Editing Glide
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:''For the mechanic known as gliding in [[SSB4]] and [[Ultimate]] [[tips]], see [[Floating]].'' | :''For the mechanic known as gliding in [[SSB4]] and [[Ultimate]] [[tips]], see [[Floating]].'' | ||
[[File:Gliding.jpg|thumb|200px|Meta Knight, Charizard, and Pit gliding.]] | [[File:Gliding.jpg|thumb|200px|right|Meta Knight, Charizard, and Pit gliding.]] | ||
'''Gliding''' ({{ja|滑空|Kakkū}}, ''Gliding'') is a [[fighter ability|technique]] in ''[[Super Smash Bros. Brawl]]'' available to {{SSBB|Meta Knight}}, {{SSBB|Charizard}}, and {{SSBB|Pit}}, characters notable for having wings. Once in a glide, the character gliding will fly forward at a rather quick speed, while being able to angle themselves up and down and [[glide attack|attack]] out of the glide. Characters cannot turn around during glides. | '''Gliding''' ({{ja|滑空|Kakkū}}, ''Gliding'') is a [[fighter ability|technique]] in ''[[Super Smash Bros. Brawl]]'' available to {{SSBB|Meta Knight}}, {{SSBB|Charizard}}, and {{SSBB|Pit}}, characters notable for having wings. Once in a glide, the character gliding will fly forward at a rather quick speed, while being able to angle themselves up and down and [[glide attack|attack]] out of the glide. Characters cannot turn around during glides. | ||
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==Performing a glide== | ==Performing a glide== | ||
To glide, characters must jump and perform a midair jump. If a player continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can tilt the [[control stick]]/[[d-pad]] left and then right in quick succession to start gliding. The latter is the only option for [[Wii Remote]] users. Meta Knight can also start gliding by using his [[Shuttle Loop]] | To glide, characters must jump and perform a midair jump. If a player continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can tilt the [[control stick]]/[[d-pad]] left and then right in quick succession to start gliding. The latter is the only option for [[Wii Remote]] users. Meta Knight can also start gliding by using his [[Shuttle Loop]], but this glide is slower, and will put Meta Knight in a helpless position no matter how many jumps he has remaining. | ||
The glide direction can be controlled by tilting forward or down to angle | The glide direction can be controlled by tilting forward or down to angle downwards and backward or up to angle upwards. Gliding downwards gives the character a speed gain, while gliding upwards will make the character steadily lose speed until he stops moving. Once this happens, the glide ends. Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down. | ||
As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be | As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be utilised to stall under the stage, which is known as '''scrooging'''. The use of scrooging is banned in most tournaments where Meta Knight is legal. | ||
==Glide attack== | ==Glide attack== | ||
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==See also== | ==See also== | ||
*[[Meta Knight (SSBB)/Glide attack|Meta Knight's glide attack in ''Brawl'']]. | *[[Meta Knight (SSBB)/Glide attack|Meta Knight's glide attack in ''Brawl'']]. | ||
==External links== | ==External links== |