Editing Glide toss
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 139: | Line 139: | ||
Unlike with standard glide tossing and DACUS, DITCIT was retained in ''Smash 4'' and with the removal of the former, it became an even more effective technique. The characters who benefitted the most from the technique were characters who can spawn their own items, and characters who could slide a long distance with it (especially if it covers noticeably more distance than a regular glide toss). Link (in both ''Brawl'' and ''Smash 4'', with his version of the technique being called "bombsliding") and {{SSB4|Mega Man}} were two characters who greatly benefitted from the technique as they could generate their own items and they could travel a long distance when performing the technique. | Unlike with standard glide tossing and DACUS, DITCIT was retained in ''Smash 4'' and with the removal of the former, it became an even more effective technique. The characters who benefitted the most from the technique were characters who can spawn their own items, and characters who could slide a long distance with it (especially if it covers noticeably more distance than a regular glide toss). Link (in both ''Brawl'' and ''Smash 4'', with his version of the technique being called "bombsliding") and {{SSB4|Mega Man}} were two characters who greatly benefitted from the technique as they could generate their own items and they could travel a long distance when performing the technique. | ||
In ''Ultimate'', the increased traction of all characters results in DITCIT generally covering less distance than in ''Brawl'' and ''Smash 4''. Additionally, the DITCIT window has universally been reduced to only two frames | In ''Ultimate'', the increased traction of all characters results in DITCIT generally covering less distance than in ''Brawl'' and ''Smash 4''. Additionally, the DITCIT window has universally been reduced to only two frames. Altogether, these changes largely remove the technique's utility. | ||
===Characters that can gain distance with DITCIT=== | ===Characters that can gain distance with DITCIT=== |