Editing Glide
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:''For the mechanic known as gliding in [[SSB4]] and [[Ultimate]] [[tips]], see [[Floating]].'' | :''For the mechanic known as gliding in [[SSB4]] and [[Ultimate]] [[tips]], see [[Floating]].'' | ||
[[File:Gliding.jpg|thumb|200px|Meta Knight, Charizard, and Pit gliding.]] | [[File:Gliding.jpg|thumb|200px|right|Meta Knight, Charizard, and Pit gliding.]] | ||
'''Gliding''' ({{ja|滑空|Kakkū}}, ''Gliding'') is a [[fighter ability|technique]] in ''[[Super Smash Bros. Brawl]]'' available to {{SSBB|Meta Knight}}, {{SSBB|Charizard}}, and {{SSBB|Pit}}, characters notable for having wings. Once in a glide, the character gliding will fly forward at a rather quick speed, while being able to angle themselves up and down and [[glide attack|attack]] out of the glide. Characters cannot turn around during glides. | '''Gliding''' ({{ja|滑空|Kakkū}}, ''Gliding'') is a [[fighter ability|technique]] in ''[[Super Smash Bros. Brawl]]'' available to {{SSBB|Meta Knight}}, {{SSBB|Charizard}}, and {{SSBB|Pit}}, characters notable for having wings. Once in a glide, the character gliding will fly forward at a rather quick speed, while being able to angle themselves up and down and [[glide attack|attack]] out of the glide. Characters cannot turn around during glides. | ||
The three characters each have slightly different glide mechanics. Meta Knight's glide can have the sharpest angle while gliding up or down, | The three characters each have slightly different glide mechanics. Meta Knight's glide can have the sharpest angle while gliding up or down, while Charizard's sharpest gliding angle is much wider than both Pit's and Meta Knight's. Charizard's glide is also the heaviest, but in contrast, it is the fastest of the three glides when gliding at the default angle. Pit's is somewhat easier to control due to going slightly slower. | ||
Gliding after using one's final midair jump will put one's character into a [[helpless]] state. If a character glides into a floor, the character will enter a fallen position. This action is commonly known as '''glide tripping''', though it is not the same as an actual [[trip]]. | Gliding after using one's final midair jump will put one's character into a [[helpless]] state. If a character glides into a floor, the character will enter a fallen position. This action is commonly known as '''glide tripping''', though it is not the same as an actual [[trip]]. | ||
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[[Peach]] possesses a similar ability called [[floating]], though it is not identical. Differences include the fact that it has a time limit, it can be moved forward or back, and it cannot change elevation. | [[Peach]] possesses a similar ability called [[floating]], though it is not identical. Differences include the fact that it has a time limit, it can be moved forward or back, and it cannot change elevation. | ||
Gliding was removed in ''[[Super Smash Bros. 4]]'', though there are files for Pit, Dark Pit and Meta Knight in the game that suggest it was at one point intended to make a return. This also applies to Shuttle Loop. In ''[[Super Smash Bros. Ultimate]]'', unused code refers to Pit, Dark Pit, Charizard, Meta Knight, and Ridley being able to glide. | Gliding was removed in ''[[Super Smash Bros. 4]]'', though there are files for Pit, Dark Pit and Meta Knight in the game that suggest it was at one point intended to make a return. This also applies to Shuttle Loop. In ''[[Super Smash Bros. Ultimate]]'', unused code refers to Pit, Dark Pit, Charizard, Meta Knight, and Ridley being able to glide. The mechanic returns with {{SSBU|Steve}}'s up special, [[Elytra]]. | ||
==Performing a glide== | ==Performing a glide== | ||
To glide, characters must jump and perform a midair jump. If a player continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can tilt the [[control stick]]/[[d-pad]] left and then right in quick succession to start gliding. The latter is the only option for [[Wii Remote]] users. Meta Knight can also start gliding by using his [[Shuttle Loop]] | To glide, characters must jump and perform a midair jump. If a player continues holding down the jump button, they will start gliding. Alternatively, at the peak of the jump, players can tilt the [[control stick]]/[[d-pad]] left and then right in quick succession to start gliding. The latter is the only option for [[Wii Remote]] users. Meta Knight can also start gliding by using his [[Shuttle Loop]], but this glide is slower, and will put Meta Knight in a helpless position no matter how many jumps he has remaining. | ||
The glide direction can be controlled by tilting forward or down to angle | The glide direction can be controlled by tilting forward or down to angle downwards and backward or up to angle upwards. Gliding downwards gives the character a speed gain, while gliding upwards will make the character steadily lose speed until he stops moving. Once this happens, the glide ends. Jumping out of a glide ends it more quickly than attacking out of it. If players do not cancel the glide and move into the stage's surface, they will crash into it and lay down, as if they had been knocked down. | ||
As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be | As Shuttle Loop always starts a glide, Meta Knight can glide twice before having to touch the ground. This can be utilised to stall under the stage, which is known as '''scrooging'''. The use of scrooging is banned in most tournaments where Meta Knight is legal. | ||
==Glide attack== | ==Glide attack== | ||
All three gliding characters have a unique aerial move when they attack out of gliding (known as the {{ja|滑空攻撃|Kakkū kōgeki}} in Japanese). Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback. Meta Knight | All three gliding characters have a unique aerial move when they attack out of gliding (known as the {{ja|滑空攻撃|Kakkū kōgeki}} in Japanese). Meta Knight does a single slash downward, Pit does one slash upward, and Charizard spins. All of these attacks do 12% damage, but have varying knockback. Meta Knight's glide attack specifically is one of his better KO moves, and, if cancelled properly, it is impossible to [[punish]] without [[power shield]]ing. When a glide attack is used just before landing, it cancels all of the glide's [[landing lag]]/ending lag, leaving the player free to perform any input while sliding forward a short distance. | ||
==See also== | ==See also== | ||
*[[Meta Knight (SSBB)/Glide attack|Meta Knight's glide attack in ''Brawl'']]. | *[[Meta Knight (SSBB)/Glide attack|Meta Knight's glide attack in ''Brawl'']]. | ||
==External links== | ==External links== | ||
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[[Category:Charizard]] | [[Category:Charizard]] | ||
[[Category:Charizard (SSBB)]] | [[Category:Charizard (SSBB)]] | ||