many players the game considers them better then. The major disadvantage is that players cannot measure how far they are from the top-ranked player, and that the top-ranked player cannot even know that they are the top-ranked player without hard data on player count. When players realize there is no endgame in sight, they might experience goal fatigue and simply stop trying to be competitive. | ||
In ''Smash 4'', Global Smash Power is used only for solo play modes (and separately for their co-op equivalents), and not for multiplayer matches. However, according to [[Masahiro Sakurai]], there is "some sort of matchmaking" during online play, though this matchmaking system is not visible to players. | In ''Smash 4'', Global Smash Power is used only for solo play modes (and separately for their co-op equivalents), and not for multiplayer matches. However, according to [[Masahiro Sakurai]], there is "some sort of matchmaking" during online play, though this matchmaking system is not visible to players. |